-Pathfinder- “Finders Keepers” (Interest Check & Info)

Started by Sabriel, June 07, 2011, 09:45:06 AM

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Sabriel


QuoteHoly...thats alot of time and care and detail you put into this.

Thank you :)


Sabriel

QuoteSaeldur, Cleric of Tanil

Sometimes called Saeldur the Old Sage by a few of his friends because he can usually be found with a book in hand.  While still youthful, for an elf anyways, he possesses knowledge beyond what many humans (and oddly enough, even elves) manage to garner in their entire lifetime.  His elders and mentors, and he will tell you that he has much to learn; and he is always seeking a chance to learn more.

Then there is the other part...of which perhaps you may even know him by.  Saeldur has served as a young diplomat because of his knowledge and what seems to be wisdom that is beyond most his age.

He is by no means perfect, and I can sometimes still that fire burning in his eyes...that lust for adventure.  But perhaps, for him anyways...he sees it as another opportunity to garner more knowledge.  I can't really say for sure, he has studied under the tutelage of some of the finest weapon masters I know.  Perhaps not the best in our realm...but he has studied and done well in learning some of the more difficult arts.

So as I write this, he begins to set out on some unknown journey and I can only hope that he seekers the lady's guidance in his journeys.

--- Elarinya, Priestess of Tanil

Looks good to me :)

Sabriel


Black Howling

Jamil Eskross: Ranger of Tanil
10th Level Human Ranger



Jamil was born in Shelzar, the bastard son of a popular whore in the slums. This would have of course been a hard life starting for anyone, but it was made worse when his mother died upon his sixth birthday, and he was captured by criminal slavers. He was soon sold to a band of mercenaries that put the boy to work cleaning their arms an armor, and thus was his life for the next five years. It wasn't until he turned age eleven that another shake up to his miserable life happened, when the band ran into a wayward Tribe of the Ukrudan Nomads that had been pillaging the towns and villages outside of Shelzar.

The battle went bad for the Mercenaries, with all of them dying and their slaves being taken by the Nomads. He was one of them, and as a male he was put to work out in the sweltering heat to labor until he died. Luckily for him a Vigil of Vesh had heard of the slaughter, and diverted from his scouting to come and free the slaves. He managed to rally enough folk to to do it, and it seemed Jamil would have a second chance here. He was impressed by the vigils feats of bravery, and so he asked the man to take him along and train him. It was hard to convince the man, but through enough badgering the boy did. The Vigil introduced himself as Amir then, and told him that it would only last until he needed to travel home.

Amir became almost like an Uncle to Jamil eventually, and over seven years the boys bond with his mentor grew. He was eighteen when the time came for Amir to travel back to vesh, and he offered for Jamil to come along. It wasn't his home though, and so he parted ways with his mentor to seek out a life of his own. It took him some time to find his way back to the city of his birth, and he soon set up shop as a mercenary for the city, serving the goddess his mentor had shown him by killing Belsameth's wererats that populated the sewers.

Jamil has been in and out of the city since then, often going on stints that keep him away for years, tracking down this or that. In fact he has just gotten off of one of those stints, and returned to find his house was garnished for lacking to pay his taxes. He payed his fines, renewed his weapon permits and has been back in business for about a week. He hasn't missed the call for arms from this so called "Lady of the Mask', and wonders if she is anything like the holiday she took her namesake from. He waits to seek her out for curiosities sake, and because whatever she does may very well effect the city of his birth.

Sabriel


Black Howling

Quote from: Sabriel on June 10, 2011, 01:04:48 PM
Neat that is a lovely background and character :)
Thanks, had the background and idea days ago; just spent the rest of the time number crunching on items. I hate math. >.>

Sabriel


Yeah I usually figure all that out first too, math and such is the more complex part specially dealing with equipment.




So far I have two completed characters then

Sleepingferret's Fighter/Cleric of Tanil

&

Black Howling's Ranger of Tanil



Black Howling

#82
Quote from: Sabriel on June 10, 2011, 01:55:25 PM
Yeah I usually figure all that out first too, math and such is the more complex part specially dealing with equipment.




