Warhammer 40k: Dark Imperium Rogue Trader

Started by Conundrum, January 02, 2019, 01:07:45 PM

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Conundrum

I am looking to start a campaign using either Wrath and Glory by Ulisses Spiele or Rogue Trader by Fantasy Flight Games.  Either system used will also involve homebrew.

One player will take on the role of a rogue trader and the rest will be their crew.  The players will be working in concert with radical elements of the Imperium, including radical inquisitors, in an attempt to find stable portals through the Great Rift to the Imperium Nihilus.  At the same time these radical elements will be pushing to solidify an alliance with the Ynnari for various purposes.

I would like to know who is interested and their thoughts on using either system.
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Drowdeviant

Rogue trader preference for me. xD

HMMMMMMM *Wonders what this homebrew will be*
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Conundrum

Quote from: Drowdeviant on January 02, 2019, 01:24:57 PM
Rogue trader preference for me. xD

HMMMMMMM *Wonders what this homebrew will be*

Pretty simple stuff for the most part, more options for Xenos, more mechanicus stuff like skitarri options, more hulls and weapons, knights.
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Drowdeviant

Quote from: Conundrum on January 02, 2019, 01:33:06 PM
Pretty simple stuff for the most part, more options for Xenos, more mechanicus stuff like skitarri options, more hulls and weapons, knights.

...Oh my. You had me at Knights. I love knights and those who pilot them...and xenos...and everything you just said. :3
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Conundrum

Quote from: Drowdeviant on January 02, 2019, 01:34:32 PM
...Oh my. You had me at Knights. I love knights and those who pilot them...and xenos...and everything you just said. :3

They are an elite advance so anyone can start the game as a knight as well, just expect to be forced to claw your way out of an exp hole if you do though.  If you go that route we will also need to work out what knight you have.
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Roleplay Frog

Quote from: Conundrum on January 02, 2019, 01:33:06 PM
Pretty simple stuff for the most part, more options for Xenos, more mechanicus stuff like skitarri options, more hulls and weapons, knights.
Quotemore options for Xenos
QuoteI love ... xenos...:3
Quotelove ... Xenos


Drowdeviant

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Roleplay Frog

Quote from: Drowdeviant on January 02, 2019, 04:29:53 PM
Tell that to gulliman and his goth eldar waifu frog. xD

Err. *clears throat*  le.. lemme check in my smart book about that...


Aha!

It says here: The enemy of my enemy dies second!

Conundrum

#8
Is G-Man's GF really goth though?

Spoiler: Click to Show/Hide



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Roleplay Frog


Conundrum

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Roleplay Frog

Quote from: Conundrum on January 02, 2019, 05:12:12 PM
Should I assume you are interested then?

Well, I haven't played in either of the systems, but I guess someone needs to maintain proper faith in the Emperor here.

Drowdeviant

Quote from: Conundrum on January 02, 2019, 04:56:04 PM
Is G-Man's GF really goth though?

Spoiler: Click to Show/Hide




She heads a death cult. If that isn't Goth af I don't know what is.
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Roleplay Frog

Quote from: Drowdeviant on January 02, 2019, 05:15:00 PM
She heads a death cult. If that isn't Goth af I don't know what is.

All Xenos cults are death cults, finally you get it, praise the Emperor!

Conundrum

Quote from: Drowdeviant on January 02, 2019, 05:15:00 PM
She heads a death cult. If that isn't Goth af I don't know what is.

Death cults are the galactic religion, except maybe for the Tau.
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Drowdeviant

Quote from: Conundrum on January 02, 2019, 05:20:59 PM
Death cults are the galactic religion, except maybe for the Tau.

What about Orks and Dark Eldar?
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Conundrum

#16
Quote from: Drowdeviant on January 02, 2019, 05:24:57 PM
What about Orks and Dark Eldar?

Not only is ork religion about fighting and death, their whole lifestyle is.

Dark Eldar are in a similar religious boat as the craft world eldar with their most prominent god left being the God of death.
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Roleplay Frog

Quote from: Drowdeviant on January 02, 2019, 05:24:57 PM
What about Orks and Dark Eldar?

Why bother differentiating Xenos?

/Character

Alright, the thing is, you can't rely on Warhammer art (and sometimes lore), it's a lot more like comic book lore in that it fluctuates from writer to writer. That's how you get one and the same eldar looking 'sexy' the one day and like a big headed murder alien the next.
I guess the imperial faith is pretty close to a death cult overall, and lots of things are fatalistic #Grimdark, so by definition most characters classify as gothic in that regard, without having a classical gothic aesthetic. I wouldn't go so far as calling it all deathcults, but *shrugs*

That said, all joking remarks made in passing, I feel like everyone's been more playful than serious in the thread. As my posts indicate I'm feeling Adepta Sororitas lately, so that might be a thing, but I'd like to hear more about Conundrums plans.. again, not adept with the recent warhammer systems, what's the plans for the characters, what'll their tale be, will there be lewds, are you looking for heroes or villains?/

All Xenos are deathcults. Only we who serve the Emperor know the true path.
Only in death does duty end!

Drowdeviant

#18
Dude I'm possibly playing a primaris librarian or female dark eldar...or a knight scion, you know cause GUNDAM!! :3

...or a tech priest. I don't know. xD
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Conundrum

Quote from: Roleplay Frog on January 02, 2019, 05:31:52 PM
Why bother differentiating Xenos?

/Character

Alright, the thing is, you can't rely on Warhammer art (and sometimes lore), it's a lot more like comic book lore in that it fluctuates from writer to writer. That's how you get one and the same eldar looking 'sexy' the one day and like a big headed murder alien the next.
I guess the imperial faith is pretty close to a death cult overall, and lots of things are fatalistic #Grimdark, so by definition most characters classify as gothic in that regard, without having a classical gothic aesthetic. I wouldn't go so far as calling it all deathcults, but *shrugs*

That said, all joking remarks made in passing, I feel like everyone's been more playful than serious in the thread. As my posts indicate I'm feeling Adepta Sororitas lately, so that might be a thing, but I'd like to hear more about Conundrums plans.. again, not adept with the recent warhammer systems, what's the plans for the characters, what'll their tale be, will there be lewds, are you looking for heroes or villains?/

All Xenos are deathcults. Only we who serve the Emperor know the true path.
Only in death does duty end!

Rogue Trader was pretty open in the first place and has had a lot of homebrew work done.  Wrath and Glory is even more open and has had some homebrew work done.  Whether or not characters are good guys or not is subjective, you will be working for/with radical elements of the Imperium who are at the very least looking to form a positive relationship with some xenos races in the face of open attacks on Terra.

There will likely be lewds.

The game will not be a total sandbox but will be pretty open.  With one character being a rogue trader they will have the proper charter which means a lot of leeway to do whatever you want and with the Dark Imperium Imperial authority is at one of it's lowest points in recorded history.
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Roleplay Frog

Hrmnn.. perhaps undercover Sister. *tips chin*

Nah that doesn't feel right.

I'm interestedish, but don't take it as a burning passion of I really want this setting to succeed, more of a 'let's see where this goes with more detail'

Drowdeviant

Quote from: Roleplay Frog on January 02, 2019, 05:48:17 PM
Hrmnn.. perhaps undercover Sister. *tips chin*

Nah that doesn't feel right.

I'm interestedish, but don't take it as a burning passion of I really want this setting to succeed, more of a 'let's see where this goes with more detail'

Anyone with white hair is suspected of being a sister frog. You can't really hide...now Calidus Assassins.... xD
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Roleplay Frog

Quote from: Drowdeviant on January 02, 2019, 05:50:01 PM
Anyone with white hair is suspected of being a sister frog. You can't really hide...now Calidus Assassins.... xD

Yeah because hair dye isn't a thing.

... Right? I mean they can't frigging reverse decode binary so I'm never 100% on the ingenuity of the imperium.:p Hair-dye might be heretic...

Wig. Wigs are a thing.


Conundrum

Quote from: Roleplay Frog on January 02, 2019, 05:48:17 PM
Hrmnn.. perhaps undercover Sister. *tips chin*

Nah that doesn't feel right.

I'm interestedish, but don't take it as a burning passion of I really want this setting to succeed, more of a 'let's see where this goes with more detail'

Well the Adeptus Sororitas are the Chambers Militant of Ordo Hereticus, not Ordos Xenos so when in Inquisitorial duty would generally be expected to operate against mutants and heretics rather than Xenos.  As the militant arm of the Ecclesiarchy they would generally be fighting beside Frateris Militia against heretical forces as well.  Engaging Xenos has never been a primary function for them.
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Drowdeviant

Quote from: Roleplay Frog on January 02, 2019, 05:51:59 PM
Yeah because hair dye isn't a thing.

... Right? I mean they can't frigging reverse decode binary so I'm never 100% on the ingenuity of the imperium.:p Hair-dye might be heretic...

Wig. Wigs are a thing.

Hair dye is basically heresy to sisters though. Anything they do to their appearance is to look more holy/angelic/saintly...Also: Why would a sister want to hide when they basically have superior legal and spiritual authority over the average joe?  xD
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Roleplay Frog

Quote from: Conundrum on January 02, 2019, 05:54:03 PM
Well the Adeptus Sororitas are the Chambers Militant of Ordo Hereticus, not Ordos Xenos so when in Inquisitorial duty would generally be expected to operate against mutants and heretics rather than Xenos.  As the militant arm of the Ecclesiarchy they would generally be fighting beside Frateris Militia against heretical forces as well.  Engaging Xenos has never been a primary function for them.

*chuckles* I know. I'm just meme'ing about a bit. That said, they're still pretty indoctrinated and whilest not hostile to Xenos in an 'eradicate them all' fashion the Emperor has went on record as basically saying the other races had their time and fucked it up, let humanity have it.. and that's then been filtered through centures of aptly named xenophobia.

I guess in a vast empire of man there can be moderates too though. The rare case of a sensible person. :P

Drowdeviant

Quote from: Roleplay Frog on January 02, 2019, 05:57:51 PM
*chuckles* I know. I'm just meme'ing about a bit. That said, they're still pretty indoctrinated and whilest not hostile to Xenos in an 'eradicate them all' fashion the Emperor has went on record as basically saying the other races had their time and fucked it up, let humanity have it.. and that's then been filtered through centures of aptly named xenophobia.

I guess in a vast empire of man there can be moderates too though. The rare case of a sensible person. :P

...Radicals are more than moderates Frog. Some use daemons bound into human host bodies...and use xenos tech...and hire xenos mercenaries They're complete libertine when it comes to how best to steer the imperium. xD

...and some use hyper intelligent orangutans who can pimp out wargear. Only reason we have the Jakero is due to their association with the inquisition. xD
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Conundrum

Dark Angel loyalists also maintain xenos in their bases.
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Drowdeviant

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Conundrum

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Drowdeviant

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Ironwolf85

Gotta ask what sorta level of hard/soft brutal/sexy ratio this game will have.

I got stuff from an actually justified human-y ork (ork dok just sorta scooped all the brainy bits off the ground back into an ork's skull), to space marine so good and pure the light of the emperor shines with he speaks, to an over the top shemale sister of battle turned inqusitor, because someone's gotta embody the emperor's libido.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Roleplay Frog

Quote from: Ironwolf85 on January 03, 2019, 02:43:49 AM
to an over the top shemale sister of battle turned inqusitor, because someone's gotta embody the emperor's libido.

Th. the emperor protects? *hesitant noises*

Conundrum

Quote from: Ironwolf85 on January 03, 2019, 02:43:49 AM
Gotta ask what sorta level of hard/soft brutal/sexy ratio this game will have.

I got stuff from an actually justified human-y ork (ork dok just sorta scooped all the brainy bits off the ground back into an ork's skull), to space marine so good and pure the light of the emperor shines with he speaks, to an over the top shemale sister of battle turned inqusitor, because someone's gotta embody the emperor's libido.

That was going to be pretty open to the players
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HairyHeretic

I'm curious. There seems to be a lot of scope in what people are interested in playing. I've played the FFG line, but not Wrath and Glory (yet). Does it allow for such wide ranging characters in one group?
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Drowdeviant

Quote from: HairyHeretic on January 03, 2019, 03:02:46 PM
I'm curious. There seems to be a lot of scope in what people are interested in playing. I've played the FFG line, but not Wrath and Glory (yet). Does it allow for such wide ranging characters in one group?

