Fallout Trinity

Started by Hatless, November 19, 2024, 10:28:53 PM

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Hatless

Quote from: Remiel on November 24, 2024, 10:45:02 AMQuestion for @Hatless -- okay, so if I understand it, Vault 52 sounds like it was more or less an Eden of leisure and easy living, prior to the robots turning hostile.  Would the occupants have had the time or incentive to learn any skills?  If Diego, for example, wanted to assist in building and maintaining the robots, would they have let him?  If there were no weapons or armor allowed in Vault 52, I imagine that no one would be skilled in, say, marksmanship.
The residents of Vault 52 have plenty of time to learn skills. Their idea of what is "useful" is probably incredibly skewed, however. In general, you can expect the average Vault 52 resident to have no idea how to prepare food, administer first aid, handle engineering tasks, or wield a weapon since those are all things that the robots did for them. There wouldn't be any resources available to help in learning those things either.

I don't mind the player characters having an interest in tasks typically handled by the robots. Most residents would view it as an odd quirk and question why on earth they even wanted to do something that a robot does better. For most of these tasks, no one is really going to mind if your character say, for example, wanted to sit around and watch a Miss Nanny patch people up, a Mister Handy tend to the arboretum, or a Protectron fix the pipes. Actually doing those things is something you would likely have to practice in private though, as it would be framed as a safety concern to have vault residents attempting to step in for the robots. Using the Diego example, I've already discussed with the player in private how Diego's shenanigans are highly frowned upon. He's probably met with the Overseer numerous times to discuss how dangerous his tinkering is. The reprogramming of the robot is a huge no-no (because the Overseer absolutely knows what is coming), but MetroFallout had his heart set on having a robot NPC so I decided to say that Diego managed to sneak that by everyone.

Quote from: Remiel on November 24, 2024, 10:45:02 AMAnyway, my point is that I imagine that this group of soft, coddled Vault dwellers is in for quite the rude awakening when they finally make it to Trinity, since no one would have any useful skills?

Yes, "rude awakening" is the major theme of the game, and a large part of what I wanted to explore with this idea. You can try to be independent and make your own way, but it's going to be a hard road and the families are probably going to stand in your way. Or, you can do what the families want, and fall back into a relatively easy life.

Hatless

Quote from: Yukina on November 24, 2024, 11:01:39 AMTempting. :) Especially if I can play a vaulter gal married off to one of the more affluent women in the Trinity.
As long as you're not aiming for one of the family heads or their children, that's something you could pull off with enough hard work invested and then getting your affluent girlfriend to essentially buy you when it came time to reward your character with a partner.

Yukina

Quote from: Hatless on November 24, 2024, 11:43:44 AMAs long as you're not aiming for one of the family heads or their children, that's something you could pull off with enough hard work invested and then getting your affluent girlfriend to essentially buy you when it came time to reward your character with a partner.
Kind of like that, yes. :) More like her catching the eye of an affluent Trinity woman that tips the scales to get her snatched up and paired with her. Bonus points of interest if it's a rich relative that set the girls up instead.


Hatless

@MetroFallout

Okie dokie. I have a few notes for Diego.

The first paragraph is going to need some rewriting. Learning by watching the robots work is fine. Tinkering in private is fine. Helping out and getting reprimanded later is fine. Telling the robots to clear out so you can do the work better would never happen. The robots aren't going to obey you and Diego would probably be one of the first residents of Vault 52 to end up in a jail cell if he kept trying to prevent the robots from doing their jobs.

The stuff about comics and superheroes is all good. Diego's holotapes sound like something you could stumble across in the games while exploring an old vault.

The reprogramming of Alba would probably have to be something done to a disabled robot or one kept in storage. An active robot would have orders not to let you fiddle around with their programming and would in all likelihood report you. This would also help explain how Diego got away with something that should have landed him in a lot of hot water with vault leadership. Reprogramming a robot everyone forgot about is an easier pill to swallow than messing around with a robot on active duty.

Everything else is fine. I'm still on the fence about where Alba is going to end up once you arrive at Trinity, but for full transparency, don't expect to have her following you around. I'd expect that she's either going to be told that she can't come in, or if she is allowed inside, she's probably going to be handed over to the Barnes family.

Yukina

#29

Name: Sinclair Lewis
Age: 25
Gender: Femme (She/They)
Sexual Orientation: Lesbian
Hobbies: Writing, Mastering Pool (A massive reason why the pool table was over-booked), Tea-Making, a Bit of Singing Here and There
Personality: Sinclair was always a femme full of questions, always pondering the situation around her. Especially with the vault. Her childhood was fraught with her going rather unliked for that, leading her to mostly bury herself short stories and unpublished novels of the dour, yet continuously observant person she grew into. Her parents had seemed to lose interest in her when she didn't do much with the music that ran through their line after all. Since getting futily aggressive with her bullies had proven something the security wasn't a fan of (and it was rather painful), she directed the physical energy into pool.

