Mongoose Traveller 1st Edition (Recruitment)

Started by LizzieV, March 26, 2018, 11:48:15 AM

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Triggvi

Quote from: LizzieV on March 27, 2018, 10:03:06 AM
I'd like to stick with the core book to start with and introduce additional technology/weapons during play unless everyone already has access to the central supply catalog. I don't want to get a situation where random bits of tech start adding die modifiers that only some people have because others didn't have access to the book.
I have a PDF of the central supply book if people want or need it. I would not want something special no one needs else can get for that kind of stuff. To quote captain hook from  Peter pan "that would bad form"

LizzieV

Okay, if you are willing to lend access to the text to others on request then I've no issue with it. I will need people to note the TL of the items they get. Some things in the catalog are unavailable due to tech level, e.g. no TL-19 Improved Matter Disintegrators, which I'd assume everyone would expect but I'm saying it just to be clear. TL15 is the cap on the Third Imperium and you aren't even in the core worlds. Keep that in mind when you get items as it will be hard to maintain high TL items in places that don't have the technology to make parts.

I believe the highest TL in semi-easy reach is 12 at Karin and Iderati in Third Imperium space. The only people semi-close that could produce the parts for such things would be the Darrian Confederation.
O/O

wander

Name: Will Friez.
Age: 34.
Species: Human.

Str 8 (+0)
Dex 8 (+0)
End 7 (+0)
Int 6 (+0)
Edu 6 (+0)
Soc 5 (-1)

Homeworld: Penelope, Five Sisters sub-sector.
Occupation: Scout, Courier.

Finances to Spend:
17,500 credits.

Skills:
Astrogation 2
Carouse 0
Engineering 0
Gun Combat 0
Gunner 0
Mechanic 1
Melee 1
Pilot 0
Survival 0
Vacc-Suit 0
Zero-G 0

Career History:
Term 1: Navy Line/Crew, drummed out after thawing mishap.
Term 2: Scout Courier, learned astrogation after spending years Jumping with scout ship.
Term 3: Scout Courier, levelled up mechanic, severely injured in action.
Term 4: Scout Courier (drafted in), levelled up astrogation, psychologically damaged travelling the fringes of known space.

wander

Tbh Lizzie, higher TL things cost more credits anyway, so it's fairly tough to get super advanced things in chargen, going off memory.

The super advanced weaponry and armour, when not extortionately priced is super heavy. Encumberance is another factor to think of when buying gear.

Phaia

@lizzie- I think I have changed everything you wanted!
Double check me
I did change a starting homeworld skill from space science 0  to computer 0 if that is okay...it fits bob better

Phaia

Phaia

Cool I see everyone is using picture caps I have just person i wanted to use for Bob. The image i used was closest i could get without the picture cap

Phaia

Triggvi

If any one wants the central supply book which is has tons of tech in it just PM and I will send you a link for it.

Thanks Livvie

wander

I own the CSC, though thanks for the offer!

That certainly opens things up to buy, which is neat. Alot of it is kinda bumpf, though there's the odd cool thing in there.  :-)

LizzieV

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
63 dice rolls. SIXTY-THREE. And then learning how to format this mess. I just want to go to sleep, now. What a ride.

Yeah, that can be the downside of creation with Traveller :-P

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Irilitok Vargr. Female. Age 48.
Named Ghrreigh but generally accepts "Greg" from people without enough fangs in their mouths to properly pronounce her name.
Ex-Pirate, Ex-Navy, Engineer and occasional one-puppy boarding-party.

Greg X-D

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Okay, let's begin with the characteristics:

Characteristics
At 2018-03-26 14:37:23, Chanticleer (uid: 63473) rolls: 2d6 Result: 7
At 2018-03-26 14:37:33, Chanticleer (uid: 63473) rolls: 2d6 Result: 9
At 2018-03-26 14:37:39, Chanticleer (uid: 63473) rolls: 2d6 Result: 9
At 2018-03-26 14:37:44, Chanticleer (uid: 63473) rolls: 2d6 Result: 9
At 2018-03-26 14:37:50, Chanticleer (uid: 63473) rolls: 2d6 Result: 7
At 2018-03-26 14:37:56, Chanticleer (uid: 63473) rolls: 2d6 Result: 5
At 2018-03-26 14:38:03, Chanticleer (uid: 63473) rolls: 2d6 Result: 7

Discard the 5. That leaves me with...3 9s and 3 7s. Well, that's pretty nice, really. Now we apply the Vargr bits to them and sort them...

  STR|  7 |  (9-2)|   
  DEX|  7 |   
  END|  7 |  (9-2)|   
  INT|  9 |  (7+2)|   +1
  EDU|  9 |   +1
  SOC|  7 |   
Due to creative Vargrization I have almost the same stats as before. Yay?
OMFG tables are hard here!