Don't know since I haven't tried the line. :P
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Conundrum

Quote from: HairyHeretic on January 03, 2019, 03:02:46 PM
I'm curious. There seems to be a lot of scope in what people are interested in playing. I've played the FFG line, but not Wrath and Glory (yet). Does it allow for such wide ranging characters in one group?

The basic game before any homebrew allows much more broad character options than the FFG line.  It has xenos, astartes, and humans and uses a "tier" system to keep players at a rough parity.
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HairyHeretic

Interesting. Well, if you need a Rogue Trader, and no one else is interested, I can play that role :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Conundrum

Quote from: HairyHeretic on January 03, 2019, 03:24:46 PM
Interesting. Well, if you need a Rogue Trader, and no one else is interested, I can play that role :)

So far we do not have one so it is looking like you will get the job, do you have a preference between the system options?
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Drowdeviant

Quote from: Conundrum on January 03, 2019, 03:29:13 PM
So far we do not have one so it is looking like you will get the job, do you have a preference between the system options?

...and also is he in need of fiance/wife/consort? Knight scions can be very fun people. ;)
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Ironwolf85

Quote from: Roleplay Frog on January 03, 2019, 06:55:20 AM
Th. the emperor protects? *hesitant noises*
Indeed he does brother. Remember to use a protection seal.
;)
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Drowdeviant

Quote from: Ironwolf85 on January 03, 2019, 05:33:02 PM
Indeed he does brother. Remember to use a protection seal.
;)

*BLAMS! the obvious Slaneesh cultist masquerading as one of the emperor's holy bride* xD
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HairyHeretic

Quote from: Conundrum on January 03, 2019, 03:29:13 PM
So far we do not have one so it is looking like you will get the job, do you have a preference between the system options?

Not really. As I said, I haven't tried Wrath and Glory, but I'm happy to have a spin with it if that's what the majority want to use.
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Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Conundrum

Quote from: HairyHeretic on January 03, 2019, 06:39:07 PM
Not really. As I said, I haven't tried Wrath and Glory, but I'm happy to have a spin with it if that's what the majority want to use.

Unless I missed someone the only vote so far is Drowdeviant voting for Rogue Trader 2.0, a homebrew using Dark Heresy 2.0 as a base.

Dark Heresy 2.0 is close enough to Dark Heresy 1.0 it should not be an issue if you have FFG experience.
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Drowdeviant

Quote from: Conundrum on January 03, 2019, 06:42:47 PM
Unless I missed someone the only vote so far is Drowdeviant voting for Rogue Trader 2.0, a homebrew using Dark Heresy 2.0 as a base.

Dark Heresy 2.0 is close enough to Dark Heresy 1.0 it should not be an issue if you have FFG experience.

Yeah the only shit that gets changed for the most part is that you have only war's aptitude system instead of cookie cutter rank based progression for talents and skills.
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HairyHeretic

I've played Dark Heresy, Rogue Trader, Black Crusade and Deathwatch at different times, so shouldn't have too much trouble picking up a 2.0 ruleset
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Conundrum

If we go FFG over Wrath and Glory the Rogue Trader will have 100 ship points.  Any ship points not used will become your profit factor.
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Red Leaf

Hi folks - just got approved, but this game looks ace! Room for one more?

I really love the idea of taking on a more radical role to state-sanctioned Rogue Trading, the possibilities are endless, and in the Dark Imperium - where we are pushing across the Great Rift - there is so much to explore, and so many weird and wonderful opportunities. I think that, if we're nabbing potential character spots, I'd quite like to pitch some sort of Adeptus Mechanicus character - a lovely, overbearing, 'definitely legit' and 'not at all SHODAN-esque' member of the Machine Cult who only wants to help? She just wants to make things perfect, and reconcile you all to the glory of the Imperator-Omnissiah wait why have I started typing in green help help! Should provide a lot of game in either the actual mechanical, narrative, or more Elliquiy-y sections of the game.

Regarding WnG vs. the FFG DH/RT 2.0 rules ... I think I'm a fan of the latter. WnG patches up some holes in what is now a rather venerable and creaking system, and covers some character options in the base ruleset that you can't easily recreate in the older system, but I still am a bit ??? at the Chargen process for it, and am much more familiar with the older ruleset. Besides, the sheer amount of weird and wonderful homebrew for the latter should offer a lot of fun options and weirdness for characters that would mostly get abstracted away in WnG. So, probably voting for RT 2.0 (or whatever hack of Only War, DH 2.0, and homebrew we go with).

Ironwolf85

If this is a serious game I'm leaning towards the orky idea, or basing a marine off capt titus. I had a lot of fun in the space marine game.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Conundrum

It seems like a majority have so far spoken for FFG.  The question then is 1st or 2nd edition.  2nd edition uses Dark Heresy 2e as a base.  This is the homebrew from Ordo Discordia.

Rogue Trader 2e

It draws on information from 1e and 2e plus that document.

Quote from: Red Leaf on January 04, 2019, 03:38:48 AM
Hi folks - just got approved, but this game looks ace! Room for one more?

I really love the idea of taking on a more radical role to state-sanctioned Rogue Trading, the possibilities are endless, and in the Dark Imperium - where we are pushing across the Great Rift - there is so much to explore, and so many weird and wonderful opportunities. I think that, if we're nabbing potential character spots, I'd quite like to pitch some sort of Adeptus Mechanicus character - a lovely, overbearing, 'definitely legit' and 'not at all SHODAN-esque' member of the Machine Cult who only wants to help? She just wants to make things perfect, and reconcile you all to the glory of the Imperator-Omnissiah wait why have I started typing in green help help! Should provide a lot of game in either the actual mechanical, narrative, or more Elliquiy-y sections of the game.

Regarding WnG vs. the FFG DH/RT 2.0 rules ... I think I'm a fan of the latter. WnG patches up some holes in what is now a rather venerable and creaking system, and covers some character options in the base ruleset that you can't easily recreate in the older system, but I still am a bit ??? at the Chargen process for it, and am much more familiar with the older ruleset. Besides, the sheer amount of weird and wonderful homebrew for the latter should offer a lot of fun options and weirdness for characters that would mostly get abstracted away in WnG. So, probably voting for RT 2.0 (or whatever hack of Only War, DH 2.0, and homebrew we go with).

Yes, this is still open, and I believe you are the third vote for FFG.

Quote from: Ironwolf85 on January 04, 2019, 03:52:38 AM
If this is a serious game I'm leaning towards the orky idea, or basing a marine off capt titus. I had a lot of fun in the space marine game.

This is aiming to be more serious than comedic.
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TheGlyphstone

#50
I'd also throw a hat in for consideration; my enjoyment of 40K and Rogue Trader wins out over my suspicion towards PbP system games. I'll have to look over the RT2.0 document, largely as a resource of comparison against my own one-man project writing a RT 2.0. ;D (Which I would have put forth as a suggestion, except it's extremely bare-bones with maaaaaaybe 5-10% of the options that massive doc has written).

Red Leaf

Oh wow, the RT 2.0 is a thing of wonder - Glyphstone's right that it's a mammoth effort! So many cool possibilities!

And yes, increasingly enamoured of some sort of Tech Priest - of a potentially quite theologically esoteric - sort! Hmmm, so many choices ...

Roleplay Frog

Quote from: Red Leaf on January 04, 2019, 02:33:55 PM
And yes, increasingly enamoured of some sort of Tech Priest - of a potentially quite theologically esoteric - sort! Hmmm, so many choices ...

This song can help narrow it down to Tech Priest. :P
https://www.youtube.com/watch?v=wy-sVTaZRPk

Oh hey, there's a sister Pariah that are directly called out to potentially be tasked with serving on a rogue vessel.

Though they can't get any kinky corruptions. Ever. Hrmnhrmnn.. :P

SaintSicaire

I have to admit, that I'm completely unfamiliar with every system mentioned, but I like the premise!^^ I could use some grim-darkness right now... :D

I had a look at the Dark Heresy rulebook and think, given the possibility to ask someone, If I'm totally lost, I'd be really interested!

Characterwise...Maybe a Navigator? Although, given my chronic bad luck with dice, we might get eaten by the Warp pretty quickly^^
But I heard it's a good pain....
"Nideriu minne heizet diu sô swachet
    daz der lîp nâch kranker liebe ringet"

~Walther von der Vogelweide, german minstrel (1220)


Request-Thread
Ons//Offs

Conundrum

Before we get to making the ship, does anyone else have interest in the Rogue Trader role or is it solidly HairyHeretic's?
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TheGlyphstone

I was tentative, but not solidly committed. Wanted to look at alternatives first.

TheGlyphstone

#56
Yeah, not interested in the Rogue Trader slot. Thinking I'll make a feral world shaman instead, with a really big nasty 'familiar' beast-companion.

Quote

Oh hey, there's a sister Pariah that are directly called out to potentially be tasked with serving on a rogue vessel.

Though they can't get any kinky corruptions. Ever. Hrmnhrmnn.. :P

Sounds like a bonus to me. All the kinky activity you'd like and the metaphysics of the universe can't punish you with deforming mutations or insanity for enjoying yourself.

Though looking at it directly, A Sister Pariah doesn't get any resistance or immunity to mutation/corruption. It's not a Pariah as in Untouchable, she's a "pariah" in that the other Sororitas now shun her as tainted by outsiders.

Red Leaf

Quote from: TheGlyphstone on January 04, 2019, 11:37:29 PM
Though looking at it directly, A Sister Pariah doesn't get any resistance or immunity to mutation/corruption. It's not a Pariah as in Untouchable, she's a "pariah" in that the other Sororitas now shun her as tainted by outsiders.

I believe she'd be getting that from the Adepta Sororitas background (Incorruptible Devotion: Whenever an Adepta Sororitas character would gain 1 or more Corruption Points, she gains that many Insanity Points minus 1 (to a minimum of 0) instead.) rather than the career! At least it allows SaintSicaire some potential fun with mindbreak stuff if we go down that road? In my experience in tabletop, Sororitas tend to rack up a fair amount of insanity pretty quickly if they get a lot into these sorts of situation.

Roleplay Frog

What Red Leaf said. It's not an immunity to corruption so much as a translation of corruption into insanity. No growing a hand-mouth or a second pair of bewbs, ... to name random examples. *whistles* But more the walls are melting because y'all can't stay faithful to the emperor over Xenos-booty.

TheGlyphstone

Ah, I see now.

I just want to be a wizard riding a dinosaur.

Red Leaf

#60
An extremely relatable feel.

So, as it stands, among all people who've expressed an interest, this is what people have expressed an interest in (and this includes some people who posted before we firmed up on FFG) -


  • DrowDeviant - some sort of Knight Scion? (which I noticed is covered in the RT 2.0 document, although the actual Knight itself is only in other homebrew ...) Or a female dark eldar/tech priest/Primaris librarian
  • Roleplay Frog - Sister Pariah
  • Ironwolf85 - either a humanish Ork Dok, or a highly enthusiastic trans SoB-turned-Inquisitor
  • SaintSicaire - some sort of Navigator
  • Hairyheretic - Rogue Trader
  • Red Leaf - Tech Priest
  • The Glyphstone - dino-wizard feral world shaman.

A well-adjusted and, er, well-oiled team, I'm sure! Depending on how some of the characters get statted up, it feels like there's a lot of people in cool distinct roles, too?

TheGlyphstone

Yeah, that's the other drawback to that document, it's clearly a WIP. About half the options are blank and pending fill-in.

Conundrum

1e is naturally more complete is people are worried about that.  2e DH did some work from 1e systems so both have some advantages and disadvantages.

I am able to run either system.
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TheGlyphstone

I'd prefer the 2e, as haphazard as it is, because Aptitudes are a far superior system overall.

This is the RT2.0 project I've been devising. It's more complete, but is also a lot different; the Ordo Discordia version is trying to translate everything for RT directly into DH2 rules; I was operating from some very different design principles.
https://docs.google.com/document/d/1WEmgtlQAC8jzKVD-ayTNei9HfsRhHghUL_QKYvJOavA/edit#

It also has far fewer character options compared to the OD one. I think OD's is superior for now.

Drowdeviant

Quote from: Red Leaf on January 05, 2019, 12:11:23 PM
An extremely relatable feel.

So, as it stands, among all people who've expressed an interest, this is what people have expressed an interest in (and this includes some people who posted before we firmed up on FFG) -


  • DrowDeviant - some sort of Knight Scion? (which I noticed is covered in the RT 2.0 document, although the actual Knight itself is only in other homebrew ...)
  • Roleplay Frog - Sister Pariah
  • Ironwolf85 - either a humanish Ork Dok, or a highly enthusiastic trans SoB-turned-Inquisitor
  • SaintSicaire - some sort of Navigator
  • Hairyheretic - Rogue Trader
  • Red Leaf - Tech Priest
  • The Glyphstone - dino-wizard feral world shaman.

