A Sci-Fi Adventure! (Interest Check)

Started by MagicalPen, January 06, 2015, 08:15:58 PM

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MagicalPen

I've been on a sci-fi kick lately, I have read maybe 6 books in the last week or so, all Sci-Fi based. Various levels of technology and alien life forms, so I've decided to put some feelers out and see who might be interested in a 'first contact/survival' sort of setting?

I am thinking its a deep-space exploration ship. So this is what I've got so far.





Scout Ships and Exploration Ships are perhaps some of the most dangerous ships to be stationed on, no matter who you are. They travel into deep-space, exploring new systems, searching for signs of life. Their deployments, as such, can last for several years, which means it'll be another several years before anyone realizes you are over-due. And not all of the ships that set out do make it back. There are a lot of things that could go wrong. Jump-Drives can destabilize, a meteor shower can strike...and countless other things can go wrong. But who doesn't want to be the person to find that new, colonizable planet? Or better yet, who doesn't want to be the person that finds the first Alien life?

Despite the odds, no alien life forms have been discovered yet as the fledgling humans start to venture into space. Billions of dollars have been poured into space exploration and colonies, though they have yet to find a truly earth-like planet. They have found other creatures - similar to earth creatures - in a few places, but no sentient life forms like everyone has been expecting. But that could change at any moment, literally.

The United States is at the forefront of space exploration and technology. China is a close second, with Russia, the UK, the EU and even India all runners up in the Space-Race. Earth has been declared a 'safe-zone' - all conflicts are resolved in space. No one wants to be responsible for wiping out the Human Race on Earth. A combined Earth-Defense-Force is responsible for maintaining the peace around Earth.




The USS Nautilus is a deep-space exploration ship, traveling further then any other ship ever has in hopes of finding life.

This is the ship we will be a part of. I want the key crew-member roles filled before expanding the selection.

The Crew:
The CO - Open
The XO - Open
Comms + Navigation Officer - Open
Tactical + Weapons Officer - Open
The CO of the Marines - MagicalPen
Chief Scientist and Xenobiologist - Open
Chief Medical Officer - Open
Chief Engineer - Open
PR Officer and Media Representative - Open
Rest of Crew

If you're interested, please state so in this thread. If enough people are interested, I will start posting more information relative to Character Creation.

IMPORTANT - https://elliquiy.com/forums/index.php?topic=221097.0 - OOC Thread and More Information. DO NOT POST in that thread!

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Lustful Bride

Hmm...im going to put in a "Maybe"

Also no fighter ships?  :P  for shame good sir. X3

Batman4560

Also placing a Maybe, I would like to see how things pan out a bit more here.
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Nymphadora

Interested in the scientist if this happens.
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MagicalPen

Its a Space Exploration ship - not a Carrier!

There will be a few shuttles, some armed with ordinance, but no true fighter ships - those are reserved for the colonies, to suppress riots and for when the colonies go to war. No aliens, so why bring fighters to the far reaches of the Universe? :)

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Quote from: MagicalPen on January 06, 2015, 09:14:46 PM
Its a Space Exploration ship - not a Carrier!

There will be a few shuttles, some armed with ordinance, but no true fighter ships - those are reserved for the colonies, to suppress riots and for when the colonies go to war. No aliens, so why bring fighters to the far reaches of the Universe? :)

For Pirate encounters and I thought up that maybe they can be justified as ships that are sent out to help deal with meteors in the way, hit it in strategic spots and get it to crack open, send drones to mine it for more resources for the ship.  ::)

Also since its a colony ship/explorer, it wouldn't be a full fleet, just a small group between 3 to 6 fighters.

Batman4560

I'd be interested in playing the Weapons officer.
Status: Stepping away for a while.

MagicalPen

No room for fighters on board.

Life in space is hard. It takes years of terrforming for a planet to become remotely habitable. Mining colonies, on Asteroids, are much more prevalent and its still too costly for their to be Space Pirates around. The only people capable of fabricating space craft are the Ship Yards owned by the various Militaries. Space travel is heavily regulated (and dangerous). The 'commercial' spacecraft are shuttles, taking people from Earth to the Moon, or from planet-side-colonies to mining-asteroids etc.

