Possible Superhero Game?

Started by Raveled, January 19, 2010, 01:56:16 PM

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Katina Tarask

#25
Core rules, page 111.  'Cloud' is one of the subtypes of Area.  And I have no objection to complexity; I want to push the system and understand what it can do better, so that I can come to grasp the system as a whole faster.

And there's not a specific effect I'm going for, so much as an aesthetic of the battle aura.  Like with Raoh in Hokuto no Ken, as mentioned, where just being in his presence can be enough to kick someone's ass without his lifting a finger, or Yamamoto in Bleach, who can bring people to their knees just by standing there.  This is a purely spiritual technique derived from immense focus, training, and force of will rather than any sort of volley of blows.  It's an offensive ability, rather than any sort of buff.

Though perhaps a standard action area effect could work, with a standard action to maintain.  It could be like...

Strike 2 (Mighty, Area: Cloud, Progression: Area x2, Subtle).  Assuming 18 strength, that'd be 2+6+2+1=11 points for a 25' diameter cloud centered around my martial artist for a single round, so anyone trying to rush her would be buffeted by her battle aura, which seems perfect.  For the aesthetic, she'd be standing there calmly meditating, seemingly doing nothing, the enemies would charge her, and then her invisible battle aura would hit them as they rushed in.  Perhaps I could toss in Alternate Save to take the area from a reflex save to a will save.

Pair that with some homing punches and a forcefield and the battle aura should be covered in its entirety.


Edit: There is now a draft of Shizuko up.  Subject to revision and/or complete scrapping, of course.

Str 16/+3, Dex 16/+3, Con 16/+3, Int 10/+0, Wis 12/+1, Cha 10/+1
Tough +6 (Impervious 3, +3 without Force Field) Fort 1/+4 Ref 3/+6 Will 3/+4
Attack 2/+4 melee (+2 ranged) Defense 0/+6 (+0 flat-footed)
Skills Concentration 8/+9, Notice8/+9, Sense Motive 8/+9
Feats Attack Focus: Melee x2, Dodge Focus x6, Uncanny Dodge: Spirit Sense
Powers
Force Field 3 (Extra: Impervious; Power Feat: Selective)
Speed 1 (10 MPH)
Strike 3 (Power Feats: Mighty, Accurate, Homing)
Strike 3 (Extra: Area [Cloud]; Power Feats: Progression [Area] x2 [25' Cloud], Selective, Subtle)
Stun 3 (Extra: Aura)
Super-Movement (Slow Fall)
Super-Sense 5 (Acute Blindsense [Sense Life Force/Spiritual Energy])
Super-Strength 1 (Heavy Load: 460 lb)
Teleport 1 (Power Feats: Change Direction, Change Velocity)

20 Ability + 4 Combat + 7 Saves + 3 Skills + 9 Feats + 47 Powers = 90 Power Points

Callie Del Noire

Considering a teenager comic geek..

either a Shapeshifter  who can mimic basic 'comic book' concepts.. trying to limit it to 3 or 4 power
types.. Both his 'comic book' powers and shapeshifting talents will take time to use.

Either that or a shapeshifter with some serious toughness.. (the Ultimate STANDIN!)

Merdoroli

That sounds more like a blast attack to me. A point blank sustained cloud blast with the negative of being point blank. Technically it's the same thing with the same pp cost but the sound if slightly different. And that is allowed by the technical rules, either way. Raveled's got the last say on the matter but it technically is correct.

I do have to ask a question about it though. How do you figure "mighty" into that? Since you said it's the force of his training and will how do you rationalize strength helping with the damage?

I like the concept though. Have you looked in the Ultimate Power book? If you don' have access to it PM me. It's got a power called "chi" that I think fits with the character and I'm sure you'd at least want to take a look at. Not the best power ever but definitely fits in with the meditating and focusing to get stronger in seconds type of approach.

I think I'm looking at some sort of gageteering bow-specialist, we'll see how it works out when I write him up here over the next few days.

Callie Del Noire

#28
Yoinked!

Katina Tarask

Blast, Strike, it doesn't really matter.  Strike was closer to start.  As for where 'Mighty' fits in?  It's not so much that the strike gains power from pure, physical strength, so much as the pure, physical strength gains power from the battle aura, and 'Mighty' in this regard is simply a representation of that.  The distinction between mind, body, and soul tends to become extremely blurred when you start dealing with supernatural martial arts; strengthening the body strengthens the soul, strengthening the soul strengthens the body, and somewhere along the way, you gain the power to blow up planets just by doing enough push-ups.

As for Chi?  An array wouldn't do me much good.  I could toss the two strikes in the same array for a five-point rebate, but other than that, I intend to use most of my abilities simultaneously.  Spot the enemy with super-sense, teleport up to 'em with the force field up, punch him in the face (now with stun), and slow fall to the ground.  Not a whole lot can be collapsed together (again, save the two strikes).