A well-adjusted and, er, well-oiled team, I'm sure! Depending on how some of the characters get statted up, it feels like there's a lot of people in cool distinct roles, too?

I’m considering more than just the knight scion leaf.

Good thing about using the aptitude system is the flexibility. xD
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Conundrum

One of the first things that needs to be figured out will be who is the Rogue Trader and their character since everyone else needs some kind of connection with them.
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Roleplay Frog

Not it!

.. I mean I've not used these systems in years. :P

TheGlyphstone

Quote from: Conundrum on January 05, 2019, 12:49:37 PM
One of the first things that needs to be figured out will be who is the Rogue Trader and their character since everyone else needs some kind of connection with them.

Though if the RT player ups and vanishes, that can kill the game. So having inter-character ties as well is good, assuming there is a PC Rogue Trader at all.

Conundrum

Quote from: TheGlyphstone on January 05, 2019, 01:10:11 PM
Though if the RT player ups and vanishes, that can kill the game. So having inter-character ties as well is good, assuming there is a PC Rogue Trader at all.

If they disappear once the game starts we can kill them off and you guys can Weekend at Bernies it.
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Red Leaf

Quote from: TheGlyphstone on January 05, 2019, 01:10:11 PM
Though if the RT player ups and vanishes, that can kill the game. So having inter-character ties as well is good, assuming there is a PC Rogue Trader at all.

Good point! Something I've sometimes seen in other games has been an NPC-ish Rogue Trader in nominal control of the ship, but who has (through inability, illness, or injury) been relegated to their sickbed/cryo-chamber etc. while the PCs act in their absence as a kind of interim junta-type group. Depending on what Hairyheretic wants, we could go with him as the active Rogue Trader, or what's outlined above, or both (with the nominal 'ship's commander' having HH as a sibling or whatever! (apologies for volunteering you HH, btw!)

EDIT: basically the weekend at Bernies situation, that too!

Re:rulesets: fine on either take on RT 2.0! I am going to bookmark the Glyphstone's one (thank you :D) for future reference (the expanded cybernetics stuff is sick, and I like the origin path style), while the OD stuff seems to offer a wider range of archetypes simply because of how /much/ there is of it? Both are probably better than RT 1.0 which yikes is coming up to ten years old this year.

Quote from: Drowdeviant on January 05, 2019, 12:27:43 PM
I’m considering more than just the knight scion leaf.

Good thing about using the aptitude system is the flexibility. xD

Ooops! Sorry!  :-[ Modified in line with what you've posted in the thread.

Roleplay Frog

Quote from: Conundrum on January 05, 2019, 01:18:02 PM
If they disappear once the game starts we can kill them off and you guys can Weekend at Bernies it.

It was at this point in time that Roleplay Frog came up with an amusing suggestion.

You know, we could just start things off that way already, assume the trader peaced out, start the campaign literally in the middle of being hit with a meteorite that downed the captain, as no one really wants to do 'em anyway I feel like, and...

The Frog decided to push his luck.

You know, some Slaanesh demons going wild to get things started up kinkily too, we gotta deal with the after-effects, finish the mission...

TheGlyphstone

Quote from: Roleplay Frog on January 05, 2019, 01:27:03 PM
It was at this point in time that Roleplay Frog came up with an amusing suggestion.

You know, we could just start things off that way already, assume the trader peaced out, start the campaign literally in the middle of being hit with a meteorite that downed the captain, as no one really wants to do 'em anyway I feel like, and...

The Frog decided to push his luck.

You know, some Slaanesh demons going wild to get things started up kinkily too, we gotta deal with the after-effects, finish the mission...

We're playing Rogue Trader, Frog, not Black Crusade. :D

Roleplay Frog


Drowdeviant

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HairyHeretic

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Cattle die, kinsmen die
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Drowdeviant

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TheGlyphstone

Quote from: HairyHeretic on January 05, 2019, 02:05:20 PM
That's probably not helping ;)

So are you going to do the RT then? by the sounds of it Conundrum wants that locked down first.

HairyHeretic

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Cattle die, kinsmen die
You too one day shall die
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Fair fame of one who has earned it.

Drowdeviant

Quote from: HairyHeretic on January 05, 2019, 02:31:49 PM
Yeah, I'm happy to PC the Rogue Trader

Will they need a consort/wife/fiance/mistress by chance? ;)
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TheGlyphstone

Of course they do. The first duty of any noble is to ensure continuity by providing an heir for his lineage.

I'm currently finding character creation a bit frustrating because there is no Career option for a Psyker who isn't an Astropath...

Drowdeviant

Quote from: TheGlyphstone on January 05, 2019, 02:35:44 PM
Of course they do. The first duty of any noble is to ensure continuity by providing an heir for his lineage.

...Well unfortunately pregnancy is kind of out of the question for me. xD
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TheGlyphstone

Quote from: Drowdeviant on January 05, 2019, 02:36:53 PM
...Well unfortunately pregnancy is kind of out of the question for me. xD

As a kink, or a physical possibility for the character? Cause the latter would be far more of an issue than the former when it comes to a wife/consort - no noble is going to keep a barren wife. The former is easy to solve by just never having it happen.

Drowdeviant

Quote from: TheGlyphstone on January 05, 2019, 02:38:38 PM
As a kink, or a physical possibility for the character? Cause the latter would be far more of an issue than the former when it comes to a wife/consort. The former is easy to solve by just never having it happen.

As a kink. One of my very few offs xD
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TheGlyphstone

Then yeah, easy fix. ;D Either your kid was already born and is safely stored away on some planet in the care of dynasty minions, or it's a brand-new marriage that has yet to bear fruit.

Drowdeviant

Quote from: TheGlyphstone on January 05, 2019, 02:40:31 PM
Then yeah, easy fix. ;D Either your kid was already born and is safely stored away on some planet in the care of dynasty minions, or it's a brand-new marriage that has yet to bear fruit.

...Also we're fucking nobles. What says we're just following the tradition of having our kids raised by nannies and tutors since we're busy people? xD
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TheGlyphstone

Quote from: Drowdeviant on January 05, 2019, 02:42:20 PM
...Also we're fucking nobles. What says we're just following the tradition of having our kids raised by nannies and tutors since we're busy people? xD

Yeah, that was option 1. If the succession is secured, the kids are off being handled by the peons while the parents are busy having ADVENTURES.

Conundrum

Quote from: HairyHeretic on January 05, 2019, 02:31:49 PM
Yeah, I'm happy to PC the Rogue Trader

What are your thoughts on your rogue trader?
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TheGlyphstone

Highly tolerant of xenoheresy, regular heresy, and other kinds of heresy might be important...

HairyHeretic

I had an old Dark Heresy character who had the Blighted Scholam background, and had been placed with a Rogue Trader to help investigate the Cold Trade in the Calixis sector. I would always have him adopted by the Rogue Trader and become his heir when the RT passed on. He'd still be an Inqusitorial agent of some kind, which would work well with the Radical Inquisitor you mentioned earlier.

Is that suitable?
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Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Conundrum

Quote from: HairyHeretic on January 05, 2019, 03:42:41 PM
I had an old Dark Heresy character who had the Blighted Scholam background, and had been placed with a Rogue Trader to help investigate the Cold Trade in the Calixis sector. I would always have him adopted by the Rogue Trader and become his heir when the RT passed on. He'd still be an Inqusitorial agent of some kind, which would work well with the Radical Inquisitor you mentioned earlier.

Is that suitable?

That can work, an inquisitorial agent inheriting into a dynasty.  Do they have any relevant likes, dislikes, or personality elements like a hatred for certain groups?
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HairyHeretic

Quote from: Conundrum on January 05, 2019, 04:02:29 PM
Do they have any relevant likes, dislikes, or personality elements like a hatred for certain groups?

Not strongly. He was pretty amoral. He'd happily kill people if the mission required it, but it would be just business, so to speak.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Red Leaf

Any particular organisation affiliations - ties with any particular Adepta, etc (either with your character, or the RT he was seconded to? I have a rough outline of a Tech Priest background, which could probably fit into a range of stuff, but if there are any particular bits of background I can tie into, that'd be great! Like, are we going with a rough Calixis-y Koronus-y place of origin, d'you think?

TheGlyphstone

New thought. Since I just can't seem to make the dino wizard work without significant homebrewing (and if I'm going to do that work, it'll be inside my own ruleset thankyaverramuch). Since everyone else has expressed primarily human characters, how do people feel about a Tau crew member (both the RT-player and others)? A lone Tau, cut off from the Empire by the Rifts, might take up service on a Trader ship mainly as a way to avoid getting murdered until he can get home.

HairyHeretic

The background is pretty open. He was initially assigned as part of the Adeptus Administratum, and fulfilled a sort of Senechal role, as well as handling whatever 'errands' the RT needed run.

Where we are located would be up to the GM, but there are traders in xenotech across plenty of sectors
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

HairyHeretic

Quote from: TheGlyphstone on January 05, 2019, 04:30:46 PM
New thought. Since I just can't seem to make the dino wizard work without significant homebrewing (and if I'm going to do that work, it'll be inside my own ruleset thankyaverramuch). Since everyone else has expressed primarily human characters, how do people feel about a Tau crew member (both the RT-player and others)? A lone Tau, cut off from the Empire by the Rifts, might take up service on a Trader ship mainly as a way to avoid getting murdered until he can get home.

I wouldn't have a problem with it
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Red Leaf

Quote from: TheGlyphstone on January 05, 2019, 04:30:46 PM
New thought. Since I just can't seem to make the dino wizard work without significant homebrewing (and if I'm going to do that work, it'll be inside my own ruleset thankyaverramuch). Since everyone else has expressed primarily human characters, how do people feel about a Tau crew member (both the RT-player and others)? A lone Tau, cut off from the Empire by the Rifts, might take up service on a Trader ship mainly as a way to avoid getting murdered until he can get home.

I am super into having many, uh, interesting conversations with a Tau in that situation! I think that there's a lot of potentially quite fascinating interactions between the (somewhat radical) fringe of the Mechanicum and Tau tech and mindsets - since it's something that won't corrupt by itself, it serves as a cool gateway into all kinds of exciting radicalism.

Quote from: HairyHeretic on January 05, 2019, 04:32:03 PM
The background is pretty open. He was initially assigned as part of the Adeptus Administratum, and fulfilled a sort of Senechal role, as well as handling whatever 'errands' the RT needed run.

Where we are located would be up to the GM, but there are traders in xenotech across plenty of sectors


Cool - I'll write something up when Conundrum is soliciting other characters, and put it past you!

TheGlyphstone

Quote from: Red Leaf on January 05, 2019, 04:38:57 PM
I am super into having many, uh, interesting conversations with a Tau in that situation! I think that there's a lot of potentially quite fascinating interactions between the (somewhat radical) fringe of the Mechanicum and Tau tech and mindsets - since it's something that won't corrupt by itself, it serves as a cool gateway into all kinds of exciting radicalism.

Cool - I'll write something up when Conundrum is soliciting other characters, and put it past you!

I was wavering between an Earth Caste engineer and a Fire Caste gunner, I figured the former would be stepping a little too hard on your toes as the resident Tech-Priest.

Red Leaf

Like - if Earth Caste is grabbing you, then go right ahead! Tech-use is a ludicrously versatile skill in WH40kRPG, and there's a lot of tech in a ship to deal with. If you're not fussed about there being someone in a similar niche, I'm not.

But then again - Fire Caste soldier. With a worn out old battlesuit in the hold. Repairing it over time. Constant, constant Heaven Will Be Mine vibes.

Aaah both options are so good! I think go with whatever you feel like!

TheGlyphstone

#98
I have no idea what Heaven Will Be Mine is, but throw in a loyal 'pet' drone and you've sold me on the Fire Caste warrior. ;D



mechanical mumblings

Frontier World has +Ballistics and +Perception; that suits a Tau, and the bonus to self-repairing and self-modifying gear also makes sense.

Probably need to make a custom Background for Fire Caste, patterned off the stuff in the Tau Player's Guide. Likely a modified Militarum Tempestus.

Role....I like Operative; the Aptitude spread is excellent and suits me well, and it has a very nifty Role bonus ability.

Career is obviously Arch-Militant.