So it looks like you net -2 to your stats from being vargr but you have some sort of claws and bite?

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Homeworld: Quhaiathat (Ice-capped Pre-Industrial Puzzle)

Background Skills: (Vacc-Suit 0, Engineer 0, Comms 0, Language 0)

First Career: Drifter


Career 1 Rogue-Enlistment: At 2018-03-26 15:19:39, Chanticleer (uid: 63473) rolls: 2d6 Result: 4 NOPE!
Taking Drifter instead (Quhaiathat has an asteroid belt and Vargr are quite stereotypically prospectors when they aren't being pirates. Hm.)
Basic Training: Scavenger (Pilot 0, Mechanic 0, Astrogation 0, Vacc Suit 1, Zero-G 0, Gun Combat 0)
Skills: At 2018-03-26 15:27:12, Chanticleer (uid: 63473) rolls: 1d6 Result: 6 Gun Combat (Pistol) 1
Survival Roll (Drifter Scavenger): At 2018-03-26 15:29:18, Chanticleer (uid: 63473) rolls: 2d6 Result: 6 FAILED SURVIVAL, Woo!
At 2018-03-26 15:30:16, Chanticleer (uid: 63473) rolls: 1d6 Result: 3You run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
Age 22, No Benefits
TIME FOR A NEW CAREER!

Basic training gives things at rank 0, not a +1 or anything else. Even if you have vacc-suit 0 if something says you gain vacc-suit 0 they do not combine to make vacc-suit 1.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Second Career:Rogue


Career 2 Rogue-Enlistment: At 2018-03-26 15:32:41, Chanticleer (uid: 63473) rolls: 2d6a-1 Result: 8 JUST BARELY!
Basic Training: Pirate Deception 0
Skills: At 2018-03-26 15:36:00, Chanticleer (uid: 63473) rolls: 1d6 Result: 2 Astrogation 0
Survival Roll (Rogue Pirate): At 2018-03-26 15:36:38, Chanticleer (uid: 63473) rolls: 2d6 Result: 6 JUST BARELY!
Events: At 2018-03-26 15:37:36, Chanticleer (uid: 63473) rolls: 2d6 Result: 8 You spend months in the dangerous criminal underworld. Gain Gun Combat (shotgun) 1.
Advancement: At 2018-03-26 15:39:03, Chanticleer (uid: 63473) rolls: 2d6 Result: 5 Just barely due to +1 Int which I forgot to include in the roll. Pilot (Small Craft) 1
Advancement Skills: At 2018-03-26 15:40:26, Chanticleer (uid: 63473) rolls: 1d6 Result: 5 Vacc Suit 2
Where I screwed up
Because it was 0-Stupid-Hundred in the morning I somehow got distracted and tried to roll another life event. I was SO distracted that even though the dice roll is correctly labeled "Life Event" I only rolled 1d6, then I rolled another 1d6 so I had 2d6, then (because I rolled 7 between them) I tried to roll on p.34. These are my die-rolls 116392-116394, labelled Career 2 Life Event Spec Pirate, Career 2 Life Event *SECOND DIE Spec Pirate, and Career 2 Life Event *PAGE 34 Spec Pirate. I just discarded these when I realized I had screwed up and already rolled for events above.

Mustering Out: At 2018-03-26 15:47:40, Chanticleer (uid: 63473) rolls: 1d6 Result: 1 1 Ship Share
Age 26

You rolled Skills: Astrogation - This gives you Astrogation 1 not Astrogation 0 as it is a Skills and Training table. The Vacc-Suit would be 1 rather than 2 due to the reason I stated prior.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Third Career: Navy


Career 3 Navy Eng/Gun: At 2018-03-26 16:15:17, Chanticleer (uid: 63473) rolls: 2d6a-1 Result: 6 JUST BARELY!
Basic Training: Eng/Gun Gun Combat (shotgun) 2
Skills: At 2018-03-26 16:18:03, Chanticleer (uid: 63473) rolls: 1d6 Result: 1 Engineering (J-Drive) 1
Survival Roll (Eng/Gun): At 2018-03-26 16:17:02, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 9 Survived!
Events: At 2018-03-26 16:18:53, Chanticleer (uid: 63473) rolls: 2d6 Result: 11 Your commanding officer takes an interest in your career. gain Tactics (naval) 1
Advancement: Able Spacehand (Mechanic 1)
Advancement Skill: At 2018-03-26 16:22:27, Chanticleer (uid: 63473) rolls: 1d6 Result: 5 Gunner 0
Age 30

Basic training gives skills specifically at rank 0, it does not increase existing skills so it would not be Gun Combat (Shotgun) 2. Yes, basic training isn't terribly useful outside the first career but that is how it works.