While she couldn't exactly write a diatribe about the robots suddenly attacking, being skilled with a wooden stick and accurately launching objects with it had proven rather fruitful. Not to mention, she was a bit less optimistic it would be over soon.

Strength: 5
Perception: 7
Endurance: 4
Charisma: 5
Intelligence: 8
Agility: 7
Luck: 4

Ons & Offs: (Sinclair's) Romance, Cuddling, Body Worship/Elaborate Costumes, Fore, Bathroom Stuff, Snuff (Personally, feel free to put her in elaborate costumes, but the rest of her offs are definite offs for me as well. I'm allowing dub-con in the boundary of I'm allowing her to be bought up as a bride and the trappings that come with it, but nothing actually sexual past cuddling, kissing, and body worship)
Plots:
-Hard-working Sinclair is effectively bought by an affluent woman she has caught the eye of to be her partner.
-Sinclair attempts to get a leg up for once. In a society of strife and wit, things could finally play to her particular hand.


TippedVelvet

@Hatless
Your coding is wrong on the character sheet. it should be "float=left" not "floatleft"
Interested in writing with me? Check out my likes!

Yukina

Quote from: TippedVelvet on November 24, 2024, 01:01:42 PM@Hatless
Your coding is wrong on the character sheet. it should be "float=left" not "floatleft"
Thank you for pointing that out so I could fix mine :)


Remiel

#32
Name: Leroy "Lucky" Lefkowicz

Age: 23

Gender: male

Sexual Orientation: Straight, but not rigidly so

Hobbies: Running games of chance (e.g. poker, Bingo) and looking for things.  Carries a particular fascination for pre-War relics and is a bit of a hoarder.

Personality: Lucky isn't particularly athletic.  Or Smart.  Or even charismatic.  He would, in fact, be completely unremarkable in any way whatsoever were it not for his singular defining attribute--namely, that he's lucky.  Extremely so.  Almost frighteningly so.  Any game of chance that involves an element of luck--e.g. dice, coins, or cards--will almost certainly end up going his way.  Lucky can wander through a minefield in the sure and certain knowledge that nothing bad will ever happen to him.

Well, almost never.

Don't ask him how he does it.  He'll joke that he must have his own personal squad of guardian angels working overtime, but in truth he really has no idea.  The only thing he knows is that he seems to have been blessed since birth, which is quite fortunate given his appalling lack of competency in pretty much every other area.  Fortunately, he seems quite adept at finding things, which together with his extraordinary luck makes him a natural scavenger.  Hopefully, he'll make himself useful to the group that way.

Before the Exodus, his main preoccupation was running games of chance for the other Vault dwellers.  He would always act in a neutral capacity (i.e. the dealer) as the other dwellers started refusing to play against him long ago.  His Game Nights were always the high point of the week, although since nobody really wanted for much, the grand prize was typically just bragging rights.

Lucky has a particular fascination for, and obsession with, pre-war relics, and, prior to the Exodus, had built a small shrine in his quarters to the days of bygone civilization.


Strength: 4
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 5
Agility: 6
Luck: 9

Ons & Offs: The Pirate's Penchants (severely in need of an overhaul)
Plots: -How does Lucky adapt to the harsh new reality of surface life?  How does he make himself useful to his new overlords?  Does he turn his back on his old group or stay loyal to them?

TippedVelvet

Quote from: Yukina on November 24, 2024, 01:03:26 PMThank you for pointing that out so I could fix mine :)
Welcome!
Interested in writing with me? Check out my likes!

MetroFallout

@Hatless Made some changes to Diego. As for the Barnes family, I'd imagine they'd want Diego in their ranks either fully or as an affiliate, I feel like that might inform their decision regarding Alba.

MetroFallout

I'm excited to see what I can have Diego do. Got a lotta stuff swimming through my mind at the moment.

MetroFallout

So for those of you who have characters out and ready, do y'all wanna discuss character dynamics?

Hatless

Sinclair and Lucky look good. I'll get an OOC put together today so everyone can start plotting.

I'll probably also work on a world building thread that will have some maps and important NPCs that I can expand as needed.

Hatless

Okie dokie. Here's the OOC thread.

Fallout Trinity - OOC

It's in NC Human. I don't think there's going to be anything that creeps into Extreme territory and the NC stuff should only go as far as dubcon.

Kara Danvers

So is this a system thing? I saw points for the characters SPECIAL, but I didn't know if that was going to be used in the actual game with a system or was just as a character reference.
~ʜᴏᴘᴇ, ʜᴇʟᴘ ᴀɴᴅ ᴄᴏᴍᴘᴀꜱꜱɪᴏɴ ꜰᴏʀ ᴀʟʟ~
 ~ᴋᴀʀᴀ ᴅᴀɴᴠᴇʀꜱ~

Hatless

Quote from: Kara Danvers on November 29, 2024, 05:35:53 PMSo is this a system thing? I saw points for the characters SPECIAL, but I didn't know if that was going to be used in the actual game with a system or was just as a character reference.
I wouldn't really call it a system. It's like 95% freeform with some dice when I feel like it. :P

Kara Danvers

That makes sense. I was considering making a character because I adore Fallout, but I was afraid a system heavy game would end up bogging down with a lot of dice rolls. So that seems to be better for sure!
~ʜᴏᴘᴇ, ʜᴇʟᴘ ᴀɴᴅ ᴄᴏᴍᴘᴀꜱꜱɪᴏɴ ꜰᴏʀ ᴀʟʟ~
 ~ᴋᴀʀᴀ ᴅᴀɴᴠᴇʀꜱ~

Hatless

The IC is up and running. I'm going to give those that have expressed an interest a grace period of a few more days before shutting down the recruitment.