Roleplay Frog

Quote from: Drowdeviant on January 05, 2019, 02:42:20 PM
...Also we're fucking nobles.

Kinky.

Quotehow do people feel about a Tau crew member

You missspelled filthy Xenos. I mean.. great idea!

TheGlyphstone

That actually brings a good question to mind...is this game intended to have a noticeable degree of smut? That, as mentioned, tends to go very poorly in 40K.

ChaoticSky

Holy shit 5 pages in three days. Is this even still looking for people?

TheGlyphstone

I don't think we are operating on a first-come-first-serve basis, so you can throw your hat in the ring and hope for the best I guess.

Ironwolf85

Quote from: ChaoticSky on January 05, 2019, 07:53:40 PM
Holy shit 5 pages in three days. Is this even still looking for people?
People on here have been itching for a good game of rouge trader.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

TheGlyphstone

And their lifespan is roughly that of the average Imperial Guardsman, so we're never left with any satisfaction.

ChaoticSky

#105
Mhm, Idea wise. Anyone like the idea of a token chaos cultist?

Long ago, in the days of yore when i played the old Dark Heresy one of my favourite characters was a chaos aligned cultist and psyker. It was a group of acolytes with a radical Inquisitor, and she was a cultist hed captured and decided to put to use instead of simply killing. So she was given to the group of acolytes as a 'resource' who could advise them about Chaos stuff without them having to put their souls at risk learning it themselves. And as a psyker(biomancy) she was handy in a fight and patching people up after! She had a bomb collar around her neck with the leader of the acolytes having a control band on his arm that would shock her if he pushed the button, kill her if he died, or if she got too far away. She was not well treated at first (we were all friends OOC, having them kick my cultist around didnt bother me), but over time kinda grew on them, being a droll and snarky little heretic she was.

General idea was that she was on the more benign side of chaos. Oh shes not a nice person and totally does human sacrifice and stuff, but she was a very reasonable/down to earth cultist who was very interested in not getting killed and maybe getting to sleep in a bed instead of on the floor please? As opposed to the whole... burning worlds stuff.

In a game that includes lewds, i could see it going in some very interesting directions.

I would probably kitbash something together from the RT2e stuff and BC's stuff (psyker rules, biomancy discipline, the chaos version of the corruption track). A alternative version of the character ive always wanted to try out since BC launched but i never got to would have a relatively innocent girl who alittle Possessed by a daemon (a RT2 character with BC's daemonhost rules with a few tweaks so its not a absolute bad end?). Two characters for the price of one! One nice imperial girl and one daemon!

Does any variation on that appeal to our glorious leader? That is, both the GM and RT.

Roleplay Frog

Quote from: ChaoticSky on January 06, 2019, 12:25:57 PM
Mhm, Idea wise. Anyone like the idea of a token chaos cultist?

Lemme check in my smart book!



woops.. wrong book...



.....


TheGlyphstone

IMO, I don't think it would fit at all. Chaos in 40K, especially if we're not trying to make a joke campaign, doesn't really have a benign side to it; it might have a benign face, but that is a lie meant to lure people deeper into its power. A secret Chaos cultist might slide, with the OOC understanding that pretty much all the Imperial characters would murder them if it got exposed, but a 'Token Chaos Worshipper' just feels very inappropriate for a game that is trying to be remotely serious. The way you describe it is probably the only way it'd work, and even that is highly dependent on that specific game and the GM being flexible with the nature of Chaos.

Roleplay Frog

All joking aside, much as I want the kinkies, yeah. My undertanding is that the RT is gonna be an inquisitor on a side-mission, in case my posts were unclear, I wanna do a sister, now dealing with Eldar and Tau is one thing, but the moment there's gonna be a chaos mark visible on anything we're getting out the flame-thrower, unless the DM agrees it's far more light hearted and lewd than I estimated this as. :p

TheGlyphstone

Tau have hooves like horses. Wanna guess what other parts of them are like horses? ;D

Roleplay Frog

Quote from: TheGlyphstone on January 06, 2019, 12:45:28 PM
Tau have hooves like horses. Wanna guess what other parts of them are like horses? ;D

I ought to start writing my character... I mean... don't try to seduce me, Xenos!


Drowdeviant

Quote from: ChaoticSky on January 06, 2019, 12:25:57 PM
Mhm, Idea wise. Anyone like the idea of a token chaos cultist?

Long ago, in the days of yore when i played the old Dark Heresy one of my favourite characters was a chaos aligned cultist and psyker. It was a group of acolytes with a radical Inquisitor, and she was a cultist hed captured and decided to put to use instead of simply killing. So she was given to the group of acolytes as a 'resource' who could advise them about Chaos stuff without them having to put their souls at risk learning it themselves. And as a psyker(biomancy) she was handy in a fight and patching people up after! She had a bomb collar around her neck with the leader of the acolytes having a control band on his arm that would shock her if he pushed the button, kill her if he died, or if she got too far away. She was not well treated at first (we were all friends OOC, having them kick my cultist around didnt bother me), but over time kinda grew on them, being a droll and snarky little heretic she was.

General idea was that she was on the more benign side of chaos. Oh shes not a nice person and totally does human sacrifice and stuff, but she was a very reasonable/down to earth cultist who was very interested in not getting killed and maybe getting to sleep in a bed instead of on the floor please? As opposed to the whole... burning worlds stuff.

In a game that includes lewds, i could see it going in some very interesting directions.

I would probably kitbash something together from the RT2e stuff and BC's stuff (psyker rules, biomancy discipline, the chaos version of the corruption track). A alternative version of the character ive always wanted to try out since BC launched but i never got to would have a relatively innocent girl who alittle Possessed by a daemon (a RT2 character with BC's daemonhost rules with a few tweaks so its not a absolute bad end?). Two characters for the price of one! One nice imperial girl and one daemon!

Does any variation on that appeal to our glorious leader? That is, both the GM and RT.

I'm kind of iffy on having a daemonhost in the party. They're kind of meant as NPCs for a reason. :P

Not knocking your idea, just that even with us using homebrew Con's been kind of firm on wanting things to still be balanced for the most part. Daemonhosts seem a bit too powerful for a starting character to me is all.

Plus what Glyph is saying, Daemonhosts are very strictly controlled if ever used...and even radical inquisitors in the dark imperium aren't so radical that they would allow a daemonhost to be around unbound...Also daemonhosts aren't two characters, they're a daemon character wearing a very heavily mutilated human flesh suit. :P

Also kitbashing BC's corruption rules into a dh 2e kind of doesn't work...Sorry, I just wouldn't want to play with such a character is all.

...Also my character would kill you word one. She really doesn't need to be known as being associated daemonhost that might cast any more suspicion on her, she's already got enough of that shit from being a psyker. xD

Quote from: Roleplay Frog on January 06, 2019, 12:41:26 PM
All joking aside, much as I want the kinkies, yeah. My undertanding is that the RT is gonna be an inquisitor on a side-mission, in case my posts were unclear, I wanna do a sister, now dealing with Eldar and Tau is one thing, but the moment there's gonna be a chaos mark visible on anything we're getting out the flame-thrower, unless the DM agrees it's far more light hearted and lewd than I estimated this as. :p

Same here Frog, my gal is a relatively pious psyker...and I'll be taking the background which gives all my offensive psychic powers sanctified. Very bad for Daemonhosts xD
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TheGlyphstone

What is that background even supposed to do? By DH2e, the Daemonic property is already negated by psychic powers (along with holy attacks and force weapons). So a holy psychic power doesn't have any actual beneficial mechanical impact - it's just purely flavor, which is neat but seems odd against the other backgrounds granting real abilities.

ChaoticSky

Quote from: TheGlyphstone on January 06, 2019, 12:37:04 PM
IMO, I don't think it would fit at all. Chaos in 40K, especially if we're not trying to make a joke campaign, doesn't really have a benign side to it; it might have a benign face, but that is a lie meant to lure people deeper into its power. A secret Chaos cultist might slide, with the OOC understanding that pretty much all the Imperial characters would murder them if it got exposed, but a 'Token Chaos Worshipper' just feels very inappropriate for a game that is trying to be remotely serious. The way you describe it is probably the only way it'd work, and even that is highly dependent on that specific game and the GM being flexible with the nature of Chaos.
*shrug* Its a very radicalesque campaign from what i read of the topic, which is why i brought it up at all.

Chaos does infact have a benign side... saying otherwise is blatantly false, atleased to the extent that any faction in the 40k setting has one. There are Chaos Worlds that are paradises compared to most imperial worlds and vis versa. You just dont get to see Chaos folk minding their own business much for the same reason you dont get to see imperials doing it. Chaos isnt evil, its amoral. And the gods all have positive traits along with their bad ones.

Frankly having xenos around (especially ones like the DE, Orks and Tau, which were in RT1) that are actively hostile and at war with the imperium of man is no different than having chaos around. At leased my cultist is still human.

*Edit since drow posted;
Daemonhosts are actually PCs in BC, and their powers are more modest because they are under control instead of just having a body as a meat puppet. Sharing a body with a Daemon vs giving a daemon a body and a soul to eat. I had planned to keep it balanced by forcing her to rely on her 'gifts' rather than letting her run around with power weapons and stuff besides. But like i said, ive never had a game where i got to actually play that version of her so its more a pipe dream i threw out on the off chance of intriguing the GM since its such a interesting concept to me.

Roleplay Frog

Huh. I feel like Chaotic sky makes a pretty good point actually, in the world of grimdark you might be better off on a Slaanesh orgy world or with Papa Nurgle than as a cog in the imperial machine. I mean the setting makes a point out of having no truly morally white faction, greatest force for good, The Emperor, is disgusted at what his plan turned into and still prone to mortal failings, so.. *chuckles*
I mean, it's that or Chaotic here is trying to trick us with chaos-lies *suspicious look*

Ultimately, all up to the DM to define. There still is the problem of party hostility, even so.

Fun fact, this is the second time in three warhammer rps I've been at that someone wanted to to a daemonhost too, I guess it's a kink-thing. :P

Drowdeviant

#115
Quote from: TheGlyphstone on January 06, 2019, 12:54:11 PM
What is that background even supposed to do? By DH2e, the Daemonic property is already negated by psychic powers (along with holy attacks and force weapons). So a holy psychic power doesn't have any actual beneficial mechanical impact - it's just purely flavor, which is neat but seems odd against the other backgrounds granting real abilities.

Psychic doesn't do that to my knowledge glyph. To what I remember only things with sanctified negates daemonic tomfoolery. Also it gives psychic powers and low tech weapons sanctified so its' a bit more useful.


Quote from: ChaoticSky on January 06, 2019, 12:56:57 PM
*Edit since drow posted;
Daemonhosts are actually PCs in BC, and their powers are more modest because they are under control instead of just having a body as a meat puppet. Sharing a body with a Daemon vs giving a daemon a body and a soul to eat. I had planned to keep it balanced by forcing her to rely on her 'gifts' rather than letting her run around with power weapons and stuff besides. But like i said, ive never had a game where i got to actually play that version of her so its more a pipe dream i threw out on the off chance of intriguing the GM since its such a interesting concept to me.
Yes but BC is different than dh 2e in how it balances things. Also in BC daemonhosts aren't under the strict af supervision they are under if used by imperial agents. We literally couldn't keep you on board because to deny requests to hand you back over to inquisitorial custody= HERESY! *BLAM*

Plus we need to be able to work with many different people, only particularly radical inquisitors and dark eldar would trust anyone accompanied by daemons in a human host. The Ynnari could possibly refuse to deal with us, aka one of our hopefully good future allies. xD
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TheGlyphstone

Quote from: Drowdeviant on January 06, 2019, 01:05:18 PM
Psychic doesn't do that to my knowledge glyph. To what I remember only things with sanctified negates daemonic tomfoolery. Also it gives psychic powers and low tech weapons sanctified so its' a bit more useful.\

It's in the Daemonic trait itself.
Quote
This increase is
negated by damage inflicted from force weapons, psychic powers,
holy attacks, or other creatures with this trait.

I guess it does technically give low tech sanctified...but the only low tech weapons anyone wants to be using are Force weapons.

