Light and darkness - from romance to torture with all shadows in between

Started by domatt67, August 07, 2021, 12:24:31 PM

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domatt67

Dear Elliquiyans

This is my general request page. I am a literate, detailed writer and a person of two poles. On the one hand, I love a nice, sweet romance with a happy ending and harmony (if it fits). On the other hand, I enjoy to give or receive consensual pain to explore the depths of sensory borderline experiences. The combination is the ultimate package: Two lovers agree to integrate pain-play into their time together. Deliberately or driven from outside, realistic BDSM-styled or harsh torture to snuff.

But I enjoy also a roleplays in between, characterised by one of the two poles. A few ideas you find in the next posts under this.


However, I am always open to a different scenario or a completely new / different idea. Send me a message, make a suggestion and we can talk about it.


Always on board / the expectations for both sides:
  • I like a literate and descriptive writing style. Also of the feelings, reactions and thoughts of our both characters during the scenes. The everyday-scenes as well as the kinky or seriously hard one's (whether in the top or bottom role).
  • Third-person point of view is preferred (e.g. "Are you really going to be so formal?" she asked. He just nodded.)
  • Pace: At least one contribution a week would be nice, depending on real life of course.
    As for me: In the beginning it's often much faster and denser paced.
  • Post length: Substantial content is more important than length. Yet 300 to 800 words (3 to 6 sections) are a guideline for myself, I can write above 1000 words if the story is running well. However, my writing partners don't have to reach that.
  • Readiness to develop a mid to long term roleplay.
  • I will write in a thread or by email.
  • Discord or PM's are good for ooc communication and agreements.
  • Gender of writer is of no matter.
  • Gender in the games is rainbow suitable.
  • Please consider my o/o's as well.



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General characters and roles
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Characters (mc: first letter / yc: second letter) and their roles (uppercase = dom / lowercase = sub):
Mf
Fm
mF
fF 


...attentive readers will notice that the Mm or mM combination is not among my favourites. But a lot is possible with an appealing story.


For the BDSM themed plays, let me point out that dominant does not necessarily have to mean sadistic. I would even find it particularly interesting if these two character traits were exactly the opposite. For example, a dominant masochist or the opposite pole, a submissive sadist.


Each good story has it's conflicts. Weighting of types:
player vs environment / nature (100% liking)
player vs self (85% liking)
player vs society (75% liking)

player vs player (40% liking, the goal should be some kind of consense, acceptance, romance and love)




Send me a pm, if you’re interested in discussing a possible roleplay. Would be cool if there's anyone who can enjoy something like that.

domatt67

#1
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Romantic Ideas
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The Ushna breeding programme
(contemporary Sci-Fi)

setting
The humanoid extraterrestrials Ushna are technologically far ahead of humans. But Ushna women complain of high infertility. So much so that the entire species is threatened with extinction.

The Ushna have therefore not invaded our solar system as conquerors, but are desperately searching for new ways to survive. After a possibility of interspecies reproduction is found, the Earth government makes a deal with the extraterrestrials: The Ushna supply Earth with advanced technology and new knowledge. To this end, a kind of breeding programme is launched and healthy, strong Ushna men are placed in camps on Earth, where they live temporarily and reproduce. Willing human women volunteer (or not) and undergo genetic adaptation so that they can bear offspring for an Ushna man.

Ushna are mostly friendly and lovable, once you look behind their hard shell or grey, coarse skin. Ushna who truly bond with a mate can establish a telepathic connection with her. However, this normally only happens with Ushna females. Until now...

 
The normally retracted genitals of Ushna men are - once fully grown - comparable in size to a horse's cock. They will unload their sticky molasses deep in a woman's womb. Sexual intercourse is only possible after the genetic adaptation of human females and is initially ‘not pleasant’.

But this could change in the story if YC gradually decides not just to serve as a birthing machine, but to stay with the Ushna man, enjoying their hot and longlasting sex.



framework
  • theme: Social ostracism, sweet caring romance with an akward but also chivalrous and noble alien, breeding, oviposition, filling of the whole uterus, supernatural stretching, living and sex with an 8ft tall alien
  • current time period or slightly in the future of mankind
  • place: earth, a secluded reserve.





