Interest check - Black Crusade (40k)

Started by HairyHeretic, September 03, 2011, 08:02:23 AM

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NotoriusBEN

The title of the book you should be buying is called "Black Crusade Core Rulebook". Look at the Fantasy Flight website or amazon or other book purchasing site for the title. Dont want to hear anymore about it, Ironwolf. Dont want the thread shutdown.

I know what you mean about Space Marine. During the Angry Brit's summary of the demo, he said he's never felt as powerful in any other game, and that Kratos should 'suck it'. Im going to agree with that sentiment when I play it. I think I'll get it for Xbox since it has a lot of 3rd person action-ey stuff with the chainsword.

Oh my god, that moment in the vid where Titus throat punched / choke slammed that ork and then stomped its face to paste. /wargasm  :P

looking over the archetypes in the rulebook, is it just me or does it seem like a healthy chunk of them are meant to be leaders? I mean, its kinda obvious since we are a cabal of ne'er-do-wells, but doing a quick look at them shows that the CSM Champion and the Human Apostate, and Renegade could be geared towards leader rolls. If you lean towards Slaneesh or Tzeentch you could add those skills to the other archetypes too. Obviously you can specialize how you want with your role. I kinda like it, the character building seems really malleable compared to other systems.

You mind showing everyone how you built your character Hairy? Im planning on a demolitions specialist and I dont want to step on CSM toes >.>

Wargtass

Wow, way to spoil the surprise, guys. Some of us haven't come around to buying that game yet... :'(

And indeed, end of discussion about the book, buy it. As for your character, the concept you have provided doesn't fit the glove. Mostly because a sorcerer draws his powers from the warp, something that the Gods can snuff from a certain individual at any time. Being arrogant and ignoring the Gods won't give you any sorcerous favours. As for beginning with mutations and the like, it's a no no, since such things are rewards earned from the Gods and a big part of the system's rewards as well. Also, going from Black Templar to Sorcerer seems quite the tad bit extreme, seeing as they are about as subtle as Leman Russ when it comes to psykers. That said, if you have some good arguments I might consider it.

Being servants of Chaos, of course it is going to be a very malleable advance process. I like it too, seeing as it can bring diversity to the archetypes. There are no walls so there will be literally hundreds of combinations to choose from as you advance.

Darkling and HH has turned in some truly interesting concepts, Darkling going so far as to save me some of the work. :p I especially like the format that HH gave me, made for an interesting read over a cup of tea.
O/O

HairyHeretic

I wrote the background as if it were an Inquisition report :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

NotoriusBEN

Quote from: Wargtass on September 19, 2011, 05:23:42 PM
Wow, way to spoil the surprise, guys. Some of us haven't come around to buying that game yet... :'(

sorry, wargtass. I havent played the game. I'll spoiler from now on, but this spoiler has no story in it, just stuff I've seen from angry brit

Spoiler: Click to Show/Hide
the stomping bits are in game actions. I dont know much of the story other than you are a spes muh-reen and that you are really kill-ey and ded 'ard.

ChaoticSky

Quote from: Wargtass on September 19, 2011, 05:23:42 PMAlso, going from Black Templar to Sorcerer seems quite the tad bit extreme, seeing as they are about as subtle as Leman Russ when it comes to psykers.
Really? i always thought it was more like a baneblade :P

QuoteDarkling and HH has turned in some truly interesting concepts, Darkling going so far as to save me some of the work. :p I especially like the format that HH gave me, made for an interesting read over a cup of tea.
Hehe, sorry, if you prefer, you can change them, i just figured it would be easier to note the ones that inspired my character, since i worked from the list in the book. Hope i didnt step on your toes  :o

Wargtass

Quote from: Darkling on September 19, 2011, 06:01:47 PM
Really? i always thought it was more like a baneblade :P

Was thinking of the Primarch Leman Russ' hatred for the shenanigans of the Thousand Sons, but that one works too.  ;)