Quote
Huh. I feel like Chaotic sky makes a pretty good point actually, in the world of grimdark you might be better off on a Slaanesh orgy world or with Papa Nurgle than as a cog in the imperial machine. I mean the setting makes a point out of having no truly morally white faction, greatest force for good, The Emperor, is disgusted at what his plan turned into and still prone to mortal failings, so.. *chuckles*
I mean, it's that or Chaotic here is trying to trick us with chaos-lies *suspicious look*

You can run a perfectly functional 'Evil' game in the setting, with a bunch of Chaos-aligned characters who might even genuinely believe they are doing the right thing. They can even work together if they're not pants on head stupid, that's what the whole Black Crusade game is about. But you can't run a mixed Chaos/Imperium game the way you could run a mixed Good/Evil party in D&D, because they're a far more fundamentally opposed set of ideologies.

(Also, we should distinguish between Daemonhosts and Possessed...the former are demons in meatsuits, the latter are a symbiotic relationship).

ChaoticSky

Quote from: Drowdeviant on January 06, 2019, 01:05:18 PM
Psychic doesn't do that to my knowledge glyph. To what I remember only things with sanctified negates daemonic tomfoolery. Also it gives psychic powers and low tech weapons sanctified so its' a bit more useful.

Yes but BC is different than dh 2e in how it balances things. Also in BC daemonhosts aren't under the strict af supervision they are under if used by imperial agents. We literally couldn't keep you on board because to deny requests to hand you back over to inquisitorial custody= HERESY! *BLAM*

Plus we need to be able to work with many different people, only particularly radical inquisitors and dark eldar would trust anyone accompanied by daemons in a human host. The Ynnari could possibly refuse to deal with us, aka one of our hopefully good future allies. xD
Which is why she was given by the inquistor. Obviously i wouldn't create a senario where youd have to fight the bloody Inquisition. As mentioned the origin is the Inquisitor keeping her because shes useful and giving her to the group (in this case the RT) for the same reason.

Also, you know, its not like she has a neon sign over her head saying DAEMONHOST OVER HERE. As long as she avoids some very uncommon pitfalls (like fondling a santified reliquary) and covers up any mutations she has (like mutants do, which is another RT character type) its pretty hard to spot. That said... the non-daemonhost version (which was what i actually asked if i could play) really has nothing to make her different from anyone else aside from being a psyker. Its not like she walks around with her head shaved except for one dyed blue braid like those human Tau fangirls do.

She may be a follower of chaos, but ultimately shes just a person no different from any other. She wants to live, she wants to eat, she wants human contact, she has goals and desires and dreams. Shes not a omnicidal nutjob or shrieking cultist steriotype. (which she finds offensive, thank you. :P)

@Glyph:
Not really? I mean, one bunch worships the emperor, one bunch worships chaos, a third bunch worships the Greater Good. Chaos and the Imperium only fight because the Imperium tried to exterminate Chaos and Chaos returned the favour. Theres no intrinsic moral reason they couldnt work together for a common goal except for their objection to each other. Chaos isnt (for example) any more interested in letting the Tyranids eat the galaxy than the Imperium is. The same objection applies to any Xenos race. If your willing to shoot the same thing a Tau is shooting instead of shooting the Tau, any justification for that can also be applied to a chaos worshipper shooting the same target.

If your willing to overlook that (and if your working with Xenos and following a radical inquisitior, you kinda have to be), then theres no reason you cant get along with a friendly neighbourhood chaos cultist.

And like, it probably helps that shes not there as a equal but as a asset? With the bomb collar and all? So your not so much objecting to working with a cultist so much as you are objecting to use one as a tool to accomplish your goal. Ideally atleased some of the group would warm up to her eventually, but i dont mind being bullied either :P

Conundrum

While it is possible to deal with chaos in a non-combative manner during the campaign a daemonhost or anything else as overtly chaos oriented as that is not going to be a starting option.
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Drowdeviant

It's in the Daemonic trait itself.
I guess it does technically give low tech sanctified...but the only low tech weapons anyone wants to be using are Force weapons.
[/quote]

True, but getting force weapons is a bitch...so it likely gives one to temporarily replace the other.


Quote from: TheGlyphstone on January 06, 2019, 01:24:32 PM
You can run a perfectly functional 'Evil' game in the setting, with a bunch of Chaos-aligned characters who might even genuinely believe they are doing the right thing. They can even work together if they're not pants on head stupid, that's what the whole Black Crusade game is about. But you can't run a mixed Chaos/Imperium game the way you could run a mixed Good/Evil party in D&D, because they're a far more fundamentally opposed set of ideologies.

(Also, we should distinguish between Daemonhosts and Possessed...the former are demons in meatsuits, the latter are a symbiotic relationship).

This! This what I meant. xD

Radical inquisitors toe a dangerous line and many have fallen to chaos. Also radical inquistors are somewhat more dangerous when it comes to valuing human life. Hell I'm reading the Knightsblade novel by Black library where a radical inquisitor is ready to exterminatus a planet in the middle of an ork invasion because he just wants to wash his hands of the entire affair (and because he's done so numerous times in hunting down a big creepy warp entity)...said planet on the chopping block is a very important knight world. xD

Quote from: ChaoticSky on January 06, 2019, 01:34:26 PM
Which is why she was given by the inquistor. Obviously i wouldn't create a senario where youd have to fight the bloody Inquisition. As mentioned the origin is the Inquisitor keeping her because shes useful and giving her to the group (in this case the RT) for the same reason.

Also, you know, its not like she has a neon sign over her head saying DAEMONHOST OVER HERE. As long as she avoids some very uncommon pitfalls (like fondling a santified reliquary) and covers up any mutations she has (like mutants do, which is another RT character type) its pretty hard to spot. That said... the non-daemonhost version (which was what i actually asked if i could play) really has nothing to make her different from anyone else aside from being a psyker. Its not like she walks around with her head shaved except for one dyed blue braid like those human Tau fangirls do.

Well when she starts using her gifts in any manner my gal would look at her in the warp and then proceed to try to murder her for being a daemon meat puppet. To the common bloke she can hide...to psykers...much more difficult, especially an astropath transcendent. xD
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ChaoticSky

Quote from: Conundrum on January 06, 2019, 01:39:30 PM
While it is possible to deal with chaos in a non-combative manner during the campaign a daemonhost or anything else as overtly chaos oriented as that is not going to be a starting option.
I figured as much, what about the actual idea i asked about instead of the daemonhost thing everyone got obsessed with?

Red Leaf

Not to jump in here - and obviously it's not my call, it's the GM's, ultimately - it feels like Chaos cultist, or willing/(IC) unwilling daemonhost would be something super neat to work towards, later in the game, once we've slid a few levels towards more radicalism? Once the group dynamic has developed to something where 'do I hollow out my soul for a daemon to wear me, for what I'm are sure are very good reasons' (and the Tau is all going a bit Farsight, the Rogue Trader is pillaging Imperial shipping on contract for his Eldar allies, the Sister alternates between rocking back and forth and going all broken and 'nothing is wrong nothing is wrong nothing is wrong' - or whatever  ;) ) - then I feel that having an out-and-out Chaos-worshipper is potentially less disruptive to plot and party cohesion? I'd super look forward to seeing what you come up with!

Re:Chaos ... I feel like the nature of Chaos is that it does want to subvert, to rule, and gain power over others - there aren't really any examples of them just living side by side where one hasn't tried to take over the other, and the literal Ruinous Powers have issued a number of 'first strikes' - e.g. the Dark Prince announced his birth from the Eldar by massacring trillions with a psychic shockwave and devouring their souls. Not that the Imperium is great, but I feel that there's a qualitative difference between an Ork/Eldar/Tau and a worshipper of the Octet in terms of the scale of the goals they are looking at, and the methods they employ, that makes the former much easier to work into an Imperial-ish narrative. You can have the latter in a host, but you will get hostile attention from Inquisitors other than your own, interest from psykers Chaotic and non-Chaotic, and it rather limits the types of stories you can tell?

Conundrum

Starting the game with outright chaos worship I do not feel properly fits.  The group is being sent into chaos territory to fight chaos and find a safe passage for non-chaos ships to traverse the rift.
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TheGlyphstone

Quote from: Drowdeviant on January 06, 2019, 01:40:14 PM
It's in the Daemonic trait itself.
I guess it does technically give low tech sanctified...but the only low tech weapons anyone wants to be using are Force weapons.


True, but getting force weapons is a bitch...so it likely gives one to temporarily replace the other.

Oh...right. I've been playing Deathwatch for so long that I forget mortal psykers don't get force swords as starting equipment. ;D

Quote from: Red Leaf on January 06, 2019, 01:50:44 PM
Not to jump in here - and obviously it's not my call, it's the GM's, ultimately - it feels like Chaos cultist, or willing/(IC) unwilling daemonhost would be something super neat to work towards, later in the game, once we've slid a few levels towards more radicalism? Once the group dynamic has developed to something where 'do I hollow out my soul for a daemon to wear me, for what I'm are sure are very good reasons' (and the Tau is all going a bit Farsight, the Rogue Trader is pillaging Imperial shipping on contract for his Eldar allies, the Sister alternates between rocking back and forth and going all broken and 'nothing is wrong nothing is wrong nothing is wrong' - or whatever  ;) ) - then I feel that having an out-and-out Chaos-worshipper is potentially less disruptive to plot and party cohesion? I'd super look forward to seeing what you come up with!

Re:Chaos ... I feel like the nature of Chaos is that it does want to subvert, to rule, and gain power over others - there aren't really any examples of them just living side by side where one hasn't tried to take over the other, and the literal Ruinous Powers have issued a number of 'first strikes' - e.g. the Dark Prince announced his birth from the Eldar by massacring trillions with a psychic shockwave and devouring their souls. Not that the Imperium is great, but I feel that there's a qualitative difference between an Ork/Eldar/Tau and a worshipper of the Octet in terms of the scale of the goals they are looking at, and the methods they employ, that makes the former much easier to work into an Imperial-ish narrative. You can have the latter in a host, but you will get hostile attention from Inquisitors other than your own, interest from psykers Chaotic and non-Chaotic, and it rather limits the types of stories you can tell?

Pretty much. There's simply no room for Chaos and the Imperium to exist side by side in the long term. You might be able to argue for short-term team-ups against, say, the Tyranids or the Necrons. But the core premise of this campaign is mapping potential safe routes through the Great Rift, which is a fundamentally Chaos vs. Imperium conflict. A Chaos cultist does not suit that concept because any genuine aid they provide is a betrayal of the gods they worship, and betrayal is the ultimate unforgivable sin for the Dark Powers.

Also...."going Farsight?" I'm an Enclave member from the start, thank you very much. ;D

Drowdeviant

#124
Quote from: ChaoticSky on January 06, 2019, 01:45:27 PM
I figured as much, what about the actual idea i asked about instead of the daemonhost thing everyone got obsessed with?

Possessed are doomed to die by their daemonic visitor's hand Chaotic, sorry but no real way to avoid having your soul eventually consumed by them short of getting said daemon exorcised from your body. Daemons want to subvert, dominate and exploit by their very nature. They can play nice for a time if they feel like it but at the end of the day they do only look out for themselves and their patron gods. :P
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Roleplay Frog

QuoteAlso...."going Farsight?" I'm an Enclave member from the start, thank you very much.

And also there's way better ways of depicting insanity than rocking back and forth! Not even all of which are perverted. *coughs*

Though all this moral grey discussion has left me with an idea for a non erotic campaign. Necron-adventures! None of that diplomatic nonsense.:

You detect lifeforms ahead. How do you exterminate them?

TheGlyphstone

Quote from: Roleplay Frog on January 06, 2019, 02:05:00 PM
And also there's way better ways of depicting insanity than rocking back and forth! Not even all of which are perverted. *coughs*

Though all this moral grey discussion has left me with an idea for a non erotic campaign. Necron-adventures! None of that diplomatic nonsense.:

You detect lifeforms ahead. How do you exterminate them?

Hey, even Necrons have more nuance now...Matt Ward is walking proof of how stopped clocks can still be right at least once per day. Not all 'Crons are Destroyer Cult...in fact the bestest and greatest of them loves lifeforms, as long as they are unique enough to warrant being added to his museum. :-)

ChaoticSky

Quote from: Drowdeviant on January 06, 2019, 02:01:24 PM
Possessed are doomed to die by their daemonic visitor's hand Chaotic, sorry but no real way to avoid having your soul eventually consumed by them short of getting said daemon exorcised from your body. Daemons want to subvert, dominate and exploit by their very nature. They can play nice for a time if they feel like it but at the end of the day they do only look out for themselves and their patron gods. :P
That would be a fine answer if not for the fact thats literally the opposite of what i just asked, and ignores the fact i would have tweaked the rules so it wasnt a bad end(as mentioned in the original post, which youd know if you read it.)

