Guns are every will, mages go zoom.. it's a lesbian wild west (Pathfinder FxFxF)

Started by GreenFlame, September 13, 2019, 01:37:32 PM

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GreenFlame

Guns are every will, mages go zooooom and boob plate is 30 silver... that's right. It is a lesbian wild west and there no man to stop. (I can't believe there aren't enought characters in the title to write all of this)

The game will take place in a western-inspired steam/gear/arcanepunk world, most of the time you will be on dry planes but of course. This, of course, doesn't mean you it the only place you visit over the course of the game. and no boy allowed >:(

Centuries ago Amazons received a sudden waterfall of divine favours and took over the land. Man only exists on pages of history books. Since that technology moved forward rather significantly. Guns were invited and took over the world, a steam engine left secret gnome society and whole wide world uses it, mages overcharged their powers, new continents were discovered and all even magic items got an upgrade with fancy new self-recharging wands.

The party will a group of adventurers recruited by a merchant for protection. The game starts with arriving into a final town where you and the merchant were supposed to decide if you should renew your contract or split ways. However, the town bank is in the middle of getting robbed.

This will be a sandbox PF game first, and light hardened wild west lesbian orgy second. This is to say, there will be defined room for sexy time, and no time in inappropriate for it. However, you will find the wilderness to be dangerous, inactive will be rolled, the quests will be given, and PC death is not out of the question. Yes, if you find a way to rape somebody in the middle of combat, and don't get scared by RNG, you are free to do so.

To apply, post a draft for bio and sheet.

Pro Tip: Ranged weapon will play an important part in this game. Most of the enemies will be other humanoids armed with guns, so be prepared.
Pro Tip V2: Perception has limits and getting a drop on enemies is often as simple as noticing them before they notice you.

Crunch Bits
Lv: 1
Wealth: Max for your class
Traits: 2 Traits or 3 with drawback.
Ability Scores: 25 pb
Bio: As short or as long as you would like but must be something
HP: Max at each level, and at first also bonus [20-RP] HP, or 10 for races without RP rating.
Available Sources:
Pizo

Sphere:

Psionics:

Adamant Entertainment (classes)

PoW:

The Automata (race): (Craft (clockworks) & Craft (mechanical) will be merged into one)

This version of Eberron for PF

Gonzo

Other: Feel free to suggest anything, even 3.5e. This will be on a case by cases bases, per PC.

Rules variants
Firearms: Guns Everywhere.
Advanced Talents may be taken as talents but no more than 1+1/5 MSB
Legendary Talents may be taken as talents but no more than 1+1/5 BaB
Stamina and Combat Tricks are in play, and everyone get Combat Stamina as bonus feat, not just fighter
Background skills are in play
Recharge: (vancian magic & sphere magic)
Block inactive is in play. (Inactive will be based on teams, PC with hight roll may get extra round before everything)
Mile Stone levelling is in play.

Sheet: I would like you to use MW, preferably experimental template. However other formats may work as well.
Homebrew rules
Religon
Just like in regular Eberron, god is no more, faith is enought to provide divine powers and most religion is based on curches.

Time Tweaks (Lunar Calendar)
A week is 10 days long, each month has 3 weeks. (early, mid, late), a year has 12 months. A full moon is at 5th of the middle for each month.

Crafting Tweaks:
For mundane crafting accelerated crafting stack with itself.
For magic items betting DC by each multiple of 5 adds extra 1,000 gp to progress. This does not reduce the cost of the item, it just increases the rate at which the item is crafted.

Some items will use materials that aren't commonly available, and rach times requires specific materials. Meaning you will have to shop for crafting materials for specific items.

Less bookkeeping
if you got 100 rounds of common: arrows, bolts, touches or bullets and gunpowder you keep gain effects of Ceaseless Ammo for this items, and Ceaseless Ammo is not legendary talent. Food and drink are coved unless there is a reason you wouldn't be able to get them.

Psionic Recharge
Just like vancian casters, manifesters will have different power levels to put on cooldowns, base on the maximum level of powers they cna learn. With the slot containing power points tp fule their corresponding power level (1,3,5,7,9,11,13,15,17). This means the 1st level Psion gets 1 slot containing 1 pp, at 3rd level, they gain a second one, with a 3pp in it and so on. Just like casters, the cooldown will be lowered as their highest level power increases.

Most powers and manifesters use general cooldown for a spontaneous caster, but some may have specific recharge times, just like spells.

Additionally, manifesters retain 1/4 of their regular power point pool. It's renewed with 8 hours rest, as normal.