So far I have two completed characters then

Sleepingferret's Fighter/Cleric of Tanil

&

Black Howling's Ranger of Tanil

Actually, I'm gonna need to change the sheet. He doesn't have a 13 intelligence, so I can't use combat expertise.

Lowered strength to a 14, and raised intelligence to a 13. Also switched in improved disarm for Weapon finesse since I no longer have the high strength, and didn't see the character using power attack. But eh, it'll work.

EDIT: Actually, might just go with the scimitar and keep it without the weapon finesse. Not liking the idea of the rapier in his hand. :(

sleepingferret

Guess so far we win the religious debates around the campfires so far eh?

Sabriel

Indeed I did not spot that at first, it is a bit of a silly and odd requirement.

Truth be told at present I am not really nit picking over feats and if they have the required ability scores, ill trust to the most part that people won't make mistakes or will own up to them heh. Although I will check things throughly more when the group is assembled.

For now whats important to me most is the concept and background and how they will fit with the group.



Thorn14

Could I ask some details on what would help with a druid of Denev? Maybe if there are any druid templates that work?

I'm thinking of a melee focused druid. Shield and Scimitar.

Sabriel


What do you with to know Thorn14 ?

I am not quite sure what you mean by druid templates.

Do you mean the alternate class things for druids because there I believe all listed on the class page on the system reference document.

Could you be a bit more specific perhaps, I will help however I can.

Thorn14

Well perhaps some tidbits would be nice, like maybe that training city state you mentioned. Amalthea. Character will probably be from there.

And by templates you can have I mean like terrain specialist varient druids like mountain druids, or urban druids. Druids of Denev more of a overall type? Or is there some sort of focus, like mountains or whatever that they usually tend to focus on?

Sabriel


City state ? which one I have listed a whole list of them, if you mean Shelzar well I can list more about the surrounding area if you wish.

Bellow is basically info on the local natural scenery and land.

Spoiler: Click to Show/Hide
Sweltering Plains
History

Deadly temperatures, vastly higher than those of surrounding areas, ravage these plains, rendering them incapable of sustaining normal life. Numerous unnatural beasts have adapted to the heat, making the place even more hazardous. While fables speak of the intact ruins of ancient cultures, preserved by the dry heat, unfortunate treasure seekers have instead found mirages, heat stroke, and violent death.

Geography

The plains are bordered by the Mounds of Man and the Festering Fields to the north, the Broadreach River and Lake Zath to the east, the Blossoming Sea Region to the south and the Ukrudan Desert and Swamps of Kan Thet to the west. Dotted throughout the plains are the remnants of the Elzan empire, the crumbling, sand-blasted and fire-scorched remains of its six great cities.
The Scar: Even in this most inhospitable realm can be found refuge and life. Deep within the plains lies a valley known as the Scar, extending nearly halfway from the Mounds of Man to the city of Shelzar. At its widest the Scar is only 10 miles or so across. Its depth varies, but at its deepest the bottom is more than a mile down. Shielded from the heat of the plains, and with access to the water that lies locked below the surface, life flourishes in the Scar, most notably the Urkhadi.

Flora and Fauna

Few creatures can stand the ungodly heat of the plains, and those that can are dangerous in the extreme. The presence of creatures such as salamanders and magmin suggests an opening to the elemental plane of fire exists somewhere on the plains - an opening that may be unknown even to the gods, who supposedly closed all access to the elemental realms during the Divine War. The Urkhadi are uniquely adapted to the Sweltering Plains and can easily endure its unbearable heat. Numerous plants and animals thrive in the Scar. Pools teem with fish and the banks are lined with berries and edible plants, while small rodents, lagomorphs and a few ungulates make their living here. Predators are rare, for there is only enough prey to sustain a very small population. It is said that a number of dire lions are the region's top predators, but no one has been able to confirm this.