Think of things as still being in their infancy when it comes to Space. Nothing is easy, nothing is cheap, but the Scout/Exploration ships HAVE found rare minerals and resources in the past so often pay for themselves when successful.

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Quote from: MagicalPen on January 06, 2015, 09:20:49 PM
No room for fighters on board.

Life in space is hard. It takes years of terrforming for a planet to become remotely habitable. Mining colonies, on Asteroids, are much more prevalent and its still too costly for their to be Space Pirates around. The only people capable of fabricating space craft are the Ship Yards owned by the various Militaries. Space travel is heavily regulated (and dangerous). The 'commercial' spacecraft are shuttles, taking people from Earth to the Moon, or from planet-side-colonies to mining-asteroids etc.

Think of things as still being in their infancy when it comes to Space. Nothing is easy, nothing is cheap, but the Scout/Exploration ships HAVE found rare minerals and resources in the past so often pay for themselves when successful.

Okay this makes more sense/clears up things more.  ;D

Hmm, now I have to think up what I want to be...... :-\

Lustful Bride

#9
hmmm, im between either the PR officer or asking if maybe I can take on the role of engineer? 

also a question: Do androids exist/ are common in this time?

MagicalPen

The one role I forgot! Chief Engineer added to the list.

Like I said, this is simply an interest check at this point. If more people are interested, then I'll go into more details and back-history.

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Quote from: MagicalPen on January 06, 2015, 09:33:33 PM
The one role I forgot! Chief Engineer added to the list.

Like I said, this is simply an interest check at this point. If more people are interested, then I'll go into more details and back-history.

Thinking about it, im really leaning towards PR officer/Media representative.

TheGlyphstone

#12
Besides, fighters are passe if you really need to kill something. Remote armed drones are smaller, cheaper to replace, capable of higher performance, and more mass-efficient in their payload (which is really important when you have to pay for every ounce you haul up a gravity well, then cart it around the galaxy with you).




I'm always up for squishy sci-fi, but what will the tone of the game be? Star Trek action-adventure? Aliens horror? Irresponsible Captain Taylor comedy? How much time you expect/plan to spend in the role of GM keeping the game going, against playing 'your' character?

MagicalPen

Yes. Drones are going to be a key part to this tech-level. Just look at our present-day tech when it comes to drones. It only makes sense to have them. I will go into more details about them later.

I am letting one book heavily influence me as far the tech goes at this stage. So its not really any of the 'mainstream' sci-fi techs-levels. I quite like the Mass-Effect style Armor. There won't be any mech-suits or anything, but smart battle armor, holo-displays, etc.

Look up 'Ark Royal' by Christopher Nuttall. Thats where I am getting a lot of the tech-influence from.

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#14
Quote from: MagicalPen on January 06, 2015, 09:51:30 PM
Yes. Drones are going to be a key part to this tech-level. Just look at our present-day tech when it comes to drones. It only makes sense to have them. I will go into more details about them later.

I am letting one book heavily influence me as far the tech goes at this stage. So its not really any of the 'mainstream' sci-fi techs-levels. I quite like the Mass-Effect style Armor. There won't be any mech-suits or anything, but smart battle armor, holo-displays, etc.

Look up 'Ark Royal' by Christopher Nuttall. Thats where I am getting a lot of the tech-influence from.

What about Exo suits? Like form say Elysium or Edge of Tomorrow.

Also if I do go with the PR/Media representative, im not gonna end up like this guy right?  ::)

Spoiler: Click to Show/Hide

MagicalPen

So looks like 4 people (excluding me) are interested so far.

I think I will let this stew over night and through the work day tomorrow and see where we're at as far as interest goes in the next 24hrs.

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TheGlyphstone

Oh good, I have new reading material. Been needing some for a while.

MagicalPen

I think there are at least 4 books to that series. I'll probably start the 2nd one tomorrow at work if its slow again (read the first one today at work).