Your advancement skill raises Gunner to 1 not 0, please pick a specialization.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM

Looks fine.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Third Term: Navy

Career 5 Navy Eng/Gun
Skills (Eng/Gun): At 2018-03-26 22:58:25, Chanticleer (uid: 63473) rolls: 1d6 Result: 6 Computer 0
Survival Roll (Eng/Gun): At 2018-03-26 22:58:59, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 10 Survived!
Events: At 2018-03-26 23:04:15, Chanticleer (uid: 63473) rolls: 2d6 Result: 7 Roll on p.34 Life Events Table
Life Event (34) At 2018-03-26 23:05:00, Chanticleer (uid: 63473) rolls: 2d6 Result: 7 New Contact: The character gains a new Contact.
Advancement: At 2018-03-26 23:08:52, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 9 Sublieutenant (Leadership 1)
Advancement Skill: At 2018-03-26 23:10:25, Chanticleer (uid: 63473) rolls: 1d6 Result: 6 Computer 1
Age 38 (aging roll = 0 (-1 Endurance!) Medically treated = 5000Cr

Computer should be 1 not 0 due to reasons stated prior. The advancement rolled would upgrade it to Computer 2. Now, as for the -1 End from aging. That is not an injury and as such you cannot medically treat the penalty.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Fourth Term: Navy

I don't know why you listed survival rolls twice here. Also you may have 2 gunner skills or you might have one gunner 2 skill seeing as you did not properly level up the skill prior. Second, you cannot medically treat the age affects away. Start taking Anagathics earlier if you don't want to age out eventually.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
Fifth Term: Navy

Career 7 Navy (Continuing Anagathics)
Skills (Eng/Gun): At 2018-03-26 23:40:35, Chanticleer (uid: 63473) rolls: 1d6 Result: 4 Engineering (Life Support) 1
Survival: At 2018-03-26 23:41:53, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 12
Survival 2: At 2018-03-26 23:42:06, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 10
Events: At 2018-03-26 23:42:45, Chanticleer (uid: 63473) rolls: 2d6 Result: 6 Your vessel participates in a notable military engagement. Gain Engineer (Power) 1
Advancement: At 2018-03-26 23:45:29, Chanticleer (uid: 63473) rolls: 2d6a1 Result: 6 Commander
(Already have Tactics (Naval) 1!)
Advancement Skill: At 2018-03-26 23:49:29, Chanticleer (uid: 63473) rolls: 1d6 Result: 4 Engineering (Electronics) 1
Anagathics Cost; At 2018-03-26 23:50:25, Chanticleer (uid: 63473) rolls: 1d6 Result: 4 10000Cr
Age 48 (aging roll = -7+2 (Anagathics)): At 2018-03-26 23:51:23, Chanticleer (uid: 63473) rolls: 2d6a-5 Result: 1

Mustering Out Benefits: 5+3 (+1DM)
Roll 1= At 2018-03-26 23:54:44, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 6 50KCr cash (-42500Cr medical bills = 7500Cr)
Roll 2= At 2018-03-26 23:56:15, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 6 +2 Social
Roll 3= At 2018-03-26 23:56:52, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 5 TAS Membership
Roll 4= At 2018-03-26 23:57:21, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 2 +1 Int
Roll 5= At 2018-03-26 23:57:43, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 5 TAS again (2 ship shares)
Roll 6= At 2018-03-26 23:58:39, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 4 Weapon
Roll 7= At 2018-03-26 23:59:40, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 3 +1 Edu
Roll 8= At 2018-03-27 00:10:19, Chanticleer (uid: 63473) rolls: 1d6a1 Result: 4 10000Cr


Final Characteristics

Final Characteristics

STR  8
DEX  7
END  8
INT  10+1
EDU  10+1
SOC  9


Final Skills List

Vacc-Suit 2
Comms 0
Language (Vargr) 0
Pilot (Small Craft) 1
Mechanic 1
Astrogation 1
Zero-G 0
Gun Combat (Pistol) 1
Gun Combat (Shotgun) 2
Gunnery (Shields) 1
Deception 0
Engineering (J-Drive) 1
Engineering (M-Drive) 1
Engineering (Life Support) 1
Engineering (Power) 1
Engineering (Electronics) 1
Tactics (Naval) 1
Recon 1
Melee (Blade) 1
Computer 1
Leadership 1


Loot and Things

ENEMY
CONTACT x2
3 Ship Shares
TAS Membership
Gauss Pistol
17500Cr
Pension: Cr10000/Mo

Because I didn't state it in this thread and only half-mentioned it in the other thread I'm not going to ask that anything be changed but I don't want to see a ton of characters with over six terms.