From enemy to lover
(potential magic beings, a medieval tale with kingsdoms and a princess)

setting
  • The kingdom of YC lays beside the regions where the Visku, ancient indigenous people of this continent, live.
  • Visku are often ridiculed and considered inferior because of their traditional way of life.
  • It's not common knowledge, that some of the Visku are magical beings.
  • MC is part of the neighbouring Whakaaro tribe, which inhabits the vast forests of the boreal zone near the border. The region promises rich deposits of valuable rare natural resources.
  • There is almost no trade between the two people (YC's kingdom and MC's tribe) although they live geographically side by side.
  • The villages of Whakaaro are hidden and widely scattered in the dense forest. Without precise knowledge of the paths, it is almost impossible to find them.
  • YC can be the princess of the kingdom, which does suppress MC's people.
  • Or YC can be a simple maid on the run, because the brutal lord wants to frame her for his rejection.
  • Or YC could be the daughter of a forest woman, trading with herbs. And know both of them are accused of witchcraft and wanted.

About the Visku:
These people are magic-sensitives, but their powers are mainly natural. For example, making plants grow, creating fire out of nothing, supernatural empathy and so on.
Organised in tribes and each tribe led by a leading group called 'The guild'.
A tribe usually has between 500 and 1000 members and consists of four to five villages
They are divided into three classes and adhere to clearly organised hierarchies.
  • The Guardian:
    Strong leaders and doers, pioneers, farmers. Mostly no magical abilities. Used in war or during times of tension between them and others as front-line fighters, trained in close combat
  • The Sentinel:
    Empaths, watchmen and judges who draw conclusions and reveal information thanks to meticulous observation, small to medium magical abilities with the power to sense the feelings of others. Very talented sentinel even sense thoughts of others. Administrators, traders, merchants. Trained in ranged weapons and reconnaissance.
  • The Counselor:
    Wise thinkers, particularly strong mages, mediators and counselors with the ability to heal themselves and others. Used for strategic decisions and in healthcare. Most members of the guild are counselors.


The class to which a Visku belongs is decided on the one hand by their origin/heritage (family) and on the other by a ritual in their early adolescence. Moving from one class to another within families is rather rare. A change of class in adulthood is even rarer.

MC is a third order (the lowest one) magical sentinel who has yet to earn his spurs. The newly promoted mage still has to gain a lot of practical knowledge and, conversely, he may also be evading familiar principles.

His name: Zorai Keadân, 32 years old
Read about that in a similar worldbuilding-thread, which was only used briefly:
https://elliquiy.com/forums/index.php?msg=16621046

framework
possible themes: slow burning love, power imbalance, changed roles in the relationship (simple man dominates woman of noble descent), damsel in distress (if mc saves yc from his own people or out of another dangerous situation)





Life on board of a generation ship on its course to "Teegarden b"
Slice of life in a difficult environment and a strict societey

This is the 'romantic' variant of a setting, which I could also play in a 'hard' way (see next post).

setting
The generation ship ‘Diluculum’ had been orbiting the planet ‘Teegarden b’ for 2 Earth years and had already travelled 173 solar cycles. One orbit of the red dwarf took just 4.2 Earth days so that seasons on the planet were indistinguishable and, thanks to the bound rotation, the same half of the planet always pointed towards the sun. So there was no day-night cycle, but there was a perpetual day side and a permanent night side.

‘Teegarden b’ established a new name ‘Tee-B’ and had an Earth similarity factor of 95%. Nevertheless, the terraforming started after arrival would take another 2 decades before the group of settlers could live on the surface without breathing apparatus. The majority of the settlers therefore remained in their flying home.


Diliculum was designed to reach a maximum speed of one fifth of the speed of light. Together with the fuel-intensive acceleration and deceleration phases, the journey from Earth took just over 62 years. Due to the time dilation of around 2% at these high speeds, the settlers experienced the same time for a good year less. In the final years of the journey, the third generation was born on the ship's own 196 living quarters in the rotating torus, which were divided into 24 sectors together with large areas for recreation and socialising. Only a few of the first generation of settlers were still alive. The main burden of labour lay on the second generation, which had already been born on the way to the Teegarden star system in space.