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ragarth

This has my interest. I like the deep space, alone in the dark feel you want to pull and I really enjoy drones. :-)

I'm considering an engineer position, though I've never played a *head* engineer before... if I were to do that I'd have to brush up on my scotty!

So tech wise, we've got FTL technology that takes several years to get from point A to B. We have drones, and our compliment of small craft are capable of going from earth surface to lunar orbit.

How large is the Nautilus? How big is her total crew compliment? Are the drones capable of entering an atmosphere and coming back out?

What's the tech base of the weaponry? Lasers, plasma, rail guns?

I guess in general what I'm after is a nice breakdown of what kind of technology you envision this world having.

TheGlyphstone

So I'm curious. If the round-trip takes years and no one will realize something goes wrong until you are overdue, that indicates the lack of any FTL communication. So why, exactly, is a PR/Media liaison sent along with the main crew, if they can't do any actual liaising during the voyage?

Uebelator

Hey, this sounds like fun. Id be interested in playing the Scientist/Xenobiologist or the Chief Medical Officer.

Ontan

I'd certainly be interested in either the CO or XO roles.

Lustful Bride

Quote from: TheGlyphstone on January 07, 2015, 12:40:15 AM
So I'm curious. If the round-trip takes years and no one will realize something goes wrong until you are overdue, that indicates the lack of any FTL communication. So why, exactly, is a PR/Media liaison sent along with the main crew, if they can't do any actual liaising during the voyage?

I thought that it meant running the shipwide news/ helping to keep morale up.

AngelicBlade

I'm definitely interested in this, I love Sci-Fi stuff and if I could I'd like to be some kind of Engineer or Guard, or maybe both. I'unno.

Lynnette

I'm interested. the sci-fi genre has never been my thing in media, but it can be fun to play out. I'll take... What is taken and what isn't taken yet? I am a bit uncertain as of now, would you mind updating the list of roles? <3

EDIT: Damn it, I forgot to use my ship-pun.
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Nymphadora

It's still in interest checking so I dunno that you could call anything taken but a few folks have sort of called dibs, I guess.
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Lynnette

Quote from: Nymphadora on January 07, 2015, 12:08:21 PM
It's still in interest checking so I dunno that you could call anything taken but a few folks have sort of called dibs, I guess.

Well, the dibs list then. I dunno, I'd be fine with mostly anything and I'd hate to crash with someone on something, especially this early on.
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Nymphadora

Tell us your ship pun! hehe

I THINK the following roles have sort of been requested:
Scientist
Medical
PR
CO
Weapons
Engineer

I may be missing one or two or may have some wrong...
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Lynnette

Quote from: Nymphadora on January 07, 2015, 12:17:34 PM
Tell us your ship pun! hehe

I THINK the following roles have sort of been requested:
Scientist
Medical
PR
CO
Weapons
Engineer

I may be missing one or two or may have some wrong...

I had several in fact. Namely "When do you think this ship will go off" and "I ship the ______ with the _______"

Well with creepy doctor and average action girl being out of the picture, as well as annoying journalist, a mystical shortening I won't be able to understand until someone explains to me called CO (Of which I in retrospective think might mean either Combusting Onion [Most likely] or Commanding Officer [Less likely]). I can't have a machine oil bath and I can't do a scientific search on your anus, and yes, my sass was included in the price.

On a serious note though, I need to find out what XO means.
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Nymphadora

Quote from: ReaperDouble0 on January 07, 2015, 12:23:57 PM
I had several in fact. Namely "When do you think this ship will go off" and "I ship the ______ with the _______"

Well with creepy doctor and average action girl being out of the picture, as well as annoying journalist, a mystical shortening I won't be able to understand until someone explains to me called CO (Of which I in retrospective think might mean either Combusting Onion [Most likely] or Commanding Officer [Less likely]). I can't have a machine oil bath and I can't do a scientific search on your anus, and yes, my sass was included in the price.

On a serious note though, I need to find out what XO means.