People

The Urkhadi are a unique tribe of half orcs- darkskinned and black-haired - who through some unknown magic or other phenomenon breed true and have become a wholly distinctive people. Culturally they draw much from their Elzan heritage but are much more like the fierce Albadian barbarians of the north in temperament. In combat they favor double weapons such as the spiked chain and their own version of the dwarven urgrosh. Until recently the Urkhadi were entirely unique to the plains, but as their numbers have grown, some have braved the hazardous journey from the Scar to experience the outside world.

Urkhadi legend relates that the plains were the forge of Corean during the Divine War, and that the Scar valley is the wound caused by Vangal's axes when the god clove Corean's anvil in two in a fit of anger. Those few non-Urkhadi who have heard this legend dismiss it as foolishness, claiming that Vangal and Corean never came to blows during the Divine War, but if the history of Scarn has proven one thing, it is that truth is often stranger than any fantasy.

Religion

The Urkhadi worship a number of local nature spirits and tribal deities, but they ultimately pay homage to Denev the earth-mother, whom they call the Mother of Spirits.

Not entirely sure it that is what your looking for.

Druids of Denev are basically like pretty much the only accepted Druids, Druids draw powers from the Titan's.  The Denev druids can pretty much cover any type of Druid really and well there is no reason why most of the variant druids can't fit in Scarn.  Except for the ones to do with Dragons or Dinosaurs perhaps  ;D

They can be focused or not focused there principle concern is mostly reverence to the earth mother and well the spirits of the land and nature etc.

Some of the templates like the Incarnate would work very well in the setting since that was a prestige class in Scarn, I am not sure how different it is from that but I am sure it would represent such just as well. 

I hope that helps.



Black Howling

Quote from: Thorn14 on June 10, 2011, 03:29:44 PM
Well perhaps some tidbits would be nice, like maybe that training city state you mentioned. Amalthea. Character will probably be from there.

And by templates you can have I mean like terrain specialist varient druids like mountain druids, or urban druids. Druids of Denev more of a overall type? Or is there some sort of focus, like mountains or whatever that they usually tend to focus on?
Sabriel put it pretty well, but druids of [insert Titan's name] is just basically how the setting works. Instead of drawing their power straight from nature, they draw their power from the titans. Typically specific titans that they emulate, though this doesn't really change the druid powers any. Just a variant of the setting really, and a good one. You see as Sabriel put it, Denev sided with her children during the divine war, and thus is the only titan that is accepted at all.

And the city state she spoke of is Amalthea, and it's really more of a town right now due to the fact that they can't get inside their city at the moment I think. They have a strong order there, but consider the basic celtic type society just based around a titan instead of Nature in general.

Hope that helps.

Sabriel


Thanks Black Howling I thought that it might of been one of the places mentioned after my first post, it what had me confused given you mentioned training and such when we spoke of the Warlord class being fitting.

If you need any more help or info Thorn14 don't hesitate to ask.


Thorn14

Alright cool. I"ll try to brainstorm some ideas.

I'm just trying to think of why a druid of denev would be at the city. I'm thinking maybe she's down on her luck with money or needs to reprove herself after a major screw up.

PhantomPistoleer

Working on my character history.  Should have it up by tomorrow.
Always seeking 5E games.
O/O

Mysterica

Hey...  I'm sorry I still haven't done anything yet.  I will get it taken care of mostly tonight though there may be a little that I'll do tomorrow...  probably like the history I'll do tomorrow unless I really get inspired to write tonight.

PhantomPistoleer

#94
Grizzled Investigator:
Dragoon Farrow
Escaped Fugitive
Character Sheet; Undetermined; AC 24



Personal Statement:  I had a sterling reputation once.  People respected me.  I had a title, a career and a family.  But that life is over.

A beautiful dame ended it.

Police work is a business and you never let business get personal.  That's what they always tell you.  Brush up against the seedy barnacles of a city's criminal underbelly, wash up before dinner.  It never works that way.  You develop angles and then you work them.  It gets personal fast and things aren't black and white.  Sometimes, to get a lead, you need a taste.