No effect can drow pp from more than 1 slot from the same source, however, when using pool, multiclassing, or obtaining slots from other sources they can be used on a single power. Other sources of power point include:
Naturally Psionic / Wild Talent / Psionic Talent feat -> Grants a single 1pp slot with 1d4+1 rounds cooldown.
Sleeping goddess -> Grants slots based on number of manoeuvres, and Psychic Warrior table (1 -> 1pp slot, 6 -> 3 spp slot, 16 -> 5 pp slot)



LizzieV

Details and background in the sheet link. I'm certainly interested in the game :-)

Rika Typhoon Elan Vitalist (LifeLeech/Sadist) 1 N HP  /  Speed ft Init 2 AC 12 Fort 2 Ref 2 Will 4 CMB +0 BABStr 10 (0) Dex 14 (2) Con 14 (2) Wis 18 (4) Int 14 (2) Cha 10 (0)
O/O

Ryu Wojin

Every enemy will be armed with guns...

So i should play a monk or get abilities make ranged attacks have a miss chance? Or a sword user who can negate ranged attacks? Oh god i'm making Kirito from Gun Gale.

GreenFlame

What you build is up to you. If you want to negate or reflect ranged attacks, go for it. However, I will say, there is still a chance of running into melee combatants. They just aren't this common.


LizzieV

A gunslinger with the guntank varient might work or even a fighter with the 'missile shield' feat if you want to deal with heavy armor and maybe melee. Using cover and ranged weaponry is probably going to be a good idea I'd think rather than just rushing in all the time. If there are a large number of enemies and you leap forward then you're drawing potentially several targets on you at once and things like deflect only do one attack per round.

Firearms can be used while prone so you can drop down with a rifle at range to give enemies a -4 to hit you and use cover for some large early level defense boosts as well.
O/O

Laughing Ocelots

If I may ask, are the Akashic Mysteries classes from Dreamscarred Press acceptable? I would specifically be interested in the Rajah, an akashic initiator that is built to fulfill a support role.

GreenFlame

Quote from: Laughing Ocelots on September 18, 2019, 10:03:32 PM
If I may ask, are the Akashic Mysteries classes from Dreamscarred Press acceptable? I would specifically be interested in the Rajah, an akashic initiator that is built to fulfill a support role.
Ah, binding for pathfinder. I'm afraid I will have to say no. I'm not familiar with it at all. Perhaps one day I will get around to reading it as the idea seams fun.


Laughing Ocelots

Quote from: GreenFlame on September 19, 2019, 12:43:46 AM
Ah, binding for pathfinder. I'm afraid I will have to say no. I'm not familiar with it at all. Perhaps one day I will get around to reading it as the idea seams fun.

Perfectly reasonable! The Akashic stuff lands a lot better than Incarnum ever did, and has some pretty unique (and fun) elements. Worth a browse at your leisure. I should have a character sheet and bio up later today though.

Laughing Ocelots

Lyssa Wynris
Class: Pact Wizard
Race: Vitala-Born Dhampir
Age: Appears 22

    The life of many elves is a placid one, the mortal drive near non-existent due to their longevity and magical prowess, and with some small communities sprinkled about, there are even those who do not see the aging of younger races to realize how quickly time slips away. Lyssa was one such elf, who dutifully lived an insipid life learning uninspired magics, even going so far as to marry into a house that had no real need to work. Such languid times cannot last forever though, and a horrible accident half way through her 176th year had ended her life prematurely. Lyssa's wife, either out of a sense of love or duty, threw their fortune into hiring the best magic money can buy, scraping together enough to bring her back, but through druidic means. She could return, but not necessarily back to her previous, frail form.

    Even though it left them destitute, Lyssa was brought back to the land of the living, but she had... changed. She was shorter and darker of complexion, her hair no longer made of gold, and she was fresh-faced and new, but the changes were deeper than that. Now, she had only decades remaining, and her first death had opened Lyssa's eyes to the excitement of mortality! Each day marched her swiftly towards her death, she could feel it, and it was invigorating in a way that nothing before had been. To know death was to know life! That things lived only mattered because they died, and by extension, that things existed only mattered because they would eventually be consigned to oblivion.

    This philosophical revelation saw the reborn Lyssa leaving, faster than the people in her old life could have thought possible, aiming to seek others that understood her perspective in the bustling cities of shorter lived women. And there she found answers - other scholars that agreed with her, yes, but that there was an entire family of Outsiders that embodied her new learnings. After a year of study, Lyssa knew she had found her knew calling, and that was to learn more about the daemons, and to see that every life she touched burned as bright as she could ensure it to be.