Quote from: Chanticleer on March 27, 2018, 06:23:19 AM
I'll sort out her equipment and background later. Are we doing inter-player contacts, or is that being left in Lizzie's hands?

I am arranging the inter-player contacts once I have everyone's sheets. If you want to make contacts that don't involve skills I'm not going to stop you but the ones that depend on actual game effects and the like are under my purview this time.

Quote from: Phaia on March 27, 2018, 10:43:49 AM
@lizzie- I think I have changed everything you wanted!
Double check me
I did change a starting homeworld skill from space science 0  to computer 0 if that is okay...it fits bob better

Phaia

That's fine. The only thing I can see is there are 2 missing aging rolls and you don't get a pension because you served 4 terms marine, 1 term navy. You'd have to serve all 5 terms in the marines to get the 5 term pension.

Now, to clarify some things about anagathics and aging. It halts aging but you still have to make the rolls if there is a chance to get a penalty (you can't heal aging damage, at least by the book) for the 4th term and every term after that (and every 4 years in play). The only way to ensure you never take a chance at aging is if you start anagathics on your second term since that would put your minimum roll at 1+. If you want to find a way to try to heal aging damage and actually reverse rather than halt it then you'd have to try to find something out to do that in play which is a quest in an of itself.
O/O

Phaia

#84
okay so no retirement unless its 5 terms in same branch...
Dang I took a 5th career to get the retirement and didnt need to ...though the benefits helped
Can I drop the 5th term?
Go with 4 terms? Not as much CR but I can live with that

Phaia

LizzieV

Quote from: Phaia on March 27, 2018, 11:25:02 AM
okay so no retirement unless its 5 terms in same branch...
Dang I took a 5th career to get the retirement and didnt need to ...though the benefits helped
Can I drop the 5th term?
Go with 4 terms? Not as much CR but I can live with that

Phaia

Yes.
O/O

Phaia

LizzieV
During Bob's second Career. I had rolled under advanced edu and git her pilot 1
Could I shift that roll to personal development and gain melee unarmed
That actaully fits her better as well as the event that happened during that term

I have also decided that bob is going to stop using antagathics so Should I roll her sudden aging roll that happens?

I think all that is left is to start buying things!

Phaia

LizzieV

Quote from: Phaia on March 27, 2018, 12:06:24 PM
LizzieV
During Bob's second Career. I had rolled under advanced edu and git her pilot 1
Could I shift that roll to personal development and gain melee unarmed
That actaully fits her better as well as the event that happened during that term

I have also decided that bob is going to stop using antagathics so Should I roll her sudden aging roll that happens?

I think all that is left is to start buying things!

Phaia

You can shift it if you want, also yes, you should roll sudden aging if you are no longer taking anagathics.
O/O

wander

Rightio, I guess I'll look to spending the credits my character has left. Probably will have the list done tomorrow sometime, feeling kinda tired right now.

I'll get a character picture up then too, once I know what gear they'll have.

Also, what about Skill Package once everyone's set?

Phaia

Quote from: LizzieV on March 27, 2018, 12:09:38 PM
You can shift it if you want, also yes, you should roll sudden aging if you are no longer taking anagathics.

Bob Stopped using them when she mustered out so I figured that would be the time?
She kept using them for two terms so apparent age is 26 real age is 34

I made the roll and there was no effect!

I will work up her gear here in a bit!
Gonna have to have a carry bad or two

Phaia

LizzieV

@wanderer
I will be handling the skill package. I want to see what everyone has before I start passing out skills. Also, we haven't yet heard from everyone who posted in the interest thread that they were interested so I want to give them time to get in. I don't want to prematurely assign everything.

@Phaia
Okay, you don't have to stop taking them when you muster out but that's your decision.

@all
I do plan on getting a few threads set up this week for informational, character sheet, and ooc related things.

O/O

Chanticleer

#91
Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Yeah, that can be the downside of creation with Traveller :-P

Also of trying to make a complex character sheet while you are still learning how a forum does things. Is there any sort of converter on the internet that'll take, say, excel and make it into bbcode?

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Greg X-D

I swear I'm not trying to turn this into an 'all the women are named after boys' party. Honest.

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
So it looks like you net -2 to your stats from being vargr but you have some sort of claws and bite?