Quote from: Darkling on September 19, 2011, 06:01:47 PM
Hehe, sorry, if you prefer, you can change them, i just figured it would be easier to note the ones that inspired my character, since i worked from the list in the book. Hope i didnt step on your toes  :o

Not at all, it'll save me some time.
O/O

HairyHeretic

Quote from: NotoriusBEN on September 19, 2011, 05:08:48 PM
You mind showing everyone how you built your character Hairy? Im planning on a demolitions specialist and I dont want to step on CSM toes >.>

I don't see myself going a lot for demolitions. Given I'm a Night Lord, inflitration and intimidation will be useful. I'd probably dabble in demolitions and posions, simply as tools of the trade. He's a veteran of the Long War, so probably pretty skilled with a variety of weapons. I like the idea of some sort of sniper ability, but not sure how viable that is for a marine. Maybe some sort of customised weapon?
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Wargtass

I'd recommend Chosen with ranged specialities, as it gives you some good talents from the go (Deadeye Shot and the like).
O/O

HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

meikle

Imagining someone nine feet tall and buried in power armor sneaking around makes me giggle.
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

AndyZ

There's more than enough talented people, so I'll step aside and let the rest enjoy themselves.  Good luck, folks.  Show those lawful good folks that they're lawful stupid.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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If I've owed you a post for at least a week, poke me.

NotoriusBEN

ooh, hairy's csm sniper provides overwatch for my evil snake pliskin/bomber

ChaoticSky

#62
Quote from: meikle on September 19, 2011, 06:54:02 PM
Imagining someone nine feet tall and buried in power armor sneaking around makes me giggle.
A valid point, though its not as bad as you might think, normal power armour is not exactly quiet, though i know that its possible to modify that, the Raven Guard notably use armour that is not only silent, but heat and auspex neutral, making them damn hard to detect until you feel those lightning claws fondling your internal organs. To my knowledge Night Lords dont actually favour stealth-stactics so much as terror-tactics, they will hide, but only so they can jump out when you least expect it, and are more likely to display themselves so that they can inspire fear. That said, its not like their Legion stuck together after their primarch died, so its possible any number of permutations on that theme have arisen, including a outright abandoning of it. Its also entirely possible that the chaos marine's current suit is actually one jacked from a fallen Raven Guard marine, as with alot of chaos, they will scavenge anything they can get their hands on, desecrate it, and use it. Its also possible that the Night Lords have or had access to the same tech the Ravenguard are using, or that he himself was able to modify the suit himself to duplicate the effects.

NotoriusBEN

hey, watching your buddy's head and upper torso explode from a bolt sniper that came from nowhere seems pretty terrifying

HairyHeretic

This is a piece I wrote for the Medusa campaign. I think it fits pretty well with the feel of Chaos, and shows the sort of character I envision.


The hunter lay silently, motionless within the confines of the heavy ceramite armour. Four days he had lain here, alone but for the whispers of the spirits that dwelt within his armour and weapon and trophies. The hunters way was one of patience and perfection. The hunt. The stalk. The kill.

He had been bidden here six weeks previously, and spent the intervening time combing the area surrounding the Imperial staging point. In the night he stalked the fringes of their camp, concealed by day, unnoticed by those who dwelt within. By now he knew it well, each hardpoint plotted on his mental map. His mind calculated angles of fire, and dead zones. He had selected three primary points, and a backup for each. When the time came, he would be ready, and would take his toll from those that cowered within the camp.

One week ago, the spirits of his armour whispered the words from his Lord. Three nights he had moved silently and cautiously forwards. Three days he had spent motionless, watching the Imperial patrols come close enough to touch, their eyes turned from him by his own skills of concealment and the whispers of the spirits he had taken.

Now he waited.

The sun rose and fell, the activity in the camp never ceasing. Only the hunters eyes moved behind the black eyepieces of his helm. He shifted slowly, lining up the long barrel of his deamon weapon on the camp some hundreds of meters distant. He whispered words of power, awakening the slumbering spirit within, which rose eagerly to mesh with him.

