(Restart) DnD 3.5 All Wizard Game (Looking for GM)

Started by Cerebellum von Doom, May 27, 2011, 11:20:22 AM

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Cerebellum von Doom

Continued from https://elliquiy.com/forums/index.php?topic=105503.0

Greetings and salutations Elliquiy!  We are a group of players looking for a GM for an all wizard game (roughly 8 players interested.)  Rules and stipulations for the game, players and GM included:

Posting requirement: Once a week, minimum.  More allowed but do not expect everyone to match your level.
Starting Level: 5
Stats: Point Buy
Character Concepts: Wizard specialists at a wizarding school/academy/master wizard tower
Game Direction: Party based and individual adventuring.  Heavy self starter and open ended at times
GM Expectation: World Builder type GM, capable of handling multiple npcs
Setting: Clockwork Renaissance

Players from previous thread post concepts here:

Cerebellum von Doom

Name: Consulo **** (will be determined later)
Race: Half-Elf (Father was Gray Elf, mother a human)
Class: Wizard, Illusionist (dropping Evocation and Necromancer)
Alignment: Chaotic Good

Eye Color: Amber
Hair Color: Black
Complexion: Golden tan
Height: 6’3”
Weight: 155 lbs
Gender: Male
Sexual Orientation: Heterosexual non-homophobic with a tendency towards the more perverse the better
Age: 29 years (half elf equivalent to a human in physical age between 18-21)

Appearance:
Tall and thin, with gracefully muscled features inherited from his father, Consulo looks much frailer than he actually is.  He has a strong hawk like face, with amber eyes and black hair.  His skin toning is a golden brown from hours spent in the sun, without blemish other than a few light freckles on his cheekbones.  His right hand is used most prominently, though he is agile enough with his left and occasionally uses his left for specific activities normal used by one’s dominant hand.  His eyebrows arch sharply, his arms and hands solid.

Personality:
A bit of an oddball in that unnerves others at first glance.  His gaze is intense because he is so analytical.  His sense of humor seems dry to those not of above average intelligence, but those that take the time to get to know him find him funny and very kind…except when he’s not.  He can be very cold and calculating, perceiving the motivations of those around him, always concerned with what’s going on in their minds and hearts.  He concerns himself with the illusion of life as an artform (mechanical simulacrums that are then imbued with illusions to disguise their true nature.)  To him, a good lie is only as harmful as it is perceived as a lie.  The world around him fascinates him, and any knowledge he gets is prized.  At his worst, he is overly sexual and fights his own darker compulsions, those nagging voices that link him to his sister’s personality.

Character Background:

History:
Consulo was born twin of **** to a wealthy Grey Elf Lord and equally powerful Human Lady.  The Lord’s and Lady’s relationship was a blight to both the elf and human communities around them, in particular to their own families.  Racism and rivalry had kept both communities from working together for centuries, and to have such bastard children show up was unforgiveable.  At birth the twins were sent a whole continent away to be raised and tutored at boarding schools, both families having come together on only one thing in their entire history.  The children must never be heard from again, and the taboo offenders to their social order be executed in secret.

As they slowly matured, Consulo displayed a nack for understanding the minds of others beyond expectation.  He was fascinated by the world around him, the motivations of everything.  Inseparable from his sister, the two frequently were in trouble with their instructors, who despite themselves could not fault the talents of the oddball children.  As they reached an age where their inherent talents and desires for magic started to manifest, Consulo found himself drawn to the art of Illusion and chose it as his focus.  With a strong background in sciences, his goal was to make the ultimate clockwork servant, capable of fooling any living.

Spoiler: Click to Show/Hide
Secrets:
In an incestuous relationship with his twin sister.  Secretly invades peoples’ dreams for his own perversion.  Does not know his true heritage, though if either his mother’s or father’s families ever saw him, they would instantly kill him for breaking his unknown banishment.  Uses his illusions to help hide his sister’s more evil experiments.  Occasionally finds himself wrapped up in the fun of doing wrong.

Enemies:
His parents families.