Yes, I posted something to you in an aside, earlier. The stat mods and natural weapons haven't changed since Classic Traveller, I believe. (The two biggest differences between the tables in the Vargr book and the human tables are that Vargr get 'Charisma' instead of Social, starting with 1d6+2 and modified by victories and such, and the Vargr branches ALL have Melee (Infighting) which is basically Vargr social dueling with claws and teeth. I'm not concerned about either, because Irilitok are basically viewed as 'domesticated' by real Vargr, and her contact with real Vargr has been limited, so if she gets in any kind of a dominance struggle with normal Vargr she should start with a massive handicap...Picture somebody who's 1/64th Comanche but looks European, wasn't born on the Rez, didn't grow up on the Rez, never even hung out with other Native Americans suddenly showing up and trying to claim a position of tribal importance...She'd start out lower than a teenage kid, particularly if she had the audacity to try to claim authority. That's gonna fly like a glued-down anvil...(And it's actually kind of what I was thinking of with her character. Her going off to join a bunch of human pirates is her half-assed attempt at trying to be a "real Vargr," but then she went Navy. And Engineer. Because she likes working with machines more than shooting them. Fail puppy!))

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Basic training gives things at rank 0, not a +1 or anything else. Even if you have vacc-suit 0 if something says you gain vacc-suit 0 they do not combine to make vacc-suit 1.

Whoops! Phaia, take note. I've played this game off and on since the 1980s and I'm STILL messing up character generation even while looking at the list and rereading the book carefully. :D

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
You rolled Skills: Astrogation - This gives you Astrogation 1 not Astrogation 0 as it is a Skills and Training table. The Vacc-Suit would be 1 rather than 2 due to the reason I stated prior.

...And maybe I shouldn't do character generation at 2-4AM.

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Basic training gives skills specifically at rank 0, it does not increase existing skills so it would not be Gun Combat (Shotgun) 2. Yes, basic training isn't terribly useful outside the first career but that is how it works.

Yeah, definitely I shouldn't do this at 4AM. :)

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Your advancement skill raises Gunner to 1 not 0, please pick a specialization.

Will do!

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Computer should be 1 not 0 due to reasons stated prior. The advancement rolled would upgrade it to Computer 2. Now, as for the -1 End from aging. That is not an injury and as such you cannot medically treat the penalty.

Yeah, I messed up those across the board, it looks like. Eeek! Okay, I missed that. Hmmm. Would you object to me paying for one additional term of anagathics? I'll happily eat the -1End but I think the term after that I dump ALL physical stats, and that's nasty given how low they started.

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
I don't know why you listed survival rolls twice here. Also you may have 2 gunner skills or you might have one gunner 2 skill seeing as you did not properly level up the skill prior. Second, you cannot medically treat the age affects away. Start taking Anagathics earlier if you don't want to age out eventually.

I think I was listing both survival rolls because if you're on anagathics, aren't you supposed to double-up your survival rolls because you're more fragile? I'll fix the skills-mess, sorry! Please let me know about the extra term of anagathics since I can't medic away age affects, and I'll adjust according to your decision.

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Because I didn't state it in this thread and only half-mentioned it in the other thread I'm not going to ask that anything be changed but I don't want to see a ton of characters with over six terms.

Apologies. Last time I played with anyone 7 was the cutoff and there was a definite tendency in the group to shoot for it. I can ditch my last term if you like.

Quote from: LizzieV on March 27, 2018, 11:20:07 AM
Now, to clarify some things about anagathics and aging. It halts aging but you still have to make the rolls if there is a chance to get a penalty (you can't heal aging damage, at least by the book) for the 4th term and every term after that (and every 4 years in play). The only way to ensure you never take a chance at aging is if you start anagathics on your second term since that would put your minimum roll at 1+. If you want to find a way to try to heal aging damage and actually reverse rather than halt it then you'd have to try to find something out to do that in play which is a quest in an of itself.

Right, I understand now. Please let me know what you decide about swapping out the medical care payment for anagathics one term earlier. I think it'd work in the end because the medical payment ended up being 15000Cr, which if my brain is working right now is equal to the max price of anagathics.

Characters are looking really awesome, everybody! I like how we seem to be coming up with a viable crew that's hitting all of the high points of a ship's roster in spite of the randomized chargen. :) That doesn't always work out so well.

Gotta go get ready for work. I'll be around later on.
My current O/os (need work)

LizzieV

Quote from: Chanticleer on March 27, 2018, 02:25:35 PM
Also of trying to make a complex character sheet while you are still learning how a forum does things. Is there any sort of converter on the internet that'll take, say, excel and make it into bbcode?

Just googling the words 'excel to bbcode' brought up a pile of converters for it. I've not tested them but in either case I'm planning on making a sheet format when I get the threads started up so I can tell where things are quickly.