The hunter felt its hunger, and embraced it, his gaze becoming one with his rifle. The distant Imperials seemed to leap closer, close enough for him to reach and touch.

The hunter smiled at the thought. His touch would be the last thing they would ever know. With an effort of will be brought the various spirits he had bound together, focusing them on the task at hand. Each had been a master hunter themselves ... eldar pathfinders, space marine scouts, even a few kroot and Imperial Guard that he had deemed worthy prey.

Looking down on the camp, he saw no worthy targets. He could kill any there without effort. What did they know of the stalk and the kill? Nothing. The hunter no longer kept tally of those. They were only good for drawing out the worthy prey. The best of those he would duel, and if they proved worthy, he would take, binding their spirits within the specially crafted shells he carried.

No doubt the eldar considered his corruption of their wraithbone one more reason to wish him dead. He smiled as he felt the rage of the latest addition to his choir. He welcome the rage ... properly focused, it would be one more aid to him.

He forced the spirits attention to the camp beyond, and shifted his vision into theirs. The camp swam for a moment, the figures in his sights blurring. Now he could see not only where they were, but where they were likely to move. The ghostly images moved ahead of their owners, fading and intensifying as the likelyhood of movement took them one way and another.

There. They would do.

An Imperial officer, quite high ranking to judge by the ornate decoration of his uniform, walking with a group of his subordinates. The hunter led the group, waiting for the ghost images to move where he waited.

His gun shivered as it fired, the round sailing through the twilight air. The hunter watched the Imperial fall, the shell having passed through his throat, all but decapitating him, before lodging in the chest of one of his subordinates. The shock of this had barely registered before his second round found its target, the senior Commissars head exploding, showering gore around the rest of the group.

The Imperials dived for cover, no doubt calling alarm into the night. The hunter smiled, and another Imperial fell, the round from his rifle passing clean through the crates the Imperial had hidden himself behind.

By now he could faintly hear the sound of alarm sirens, and search lights began to sweep out from the camp. It would take them time to sweep this far out, and by then the hunter would be long gone.

The remainder of the Imperials had taken cover behind a chimera, perhaps thinking the armour of the vehicle would protect them. The hunter smiled. From a normal rifle, it might, but his was far from normal. He drew on the senses of the deamon within his gun, and the shapes of the Imperials showed clearly, their spirits glowing behind the dead metal of the APC.

He focused on the nearest one and squeezed the trigger again. The man shaped glow flared and went dim, the spirit passing to whatever awaited it. He shifted his aim slightly and fired again, the powerful round smashing into the ammunition bins of the APC, detonating them and it in a fireball that lit the camp around it. The hunter could see the spirits of those who had been nearby fading, and willed his eyes back to normal vision.

Tracer fire lit the sky as panicing Imperials opened fire on anything they though might be the hunter. Contemptuously he shot out the three nearest spotlights, his rounds smashing through the lights and into the operators beyond. One last round was sent into the ammunition piled by one heavy bolter team, the shells detonating and firing in all directions.

The hunter watched the soldiers in the camp scurry towards it, no doubt thinking it was an actual attack. His work done, he backed slowly down into the nearby gully and began to crawl away to his secondary position. In a few hours the camp should have calmed down. Then he could begin again.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

HairyHeretic

Quote from: Darkling on September 19, 2011, 07:18:35 PM
A valid point, though its not as bad as you might think, normal power armour is not exactly quiet, though i know that its possible to modify that, the Raven Guard notably use armour that is not only silent, but heat and auspex neutral, making them damn hard to detect until you feel those lightning claws fondling your internal organs.

If you've read Blood Gorgons, there's a scene early on where the marines are doing training that shows how effective power armour and stealth can be.

Quote from: Darkling on September 19, 2011, 07:18:35 PM
To my knowledge Night Lords dont actually favour stealth-stactics so much as terror-tactics, they will hide, but only so they can jump out when you least expect it, and are more likely to display themselves so that they can inspire fear.