Motivation:
To create the ultimate illusion, artificial life undetectable to even his sister.  To do this he must understand life and reality, the sciences, magic, and everything in between.  Ultimately he struggles with his own darker desires, but is determined to be free and prove his own good to the world, and find the good in his sister.

Zaer Darkwail

#2
Cerebellum von Doom, did you delete the old thread? You should had warned about doing that so folks could had saved posted char concepts :P.

My concept was based on former world building GM's world, but I can edit names and places if needed.

Name: William (Will) Fhauldrich
Race: Human
Class: Wizard (generalist, if not allowed then could go Conjurer with forbidden schools; enchantment and necromancy)
Alignment: Neutral Good

Eye Color: Warm brown
Hair Color: Red
Complexion: Creamy white/fair
Height: 5'3'ft
Weight: 145lb
Gender: Male
Sexual Orientation: Straight, bi-curious if in female form.
Age: 26

Appearance:


Personality:
Will is easy going but devoted student of arcane. He likes test others wits and insight with pranks, both test his cleverity and others observation skills. He never goes to purpose annoy or ruin someones day with one his pranks. But more enlighten both of them about his and other person's abilities. He follows rules but he knows there are times when you need also break them, but he never seeks harm anyone and he is good intentioned person.

Character Background

History:
William Fhauldrich is from a kingdom where he is around 250th in line to success a throne, a distant royalty but noble otherwise. He was born to Fhauldrich family which is renown mostly from rich forests and good wine and animal trade. Also huntsmen. So he often got outdoor in his life to study wildlife and nature. But he had quick and sharp mind, also he hold interest for arcane which he considers as mystical force in universe which binds all things together. It's magic example to be alive in itself. He wanted study that so he was given aged mentor (a 5th level wizard) teach him. He learned soon basic cantrips and some spells. However he soon approached on limit what single mentor could teach so he was send to academy/tower to study more advanced magic lessons.

In tower he picked interest in crafting alchemical potions but also hold interest on constructs. He wants soon as he can create constructs which feeds on his scientific yet creative mind (aim to Effigy master PrC from complete arcana).

Secrets (GM only)
Spoiler: Click to Show/Hide

Will has three secrets. GM ONLY!

Secret 1
Spoiler: Click to Show/Hide
In early youth his ambition to learn much as he can about magic made him wander to his mentor's basement to find spellbooks. But what he found was a black tome which fell to his lap. It was sealed but nothing what nine year old could not open. Once open a black cloud which smelled ash and burned wood crackled into being with two red eyes which asked; "What you wish boy from my release from that book of sealing? Answer or face my wrath!" Scared Will said; "I want master magic! I do not want grow old and die by old age before I do so!" The cloud laughed and disappeared. Will had never revealed this tale and even today it brings cold sweat on him to think about. So far as he knows he received nothing from the cloud.

Secret 2
Spoiler: Click to Show/Hide
Ever since age of fourteen when he saw his elder sister (two years older) to bathe with other women in pond in woods by accident, he had always got hots for her. He fantasizes sexually about her but he does not desire make his dreams become reality. But he does not shame his desires nor fact he finds women who share appearance or personality traits with sister to be attractive.

(pic of the sister)


Secret 3
Spoiler: Click to Show/Hide

William attended with academy where all nobles in kingdom attended to study. His own specialization was arcane and wizardry but he also attended alchemy classes and nature lore. In the academy in age of sixteen the students there arranged up a secret noble only orgy party. William was dragged along despite his protests. Then suddenly a stunning human woman comes in to the party, she wore school uniform but nobody knew her. She socialized with everyone, turned down many hopeful 'dates' down but she then after talking little with Will literally snagged him and dragged him one the rooms of the house which had been rented and locked the door. Then gave him night which he would not forget and blew off his virginity to next century.

But during the sex marathon her disguise glimmered away.....reveal she was a stunning beautiful drow! She silenced Will, threatening rip his throat by bare hands if he even dares reveal her presence nor visit to the academy ever to anyone! Will agreed and enjoyed rest of the night much as he could despite threat making him chill in his spine. Ever since the night he had not seen nor heard from drow woman, but he knows she is Elistra Dru'Hraath.