You crack me up!
Combusting Onion... LOL
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DO NOT POST IN THIS THREAD!!

https://elliquiy.com/forums/index.php?topic=221097.0

DO NOT POST IN THAT THREAD!!

Above linked thread provides more information on the game setting.

PLEASE - DO NOT POST IN THAT THREAD!

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Lustful Bride

#31
I will stick with the PR specialist then.  :P

But could we downgrade the psychiatrist stuff as I can tell im going to have trouble with that. >_<

Glyph

I'd be interested in playing the navigations/communications officer. It would be interesting to try to communicate with an alien species that we know nothing about.

TheGlyphstone

#33
Quote from: Glyph on January 07, 2015, 08:59:14 PM
I'd be interested in playing the navigations/communications officer. It would be interesting to try to communicate with an alien species that we know nothing about.

Gah! Imposter! Begone!


If I might make a suggestion, open up the 'Chief Scientist' position into a set of general science experts based on fields? Hollywood can afford to have the Omnidisciplinary Scientist, but a deep-space survey ship is going to have at the least a geologist, a physicist, multiple types of biologists, etc. - all of whom are vital, and it'd be a bit arbitrary to appoint one of them Chief over colleagues whose work they don't have the faintest idea how to direct or review.

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Glyph

Quote from: TheGlyphstone on January 07, 2015, 09:07:08 PM
Gah! Imposter! Begone!


If I might make a suggestion, open up the 'Chief Scientist' position into a set of general science experts based on fields? Hollywood can afford to have the Omnidisciplinary Scientist, but a deep-space survey ship is going to have at the least a geologist, a physicist, multiple types of biologists, etc. - all of whom are vital, and it'd be a bit arbitrary to appoint one of them Chief over colleagues whose work they don't have the faintest idea how to direct or review.

I agree; perhaps a linguist would also be needed. The crew may need someone to translate any alien languages they encounter.

Also I resemble that remark!

TheGlyphstone

That's a good point - the ship wouldn't need a dedicated Communications officer when they don't even know if something exists to communicate with, but a linguistics expert would be a useful specialty for trying to talk to anyone they did happen to meet, and for trying to decipher any possible written artifacts.

la dame en noir

I'm really interested in the Xenobiologist >.>
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MagicalPen

The Comms/Navigation Specialist deals with all the radar and sensor arrays, not to mention on-board communication and communication with the shuttles, drones etc.

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TheGlyphstone

#40
That seems like a lot of work to be putting on one person's shoulders - flying the ship and also coordinating the offensive drones, while simultaneously serving as a human switchboard between the ship and its manned parasite craft? That is enough work for at least two people, I'd think - Navigation alone is going to be complex enough with a ship like this to be its own officer slot. Radar/sensors should be part of Tactical's responsibility, since they'll also be managing the shipboard weapons and whatever point defense it carries. If our technology base is roughly as it was in Ark Royal, the 'comms officer' isn't anything an automated computer program can't handle if it just involves relaying messages between mothership and parasites or internal messages. Drone operation should probably be a dedicated slot of its own as well - probably a subordinate officer under the Tactical department, or even a team of them depending on how autonomous-capable you want the AI systems to be.

So, to rework my proposal of the duty roster, which you don't have to take but I obviously think makes a lot of sense:

Bridge Officers:
Captain - Oh Captain, My Captain
Executive Officer (XO) - 2nd in command
Navigation Officer - steers the ship
Tactical Officer - manages tactical stuff; weapons, defenses, sensors+radar

Other Key Personnel

CaptainMajor of Marines (because there is only ever one Captain onboard a military vessel, thus a temporary courtesy promotion)
Chief Doctor, keeps the crew healthy
Chief Engineer, keeps the ship healthy
Media Representative/PR Specialist (?)
Assorted Scientists and Technical Experts - geologists, biologists, physicists, xenobiologists, etc.

Ship Crew:
Marines -
Medical Personnel -
Scientific Personnel -
Engineers -
Shuttle Pilot(s) -
Drone Operator(s) -


MagicalPen

CO of the ship will have the Rank of Commodore - giving them superior rank over any other ships encountered due to the nature of their mission.