I know what you're thinking.  Another corrupt guard.  I didn't get into the job intending to live off bribes.  I believe in justice.  I believe in a system of laws.  But I live in the real world.  And I learned quickly that to catch the big fishes, you needed to get wet.  I didn't cannonball in, but I did drown.

A beautiful dame did me in.

She had been a prolific assassin, and I had been tracking her down for three years.  All I had to show for my work was a mangled line of corpses.  Whenever I got close, she slipped from my grasp.  There was talk that there was an information leak in the guard.  Someone was feeding her our plans before we made our moves.  I never thought it that it could have been me.

That beautiful dame got me good.

She drugged me one night.  I awoke covered in the blood of the three whores I frequented in some bordello that perpetually owed me favors.  That beautiful dame sat before me, her legs crossed, smiling at me.  She set me up gorgeously.  She wanted me to know that she had done it.  She wanted me to remember her while I rotted in a jail cell.  No one would have believed my side of the story.  I could hardly believe it myself.

That beautiful dame was my wife.  And I'm going to make that bitch pay some day soon.

P.O.I.:  Sir Drelcor Farrow was once a distinguished dragoon for the city guard until he was framed by his wife, Lady Susan Farrow, for the murder of numerous prostitutes in the Red District.  He is a competent investigator, interrogator and combatant, capable of utilizing a number of underworld talents to work his cases.  He is a master fencer.  Farrow is a fugitive from justice and should be considered armed and dangerous.
Always seeking 5E games.
O/O

Sabriel


That is a very intriguing character concept PhantomPistoleer I like it very much, I can definitely see reasons for why you would want to seek such employment :)

Cadavar

Weom Whiteclaw of Albadian
10th Level Human Barbarian of the Beastlords
For character sheet click spoiler
Spoiler: Click to Show/Hide


Character Back Story in Brief

When Weom came of age, he wanted to leave Albadia to seek his fortune. So his father sent him south to do so. Stories of a far away city called Shelzar had for many years filled Weom’s mind. He wanted to go and today would be that day. Already by this time, Weom had made quite a name for himself fighting for sport and fortune. So when he left a good number of his friends and enemies noticed. 

He knew that the city was far away and he had been given an old map to follow, should he get lost. He journeyed as far as the Stricken Forest, via the Perforated Plains, until finally he found the river which he was told he needed to follow until he reached the other side of the Hornsaw Forest. He would not make it that far however, as Bandits were waiting for him in the trees. They had plans for this giant of a man, whom they would soon learn was called Weom Whiteclaw. They had followed him since he entered the forest and once he had settled down for the night after several days of trekking, they took him and throw him in a crate. They then put that crate on a boat, bound for the very city that he was destined to go to, the City of Shelzar. Yes this was the place he wanted to go, but he wanted to arrive a free man and not under someone else’s ownership. He would look out of the crate and watch as they took him the rest of the way down the river until finally they arrived many days later.

Images of how he came to be here were then smashed from his mind as the man he was competing with hit him hard in the face with his fists. Now at the mature age of 45, Weom Whiteclaw, found himself, once again in a pit, bloodied and fighting for his supper. Would he ever be free from them, he thought as he returned the gesture by picking up the man and throwing him down on his knee, which almost certainly broke the man’s spine as a load crack was heard followed by a long exhale of air. He really had to learn to focus more. Memories of his past were coming back more these days. Must be his age, he thought. Getting all nostalgic and all. He laughed to himself as the stewards removed the dead or dying contender.

Once he had cleaned himself up and collected his winnings, he headed home. On his way home he spotted that poster again. Wanted Adventures, it said, Long term employment offered. He read on until finally at the bottom of the poster he noted the contact details. Something for tomorrow he thought as he tore the poster from the wall and took it home with him. 

Senti

am trying ro make my character...and may be busy next week IRL but at least you know what I will be playing...

Black Howling


Black Howling

Quote from: sleepingferret on June 10, 2011, 02:25:15 PM
Guess so far we win the religious debates around the campfires so far eh?
Didn't see this earlier, sorry about that. But yes, it does seem we would. ;)