Caela

Going to be working on a sheet tomorrow on my day off!

Envious

I'm back in town tomorrow to sit down and look.

Yukina


Yay! :)

Quote from: Envious on November 30, 2024, 04:43:25 PMI'm back in town tomorrow to sit down and look.
Double yay! :)


Kara Danvers

Name: Brett McDaniels
Age: 22
Gender: Female
Sexual Orientation: Unsure

Hobbies: Brett adores all things combat related, especially pre war martial arts and hand to hand combat. She has the largest collection of Hubris comics in the vault, including a full run of Grognak the Barbarian, and all but three of the Silver Shroud. She spends her time reading, lifting weights, or training to fight in the vault's gym.

Personality: Brett's family has always been distrustful of technology and robots, making their appointment into vault 52 even more difficult. Always fearing that the machines would fail them and they would be attacked, Brett's father was often ridiculed for his fear as others considered their vault to be impenetrable and totally safe, as well as their robot benefactors. While he voiced his concerns, he made sure to keep a low profile and not push his agenda from fear of the robots themselves and the overseer, who seemed very suspicious of anyone rocking the boat. He encouraged Brett to learn how to fight, instilling a fear into her that a day was coming when she would need it. While he was right, he had no idea the threat would come not from invaders, but their protectors themselves.

Brett isn't antisocial, but she is a bit of a loner, and is slow to trust others. She is socially awkward at times, but is confident in herself even if not in how to express it. She has been lifting weights and training to fight in the gym, along with private lessons from her father in secret, since she was a child. She has become extremely proficient at hand to hand combat, basic martial arts, and using melee weapons. She managed to steal various items to use to practice with, such as hammers, pipes, and created "swords" out of scrap metal. Through this, she has also become rather handy at repairing melee weapons, and has made herself a light suit of armor from various scraps, though she only wears it when in secret training with her father.

Brett is loyal, brave and possesses a deep calling to protect others and do what she considers to be right. However she is also naive (especially in social and romantic matters) and has no real friends aside from her father, who died during the robotic revolt.



Strength: 8
Perception: 4
Endurance: 8
Charisma: 2
Intelligence: 5
Agility: 8
Luck: 5

Ons & Offs: Players O & O (Brett's on and offs will be the same, however she has yet to discover those yet, being very naive sexually speaking.)

Plots:
Brett would love to actually use her skills in combat to protect others.
Brett would love to make some actual friends, and perhaps even more.
Brett is on the lookout for the three missing issues she needs to complete her comic collection. Issues #7, #14 and #37.

~ʜᴏᴘᴇ, ʜᴇʟᴘ ᴀɴᴅ ᴄᴏᴍᴘᴀꜱꜱɪᴏɴ ꜰᴏʀ ᴀʟʟ~
 ~ᴋᴀʀᴀ ᴅᴀɴᴠᴇʀꜱ~

Envious

#47
Searching for an appropriate image.

Name: Tawny Wu-Smith
Age: 22
Gender: Female
Sexual Orientation: Any
Hobbies: Socializing, homemaking, and any sport that involves hitting something (baseball, pickleball, tennis, ping pong, etc.)
Personality: Tawny is an upbeat and lighthearted socializer who always has an encouraging word and friendly laugh to share. People find it easy to talk with her and will often share more than they mean to. She remembers the little things that make people feel important, like their preferred drink or an offhand comment made that turns into a future gift idea from her. She means well, but isn’t very smart. She knows it, so she relies on being well-liked and empathetic to get by. She’s social and engaging, but is quick to disappear if a conflict pops up.

Strength: 7
Perception: 4
Endurance: 6
Charisma: 9
Intelligence: 3
Agility: 7
Luck: 4

Ons & Offs: o/o - I can be convinced to do anything.
Plots: - She is actively pursued as a match by multiple houses which she encourages because she likes the attention, but this escalates trouble between the houses. It would be fun if she’s given duties she’s not well suited for as harmless, but irritating retaliation that allows her to network with a variety of people across the mall.
- In extreme danger, she is a coward who will save herself intead of others. Starting with situations that highlight this and over time and with experience she learns to be brave and help her friends.
- Becoming a major player in the underground sport of competitive radroach herding.

Envious

faceclaim of Jaylee Hamidi added =]

MetroFallout

Guess we know who the heavy weapons candidates are.