(pic of Elistra)


Enemies:
Other academy/tower wizards possibly. The ones who have grown bored/angry about his pranks. He tries keep a friendly rivalry with some people but some people missunderstand him.

Motivation:
Master arcane magic in most forms or understand how universe has been constructed. Part of that he likes also create perfect as possible effigy creatures so they look like genuine ones.

Ryven

Where'd the other thread go?  I need to grab my character from it.

Zaer Darkwail

Quote from: Ryven on May 28, 2011, 09:57:22 AM
Where'd the other thread go?  I need to grab my character from it.

Wonder same thing. I asume it got deleted.

Ryven

Quote from: Zaer Darkwail on May 28, 2011, 10:11:14 AM
Wonder same thing. I asume it got deleted.

Weeeeeell, so was my character then.  I didn't have him saved any other place.  Why was the thread deleted anyway?  It should have just been locked instead.

Zaer Darkwail

Quote from: Ryven on May 28, 2011, 10:28:44 AM
Weeeeeell, so was my character then.  I didn't have him saved any other place.  Why was the thread deleted anyway?  It should have just been locked instead.

*shrug*

Do not know, that's what I asked from Cerebellum. Anyways I typed my char back ground up. Takes bit time but good that we posted only bios and not actual charsheets which werent saved anywhere else.

Ryven

Quote from: Zaer Darkwail on May 28, 2011, 10:39:14 AM
*shrug*

Do not know, that's what I asked from Cerebellum. Anyways I typed my char back ground up. Takes bit time but good that we posted only bios and not actual charsheets which werent saved anywhere else.

I would have saved my character sheet.  *Sigh*  Oh well.  I'll type him back up when I have time.

Mithlomwen

Just as a note, the old thread has been restored. 
Baby, it's all I know,
that your half of the flesh and blood that makes me whole...


Cerebellum von Doom

Yeah...my bad...I completely misinterpreted the flow of conversation on the last thread when people said to start a new thread.

Ryven

Name: Tym Solarkald
Race: Half-Elf
Class: Wizard (Evoker)
Alignment: Chaotic Neutral

Eye Color: Light brown with gold hues
Hair Color: Golden blond
Complexion: Very lightly tanned
Height: 6'
Weight: 180
Gender: Male
Sexual Orientation: Gay
Age: 28

Appearance:
His standard dress is red robes with gold accents.  His robes are not heavy but rather light and often flowing to allow freedom of movement.  He has a full body tattoo in black ink running up both arms and legs and meeting on his back and chest, each limb representing one element each.


Personality:
He is often overconfident, thinking he can best any of his fellow wizards.  While power does play a key element in the way he works, he does take into account more than just that.  For instance, casting a bigger and badder fire spell will not kill something immune to fire no matter how much power is put into it.  He doesn't do well when others impress upon him that he should do something because he will put every ounce of his being into not doing that particular thing.  He doesn't necessarily always think he should get his way.  He simply believes his abilities far exceed those of others and believes that Evocation is the most difficult school to master.  When dealing with others, he is usually civil until annoyed or otherwise angered.
Character Background:

History: (I have no idea about the setting other than what has been given, so forgive me if I am stating anything incorrectly)
Tym was the middle child in a set of three with an older and younger sister, each set apart by three years.  His father is the only parent left alive and currently makes his living as the assistant stable master at a farm just outside of Mretz, so he does not hold noble blood.  His mother died in child birth when his younger sister was born.  He was particularly close to her, so after her death, he became a more rambunctious child, doing mostly of what he wished and little of what was asked of him. 