As such, the Marine rank of Captain will be upheld, giving the Marine Captain command of all ground forces, and also the power of authority in various situations.

The Comms + Nav Specialist heads a team of specialist who do most of the ‘busy’ work, relaying the information through the Comms. Specialist to the Captain. An Automated Comm AI would not work - the technology isn’t advanced enough for the AI to make situational decisions. Since Communications with other ships are ‘rare’, such a job is not given to an individual and is thus given to the Specialist.

Its also not quite a Military Vessel, its array of weapons is quite minimal - space normally given to such weapons having been given over to the vast array of sensors and arrays on the hull.

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I apologize if it has been mentioned before and it slipped me by, but who finances this? Is it a government thing, or is it a private company?
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MagicalPen

Government funded. Space-faring takes billions of dollars. Its not cheap to manufacture or mine anything yet, so private corporations don't sell ships to the public yet - no one can afford it - and its all run through government contracts etc.

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Quote from: MagicalPen on January 08, 2015, 10:34:17 AM
CO of the ship will have the Rank of Commodore - giving them superior rank over any other ships encountered due to the nature of their mission.

As such, the Marine rank of Captain will be upheld, giving the Marine Captain command of all ground forces, and also the power of authority in various situations.

The Comms + Nav Specialist heads a team of specialist who do most of the ‘busy’ work, relaying the information through the Comms. Specialist to the Captain. An Automated Comm AI would not work - the technology isn’t advanced enough for the AI to make situational decisions. Since Communications with other ships are ‘rare’, such a job is not given to an individual and is thus given to the Specialist.

Its also not quite a Military Vessel, its array of weapons is quite minimal - space normally given to such weapons having been given over to the vast array of sensors and arrays on the hull.

I will admit this kind of confused me. I'm assuming those 40 marines represent a 'police' force, a 'military' force an 'emergency response' force, and a 'menial labor/generic grunt' force, right? They're the guys and gals we see running the cargo loaders, doing non-pc flight ops, manning random stations, and wearing redshirts on landing missions?

MagicalPen

Yes - the Marines are multifunctional. They run onboard security - certain parts of the ship are offlimits to most of the crew, while also manning the shuttles as pilots, in addition to being 'general labor' as well - mostly around the flight decks. It may seem like a large force, but the government has invested a lot of money in the ship and wouldn't want some other country trying to board it etc. Lots of sensitive equipment on board too.

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#46
Quote from: MagicalPen on January 08, 2015, 01:49:48 PM
Yes - the Marines are multifunctional. They run onboard security - certain parts of the ship are offlimits to most of the crew, while also manning the shuttles as pilots, in addition to being 'general labor' as well - mostly around the flight decks. It may seem like a large force, but the government has invested a lot of money in the ship and wouldn't want some other country trying to board it etc. Lots of sensitive equipment on board too.

Awesome, that's smart and convenient to do as a GM, it gives you an un-established labor pool to pull from for any number of reasons.

I'm still curious about the nature of the technology we're working with. I can't afford to purchase those books right now or read them before this game is likely to begin. Can you give us a run down of stuff like what the common fire arm is, what kind of propulsion the ship uses, if there's artificial gravity or if we're all in zero-g on this ship? There are drones, so what are the limits of their ability? The ship has few weapons, but what kind are they? Are ship sensors limited to optical and radar, or do we have more exotic things like gravity sensors and life sensors?

Are we completely cut off from communication with earth, or do we send occasional 'carrier pigeon' missiles back to earth via whatever FTL system we use?

I surmise given previous conversation that we have some kind of force field for our suits and the ship.

TheGlyphstone

Wait, what other ships are going to be encountered besides other survey vessels once the ship gets past the fringe of settled space? And if they all have commodores onboard, whose commodore actually gives the orders? Commodores in general don't command ships - they give orders to the captains of the ships under their authority, so there'd still be an actual captain of the ship, and the rank confusion thing remains.