Such a community on board a spaceship, some of whom spend their entire lives in the cramped conditions, was initially characterised by a strict hierarchy and a rigid set of rules of conduct. There was simply too much at stake and mistakes were not easily forgiven by all the technical systems on such a long journey. Delinquent inhabitants had to give up their privileges of living in their own habitat for a while and were also forced to do hard labour. The legal system worked well for the first few years, but then gradually had to be tightened further due to unexpected resource problems. In year 39 of the journey, there was a catastrophic incident in which one sector (sector 17) failed completely, killing 21 people. It was decided that the four second-generation residents responsible could not provide any adequate compensation. This was the point at which the death penalty system was introduced to save the scarce ressources on board of the generation ship. Only if a fully-fledged member of society could prove that he could feed and house the convicted subject for at least 25 years, the sentence could be commuted to a form of serfdom. Strict care was taken to ensure that the member did not receive any additional resources from the community to house the convict. This was a great responsibility and only very cleverly organised members were prepared to do this. This was essentially nothing more than a form of slavery. The convicts no longer had any rights of their own and their owners could do whatever they wanted with them.

framework
possible themes:
slow burning love, slice of life, conflicts with society,
any style from kinky to vanilla in a cramped and difficult environment.

This could be played out in different combinations, but always 1:1:
MC m, YC f
MC f, YC f
MC f, YC m

Optionally with any D/s combination

See a potential character here: https://elliquiy.com/forums/index.php?msg=16860049




Leading a global corporation or princess in a golden cage - the hidden life of Yumiko Ishikawa
Cyberpunk styled hidden romance

setting

   
This story takes place in a cyberpunk-styled future and is about the heiress and managing director of a major global corporation that develops and produces weapons and security technology.
Inspired by Cyberpunk 2077, Arasaka Corp.

Yumiko Ishikawa

Yumi is a Japanese long bow and a female given name.
Means "the beauty" or "the beautiful evening" in Japanese. Ko means child.
Yumiko = the beautiful child

Ishikawa (stone - river) = people who grow up by a stony river.
Saisho Ishikawa forged swords in an ore mountain range in Central Asia as early as the 13th century and founded his clan there.

Date of birth: 1. July 2040 (chinese zodiac sign: monkey)
Firstborn of Masaru and Akiko

faceclaim: Zhang Ziyi

- intelligent, empathic, but strongly introverted
- sometimes appears aloof and cool
- dutiful and responsible
- willing to make great sacrifices, always puts herself in the back of the queue
- protective and guarding of the younger brothers
- good leadership qualities, leads wisely and with foresight
- high moral standards and ethical behaviour
- combines the generations-old traditions of her family business with the pursuit of progress and innovation for the benefit of society as a whole.

Childhood / Education
Growing up as a toddler with the children of the closest employees. Including a daughter of the head of security which became her best friend until her father was removed from office and transferred to another city.
After their forced separation Yumiko was very sad and felt empty - which lasts until the present.
The coming years were shaped by a rigorous upbringing and elite education, attended only the most prestigious public schools worldwide.
Her educational focus was on management, business strategy and technology. At least partly in the interest of the family and at the behest of her father.

Physiology
Eyes: brown
Hair: dark brown to black, long straight hair
Height: 1.75 m
Weight: 59 kg
Dress size: 36

Chest: 89 cm
Waist: 67 cm
Hip: 80 cm
Bra: 75B


Father:
Masaru Ishikawa ("surpass / be better")
Date of birth: 28. Sept. 2010 (chinese zodiac sign: tiger)

Masaru was the second child of his father Kenji. Kenji is Yumi's grandfather and still living on his private island.
Masaru's brother Hiroshi died as a child of an incurable disease.
With Masaru, the 16th generation of the Ishikawa dynasty was in charge of the group. This corresponds to a family history of over 800 years.


- Principled, strict and disciplined, committed to traditions
- Focus on quality and long-term results
- Strong leadership and decisiveness
- Natural authority
- can motivate and inspire

Mother:
Akiko Ishikawa
Born as Hayashi (Akiko = child of autumn)
Date of birth: 7. Nov 2014 (cinese zodiac sign: horse)

- natural, warm aura
- calm and deliberate
- open for change
- lover of beauty and creativity
- Charming and charismatic

Siblings:
- Tatsuya Ishikawa, 10. August 2042 (chinese zodiac sign: dog)
- Hiroshi Ishikawa, 19. März 2045 (chinese zodiac sign: ox)



See also my corresponding post in the 'worldbuilding' sector with additional side characters:
https://elliquiy.com/forums/index.php?topic=351577.0


framework
possible themes:
public power, life of luxury, heavy burden, hidden needs, secret love
any style from kinky to vanilla in a luxerious world but also full of intrigues

This could be played out in two combinations, but always 1:1:
MC f, YC f or m

Optionally with any D/s combination, in which MC (the princess) tends towards being submissive, but don't be tempted to think that she doesn't have her public life under firm control at all times

domatt67

#2
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Sadomasochistic Ideas
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Suffer for science

Story
phase 1

A neuroscientist (my character) starts research on pain-processing in the human body.