GreenFlame

Quote from: Laughing Ocelots on September 19, 2019, 11:41:52 PM
Lyssa Wynris
Class: Pact Wizard
Race: Vitala-Born Dhampir
Age: Appears 22

bio
    The life of many elves is a placid one, the mortal drive near non-existent due to their longevity and magical prowess, and with some small communities sprinkled about, there are even those who do not see the aging of younger races to realize how quickly time slips away. Lyssa was one such elf, who dutifully lived an insipid life learning uninspired magics, even going so far as to marry into a house that had no real need to work. Such languid times cannot last forever though, and a horrible accident half way through her 176th year had ended her life prematurely. Lyssa's wife, either out of a sense of love or duty, threw their fortune into hiring the best magic money can buy, scraping together enough to bring her back, but through druidic means. She could return, but not necessarily back to her previous, frail form.

    Even though it left them destitute, Lyssa was brought back to the land of the living, but she had... changed. She was shorter and darker of complexion, her hair no longer made of gold, and she was fresh-faced and new, but the changes were deeper than that. Now, she had only decades remaining, and her first death had opened Lyssa's eyes to the excitement of mortality! Each day marched her swiftly towards her death, she could feel it, and it was invigorating in a way that nothing before had been. To know death was to know life! That things lived only mattered because they died, and by extension, that things existed only mattered because they would eventually be consigned to oblivion.

    This philosophical revelation saw the reborn Lyssa leaving, faster than the people in her old life could have thought possible, aiming to seek others that understood her perspective in the bustling cities of shorter lived women. And there she found answers - other scholars that agreed with her, yes, but that there was an entire family of Outsiders that embodied her new learnings. After a year of study, Lyssa knew she had found her knew calling, and that was to learn more about the daemons, and to see that every life she touched burned as bright as she could ensure it to be.
What a creative backstory! The crush seems fine so far.


GreenFlame

Alright looks like that it for interested players right now, I'm willing to run it as a game for 2, but are you guys willing to play in a smaller party?


mjrbatou

I'd say I'm interested, but the games here seem to be slowing recently and I'm not sure about using firearms (keep thinking of d20 modern for firearms)

LizzieV

I am interested although I am not sure if I should alter my character for a small party or not since level 1 I have little in offensive options
O/O

Laughing Ocelots

Similar to LizzieV, I am still interested, but 1st level wizards are not known for their high damage output so being able to successfully finish fights would be somewhat concerning.


GreenFlame

d20 modern.Gives modern firearms. This game is more of a wild west setting. Additionally d20 modern guns are a lother more powerful, and in all likelihood will upset already wacky balance of this game.


Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

GreenFlame

I will be adjusting fight depending for players, but to keep setting constraints. It would be nice to have at least someone able to attack at this rather long ranges.


Laughing Ocelots

With the Guns Everywhere rules, would Lyssa be able to use guns? It brings firearms down to Simple weapons, which wizards aren't technically proficient with, exactly, but if she were able to use them, she certainly would.

mjrbatou

the only 'wild west' character I can think of offhand is Jo, who uses 2 custom built desert eagles (I think those are the pistols).  Though Meg dresses more in a western theme (and has handled a sniper rifle).

GreenFlame

I will allow a free proficiency with early one handed firearms but investing into common weapons proficiency can go a long way.


mjrbatou

oh, right, spheres mix up character creation so all sorts of new/different terms are used.

the firearms list on d20pfsrd aren't that much more powerful than a longbow (and shorter range)...

I'd potentially try making a sniper, but wouldn't have the range until at least 3rd level (lack of proficiency...i think)

GreenFlame

It's better to compare them to crossbows, and they aren't much more powerful. If you want you are free to build an archer or crossbow man. Heck, a light crossbow is always an excellent item for low level wizard.


Laughing Ocelots

Still working on some of the finer points for Lyssa, but she should be able to contribute to combat? Starting out she can’t really afford a ranged weapon unfortunately, but not a big issue.

GreenFlame

Fire lance is just 2.5 gp, Air repeater costs 60 gp, a light crossbow goes for 35 gp, spears will run you 1~2 gp a pace, depending on if you want long or short ones, and lastly Sling is free.