Unless this isn't a military ship at all, but a government-funded and privately owned entity. The government pays the bills and provides security troops, but the actual crew and staff are entirely civilian...then we can have commodores commanding single vessels, and Marine captains, and whatever else. Or we can just all declare ourselves Grand High Admirals.

But right now it's a mishmash of military structure with decidedly nonmilitary organization, on a quasi-military ship with a mainly civilian staff component, and I really do think it's just confusing everyone.

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MagicalPen

No one else seems to be confused about the Hierarchy. Its rather moot in the grand scheme of things. The CO of the ship rules supreme on the ship, the Marines Captain rules supreme outside of the ship. Everyone else filters down from there.

I am not going to be nity-picky about structure compared to IRL stuff...simply it doesn't exist for space faring so I can wing it where I see fit. This way it makes things less complicated.

The Ship belongs to the Navy, the Navy belongs to the Country. The Country supplies the crew from its military personnel. Technically, there are no civilians onboard. All crewmembers are part of the Armed Forces, specializing in whatever area they specialize. As an Exploration Vessel, it falls under a different Class of ship compared to the Military-Class Vessels that (can) engage in combat with other War Ships.

I will be posting more tech-info later today if not tomorrow.

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ragarth

Quote from: MagicalPen on January 08, 2015, 02:08:59 PM
I will be posting more tech-info later today if not tomorrow.

Cool! I look forward to it! If you can't tell, I love imagining scifi tech. :D

Lustful Bride

#51
hmm I wonder if it would help to offer some pieces of media.

There is a game called "Nexus:The Jupiter incident" which is more about controlling one big capital ship tactically than flying around little fighters so maybe it will spur your muse mister Pen.  :-) Or help you with how to explain the ship moving around and such. :P

MagicalPen

I have plenty of images floating around that offer me inspiration.

I'll get up more info and character sheet templates this weekend.

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RedEve

What age range should the officers be in?
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The Pegasus is a decent ship, inverted landings decks on the side pods and everything  ;D
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MagicalPen


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mia h

Wasn't saying you should use them but they were a nice design touch to make the Beast different from the Bucket
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Lustful Bride

I think im going to withdraw my interest from this. I'm stretching myself too thin with many roleplays and so I gotta cut some of them off.

Sorry, but I wish you well in your roleplaying and many happy posts.  ;D

MagicalPen

Updated with more information and the Character Sheet. Please send me character sheets via PM if you're interested.

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Quote from: MagicalPen on January 10, 2015, 04:50:06 PM
Updated with more information and the Character Sheet. Please send me character sheets via PM if you're interested.
where did you make this update?
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MagicalPen


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Biles

I'd be more interested if I could have my character get raped by alien creatures. :3
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Ontan

Quote from: RedEve on January 10, 2015, 08:02:18 AM
What age range should the officers be in?

I was wondering the same thing, particularly for the CO and XO positions.

MagicalPen

I don't see anyone in 'management' positions being younger than, say, 28 depending on their field.

The actual marines would be closer to the 18 - 25 age range, same with some of the Engineers, but in most cases people with more age/experience will be the ones in higher positions.

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MagicalPen

I don't know, somewhere between 150 - 300.

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MagicalPen

Well, will give this a few more days then close it down since no one seems interested.

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Nymphadora

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♪As flawed as you may think you are, you're perfect to me!♪

ragarth

Working on my character sheet right now. :-)

ragarth

Blarg. I keep straying this character into territory of another character I made. That game may be going defunct, so I'm waffling on whether to repurpose aspects of her for this one because I really like her character.

:-( Challenges!

MagicalPen

I'll be reviewing the submitted profiles tonight once I get home from work.

My On and Offs
When the Ink Runs Dry

Looking/Available for New Games

MagicalPen

Updated first post in this thread with link to the Information + Character Thread
Added Accepted Characters to that OOC Thread. Check there to see what roles are taken etc.