Its going;
-How about A? but B would be kinda cool too.
-everyone says why they think B would be bad.
-GM says no to B.
-Okay, but what about A? Which, you know, was what i actually asked about.
-And then you go on about how i cant play B... but thats not what i asked about and has already been resolved o,o

Also @ Red, to be fair... you cant exactly blame Slannesh for the circumstances of their birth. Thats really the Eldar's fault. Slannesh never asked to be fucked into existence :P.


TheGlyphstone

#128
Except it started with people saying 'no, A is bad', so B was given as an alternative that is worse. The GM has said A is not allowed as well anyways. It's clear you want to play this character, but this game and this group of players is not the right time to do it; we are near-unanimously against the concept, GM included.

As far as Slaanesh - arguably that was still its fault, because the Gods are outside linear time. The moment Slaanesh was born, it had always existed, which includes influencing the Eldar into their descent to hedonism in an arrangement meant to cause its own birth. :-)

Roleplay Frog

Chaotic, it's hyperbole to say 'everyone' here, as I expressed agreement to a degree. I do not think the chaos gods are innocent, they are parasitic existances by design. Nurgle is implied to have started the black plague with his birth and, even if he is innocent for that birth, he's actively spreading plagues thinking of them as gifts now. If you want to enter morality into the equation at all, that's evil, now removing morality alltogether works better, .. after all, lets not forget Warhammer was designed for nerds to bash figurines against one another all day.

I'm likely the one with the least idea about the system in current use, so I'm just gonna go with DM said it so we do it that way.  *shrugs*

ChaoticSky

The first part of that post was specifically to Drows post, where i asked what the GM thought about my original idea rather than the daemonhost.

And they replied with further speal about why the daemonhost didnt work.

If you asked to play a human or a tau, but were told you couldnt play a tau and asked for clarification for your human idea, you wouldnt want people to keep going on about the tau thing would you?

Drowdeviant

#131
Quote from: ChaoticSky on January 06, 2019, 02:10:58 PM
That would be a fine answer if not for the fact thats literally the opposite of what i just asked, and ignores the fact i would have tweaked the rules so it wasnt a bad end(as mentioned in the original post, which youd know if you read it.)

Its going;
-How about A? but B would be kinda cool too.
-everyone says why they think B would be bad.
-GM says no to B.
-Okay, but what about A? Which, you know, was what i actually asked about.
-And then you go on about how i cant play B... but thats not what i asked about and has already been resolved o,o

Also @ Red, to be fair... you cant exactly blame Slannesh for the circumstances of their birth. Thats really the Eldar's fault. Slannesh never asked to be fucked into existence :P.



Dude I am talking about B. Possessed are fucked and daemonhosts are fucked. You can’t just tweak the rules cause you don’t like that. My problem is you appear to want to play a different sort of game as the rest of us and expect us to not complain when you propose stuff that can be seen as OP by us other players.

Also the rules we are using aren’t BC so it’s Con’s call as GM what he will and will not allow.

Respect for GM authority is a big thing for me man. Con already made his call. I know how you feel as I had that happen to me, but dems the breaks/brakes.

None of what I'm saying is meant personally. 40k is still a grim dark setting, dark imperium only lightened to a degree
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Roleplay Frog

QuoteThe first part of that post was specifically to Drows post, where i asked what the GM thought about my original idea rather than the daemonhost.

And they replied with further speal about why the daemonhost didnt work.

If you asked to play a human or a tau, but were told you couldnt play a tau and asked for clarification for your human idea, you wouldnt want people to keep going on about the tau thing would you?
Actually, I wouldn't have this discussion at all, as I usually throw things I think will be really controversial at the DM directly in a pm, where I detail what I wanna do and why. If they say no, that's the end of the dicussion, after all.

The only exeption to this is if I have an idea that's kinda out there where I'm not sure myself, let's say, a futanari Tau-gal, for unrelated reasons *cough* That I'd throw out to see how the other players react.

Reason I learned to do this is that my ego is fragile as shit and I take rejection as a personal thing which it usually isn't so I learned to avoid such things alltogether. Not saying this applies to you right now to be clear, speaking exclusively for myself.

I'd recommend stepping back, looking at a cute cultist-chan meme and then reapproaching the thing.

TheGlyphstone

Quote from: ChaoticSky on January 06, 2019, 02:20:04 PM
The first part of that post was specifically to Drows post, where i asked what the GM thought about my original idea rather than the daemonhost.

And they replied with further speal about why the daemonhost didnt work.

If you asked to play a human or a tau, but were told you couldnt play a tau and asked for clarification for your human idea, you wouldnt want people to keep going on about the tau thing would you?

Not quite the same. If I had suggested playing a Gue'Vesa tau-aligned human and an actual Tau, and people said they don't want a Tau character in the campaign, and the campaign was about the First Damocles Gulf Crusade and open war between the Imperium and the Tau Empire, I wouldn't keep arguing the point into the ground about how a Tau loyalist human working alongside the Imperial loyalists is different and should be acceptable for the premise.

Conundrum

Chaos aligned characters do not work for this campaign at the start I feel so we can table that discussion for now.
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Red Leaf

On that note - since we're thinking a bit more about party roles / stats / potentials for hi-jinx - I think I might put forward a sketch of where I am character-wise? I hope this is OK!

MAGOS CONSTANCE PENHALLOW

Void born - Adeptus Mechanicus - Scholariate - Explorator. Mostly a support/knowledgeable techpriestess, rather than a walking tank, but that build allows me to side-specialise in some fun areas - including piloting and, horror of horrors, social spec! Helping the Dynasty get the most possible out of their ship, and, well, that's a lot of long sinewy mechanical appendages, right?  ;)

I see her as very much a 'made to order' Explorator - some product of refined training and memetic virus indoctrination to be very, very devoted to her cause, and very, very, good at her job. The (post-)human equivalent of a beautiful, master-crafted power sword - beautiful, ornamented, something lovely to have at your hip on a fancy party - but ultimately monomolecular-sharp and utterly deadly. She was probably picked up by Hairyheretic's original RT master, or maybe by Hairyheretic's guy himself - as a fresh-out-of-the-forge promising young candidate. Possibly a bit more human-seeming than some other Tech-Priests (she took a human-ish name, even!), but - behind her eyes - a little bit more stare-y and zealously devoted to something that is hopefully the orthodox Mechanicum creed.

Since we're discussing potential issues and areas of conflict (either spicy or exciting conflict, or potentially more divisive stuff) - I'll level with y'all that Magos Penhallow is, while not very corrupt, more than likely has some dangerous links with Abominable Intelligence, Silica Animus, and all that good stuff. I'd be interested in exploring this sort of radicalism, but actively without bringing Chaos into it (in fact, the Scholariate role makes you particularly good against resisting this sort of corruption - the OG Men of Iron seem to have rebelled against humanity because of their predilection for Chaos) - stuff inspired by sources like the Tabula Myriad from the recent Horus Heresy books, and The Machine from Person of Interest. Depending on how much this gets into more smutty stuff, I think that might inform her character a bit - like, SHODAN et al. are undeniably powerful sexualised characters, and I note with delight that DH 2.0 has a loyalist Imperial bit of gear that allows you to literally domme non-Imperial technology into line and bring its machine spirits (or equivalents) to heel (Adaptive Logis-Engine, Enemies Without p42).

Does that sound like it'd be a good fit for the party? Like, there's some potentially dodgy stuff towards the end there, but I feel it's a fit for what Conundrum's outlined of the game so far, allows non-hostile intrigues with other members of the player party, and even allows potential for weird smutty stuff if you're up for it!

Roleplay Frog

Quoteincluding piloting and, horror of horrors, social spec!

Sounds kinky but... trying....

-imagining social tech now-

Imagination done.


Drowdeviant

#137
Quote from: Red Leaf on January 06, 2019, 03:23:47 PM
On that note - since we're thinking a bit more about party roles / stats / potentials for hi-jinx - I think I might put forward a sketch of where I am character-wise? I hope this is OK!

MAGOS CONSTANCE PENHALLOW

Void born - Adeptus Mechanicus - Scholariate - Explorator. Mostly a support/knowledgeable techpriestess, rather than a walking tank, but that build allows me to side-specialise in some fun areas - including piloting and, horror of horrors, social spec! Helping the Dynasty get the most possible out of their ship, and, well, that's a lot of long sinewy mechanical appendages, right?  ;)

I see her as very much a 'made to order' Explorator - some product of refined training and memetic virus indoctrination to be very, very devoted to her cause, and very, very, good at her job. The (post-)human equivalent of a beautiful, master-crafted power sword - beautiful, ornamented, something lovely to have at your hip on a fancy party - but ultimately monomolecular-sharp and utterly deadly. She was probably picked up by Hairyheretic's original RT master, or maybe by Hairyheretic's guy himself - as a fresh-out-of-the-forge promising young candidate. Possibly a bit more human-seeming than some other Tech-Priests (she took a human-ish name, even!), but - behind her eyes - a little bit more stare-y and zealously devoted to something that is hopefully the orthodox Mechanicum creed.

Since we're discussing potential issues and areas of conflict (either spicy or exciting conflict, or potentially more divisive stuff) - I'll level with y'all that Magos Penhallow is, while not very corrupt, more than likely has some dangerous links with Abominable Intelligence, Silica Animus, and all that good stuff. I'd be interested in exploring this sort of radicalism, but actively without bringing Chaos into it (in fact, the Scholariate role makes you particularly good against resisting this sort of corruption - the OG Men of Iron seem to have rebelled against humanity because of their predilection for Chaos) - stuff inspired by sources like the Tabula Myriad from the recent Horus Heresy books, and The Machine from Person of Interest. Depending on how much this gets into more smutty stuff, I think that might inform her character a bit - like, SHODAN et al. are undeniably powerful sexualised characters, and I note with delight that DH 2.0 has a loyalist Imperial bit of gear that allows you to literally domme non-Imperial technology into line and bring its machine spirits (or equivalents) to heel (Adaptive Logis-Engine, Enemies Without p42).

Does that sound like it'd be a good fit for the party? Like, there's some potentially dodgy stuff towards the end there, but I feel it's a fit for what Conundrum's outlined of the game so far, allows non-hostile intrigues with other members of the player party, and even allows potential for weird smutty stuff if you're up for it!

Seems like the sort of heresy my gal can get reasonably get behind.

Would Constance be open to being domme’d by our rogue trader’s beloved by chance? If so I see them getting on famously. After all knights are very close to AI as it already stands in canon(Knightsblade made it clear that ancestor imprints in knights can influence the pilot’s mind, being the case why only strong willed individuals pass the becoming ceremony). xD

Hell I see my gal getting along with Eldar and Tau more easily than orks and other brutish Xenos races.

Also yes my gal will be a psyker, whether I am allowed to be the knight scion part of my original idea I regardless think we need psy support in our bunch of misfits. Plus I like the thought of playing someone who is blind but also not blind at the same time cause Astropath transcendents troll like that. xD
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TheGlyphstone

As far as my Tau, I know he's part of the Farsight Enclaves. He was sent on extended detached duty - probably by O'Shovah himself - out into the Imperium looking for...something. I'm not entirely clear what it was he was sent to find, maybe something Necrontyr and related to the Dawn Blade. But while he was off in the galactic west, the Great Rift tore the Imperium in half. Now he's slowly working his way back and hoping to find a way through the Rift, through Imperium Nihilus, and eventually back home.

Like most Tau, he's very community and group-oriented in mindset, so being almost perpetually isolated and shunned by the humans he has to surround himself with makes him grumpy, and people who seem to actually accept him would get very much the opposite reaction. Obviously he thinks the whole mystical Imperial fascination with machinery and their fear of artificial intelligence to be superstitious nonsense, as embodied by his drone U'it who he keeps around as a pet/companion. He'd be very, very annoyed with anyone who messed with U'it. He's also got a battered and semi-functional battlesuit, though I'm wavering on if it's a Crisis or Stealth Suit model - that could be flexible depending on if people think the group needs a scout more than a Heavy Weapons Guy. Preferentially Stealth suits the concept better, plus my last RT game I was (literally) Heavy Weapons Guy.

So aside from the expected 'filthy xenos' conflict, he'd be exceedingly loyal towards a group that exhibited at least surface tolerance of him in return. Tech-priests and their rituals are quaint and faintly amusing in a baffling sort of way. Psykers are a total Outside Context Problem and make him uncomfortable. I have no idea how he'd react to the idea of interspecies relationships - it's probably a gigantic taboo for the Tau to even have cross-caste relationships, so probably horror edging into 'wait do people actually do that', and depending on who tries to pursue him 'not so bad after all'.