Laughing Ocelots

As I look things over, would the older Souldrinker prestige class be acceptable? It's a little less religiously focused than the more recent version, and while I really want to go for the firearms proficiency, the newer one's feat reqs are a bit... squeezy. Just asking to feel out where Lyssa should start and if she can cover the initial ranged damage dealing role.

mjrbatou

the fire lance, while cheapest at 25g, has a 20% chance of an explosive misfire and a much shorter range than a crossbow.  so just get a crossbow/longbow and you'll remain competitive (and pocket a few thousand gold).

GreenFlame

Quote from: Laughing Ocelots on September 28, 2019, 07:56:40 PM
As I look things over, would the older Souldrinker prestige class be acceptable? It's a little less religiously focused than the more recent version, and while I really want to go for the firearms proficiency, the newer one's feat reqs are a bit... squeezy. Just asking to feel out where Lyssa should start and if she can cover the initial ranged damage dealing role.
Hummm, I will allow it.
Quote from: mjrbatou on September 29, 2019, 04:35:35 AM
the fire lance, while cheapest at 25g, has a 20% chance of an explosive misfire and a much shorter range than a crossbow.  so just get a crossbow/longbow and you'll remain competitive (and pocket a few thousand gold).
Do note, firearms under guns everywhere rules cost 10% the listed price.


Laughing Ocelots

Lyssa has been altered and updated, and should be good to go to deal with some ruffians.

GreenFlame

Alright, I got OOC up, and IC will be coming up soon.

Due to the low number of players, I will not be closing this threat and accepting new people to a maximum of 6.


mjrbatou

hrmmmm...a regulator with smiting bullets.

- paladin
- inquisitor
- warpriest
- slayer

- or use spheres and make a character completely from scratch, like a pistoleer who can snipe targets from a mile away with divine acid spewing from her gun.

Stendarr

It wouldn't be too late to add me, would it? I gotta read up on Spheres, but I'm very interested.

GreenFlame



Stendarr

So is Spheres totally optional? Also, I noticed you guys already started on the IC. How would an extra character be introduced?

I'm thinking of going with a butch shotgun lady, or something similar anyway. Probably just gonna go with a standard gunslinger.

GreenFlame

Yes indeed, if you want you can build a character without any 3pp introduced. Depending on how the part chooses to act you can be in the same town the are in IC or meet them in some other way if things go forwards IC.


Stendarr

I've decided I'm going with a ditzy shotgun bimbo. I made a Mythweavers sheet.

Still a work in progress, but I wanted to put it out there.

Revelation

Is this still recruiting, and is 3pp of 3pp allowed? I've been eyeing the Reaper class for the Spheres of Champions classes (Mixing both Might and Magic spheres).

GreenFlame

Quote from: Changingsaint on October 09, 2019, 04:54:05 PM
Is this still recruiting, and is 3pp of 3pp allowed? I've been eyeing the Reaper class for the Spheres of Champions classes (Mixing both Might and Magic spheres).
Yes, I still looking to fill some missing slots in the party.

I'm hesitant to grant blanket approval to anything. However, Reaper seemed like an alright class so I shell approve it. Where you thinking of using any archtypes?
Quote from: Stendarr on October 08, 2019, 03:49:28 AM
I've decided I'm going with a ditzy shotgun bimbo. I made a Mythweavers sheet.

Still a work in progress, but I wanted to put it out there.
So far, so good ^^


Revelation

Quote from: GreenFlame on October 10, 2019, 12:17:54 PM
Yes, I still looking to fill some missing slots in the party.

I'm hesitant to grant blanket approval to anything. However, Reaper seemed like an alright class so I shell approve it. Where you thinking of using any archtypes?So far, so good ^^

As far as Archetypes go, are there likely to be any major Vampiric, Lycanthropic, Draconic, or Aberration forces in the game? I Apologize if that's a meta gamey-question, but since one of the major core features of Reaper focuses around one of those 4 archetypes, it helps me work out whether I should lean in on the Cult ability, or if i should take Mage Killer instead for my archetype. If I go Mage killer, I will probably go with Chem dog as a 2nd archetype to make the character less focused on Magic.

GreenFlame

Quote from: Changingsaint on October 10, 2019, 07:03:59 PM
As far as Archetypes go, are there likely to be any major Vampiric, Lycanthropic, Draconic, or Aberration forces in the game? I Apologize if that's a meta gamey-question, but since one of the major core features of Reaper focuses around one of those 4 archetypes, it helps me work out whether I should lean in on the Cult ability, or if i should take Mage Killer instead for my archetype. If I go Mage killer, I will probably go with Chem dog as a 2nd archetype to make the character less focused on Magic.
Most enemies I got planned are humanoids with guns.