My On and Offs
When the Ink Runs Dry

Looking/Available for New Games

RedEve

Any civilians allowed as part of the crew?
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Nymphadora

 I think the scientists are civilians. I know my gal is civilian.
A&As UPDATED Oct 26/23

Rate:Weekly give or take
Status: Enjoying myself
Availability:
Unavailable for new plottings, sorry.
O&Os Please review
♪As flawed as you may think you are, you're perfect to me!♪

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Ontan

Quote from: RedEve on January 16, 2015, 02:24:44 AM
Any civilians allowed as part of the crew?

MP said this a little earlier:

Quote from: MagicalPen on January 08, 2015, 02:08:59 PM
The Ship belongs to the Navy, the Navy belongs to the Country. The Country supplies the crew from its military personnel. Technically, there are no civilians onboard.

His use of the word “technically” makes me think that he’ll allow the rank of reserve officers, or something similar. In real-world militaries, it’s a pretty common arrangement for specialised professionals (like scientists). Of course, this is only speculation. MP himself will obviously have the final word.

Purple Dusk

Hi all!  I'm interested in the following positions in order of decreasing interest (mainly since I'm sure who's called for those spots): Tactical + Weapons Officer, Chief Engineer, and XO.

Nymphadora

Quote from: Ontan on January 21, 2015, 05:14:12 AM
MP said this a little earlier:

His use of the word “technically” makes me think that he’ll allow the rank of reserve officers, or something similar. In real-world militaries, it’s a pretty common arrangement for specialised professionals (like scientists). Of course, this is only speculation. MP himself will obviously have the final word.

This sounds about right to me as well but yes, MP will confirm.

I don't think he's had many profiles sent in so far.
A&As UPDATED Oct 26/23

Rate:Weekly give or take
Status: Enjoying myself
Availability:
Unavailable for new plottings, sorry.
O&Os Please review
♪As flawed as you may think you are, you're perfect to me!♪

Ontan

#78
Quote from: Purple Dusk on January 21, 2015, 05:20:22 AM
Hi all!  I'm interested in the following positions in order of decreasing interest (mainly since I'm sure who's called for those spots): Tactical + Weapons Officer, Chief Engineer, and XO.

The link on the first post leads to a roster of accepted characters (near the bottom). For your browsing convenience, though:

  • Chief Engineer is still open. Huzzah!
  • XO currently has an NPC assigned to the role, but I’m happy to relinquish that spot (assuming MP has no plans for the NPC).
  • Tactical / weapons officer isn’t an official role, I think. If you were thinking ship-based, the Nautilus only has a small armament (anti-shuttle guns protecting docking bays, and 6 torpedo launchers), so it might not be a major role.  If you’re talking squad based (i.e. marine), I imagine the second-in-command is responsible for special weapons and tactical advising.

Edit: Now that I check, the position of "weapons officer" appears on some rosters but not others. Consult your local MagicalPen for details.

ragarth

I fear I'm going to have to drop out. I'm hitting some serious writer's block trying to establish a character. The last couple games I applied for either officially quit or silently died, and I guess I'm just character desced out for this type of game. D:

Such is life!

Ontan, aim for chief engineer, I guess I won't be applying since the character just isn't forming for me.

Just do me one thing... make the character Scottish. Pleeeaaase? :D

MagicalPen

I meant to pop in here yesterday, but having worked a 12.5 hr shift, i was pooped. Basically went home, went to bed, woke up this morning and came back to work...slightly less than 12 hrs after leaving.

My On and Offs
When the Ink Runs Dry

Looking/Available for New Games

MagicalPen

The Scientists will essentially be as close to being a Civilian as you can get, they're just on the government payroll and on government funded ship etc.

I'd suggest some more Marines - they'll probably be having most of the fun at various points ^-^

My On and Offs
When the Ink Runs Dry

Looking/Available for New Games

TheMusician

Is the weapon's officer spot open? I would check all the comments, but I'm in a bit of a rush. Please PM?
The Most Musically Music Man. *Insert monocle-bearing gentleman*

Characters: https://elliquiy.com/forums/index.php?topic=222634.0

AngelicBlade

I'm working on a Marine at the moment.

Purple Dusk

BTW MagicalPen, any word on the character I sent you?