Callie Del Noire

Quote from: Katina Tarask on January 20, 2010, 10:09:15 PM
Blast, Strike, it doesn't really matter.  Strike was closer to start.  As for where 'Mighty' fits in?  It's not so much that the strike gains power from pure, physical strength, so much as the pure, physical strength gains power from the battle aura, and 'Mighty' in this regard is simply a representation of that.  The distinction between mind, body, and soul tends to become extremely blurred when you start dealing with supernatural martial arts; strengthening the body strengthens the soul, strengthening the soul strengthens the body, and somewhere along the way, you gain the power to blow up planets just by doing enough push-ups.

As for Chi?  An array wouldn't do me much good.  I could toss the two strikes in the same array for a five-point rebate, but other than that, I intend to use most of my abilities simultaneously.  Spot the enemy with super-sense, teleport up to 'em with the force field up, punch him in the face (now with stun), and slow fall to the ground.  Not a whole lot can be collapsed together (again, save the two strikes).

Might not be feasible for PL 6

Katina Tarask

Hm?  What might not be feasible?  I have a build already that does what I need of it within the power-level already.  I think.

(Oh, and mind that Raveled capped Impervious toughness at 3.)

Merdoroli

Chi is a new power in the book "Ultimate Power" Katina... arrays don't have a thing to do with it.

Callie Del Noire

Quote from: Katina Tarask on January 20, 2010, 10:17:49 PM
Hm?  What might not be feasible?  I have a build already that does what I need of it within the power-level already.  I think.

(Oh, and mind that Raveled capped Impervious toughness at 3.)

Doh!
Have to figure someway to make him bullet proof.. thanks for pointing that out!  I want a stuntman who can take a hit from a speedcar, multistory drop without safety gear. :D

Katina Tarask

Bullets, specifically, can be done with Immunity.  The multistory drop can be done with Slow Fall.  As for getting hit with the car?  Well... just keep that Toughness capped. :P

Callie Del Noire

Quote from: Katina Tarask on January 20, 2010, 10:27:08 PM
Bullets, specifically, can be done with Immunity.  The multistory drop can be done with Slow Fall.  As for getting hit with the car?  Well... just keep that Toughness capped. :P

Having to reinstall my VM ..so Herolab is down for the night.. I'll fix it..

The concept is sound though right? The ULTIMATE stunt double.

Katina Tarask

Oops.  Made a mistake with my points; I accidentally did eight ranks per point instead of four.  So, I shunted my punch into an array with the strike cloud (giving it a hefty upgrade in the process), freeing up five points, used three to pay off the miscalculation, and used the other two to pick up eight ranks in Stealth.

PhantomPistoleer

Katina, I think that you should array your strikes, using your cloud as the main and the second strike as your extra.
Always seeking 5E games.
O/O

Katina Tarask


TheGlyphstone

Consider me tentatively interested, if there's still room to join. I don't know the M&M system at all, but I've been looking for an excuse to learn it after having heard so much praise for it.

Not quite sure what kind of hero I'd like, but the archetype of a psychic telepath/empath is appealing to me right now. Looks like it'd make a nice contrast to the physical-ish characters mentioned so far.

Callie Del Noire

#40
Quote

Reon KadenaFormerly Shin Kadena  Power Level: 6; Power Points Spent: 90/90
Vital Statistics
Sex: Female Age: 17 Nationality: American/Japanese Citizen (dual citizen)
Height: 5' 8" Weight: 185 lbs
Eyes: Brown (Green when using powers) Hair: Black

STR: 14 (+2), DEX: 20 (+5), CON: 14 (+2), INT: 12 (+1), WIS: 10 (+0), CHA: 12 (+1)

Tough: +6, Fort: +8, Ref: +11, Will: +4
Skills: Acrobatics 3 (+8), Computers 2 (+3), Disguise 2 (+3), Drive 2 (+7), Escape Artist 3 (+8), Gather Information 2 (+3), Knowledge (current events) 3 (+4), Knowledge (popular culture) 3 (+4), Knowledge (streetwise) 3 (+4), Language 2 (+2), Notice 2 (+2), Search 2 (+3), Stealth 2 (+7), Swim 1 (+3)
Languages: English, Japanese, Spanish

Feats: Attractive 2, Diehard, Dodge Focus 2, Evasion 2, Improved Critical (Strike 4) 2

Powers:
Blast 6 (DC 21)
  Strike 4 (Alternate; DC 21, Feats: Improved Critical (Strike 4) 2; Penetrating; Mighty, Accurate (+2))
Leaping 2 (Jumping distance: x5)
Protection 4 (+4 Toughness)
Super-Movement 1 (sure-footed 1 (25% penalty reduction))

Combat Stats
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +6)
Attacks: Blast 6, +4 (DC 21), Strike 4, +6 (DC 21), Unarmed Attack, +4 (DC 17)
Defense: +6  (Flat-footed: +2), Knockback: -3 Initiative: +5