Quote from: Chanticleer on March 27, 2018, 02:25:35 PM
Yeah, I messed up those across the board, it looks like. Eeek! Okay, I missed that. Hmmm. Would you object to me paying for one additional term of anagathics? I'll happily eat the -1End but I think the term after that I dump ALL physical stats, and that's nasty given how low they started.

Sure, that's fine. I'm a fan of anagathics for everyone. The more the merrier.

Quote from: Chanticleer on March 27, 2018, 02:25:35 PM
I think I was listing both survival rolls because if you're on anagathics, aren't you supposed to double-up your survival rolls because you're more fragile? I'll fix the skills-mess, sorry! Please let me know about the extra term of anagathics since I can't medic away age affects, and I'll adjust according to your decision.

Right, I forgot to list my alteration. Because I'm making them more available/legal and part of the survival roll involves keeping a steady supply I don't require the second survival check while using them. Plus having an anagathic addicted party lets me use them as rewards/theft targets instead of cash as payments :-3

Quote from: Chanticleer on March 27, 2018, 02:25:35 PM
Apologies. Last time I played with anyone 7 was the cutoff and there was a definite tendency in the group to shoot for it. I can ditch my last term if you like.

I didn't specify it before so I'll leave that up to you.
O/O

wander

My excuse for my few rules flubs in chargen is I haven't played or needed to make up a character since 2013...

Geez, that's five years since I picked this up for play. I remember the last time I played too, doesn't seem that long ago. Wow. ^__^;;

On character sheet, I looked at the one in the corebook and posted what it notes as a list after I did all the rolly stuff here throughout my posts. Aside from gear I got pretty much everything needed noted down. Of course it's up to Lizzie if the order or format needs to be swapped around or something.

Triggvi


wander

Looks like cthreepo's space math for scifi writers page is down... I used to use that to calculate interplanetary journey times using the M-Drive.

Should be easy to find another online though. The thrust of M-Drive = Gs, so a Thrust 4 drive can do 4Gs in accel/deccel. Fairly important if the crew wants to venture to a Gas Giant in-system to skim rather than buy fresh from the local Starport.

Triggvi

Skimming a gas giant is less about raw acceleration that actual velocity and obitial mechanics.

wander

I meant like, getting to it in-system to begin with from the coreworld.  :-)

The (probable) days spent thrusting to get to the gas-giant are likely better served Jumping to the next system to unload our goods. ^^

Phaia

Quote from: LizzieV on March 27, 2018, 02:36:32 PMPlus having an anagathic addicted party lets me use them as rewards/theft targets instead of cash as payments :-3

Hmmm maybe i will skip the sudden aging roll [which Bob passed with no problems] and just have some extra months of Anagathics bought along. Just have to see how much Crs bob has left after buying a few guns.

Phaia

Dream Lover

#99
Chraenta

OK, here is my recruitment post for my character, provisionally named Chraenta, after the flying creature known to the Third Imperium.

The finished character will be listed openly.  The long process of creating Chraenta will be spoilered.  This post is a work-in-progress until done and should ever improve with time.

Spoiler: Click to Show/Hide
I am writing this is sequential order and later sentences should be more informed than earlier sentences.

Before I even roll the first dice, here is what I am provisionally going for with Chraenta.

1. Chraenta would have been, and desired nothing more than, just another of the countless, loyal citizens of the Third Imperium like trillions before and after them on thousands of worlds over thousands of years.

2. But their unwanted psychic potential grew until the point where their lack of control would soon out Chraenta.  They sought out a Psionics Institute to get some control over their 'gifts' and didn't care initially of how much debt they would owe, and to whom.  (This is a slight difference from how most psionic characters happen in Traveller.  Whatever one's potential, psychic powers don't manifest without very specialized and dedicated training).

3. Either rejected by their family once they learned Chraenta was a psion, or wishing to protect them, Chraenta took to the stars to find answers.  At the very least, a moving target is harder to hit.

4.  Aeons ago, Chraenta's ancestor was a heroic figure.  That and several dented credits will get Chraenta some freeze-dried Terran coffee.  But it does mean that other relatives have traced Chraenta's family tree back millennia.  Chraenta can trace their blood through almost every branch of Humaniti, from the Solomani to the Sword Worlds.

5. Option:  Chraenta may have been adopted by one of the non-human, established Major Races.  While their adoptive parents loved Chraenta (as much as such a term could mean for such sophonts), they made a few mistakes and Chraenta may consider themselves an alien 'trapped in a human body' to some degree.

6. Option:  Chraenta doesn't have to be male or female in a far future game such as Traveller.  Simple (for higher tech levels) genetic modification could offer other options.  It could be that Chraenta is a hermaphrodite or even neuter.  This would not be particularly shocking to a (literally) cosmopolitan, futuristic human populace.  It would just be a less common gender.  Should Chraenta's gender even matter at all, it should be to help the game (and its erotic possibilities) rather than hinder it.