Yes and no. Read Blood Reaver, where the Night Lords are infiltrating the Marines fortress, or Lord of the Night where Zho Sahaal is working over the underhive looking for info, and you'll see the effectiveness of stealth in terror.

Think of it this way. If you see what is doing the killing, you now have a point of reference. It may be huge and horrible, but you still know what it is.

If you don't know what it is, if you can't see what is doing the killing, your mind will fill in the most horrible things you can imagine, and they will be specifically tailored to what scares you most. That's the psychological aspect that the Night Lords work with. Fear cripples. It weakens. And someone can't fight what they can't see.

Quote from: Darkling on September 19, 2011, 07:18:35 PM
That said, its not like their Legion stuck together after their primarch died, so its possible any number of permutations on that theme have arisen, including a outright abandoning of it.

I don't see it as abandoning it.

Quote from: Darkling on September 19, 2011, 07:18:35 PM
Its also entirely possible that the chaos marine's current suit is actually one jacked from a fallen Raven Guard marine, as with alot of chaos, they will scavenge anything they can get their hands on, desecrate it, and use it. Its also possible that the Night Lords have or had access to the same tech the Ravenguard are using, or that he himself was able to modify the suit himself to duplicate the effects.

Quite possible. I prefer to think of the deamonic spirits of the armour whispering 'Ignore me' into the minds of anyone who gets close. Or maybe he has access to cameleoline (or however you spell it). Or he skinned a mandrake and wove its skin into the ceramite of his armour *grins*
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Terian

Any room for more?  I've a concept I've been playing around with since I got my copy of the book, and I'd like to get it to use.

Since nobody else on the internet is interested... Welp.

Long story short...

Character Name: Ariadne Sarissa
Archetype: Psyker
Reference Picture:


Backstory:

The Imperium's Vast Size is something that tends to work against it more often then not, and Ariadne Sarissa is a good example of what happens when someone slips through the cracks. The daughter of a pair of factory workers, her early life was relatively pleasant as far as things go--and it wasn't until her abilities as a Psyker began to wake up that things wound up getting unpleasant.

Her parents actually did the respectable thing and tried to protect her from the , quickly being executed for the temerity of thinking that a psyker was an actual person, but they managed to buy her time to slip the net--and a Psyker of considerable potential with a grudge against the establishment was never a good thing in anyone's books.

She was a smart girl, quickly going to ground and mastering the arts needed to maintain control in a universe that actively seeks your complete destruction. Bargaining with the cults that were endemic in her path to the edges of Imperial Space for arcane knowledge, serving their interests to buy passage to the next world, and increase her own understanding of the Warp, all while staying two steps ahead of the Inquisition and the local law-enforcement that would see her burned at the stake for evading their grasp, while launching attacks on targets of opportunity as she went along--a notable one involving masterminding an interception of a armament shipment towards one of the countless battle-fronts throughout the galaxy, arming a band of rebels with high quality tech, and taking some of the better bits as trophies.

Now, at the edge of Imperial Space, in the company of other Heretics of power and influence, she is finally in a position to strike back, to accumulate enough knowledge and warpcraft to become Someone Of Note, to repay the hated Imperium of Man for the crimes they've conducted against her family and other Psykers. If this means cooperating with a band of over-zealous maniacs? So be it, she will rise to power with or without them.


She's intended to be an Unaligned Psyker of some power, bargaining with Gods and Daemons to fulfill her ambitions, without really "Drinking the Kool-Aid" so to speak.  Logical and intelligent, and she's done enough raids on AdMech shipping to have captured some decent hardware and a fair degree of technical knowledge on top of that.


ChaoticSky

#67
Quote from: HairyHeretic on September 19, 2011, 08:04:37 PM
If you've read Blood Gorgons, there's a scene early on where the marines are doing training that shows how effective power armour and stealth can be.

Yes and no. Read Blood Reaver, where the Night Lords are infiltrating the Marines fortress, or Lord of the Night where Zho Sahaal is working over the underhive looking for info, and you'll see the effectiveness of stealth in terror.