Background
Shin was born to a pair of Japanese nationals who had moved to the San Diego region. Both his parents were international trade lawyers who were more comfortable in the office than at home. He grew up as an excellent, if undistinguished, student. He was a comic, anime and manga collector, and budding cosplay enthusiast (more due to his girlfriend than any actual interest).
That would be his undoing as the preparation for the latest convention got turned on it's ear. A pair of costumes he had been working on had been Ron Stoppable and Shego, and when his was damaged his girlfriend (who hadn't  liked the tight constrictive Shego costume or his comments about another friend going as Kim Possible and that she could always do 'KiGo' with her) blew up and stomped out. In the end, in an effort to mend fences, he agreed to let her choose his costume when she had to fall back on an old Ranma-chan outfit of her own.
Needless to say he, or rather she, was a bit surprised when their powers manifested and were seemingly modeled on the 'classical archetypes' (according to a two bit paraphysicist at the con) they had been playing as in a cosplay event at the convention. Having several hundred people, including a crew from G4tv, see you change from an androgynous boy into a literal copy of a popular animation character has made it hard for her to cope but she is doing well with her parents support and therapy. The powers and physical ability is helping a bit.

Personality
Going from a bit of a 'geek' to a hottie has opened up Reon a lot, but she is still a bit twitchy around most guys who see her as a 'hottie'.

Powers
Reon generates an intense field of plasma in her body that she can direct though her hands or envelop them with. She is capable of generating sufficient force destroy concrete and metal structures. The field is stronger when she channels it in a blast. When she generates the plasma, her eyes turn green with a slight glow.
As a result of her energy generating abilites, her body has increased in density and resilience. She is capable of taking serious blows and even gunshots hits with little or no harm. Testing has indicated that her physical attributes and resilance are increasing at pace with her ability to generate plasma but to what degree is not known.


Totals: Abilities 22 + Skills 8 (32 ranks) + Feats 7 + Powers 21 + Combat 16 + Saves 16 + Drawbacks 0 = 90

Got tired trying to get the stunt guy to work and the imp of the preverse had me wondering what would happen to a cosplayer who suddenly developed her character's powers would have to do.:D

Katina Tarask


Callie Del Noire

#42
Quote from: Katina Tarask on January 22, 2010, 09:37:40 AM
Needs moar TG. :p

What? Think Reon should have started as 'Ron'? LOL

Durn it! Now you got me thinking that way... <pout.. not that I dislike the idea.. >

Raveled

::) Superpowers only started showing up about a week ago.  So no being paragons for weeks and years.  Sorry.
O|O A|A Ideas

"Everybody has a secret world inside of them. All the people in the whole world. I mean everybody. No matter how boring or dull they are on the outside, inside them they've all got unimaginable, magnificent, stupid, wonderful worlds. Not just one world. Hundreds of them. Thousands, maybe." Neil Gaiman

Callie Del Noire

Quote from: Raveled on January 22, 2010, 09:49:58 AM
::) Superpowers only started showing up about a week ago.  So no being paragons for weeks and years.  Sorry.


No worries.. Reon can be adjusted suitably. :D And that is pretty much the kiss of death for the StandIn.

zothab

Going to throw together a paragon of some sort (aka, strong, tough. No fancy special effects).

Callie Del Noire

Not to mention a more recent 'origin' would require some feat/skill tweaking

TheGlyphstone

If actual superpowers only started appearing about a week ago, would it be possible to have a sort of unconscious build-up in backstory? I'm starting to picture an incredibly charismatic, rich young playboy-type (heir to Corporate Fortune #125), whose natural ability to 'read' people and get them to do what he wants suddenly erupts into full-on telepathic abilities?

Callie Del Noire

Quote from: TheGlyphstone on January 22, 2010, 10:33:04 AM
If actual superpowers only started appearing about a week ago, would it be possible to have a sort of unconscious build-up in backstory? I'm starting to picture an incredibly charismatic, rich young playboy-type (heir to Corporate Fortune #125), whose natural ability to 'read' people and get them to do what he wants suddenly erupts into full-on telepathic abilities?

That is very fitting with a paragon style game.. (think there is a 'contact' guy who basically developed the power to allow folks to communicate via him.. and it seemed very in synch with his old job)

TheGlyphstone

Okay, here's a sketch outline - if someone more versed in the ruleset could check my math, or make suggestions for improving efficiency/effectiveness, I'd appreciate it. Background/personality can be filled in once the crunch is confirmed as appropriate.

Quote
Info
Name: Paul Clayton
Race: Human
Gender: Male
Ethnicity: Caucasian
Nationality: American
Age: 20
Height: 5'7"
Weight: 190 lbs.

Ability Scores (20 points)
Str 10/+0
Dex 12/+1
Con 12/+1
Int 14/+2
Wis 14/+2
Cha 18/+4

Attack/Defense (12 points)
Attack Bonus: +2
Defense Bonus: +4

Saves (10 points)
Toughness +1
Fortitude +2
Reflex +2
Will +6

Skills (12 points)
Bluff x8, Concentration x8, Diplomacy x8, Gather Information x4, Intimidate x4, Knowledge: Business x4, Knowledge: Technology x4, Sense Motive x8

Feats(6 points)
Attractive 1, Benefit (Wealth) 5

Powers (30 points)
Mind Control 6 w/ Conscious, Subtle = 14 points
Telepathy 5 w/ Comprehend = 11 points
Confuse 5 = 5 points