7. Option:  Chraenta may be a clone.  This could be to preserve their genetic tendencies toward psychic strength or it could be just a different kind of 'baby-making'.  The cloning itself would not be shocking, just an alternative kind of parenting.

Time to roll dice.  Before I roll, I will put Chraenta's highest stat into Psionic Strength and the lowest into Social Standing (Nobility wouldn't need to be a desparate psychic as much as a cosmic guttersnipe which steals some of the charm from the character).

Roll 'dem digital bones....!

At 2018-03-27 21:14:01, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
At 2018-03-27 21:13:51, Dream Lover (uid: 58830) rolls: 2d6 Result: 8
At 2018-03-27 21:13:40, Dream Lover (uid: 58830) rolls: 2d6 Result: 2
At 2018-03-27 21:13:31, Dream Lover (uid: 58830) rolls: 2d6 Result: 7
At 2018-03-27 21:13:14, Dream Lover (uid: 58830) rolls: 2d6 Result: 3
At 2018-03-27 21:12:55, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
At 2018-03-27 21:12:15, Dream Lover (uid: 58830) rolls: 2d6 Result: 4

Hm.  Not the best hand to deal with.  But that could mean Chraenta has to rely on their psychic powers and is even more desperate.

However, as no Characteristic rolled has a modifier of greater than zero (as I understand LizzieV's instructions in the first post in this thread), I will re-roll the stats one more time and hope for better (statistically, I couldn't do much worse).  Let me know if I am trying your patience, GM.  8-)

OK, second and hopefully last set of Characteristic rolls.  8-)


At 2018-03-27 21:31:06, Dream Lover (uid: 58830) rolls: 2d6 Result: 9
At 2018-03-27 21:30:56, Dream Lover (uid: 58830) rolls: 2d6 Result: 3
At 2018-03-27 21:30:44, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
At 2018-03-27 21:30:35, Dream Lover (uid: 58830) rolls: 2d6 Result: 9
At 2018-03-27 21:30:27, Dream Lover (uid: 58830) rolls: 2d6 Result: 7
At 2018-03-27 21:30:17, Dream Lover (uid: 58830) rolls: 2d6 Result: 8
At 2018-03-27 21:30:07, Dream Lover (uid: 58830) rolls: 2d6 Result: 9

Better, and better for the party.  I will go with these stats barring the GM's objection.  Re-arranging the rolls into a UPP, I get:

UPP:  697963|9

High in Dexterity, Intelligence and Psionic Strength (when tested at eighteen), low in Education and Social Standing, average in whatever is left.  I can work with that.

BACKGROUND:  Chraenta's Homeworld is a High-Population world (one of the nearest to game start), giving them a Streetwise-0, to which I add Medic-0 and Trade-0.  Their education offers no more opportunity.

PSIONICS INSTITUTE:  Chraenta has a Psionic Strength of 9 and will now use that +1 to help see what Talents Chraenta has.
First, Telepathy roll (+5 to roll; due to +1 to PS and +4 for Telepathy):
At 2018-03-27 22:05:04, Dream Lover (uid: 58830) rolls: 2d6a5 Result: 11
OK, Telepathy is a go!
Next is Clairvoyance (PS and second roll penalty cancel each other out, so just Clairvoyance's natural +3 to the roll):
At 2018-03-27 22:12:27, Dream Lover (uid: 58830) rolls: 2d6a3 Result: 15
Yay!, Clairvoyance is in the mix.
Third roll is for Telekinesis (PS and third roll result in a -1, reducing the Telekinesis mod for a -1 Total):
At 2018-03-27 22:16:51, Dream Lover (uid: 58830) rolls: 2d6a-1 Result: 8
Whew, success!  Barely a Jedi.
Fourth for Awareness (+1, PS -3 for successive rolls, +1 for Awareness:=total -1 to roll):
At 2018-03-27 22:20:29, Dream Lover (uid: 58830) rolls: 2d6a-1 Result: 8
Awareness is in the toolbox, barely...
Final roll is for Teleportation (+1 PS, -4 for successive tests, +0 for Teleportation:=Total -3 to roll):
At 2018-03-27 22:24:30, Dream Lover (uid: 58830) rolls: 2d6a-3 Result: 2
And Chraenta's luck finally breaks here.  No nekkid teleporting.  :-(

CAREER:  Now for Chraenta to get a (dis)honest job.  What else but Psion to start with...?
First Term:
Psionic Strength 6+ (Chraenta gets +1 to their roll due to a high PS):
At 2018-03-27 23:20:03, Dream Lover (uid: 58830) rolls: 2d6a1 Result: 4
Slacker Chraenta fails to get into Psion School.  Rather than take the whims of the Draft Roll, Chraenta becomes a Drifter, more specifically a Scavenger...