Revelation

Quote from: GreenFlame on October 11, 2019, 12:45:24 AM
Most enemies I got planned are humanoids with guns.
In that case - since the Cult Feature seems like it would be antithetical to the game (Since there'd be no real reason for say, a vampire hunter to go around hunting vampires if there are no vampires) I'd use the Magekiller and chem-dog archetypes to basically make it into a spell-less anti-magic bounty hunter type. Probably a melee/ranged hybrid type.

Of course if such a concept doesn't quite fit the game, I can work on another class/concept. Spheres does have a few potential optiions for gunslingers, or if I want to be a madlady, a melee type since I feel that could also be fun.

GreenFlame

Quote from: Changingsaint on October 11, 2019, 01:17:32 AM
In that case - since the Cult Feature seems like it would be antithetical to the game (Since there'd be no real reason for say, a vampire hunter to go around hunting vampires if there are no vampires) I'd use the Magekiller and chem-dog archetypes to basically make it into a spell-less anti-magic bounty hunter type. Probably a melee/ranged hybrid type.

Of course if such a concept doesn't quite fit the game, I can work on another class/concept. Spheres does have a few potential optiions for gunslingers, or if I want to be a madlady, a melee type since I feel that could also be fun.
That sounds like an interesting build.


Revelation

Quote from: GreenFlame on October 11, 2019, 05:05:21 AM
That sounds like an interesting build.
Cool beans. I'll decide on concept tonight after work. I did want to ask though, exactly how much danger would I be in normally if I play a melee focused character? Playing the lone swordswoman in the wild west sounds like it could be fun, but at the same time it's not as fun if it's just guaranteeing my death haha.

GreenFlame

Quote from: Changingsaint on October 11, 2019, 10:39:48 AM
Cool beans. I'll decide on concept tonight after work. I did want to ask though, exactly how much danger would I be in normally if I play a melee focused character? Playing the lone swordswoman in the wild west sounds like it could be fun, but at the same time it's not as fun if it's just guaranteeing my death haha.
You can look into some extra options for movement as mex range for muskets is 400 ft, but at this point, they fire at -20 penalty, so while it's not our right impossible you may want to think about some movement options. On a plus site, getting into melee may prove rather disruptive to enemies. 


Revelation

Quote from: GreenFlame on October 11, 2019, 10:48:58 AM
You can look into some extra options for movement as mex range for muskets is 400 ft, but at this point, they fire at -20 penalty, so while it's not our right impossible you may want to think about some movement options. On a plus site, getting into melee may prove rather disruptive to enemies.

Okay! Hmm. A steel fist commando war lord spouts lll seems fun too. Maybe it's just my suicidal over confidence coming into play haha. I'll make up my mind soon though.

Revelation

I've got my character finished - I decided to go for a Warlord/Steelfist Commando from PoW instead, because I am an insane person and being a punchgirl in a world of guns sounds fun. Just working on a backstory and looking for an image for her now, I hope to be finished with that by tonight.

Revelation

Jacqueline 'Jackie' Hawk
Class: Warlord (Steelfist Commando)
Race: Human
Age: 22

With guns everywhere, bandits commonplace, and outlaws terrorizing the frontier, those who would dare oppose them are few and far between. Back before the days of gunpowder, the Order of the Argent Fist was once a far more common organization that trained its members to be stalwart fighters against evil and the wicked. But now, the order has seen better days and its members are greatly diminished. Once an ordinary farmhand and ranch girl, Jackie thought she'd live a mundane life herding cows and making a living in the cattle trade. When bandits attacked her family's ranch, the girl and her family were saved by a posse led by a woman who fought not with guns, but her fists and dedicated zeal. Awestruck by the martial artist, Jackie all but demanded to be taught by the martial artist, wanting to not only learn this style for herself - but also to see that she could do some manner of lasting good in this world. Seeing promise in the woman's zeal and honest intentions, she reluctantly took on Jackie as an apprentice, if only to shore up the failing orders numbers. Surprisingly, Jackie took to the training well and found herself partially humbled by it, and while she is only a neophyte of the organization she was set loose on her own free terms to hone her fists, and to see if she truly had what it took in order to make it on her own... Or if her tale will end in an unmarked grave like so many others in this modern age.






Holy fisted punchgirl! With a pinch of bow using so she can plink at people who she can't get into punching distance. She's a mix of defense and offense, with some healing she can do. By punching people.

GreenFlame

Look, great, would you like to be in the down then main group got shooting or arrive just after they are done.


Revelation


GreenFlame

One of this two, it would be best to get you with the group as soon as possible.


Revelation


GreenFlame