He spent most of his time outdoors growing up, exploring the lands around where he lived.  Around the age of ten, he was returning home in the early evening where he found his father setting up a horse to ride.  There was some urgency in the way he prepared the saddle, and when Tym saw the man who was paying for the horse, he became intrigued.  The man was older and lavishly dressed in blues and silvers.  His robes were pristine and flowed down as if they were naturally a part of the man's body instead of covering it.  He remembered the evening vividly as the wizard, as he later learned, mounted the horse and spoke words unintelligible to his ears.  A shining bracelet on his arm began to glow brilliantly before he dropped a bag of coin into his father's hand and rode off.  Tym was captivated by the power of magic from then on.

He spent the next several years learning as much as a peasant boy could about the practice.  He even managed to learn a few cantrips, including lighting candles and fetching objects without even touching them.  It was the evocation that drew him though.  Creating pure energy from seemingly nothing was invigorating, and to later learn to bend such energy to his will only added fuel to his flame for knowledge.  Meanwhile, his father watched him with disappointment and anger.  While his sisters were making a life for themselves, one happily married to a shop keeper and giving birth to his first grand child and the other soon to be marrying as well, he was left with nothing but hopeless dreams.  His father cast him out at 16, unwilling to support him any longer until he gave up his useless dreams of magic.  Tym left and made a living doing odd work in the city.  Somehow, someway, he found himself working at the Academy which was just the start he needed to further his path to learning his passion of Evocation.


Secrets:GM Only
Spoiler: Click to Show/Hide
After being cast out by his father, there were desperate times for Tym.  A few times, he had to sell his body at a couple of taverns to make a few gold coins.  He resents that time in his life and blames both his father and the men that used him.  If anyone found out, it would be a blow to his reputation and pride.  He never wishes to see any of those men again, and should he run into them, his first response would be to avoid them.  If that is not an option, his anger would likely force him to kill them.


Enemies:
The only enemies he has are those he has bested in friendly competition, mostly because he rubbed it in their face and gloated about it afterward.

Motivation:
Mastery of elements and energies.  He is on a pursuit for power and knowledge, but mostly power.  Each time he casts an evocation, he feels a surge of power within him.  It's almost like a rush through his nerves, so one could possibly say he's looking for the ultimate high in magic.

Cerebellum von Doom

Not trying to bump the thread, just curious if the other players from before, besides Sekhmet, Ryven, and Zaer are still interested in this game?


Sekhmet

Dropping by to say interest is still there for me. Will copy over the concept as soon as I have better means of doing that. Posting this "on the move" and copying is a bit of a pain because of that.

Chocolate Sin

If you've still got room, I'm interested in playing.

Aether

I keep trying to get my brain around pathfinder with a bit of difficulty and relish the idea of some more D&D.

Ye all are still looking for a GM though, correct?

Cerebellum von Doom

Chocolate Sin: Plenty of room, considering right now we only have an Evoker, Necromancer, Illusionist, and Conjurer (Zaer if you don't mind.)  We had had everything filled out in the previous thread but unfortunately people haven't checked back in a week, so you're welcome to fill a slot.  First come first serve?

Aether: Yes indeed, we are looking for a GM.  Are you interested, or are you asking more for a character slot?

Zaer Darkwail

I do not mind being conjurer :). Altough generalist fits background and goal wise better.

Miroque

#19
Name: Yesim Dwreian
Race: Human (easterling)
Class: Enchanter (Wizard spec)
Alignment: Lawful-Evil

Eye Color: Brown
Hair Color: Black, Long
Complexion: Fair
Height: 160cm
Weight: 45kg, slim build
Gender: Female
Sexual Orientation: Virgin, but intrested in both genders.
Age: 16

Appearance:
Yesim is daughter of Count Alexei Dwreian, younger brother of Duke Vladimir Dwreian, and Ishtarian Princess Aishah. Her mixed heritage makes her stand out from the crowd in the court. She dresses within the latest local fashions, when making public appearances, but likes to dress like her mother, in Ishtarian fashion.

Personality:
Yesim s raised to be obidient and pleasant, yet in her heart she desires adveture and exitement. When her magical gift first emmerged, she was alone and never told anyone. From there on, she had learned to harbor secrets, making court spymasters jealous. She plays her role, as court princess and during nights, she studies magic from the rare books and adventurer´s journals, hoping to be able to flee the golden cage.