Think of it this way. If you see what is doing the killing, you now have a point of reference. It may be huge and horrible, but you still know what it is.

If you don't know what it is, if you can't see what is doing the killing, your mind will fill in the most horrible things you can imagine, and they will be specifically tailored to what scares you most. That's the psychological aspect that the Night Lords work with. Fear cripples. It weakens. And someone can't fight what they can't see.
Whiles its true the two are highly related (and ive read all of those XD) Terror and Stealth are different, to use the examples from the Night Lords novels, when they wanted to jump a station, did they sneak in silent and dark, leaving their enemies unaware of a problem untill the strike cruiser's boarding tubes peirced the stations side? No. They came in screaming scrapcode to jam everything, sure their enemy didnt know they were there, and attributed the scrambled sensors to generic issues, but they are much more towards 'the shadow thats haunting you' than 'the shadow sneaking up behind you'. Their victims generally know they are being attacked, just not by who, what, or how, until its far too late, they want to be feared they cannot be feared if their foe does not realize they are there. This allows them to exploit the fear, something they excel at.

To contrast, in one of the White Scar novels, there is a company of Ravenguard, who have been a thorn in the bad-guy's side for some time, but those chaos forces have no idea whatsoever that they are being attacked by such a powerful force, they feel safe, secure, their patrols will catch the 'bandits' eventually and that will be the end of it, this allows the ravenguard to bleed the enemy at their leisure, untill they find a weakness, and then OMG WHERE DID THE MARINES COME FROM? *dead*

I know some people argue the difference between the two is semantics (they are the same, just the ravenguard want to kill you, while the nightlords want to scare you, then kill you in unblievable ways), but i personally feel that their modus are actually radically different, no matter how similar they many seem at first glance. Stealth are Terror are highly similar, but ultimately incompatible forms of warfare, because they differ in a few key areas.

Now, if you want my suggestion (not saying you do, or need it) if i was going to play a NL sniper, id give him a vox leech and a good voxcaster, so he can listen in to his enemies, and when he wishes, tune in and talk to them, so he could whisper his victims name in a soft sibilant hiss, just as he pulls the trigger, so the target has a split second to appreciate their doom, and the entire enemy force is terrified of hearing their own name, they might even so so far as to ditch their vox units and comm beads, soldiers are nothing if not superstitious. Which of course would give any properly communicating force a large advantage over your victims.

its scary, its effective, and not only are you probably picking off leaders, but youve terrorized them into abandoning a pretty basic yet powerful battlefield asset. Its deliciously Night Lordy.

But all that said, thats just how i see it, 40K is such a amazing setting because theres always many ways to approach any given subject, we are both equally right in our interpretations, and your char is no less a Night Lord for going stalker/hunter instead of stalker/tormentor as i would (and vice versa) they are simply Night Lords By HH and Night Lords By Darkling. Even in the novels themselves, there is debate over the nature of various organizations from those within it, its a major theme towards the end of Blood Reaver if i recall.
If id didnt have my heart set on a human character, id almost be tempted to ask to play a NL too, just so we could play our differences off each other, its a very neat concept to explore in its self.

QuoteQuite possible. I prefer to think of the deamonic spirits of the armour whispering 'Ignore me' into the minds of anyone who gets close. Or maybe he has access to cameleoline (or however you spell it). Or he skinned a mandrake and wove its skin into the ceramite of his armour *grins*
Haha, thats a good one, i never thought of that. I blame my imperial habits, i default to a technological explanation, and rarely turn to chaos buggery to explain things. But thats why i proposed a Heretek!  ;D

HairyHeretic

Quote from: Darkling on September 19, 2011, 09:33:42 PM
Whiles its true the two are highly related (and ive read all of those XD) Terror and Stealth are different, to use the examples from the Night Lords novels, when they wanted to jump a station, did they sneak in silent and dark, leaving their enemies unaware of a problem untill the strike cruiser's boarding tubes peirced the stations side? No. They came in screaming scrapcode to jam everything, sure their enemy didnt know they were there, and attributed the scrambled sensors to generic issues, but they are much more towards 'the shadow thats haunting you' than 'the shadow sneaking up behind you'. Their victims generally know they are being attacked, just not by who, what, or how, until its far too late, they want to be feared they cannot be feared if their foe does not realize they are there. This allows them to exploit the fear, something they excel at.