Red Leaf

Quote from: Drowdeviant on January 06, 2019, 03:47:18 PM
Seems like the sort of heresy my gal can get reasonably get behind.

Would Constance be open to being domme’d by our rogue trader’s beloved by chance? If so I see them getting on famously. After all knights are very close to AI as it already stands in canon(Knightsblade made it clear that ancestor imprints in knights can influence the pilot’s mind, being the case why only strong willed individuals pass the becoming ceremony). xD

Hmm.

Open? Maybe. But don't for a moment think that she'd make this easy. After all - the whole point of the Rite of Becoming is that you have to prove yourself worthy, to fight and impose your will and win. And, even then? Well, every story GW's put out about Titans has them threatening to slip the leash and overpower their princeps; better be careful~

Although of course - just how much you know about Magos Penhallow IC might be a source of intrigue in itself!

ChaoticSky

So ive been looking over what options are available in RT2e, since the cultist is out, i have a new set of ideas!

As far as i can tell, the group doesnt have anyone to patch you up after shit happens, and the magos role is taken by the friendly neighbourhood machine anima fetishist ;) so a Biomagos probably wont fly. That leaves me with two options: A Sister Hospitallar, or a Psyker (Biomancy). The character would likely be a nurse/healer archtype rather than a 'doctor'. Ones got holy, ones more effective. Im not sure which would work better, but since there is already a SOB kicking around, it might be more diverse to have the psyker. Then again... everyone knows what sisters are like with each other *wiggles eyebrow* ;D

Then there is the Seneschal, which might prove redundant since the RT was Seneschal-ish in the past, but who wouldnt want a nice maid with all the skill and aplomb of Alfred following you around going 'very good sir' and pulling a digital weapon out of her bonnet. Also if the RT is taking the actual RT career, that probably cuts them off from the actual Seneschal stuff, so theres probably room for a actual one in the group. Also something something kinky maid. Maybe a Famulous, maybe a militant turned housekeeper.

The last one rolls back around to the original in-group purpose for having the cultist around: frontloading a fuckton of Forbidden Lore skills so she can advise the group on evil chaosy stuff. Only this time not a actual cultist herself. Not actually sure how i would build her otherwise, but im sure i could cobble together a supernerd adept without too much trouble. Might be sorta a inquisitional librarian? The book kind. Not the psychic powered super soldier type. Perhaps 'loaned' to the trader to help him accomplish his mission. Not sure how good shed be in a fight given how much id have to spend on those skills, but you never know. Alternatively i might beable to stuff the idea into the healer.

What does everyone think?Opinions 2: The Opinionating

Drowdeviant

Quote from: ChaoticSky on January 07, 2019, 11:28:10 AM
So ive been looking over what options are available in RT2e, since the cultist is out, i have a new set of ideas!

As far as i can tell, the group doesnt have anyone to patch you up after shit happens, and the magos role is taken by the friendly neighbourhood machine anima fetishist ;) so a Biomagos probably wont fly. That leaves me with two options: A Sister Hospitallar, or a Psyker (Biomancy). The character would likely be a nurse/healer archtype rather than a 'doctor'. Ones got holy, ones more effective. Im not sure which would work better, but since there is already a SOB kicking around, it might be more diverse to have the psyker. Then again... everyone knows what sisters are like with each other *wiggles eyebrow* ;D

Then there is the Seneschal, which might prove redundant since the RT was Seneschal-ish in the past, but who wouldnt want a nice maid with all the skill and aplomb of Alfred following you around going 'very good sir' and pulling a digital weapon out of her bonnet. Also if the RT is taking the actual RT career, that probably cuts them off from the actual Seneschal stuff, so theres probably room for a actual one in the group. Also something something kinky maid. Maybe a Famulous, maybe a militant turned housekeeper.

The last one rolls back around to the original in-group purpose for having the cultist around: frontloading a fuckton of Forbidden Lore skills so she can advise the group on evil chaosy stuff. Only this time not a actual cultist herself. Not actually sure how i would build her otherwise, but im sure i could cobble together a supernerd adept without too much trouble. Might be sorta a inquisitional librarian? The book kind. Not the psychic powered super soldier type. Perhaps 'loaned' to the trader to help him accomplish his mission. Not sure how good shed be in a fight given how much id have to spend on those skills, but you never know. Alternatively i might beable to stuff the idea into the healer.

What does everyone think?Opinions 2: The Opinionating

I am a psyker. ;)
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ChaoticSky

#142
Quote from: Drowdeviant on January 07, 2019, 11:43:33 AM
I am a psyker. ;)
Huh, thought you were playing a knight scion who was maybe going to be the RT's wife or something. I must have missed it.

What kind of psyker?

Red Leaf

Quote from: ChaoticSky on January 07, 2019, 11:28:10 AM
So ive been looking over what options are available in RT2e, since the cultist is out, i have a new set of ideas!

As far as i can tell, the group doesnt have anyone to patch you up after shit happens, and the magos role is taken by the friendly neighbourhood machine anima fetishist ;) so a Biomagos probably wont fly. That leaves me with two options: A Sister Hospitallar, or a Psyker (Biomancy). The character would likely be a nurse/healer archtype rather than a 'doctor'. Ones got holy, ones more effective. Im not sure which would work better, but since there is already a SOB kicking around, it might be more diverse to have the psyker. Then again... everyone knows what sisters are like with each other *wiggles eyebrow* ;D

Then there is the Seneschal, which might prove redundant since the RT was Seneschal-ish in the past, but who wouldnt want a nice maid with all the skill and aplomb of Alfred following you around going 'very good sir' and pulling a digital weapon out of her bonnet. Also if the RT is taking the actual RT career, that probably cuts them off from the actual Seneschal stuff, so theres probably room for a actual one in the group. Also something something kinky maid. Maybe a Famulous, maybe a militant turned housekeeper.

The last one rolls back around to the original in-group purpose for having the cultist around: frontloading a fuckton of Forbidden Lore skills so she can advise the group on evil chaosy stuff. Only this time not a actual cultist herself. Not actually sure how i would build her otherwise, but im sure i could cobble together a supernerd adept without too much trouble. Might be sorta a inquisitional librarian? The book kind. Not the psychic powered super soldier type. Perhaps 'loaned' to the trader to help him accomplish his mission. Not sure how good shed be in a fight given how much id have to spend on those skills, but you never know. Alternatively i might beable to stuff the idea into the healer.

What does everyone think?Opinions 2: The Opinionating

I really like all of these ideas, honestly! There's a bunch of different utility options available in Psyker, which might allow you to diversify between your character and Drowdeviant's (who is an Astropath, iirc?) ... but also worth noting that the Sister Pariah career in the document Conundrum linked allows you to dabble in a range of abilities and non-Militant Orders that, as you say) would seem to fit with all the stuff you talk about (Hospitaller medic, Dialogous/Pronatus sage, Famulous Seneschal, etc). While not all of them are filled in, there's enough between the DH 2.0 books and the RT 2.0 document to mechanically support a jack of multiple trades - you'd just need to decide whether you went Adepta Sororitas background -> [role of your choice] -> Seneschal, or Adepta Sororitas -> [role of your choice - probably Steward] -> Sister Pariah.

@Conundrum - to keep momentum up, when would you like us to start writing up our characters (either mechanically or in terms of background)? I feel ready to do the latter (and probably the former) - subject to a few details linking Constance to Hairyheretic's trader!

Drowdeviant

#144
Quote from: ChaoticSky on January 07, 2019, 12:05:24 PM
Huh, thought you were playing a knight scion who was maybe going to be the RT's wife or something. I must have missed it.

What kind of psyker?

Astropath transcendent. If Con isn’t comfortable with me being both a knight scion and a psyker I would just be a somewhat pious and lovely astropath that found a loyal and loving hubby in Hairy’s RT

...Also fun fact given enough exp Astropath Transcendents have superior sight to normal people and access to all non chaos psychic disciplines...and can flame thrower the fuck out of hordes.
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TheGlyphstone

Combining Knight-Scion and Astropath seems like an odd combination lore-wise, at least. I could see a minor psyker whose powers were hidden from the Black Ships by her family to protect their lineage, but full-on Soul Binding and Sanctioning seems like it would be at odds with remaining party of the nobility. Imperial sanctioned psykers are property, not people, after all. ;)

And well...yeah; given enough XP psykers can do literally everything.

Drowdeviant

#146
Quote from: TheGlyphstone on January 07, 2019, 12:25:54 PM
Combining Knight-Scion and Astropath seems like an odd combination lore-wise, at least. I could see a minor psyker whose powers were hidden from the Black Ships by her family to protect their lineage, but full-on Soul Binding and Sanctioning seems like it would be at odds with remaining party of the nobility. Imperial sanctioned psykers are property, not people, after all. ;)

And well...yeah; given enough XP psykers can do literally everything.

Well rogue traders don’t play by the rules for the most part remember. ;)

Plus radical inquisitors usually see the value of treating psykers betters since they typically delve into that shit quite heavily...and wouldn’t it be good to have a good first impression with the ynnari by having a fellow psyker around? ;)

Plus for all we know her family is known for producing psykers. ;)
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SaintSicaire

I think it's more the combination Scion/Psyker that is a little...odd. I mean, since the soul of the Scion leaves an imprint in the Knight, it might do weird shit to the machine if said Scion is a Psyker... I mean, from a pure narrative standpoint, I really like the idea, but lore-wise....eh?
Also, filling the roles of psychic shenanigans AND heavy firepower seems a bit...greedy? :D

Speaking of roles and firepower:

Given the character drafts until now, maybe we need someone more simple who can do the shooting and the hitting?
Since I'm not super-convinced of my first idea of playing the navigator (Well, my first idea was a tech-priest, but Red was faster with their -honestly better^^- character), maybe I'd switch over to Skitarii? That is, if we want to double down on the Mechanicum-guys...But maybe, Red's "Mail-Order-Adept" came with a free watch-dog?
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TheGlyphstone

Quote from: SaintSicaire on January 07, 2019, 01:02:15 PM
I think it's more the combination Scion/Psyker that is a little...odd. I mean, since the soul of the Scion leaves an imprint in the Knight, it might do weird shit to the machine if said Scion is a Psyker... I mean, from a pure narrative standpoint, I really like the idea, but lore-wise....eh?
Also, filling the roles of psychic shenanigans AND heavy firepower seems a bit...greedy? :D


Exactly - well, not so much the greedy, but the lore perspective of having someone who is both a Sanctioned Psyker and a Scion of the Knight House. Even if the psyker is treated well, they should still have legally forfeited their standing in the line of succession, if not be outright disowned. Having psychic talent in your bloodline is not something any noble lineage wants to be known for in the Imperium; at best it's a dirty secret they try to hush up. Trying to justify both simultaneously feels odd.


Role-wise, I'm going to angle towards stealth/scouting and ranged damage.

Roleplay Frog

I'ma do Battle Sister and double down on that. What's they good at in this edition? :p


TheGlyphstone

Setting things on fire, mostly. They're actively encouraged to gain Insanity points IIRC, since a few of their talents benefit from higher Insanity totals.

Roleplay Frog

Quote from: TheGlyphstone on January 07, 2019, 01:14:28 PM
Setting things on fire, mostly. They're actively encouraged to gain Insanity points IIRC, since a few of their talents benefit from higher Insanity totals.

Yeah, I saw something that was basically 'the crazier you are the more you can fire things' not quite sure how I feel on that, but I guess you get some freedom on how to rp out your insanity. :P

ChaoticSky

Quote from: Roleplay Frog on January 07, 2019, 01:13:20 PM
I'ma do Battle Sister and double down on that. What's they good at in this edition? :p
Heavy combat, opposing Fear effects, punking the unholy.

Roleplay Frog

Quote from: ChaoticSky on January 07, 2019, 01:19:08 PM
Heavy combat, opposing Fear effects, punking the unholy.

I like all of those things!

TheGlyphstone

Looking at the document, you get access to a Talent that lets you spend a Fate Point for bonus Armor equal to your Insanity Bonus, one that adds your Insanity bonus to melee attacks against people you Hate, one that spends a Fate Point to add your Insanity bonus to Penetration on weapons. You also get the Pure Faith talents from the Missionary track, but at a higher price; they're variably weak things that can be boosted by perma-burning a Fate Point.