When her mother found out that she was showing signs of arcane talents, she was send to the school..

Yesim is obidient, but has strong will, when needed. She tries to follow the rules and regulations but sometimes her selfishness takes takes the best of her.

Character Background:
History:
yesim has been raised in the imperial city. Her parrents married in political reasons, tieing Dwreian family with Ishtarian Sultanite. There was never much love between her parrents, but they both played their part. She knows that someday, she too will be married of to some nobleman, to strengthen the family ties, and she dreads the day might be near.

Unknown to Yesim, her mother was halfbreed fey, and in her blood, she carries the gifts of the faerie folk. Her mixed heritage has hided the fact, as her mother is one of the few Ishatians seen so far north.

Yesim was placed into Mretz for arcane schooling, by her mother, to keep her out of the court affairs and her innate gift in magic.

Her mother, being gifted in fey bloodcrafts, made sure, Yesim would get all the schooling the lands could offer.
Money was no objection.

Enemies:
Dwreian family has lot of political rivals, but none that would outright call them enemies.

Motivation:
Yesim has carving for magic. Its her blood that calls her to study the arts arcane and by that calling, she hopes to find freedom.

Link to character sheet

Aether

Quote from: Cerebellum von Doom on June 01, 2011, 10:56:47 AM
Aether: Yes indeed, we are looking for a GM.  Are you interested, or are you asking more for a character slot?

Slots I be a searching for  ^.^

Cerebellum von Doom

Good to see you back Miroque.

Recap for Aether, Chocolate, and anyone else interested:

Cerebellum Von Doom: Illusionist
Sekhmet: Necromancer
Zaer Darkwell: Conjurer
Miroque: Enchancer
Ryven: Evoker

That leaves 3 player spots: Transmuter, Abjurer, and Diviner.  The Glyphstone had previously posted a Diviner concept but I'm not sure if he's still interested.

Chocolate Sin

#22
Name: Elith Shandral (Family name first)
Race: Grey Elf
Class: Transmuter banning Evocation and Enchantment
Alignment: Chaotic Good
Eye Color: Grey
Hair Color: Blond
Complexion: Pale
Sex: Male
Gender: None
Sexual Orientation: Pansexual with a tendency toward shapeshifting and a few other kinks.
Age: 28

Description:
Shandral is thin and pale, even for an elf, but his lithe frame hides youthful vigor. Often full of boundless energy, he seeks to live life to the lees, leaving no stone unturned. Tending to wear bright robes and keep his long, blond hair in braids or pigtails, he cuts a strange figure in the normally somber confines of the academy. Those close to him know him to be serious about a few things only, chiefly magic, though not necessarily his studies. He concocts his own experiments, which occasionally go awry, but he always means well. He has a darker, dominant side which can run amok from time to time, usually when he's mixing magic with pleasure.

History:
The seventh son of a great elven house of Elith, he does little to bring honor or shame to their name, preferring to indulge in his own pursuits. He was sent away to school after certain indiscretions were discovered, and has been enjoying the less supervised life which that engenders. His father, Elith Gareth, still holds out hope that his son might lay aside his childish pursuits and become a great wizard, and his mother, Elith Theriss, just wnats to marry him off in an alliance to one house or another. At the moment he's not that great a commodity, but there are houses who seek the inclusion of wizards of skill, which he is slowly turning out to be.

Motivation:
To change. He wants to be free, changing his form on a whim, and doing what he wants rather than what his family expects. Magic suits its purposes due to the fact that it comes easily to him, and because it seems like the best avenue to attain his freedom. Powerful wizards need obey no one.

Miroque

well.. I got my vacation tan.. and Im now full availlable to play :)

PS: The GM should have option to change anything s/he likes for the Setting/Starting level wise.. otherwise we might lose those intrested to dedicate their time to our pleasure..

-Miro

Aether

Hard to say which is more appealing in its utilitarian nature, Divi or Abjuration...