Both techniques built fear up until the point the Night Lords chose to reveal themselves. I'd actually say the basic premise was the same, the implementation different.

Quote from: Darkling on September 19, 2011, 09:33:42 PM
To contrast, in one of the White Scar novels, there is a company of Ravenguard, who have been a thorn in the bad-guy's side for some time, but those chaos forces have no idea whatsoever that they are being attacked by such a powerful force, they feel safe, secure, their patrols will catch the 'bandits' eventually and that will be the end of it, this allows the ravenguard to bleed the enemy at their leisure, untill they find a weakness, and then OMG WHERE DID THE MARINES COME FROM? *dead*

I don't think I've read that one. Which book is it?

Quote from: Darkling on September 19, 2011, 09:33:42 PM
I know some people argue the difference between the two is semantics (they are the same, just the ravenguard want to kill you, while the nightlords want to scare you, then kill you in unblievable ways), but i personally feel that their modus are actually radically different, no matter how similar they many seem at first glance. Stealth are Terror are highly similar, but ultimately incompatible forms of warfare, because they differ in a few key areas.

The stealth is the forerunner to the terror, as opposed to the means alone.

Quote from: Darkling on September 19, 2011, 09:33:42 PM
Now, if you want my suggestion (not saying you do, or need it) if i was going to play a NL sniper, id give him a vox leech and a good voxcaster, so he can listen in to his enemies, and when he wishes, tune in and talk to them, so he could whisper his victims name in a soft sibilant hiss, just as he pulls the trigger, so the target has a split second to appreciate their doom, and the entire enemy force is terrified of hearing their own name, they might even so so far as to ditch their vox units and comm beads, soldiers are nothing if not superstitious. Which of course would give any properly communicating force a large advantage over your victims.

Assuming you've read the Horus Heresy series, Samus in the Whisperheads?

Quote from: Darkling on September 19, 2011, 09:33:42 PM
its scary, its effective, and not only are you probably picking off leaders, but youve terrorized them into abandoning a pretty basic yet powerful battlefield asset. Its deliciously Night Lordy.

Definitely. It will screw up their command and control.

Take it a step further. Bind a deamon with a talent for voice mimicry into a vox projector. I'm sure you can see the possibilities there.  >:)

Quote from: Darkling on September 19, 2011, 09:33:42 PM
But all that said, thats just how i see it, 40K is such a amazing setting because theres always many ways to approach any given subject, we are both equally right in our interpretations, and your char is no less a Night Lord for going stalker/hunter instead of stalker/tormentor as i would (and vice versa) they are simply Night Lords By HH and Night Lords By Darkling. Even in the novels themselves, there is debate over the nature of various organizations from those within it, its a major theme towards the end of Blood Reaver if i recall.

The 40k universe has room for a lot of things.

Quote from: Darkling on September 19, 2011, 09:33:42 PM
If id didnt have my heart set on a human character, id almost be tempted to ask to play a NL too, just so we could play our differences off each other, its a very neat concept to explore in its self.

I like this idea too :)

Quote from: Darkling on September 19, 2011, 09:33:42 PM
Haha, thats a good one, i never thought of that. I blame my imperial habits, i default to a technological explanation, and rarely turn to chaos buggery to explain things. But thats why i proposed a Heretek!  ;D

Look at some of the stuff that the Hereteks have come up with in the various books though. The thrice wrought, warp wolves .. I'll lay good money those are all Heretek work somewhere along the line.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

ChaoticSky

Quote from: HairyHeretic on September 19, 2011, 10:34:22 PMI don't think I've read that one. Which book is it?
Hunt For Voldorius i believe.