Scavenger Basic Training:
Pilot (Small Craft)-0
Mechanic-0
Astrogation-0
Vacc Suit-0
Zero-G-0
Gun Combat (Any)-0

Rolling on Service Skills for term skill:
At 2018-03-27 23:31:15, Dream Lover (uid: 58830) rolls: 1d6 Result: 1
Athletics (Any)-1

Rolling for Survival (Dex 7+)
At 2018-03-27 23:33:51, Dream Lover (uid: 58830) rolls: 2d6a1 Result: 13
Survived (and how!)

Rolling for Events:
At 2018-03-27 23:36:27, Dream Lover (uid: 58830) rolls: 2d6 Result: 7
Life Event:
At 2018-03-27 23:37:57, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
New Relationship, a romantic relationship
Also, Chraenta will develop a connection with a PC.
Rolling for Advancement (End 7+, no mod to Chraenta)116663
At 2018-03-27 23:42:01, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
No advancement this term.
Chraenta has decided they have had enough of Drifting and are leaving this career.  They choose one roll on the Benefits table.
At 2018-03-27 23:47:15, Dream Lover (uid: 58830) rolls: 1d6 Result: 5
+1 Education

UPP updated UPP:  697963|9

Second Term:

Tired of feeling sorry for themselves, Chraenta decides to try for the Scouts (Int 5+, Chraenta's Int mod and previous career cancel each other out):
At 2018-03-27 23:53:10, Dream Lover (uid: 58830) rolls: 2d6 Result: 6
Barely a Scout is still a Scout:

Chraenta chooses Pilot-0 as their Basic Training skill

Choosing Exploration as a focus, Chraenta rolls on that table...
At 2018-03-28 00:00:00, Dream Lover (uid: 58830) rolls: 1d6 Result: 1
Sensors-1

Now to survive (End 7+, no mod for Chraenta):
At 2018-03-28 00:03:31, Dream Lover (uid: 58830) rolls: 2d6 Result: 3
Oops
Mishap:
At 2018-03-28 00:06:03, Dream Lover (uid: 58830) rolls: 1d6 Result: 3
Your ship is damaged and you have to hitch-hike your way across the stars to the nearest Scout Base.  Gain 1d6 Contacts
At 2018-03-28 00:07:37, Dream Lover (uid: 58830) rolls: 1d6 Result: 4
4 Contacts
At 2018-03-28 00:08:26, Dream Lover (uid: 58830) rolls: 1d6 Result: 5
and 1d3 enemies (in this case, 3, sigh).
Kicked out of the Scouts, no benefits

Lost the internet connection, recreating from memory:
Joined Rogues as a Pirate
At 2018-03-28 00:21:14, Dream Lover (uid: 58830) rolls: 2d6a-1 Result: 7
Qualifiied.
At 2018-03-28 00:23:35, Dream Lover (uid: 58830) rolls: 1d6 Result: 3
Gunner-1
Survival:
At 2018-03-28 00:25:13, Dream Lover (uid: 58830) rolls: 2d6a1 Result: 7
Survived!
Events:
At 2018-03-28 00:26:44, Dream Lover (uid: 58830) rolls: 2d6 Result: 11
A crime lord takes Chraenta as his prodigy, choose Tactics (Military)-1 or +4 to Chraenta's next Advancement roll.
Chraenta will take the bonus to the advancement roll (Int 6+, +5 in this case, roll is automatic barring a 2)
At 2018-03-28 01:32:48, Dream Lover (uid: 58830) rolls: 2d6a5 Result: 12
Done! Promoted to Henchman, chooses Pilot-1 as Rank Skill, rolls on Pirate table.
At 2018-03-28 01:36:51, Dream Lover (uid: 58830) rolls: 1d6 Result: 2
Astrogation-1
Stopping here, Chraenta can't afford both anagathics and paying off her psionic student loan.
Mustering Out, two rolls due to promotion...
Taking two benefits on the Benefits table:
At 2018-03-28 01:48:51, Dream Lover (uid: 58830) rolls: 1d6 Result: 6
+1 Dex

updated UPP: 6A7963|9

At 2018-03-28 01:51:18, Dream Lover (uid: 58830) rolls: 1d6 Result: 6

Another +1 Dex

updated UPP: 6B7963|9

Stopping here,  need to finish Connections, Campaign Skills and Equipment later.  8-)







♪ I want a dream lover so I don't have to dream alone ♪