The 'kill it with fire' and 'im CRAAAAAAZY' tracks aren't necessarily linked though. You can be a burny babe who isn't insane, you just won't benefit from the talents that key off Insanity.

SaintSicaire

Quote from: TheGlyphstone on January 07, 2019, 01:21:46 PM
The 'kill it with fire' and 'im CRAAAAAAZY' tracks aren't necessarily linked though. You can be a burny babe who isn't insane, you just won't benefit from the talents that key off Insanity.

You don't have to be crazy to "PURGE EVERYTHING WITH CLEANSING FLAME!", but it helps....
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Roleplay Frog

Hmn.. thanks for the put-in's
Hey @Conundrum, can you give me an idea how you'd see building insanity playing out? I know what the Sisters are about, checked out the basic insanity rules thing, but not sure how we'd express this roleplay wise, what are possible outcomes of me derping up an insanity check as bad as possible?

Drowdeviant

Quote from: TheGlyphstone on January 07, 2019, 01:12:12 PM
Exactly - well, not so much the greedy, but the lore perspective of having someone who is both a Sanctioned Psyker and a Scion of the Knight House. Even if the psyker is treated well, they should still have legally forfeited their standing in the line of succession, if not be outright disowned. Having psychic talent in your bloodline is not something any noble lineage wants to be known for in the Imperium; at best it's a dirty secret they try to hush up. Trying to justify both simultaneously feels odd.


Role-wise, I'm going to angle towards stealth/scouting and ranged damage.
Glyph just respect Con’s decision as he is the GM

Also freeblades basically are the lore solution to that, they have no noble claims or rights to ascend their the leadership of their birth house. They’re basically the knight version of wolverine, they lone wolves for a reason.
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TheGlyphstone

Quote from: Drowdeviant on January 07, 2019, 01:48:20 PM
Glyph just respect Con’s decision as he is the GM

Also freeblades basically are the lore solution to that, they have no noble claims or rights to ascend their the leadership of their birth house. They’re basically the knight version of wolverine, they lone wolves for a reason.

That's kinda hostile, considering Con hasn't said anything one way or the other. :-\ I'm not saying you can't do it, just pointing out the weirdness that it would be in lore.

And a Freeblade would indeed be the solution, so that'd solve all the problems nicely. ;D Could in fact be another good reason to be an 'eligible bride' for a Trader; being Sanctionite renders one ineligible for the succession, but the blood-tie is still there and potentially a link of alliance to the Dynasty.

Drowdeviant

Quote from: TheGlyphstone on January 07, 2019, 02:04:20 PM
That's kinda hostile, considering Con hasn't said anything one way or the other. :-\ I'm not saying you can't do it, just pointing out the weirdness that it would be in lore.

And a Freeblade would indeed be the solution, so that'd solve all the problems nicely. ;D Could in fact be another good reason to be an 'eligible bride' for a Trader; being Sanctionite renders one ineligible for the succession, but the blood-tie is still there and potentially a link of alliance to the Dynasty.

I know it is. It's just like Chaotic I had the same problem with group games in past and let me tell you we were rather civil compared to what I've experienced. Don't mean to be hostile, I just don't particularly like players deciding things for a GM is all. Lore can be bent if need be. xD

Exactly, plus part of her hypothetical background was she won her steed fairly in a test of marksmanship or a duel tournament...obviously there are rumors she cheated cause obviously when her powers emerged she must have been using them during her triumph. Also yes having ties with a knight house and its' resources would make her a very appealing bride for an RT. xD
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TheGlyphstone

Yeah, I get that. But at least for me, part of the attraction of 40K is its lore...so while it can be bent, it should at least be bent in a way that makes sense for the setting. I'd be equally grouchy if someone proposed a pacifist Ork, for example. :D I don't think anyone is trying to decide stuff for the GM, but we are voicing our opinions in a way the GM can see and take into account before making a decision.

Your idea works fine as far as I can tell; the age of exactly when psychic powers manifest is one of the things GW refuses to concretely nail down for exactly this sort of reason. Are you angling towards a focus on Divination, then, for the powers that boost/substitute your attack/defense/skill rolls?

Conundrum

I am still iffy on the psyker-knight.  There is nothing explicitly against it but it just does not seem right in my head.  The closest we have to psyker knights would be psi-titans which are titans piloted by blanks and uses psykers more as an energy source.  There is a lot of mental stuff going on with knights.

I will get an OOC up soon so we can do a proper roll call and see start working on sheets properly.
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Red Leaf

Quote from: Roleplay Frog on January 07, 2019, 01:13:20 PM
I'ma do Battle Sister and double down on that. What's they good at in this edition? :p

It's by no means a SoB-only thing, and it's a very specific ability, but a few of their special talents make them very good at taking advantage of Condemnor combi-crossbow - a Soror sniper with incendiary bolts is nasty, especially when combined with all the other whacky stuff you can throw on a crossbow bolt from Enemies Within (meltabombs! Tiny EMP charges! Electrobolts! Fragmentation rounds to immobilise targets! Blessed silver stakes! Horrifyingly effective enemy-stunning graviton warheads! ). I had a lot of fun with this in my tabletop group, both in terms of the mechanics of it, and in terms of roleplay - I don't think I've ever had as deep a spiritual and emotive relationship with individual rounds of ammunition ..

Quote from: SaintSicaire on January 07, 2019, 01:02:15 PMGiven the character drafts until now, maybe we need someone more simple who can do the shooting and the hitting?
Since I'm not super-convinced of my first idea of playing the navigator (Well, my first idea was a tech-priest, but Red was faster with their -honestly better^^- character), maybe I'd switch over to Skitarii? That is, if we want to double down on the Mechanicum-guys...But maybe, Red's "Mail-Order-Adept" came with a free watch-dog?

Aaah thank you that is so kind, but now I am feeling guilty for having nabbed your preferred tech priest slot! Like, I reckon there can probably be two? But I would also adore seeing some sort of Skitarii colleague, too - they're super fun, and, since I'm not going in heavy on the combative/strategic/strength-augmenting side of the Mechanicum, more the weird sage-mystic side, I think you'd have a lot to play with (like - the Executioner / Vanus Temple training could be fully sick in representing a Skit)?

Drowdeviant

Quote from: TheGlyphstone on January 07, 2019, 02:24:18 PM
Yeah, I get that. But at least for me, part of the attraction of 40K is its lore...so while it can be bent, it should at least be bent in a way that makes sense for the setting. I'd be equally grouchy if someone proposed a pacifist Ork, for example. :D I don't think anyone is trying to decide stuff for the GM, but we are voicing our opinions in a way the GM can see and take into account before making a decision.

Your idea works fine as far as I can tell; the age of exactly when psychic powers manifest is one of the things GW refuses to concretely nail down for exactly this sort of reason. Are you angling towards a focus on Divination, then, for the powers that boost/substitute your attack/defense/skill rolls?

All the things. Likely pyromancy and santic to start with some dips into other disciplines as able or needed.
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TheGlyphstone

Quote from: Drowdeviant on January 07, 2019, 02:33:12 PM
All the things. Likely pyromancy and santic to start with some dips into other disciplines as able or needed.

That's gonna get seriously expensive XP-wise to diversify that much, won't it? Particularly in PbP games, I try to make characters who don't expect to develop very much considering the pacing and average survival rate.

Roleplay Frog

Quote from: Roleplay Frog on January 07, 2019, 01:29:03 PM
Hey @Conundrum, can you give me an idea how you'd see building insanity playing out? I know what the Sisters are about, checked out the basic insanity rules thing, but not sure how we'd express this roleplay wise, what are possible outcomes of me derping up an insanity check as bad as possible?

*Ahem!* *Ahem ahem!*

*Ahems at Conundrum!*

TheGlyphstone

Quote from: Roleplay Frog on January 07, 2019, 02:39:36 PM
*Ahem!* *Ahem ahem!*

*Ahems at Conundrum!*

*Offers frog a fly-flavored cough drop*

Roleplay Frog


Drowdeviant

Quote from: Conundrum on January 07, 2019, 02:28:17 PM
I am still iffy on the psyker-knight.  There is nothing explicitly against it but it just does not seem right in my head.  The closest we have to psyker knights would be psi-titans which are titans piloted by blanks and uses psykers more as an energy source.  There is a lot of mental stuff going on with knights.

I will get an OOC up soon so we can do a proper roll call and see start working on sheets properly.

Well I get that. Likely she would have to cow the ancestor spirits rather than placate them like a normal knight scion.

I’m fine either way, could always make her come from a non knight background if need be.
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ChaoticSky

Okay, unless anyone has any objections, I think im going to go with the inquisition healer. Probably the mundane version since on second look i realised DH2 biomancy is really alot less potent a healing tool than BC Biomancy which is what im more used to. Medicae as a skill is also int-based which lets me load on with the forbidden lore skills more easily. Poor girl is probably going to ptsd as fuck.

So now i just need to figure out if i should make her a Sister or an Adept sort of person. I think adept fits my concept abit better, but those hospitallar talents are so fucking juicy, especially Second Aid.

TheGlyphstone

Yeah, the Biomancy is sadly kinda garbage for being a medic. It is actually slightly better than raw Medicae for healing since it can be used once every 12 hours compared to First Aid's 24-hour external 'cooldown', but it lacks the Int synergy that you're looking for to support those Lore skills.


You could be an archivist for the Hospitalier order - learn about the forbidden horrors of the universe to better know how to cure the afflictions they cause. That'd get you the talents and still have the adept flavor to it.

Roleplay Frog

For the record, I approve of a 'I burn them, you patch me up' strategy.

ChaoticSky

Quote from: TheGlyphstone on January 07, 2019, 03:22:01 PM
Yeah, the Biomancy is sadly kinda garbage for being a medic. It is actually slightly better than raw Medicae for healing since it can be used once every 12 hours compared to First Aid's 24-hour external 'cooldown', but it lacks the Int synergy that you're looking for to support those Lore skills.

You could be an archivist for the Hospitalier order - learn about the forbidden horrors of the universe to better know how to cure the afflictions they cause. That'd get you the talents and still have the adept flavor to it.
Which is why Second Aid is making me drool alittle. First aid 1+halfInB times a day per person, 40Int is very doable at chargen, and that means i could probably patch someone up three time a day! More once i stuff enough characteristic advances in her.


TheGlyphstone

...yeah, that is an absolutely fantastic medic.

Conundrum

#174
Quote from: Roleplay Frog on January 07, 2019, 02:39:36 PM
*Ahem!* *Ahem ahem!*

*Ahems at Conundrum!*

They would be pretty character dependent, like a devout member of the Adeptus Sororitas might start hearing voices in her head she believes to be the Emperor telling her to do things.

edit: Everyone fine with me putting this in extreme?  I doubt sexual gore will happen but Khornate worshipers are a thing and increasingly common so violent gore is possible to encounter.
If I have not responded to a post in 4 days, send me a PM as I may have missed it.

TheGlyphstone

Yeah, Extreme makes the most sense. Do we even have a roster of players?

Conundrum

Quote from: TheGlyphstone on January 07, 2019, 07:45:04 PM
Yeah, Extreme makes the most sense. Do we even have a roster of players?

I was going to use the OOC to figure out how many we have.  I am willing to go more than 5 on this since things accelerated quickly but I expect people to post.  If I have not heard from someone in like a week I will send them a PM, they then have 48 hours to respond before moving on without them.
If I have not responded to a post in 4 days, send me a PM as I may have missed it.

Ironwolf85

I think I'll withdraw for now, not quite sure how to do things within the system you'd be using for my ideas
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Red Leaf


Roleplay Frog

Quote from: Conundrum on January 07, 2019, 07:39:56 PM
They would be pretty character dependent, like a devout member of the Adeptus Sororitas might start hearing voices in her head she believes to be the Emperor telling her to do things.

edit: Everyone fine with me putting this in extreme?  I doubt sexual gore will happen but Khornate worshipers are a thing and increasingly common so violent gore is possible to encounter.

I like that approach to insanity, I'll do an insanity based Sororitas build then, bear with noobfrog though. The fun part about devout sisters is you never know how much of it is their insanity, corruptive influences, or if there's a speck of truth...

I'll request a fade to black on srs gore, beyond that, Warhammer kinda demands Extreme as long as it wants to be serious.

ChaoticSky


Drowdeviant

My F-list: https://www.f-list.net/c/wolf%20king%20ii
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HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Conundrum

If I have not responded to a post in 4 days, send me a PM as I may have missed it.