QuoteAssuming you've read the Horus Heresy series, Samus in the Whisperheads?
Nope, im waiting untill its done, then ill read it. So i dunno who Samus is, but if you like, feel free to PM me the details, i dont mind spoilers (ill let you in on a secret, i know how the Heresy ends :P)

QuoteLook at some of the stuff that the Hereteks have come up with in the various books though. The thrice wrought, warp wolves .. I'll lay good money those are all Heretek work somewhere along the line.
Quite so.

HairyHeretic

Quote from: Darkling on September 19, 2011, 10:59:54 PM
Hunt For Voldorius i believe.

Yeah, haven't read that one yet.

Quote from: Darkling on September 19, 2011, 10:59:54 PM
Nope, im waiting untill its done, then ill read it. So i dunno who Samus is, but if you like, feel free to PM me the details, i dont mind spoilers (ill let you in on a secret, i know how the Heresy ends :P)

It was vox transmissions the attacking Imperial forces were picking up. Along the lines of

"Samus. That's the only name you'll hear. Samus. It means the end and the death. Samus. I am Samus. Samus is all around you. Samus is the man beside you. Samus will gnaw on your bones. Look out! Samus is here."

And if you're going to wait for the end of the series you may we waiting a while. I think we're around 15 books in, and judging by Amazon there's at least another half dozen in the pipeline.

Quote from: Darkling on September 19, 2011, 10:59:54 PM
Quite so.

Hereteks are also fun :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Ironwolf85

thanks for the info everyone, I am rethinking and rewriting, I'll buy the book but for now I have source materal!
believe it or not I have every army book except marines and chaos because it was too expensive at the time.
also grabbed a LOT of guardsmen and a tank on the trip to england, and beat the tutoral scerino in one of their gaming shops, actually nobody had beaten the new set up, and it had been around for two weeks.
I splattered tyrranids as the ultra-marines, it was only small armies, but when their Close combat troops slammed into one of my squads instead of friendly fire I had the other squad of marines charge into the fray, the xeno killed no marine that day, and dispite their superior combat skill the marines dragged them down and hacked them up with combat knives.

I have looked at the infantry man's uplifting primer... there is one picture of an ork that knocked me out of my seat, it looks like some old fashoned cartoon and is like 3ft tall, stupidly running before being stabbed in a "this is how to use your bayonet" demonstration.
the only thing I could think of was an old video game, and the ork saying "Whaaggawhaggawhagga" as he walks across the screen.

the idea for Kassad was a sorcerer with a red cobra motif, eventually more resembling the creature, and treating the imperum not with hate, but a casual distain "come back little guardsman... aren't you supposed to die gloriously like it says on the posters?"

PS: the book actually gives the guardsman ways to remove leaches, including the kind that crawl inside and feed, and tells you how to remove a large colony of them from your anus... how the fuck... how often does that come up that the High Lords of Terra put THAT into the primer?
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

ChaoticSky

Youd be surprised. If it was in there, odds are its common enough to warrant pointing it out.

Though, generally the Primer is used as toilet paper, after that its leaves :P

Ironwolf85

"Sir the enemy's weapons destroyed a few things in battle, I need a replacement of the glorious primer"
"good of you to ask trooper, though this happens every battle"
"yes sir, the foul xeno targets the emperor's holy works as we all know"
"take better care of the emperor's properity next time, now be off with you"
"yes sir, before I go sir, could you point me to the privy sir."

the idea I had for kassad was he enjoys messing with people using his psychic abilities, and is none too bad in a fight, I know he'll have to wait for higher levels or whatever they are called in black crusade to be the badass sorcerer I want him to be.
part of the fun.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

NotoriusBEN

ok, so:

Hairy Heretic  - CSM Chosen (sent)
Ironwolf - CSM Sorceror (in progress)

Darkling - Human heretek (sent)
terian - Human Psyker (in progress)
NBen - Renegade (in progress)

just a quick look see at the moment.