His project has reached a point where it has to be continued on humans. Because of the kind of results searched the subjects had to endure increasing pain without anaesthesia or inhibiting substances.

My character is torn between the desire to achieve results in research (with a hidden, slightly sadistic tendency inside) and the urge to actually do good to people, i.e. not to harm the research subjects.

Suitable, interested persons will be invited to the headquarter of the company “NeuroControl-X” located in Switzerland (to be discussed) for a get to know and a test-treatment. If still in agreement, treatment can be further planned with full consent of the testsubjects.

If qualified and approved also from the company/research-leader (mc), further treatment / research will take place in a secret laboratory away from civilization and contact with the outside world.

All costs (travel, hotel) and probably necessary medical help after treatments will be covered. Generous financial compensation is part of the agreement, i.e. the amount of a yearly income for six 10-days treatment-packages.




phase 2
This phase is optional. If yc and mc develop a mutual relationship and the treatment is considered a commercial agreement, a slowly growing romantic relationship can be built in.


Framework
  • themes: consensual, medical, non-sexual pain first hand (modern, alternative and other torture), sexual pain in addition possible, romance under special conditions possible (phase 2)
  • year: between 1920 and present
  • place: earth, no fantasy, no magical, no non-humans, no foreign worlds
    place in detail: Switzerland, Canary Islands (Lanzarote - volcanic island). Open for suggestions
  • your character can be anything between 18 and 45 years old
  • my character has to be at least 30 and is in addition surely older than yours
  • possible character-combinations:
    . Male scientist > female subject
    . Female scientist > female subject
    . Female scientist > male subject





Repentance and purification

Story
MC (m or f) as a CEO of a medtech/biopharma company was significantly responsible for a medical disaster. A promising new treatment method was sold as far too good and was only brought to market through collusion. Far too early and with vague results in trials during the development period. With her infectious and charismatic manner, MC was instrumental in making it happen. In retrospect, it turned out that the treatment method worked anything but as promised. There were no positive results and some patients were worse off than before. The product caused an ever greater misery for those affected. Some of them lost important organs and have a significantly poorer quality of life. In the course of the role-playing game, these findings could wash out further, with new studies even showing that there was an increased mortality rate as a result of the treatment.

MC is now totally aware of their's failure and suffers from a nagging guilty conscience that prevents them from sleeping. Therefore mc seeks purification of her guilt. In doing so, MC seeks the external, i.e. physical, suffering their experiences in their soul on a daily routine in order to alleviate the inner suffering. In short: MC seeks some possibilities to experience pain. It is only in the shrieks of their agony that their inner conflict is unleashed. MC seeks a form of extreme redemption. Just like Will Smith in the (excellent) film "Seven pounds".

YC can be female or male is (directly or slowly) becoming the active part in execute the purification (themes see below under framework).
A sexual relationship can, but does not have to be part of the story.

Framework
Themes:
  • Torture, physical violence/abuse (at the beginning, with increasing severeness)
  • deformity / permanent damage (in the course of the story, whether consciously or unconsciously caused by exaggeration does not matter)
  • in extreme cases at the end: snuff / agonising death.

We can design the way there together.

  • timeperiod: 1920 to present to near future, maybe even after an apocalypse (where the company of MC was one of the profiteers)
  • place: earth, western northern hemisphere
  • characters: normal mortal humans
  • age/appearance:
    · MC can be between 40 and 60. I'd like to play an older character, since this is something unusual and has potential. In any case MC is well-groomed and has an elegant, distinguished style. Physically fit, but of normal build. I.e. not too overweight but not skinny either. Attractive and self-confident in appearance (despite inner struggles).

    · YC can be between 20 and 59. I'd prefer if YC is a bit younger than mine. It can be the impetuous youth. Or a determined older person.





The harsh life on board of a generation ship on its course to "Teegarden b"
Serfdom, slavery in a difficult environment with strict rules also for the owner

This is the 'hard' variant of a setting, which I could also play in a romantic way (see previous post).

setting
The generation ship ‘Diluculum’ had been orbiting the planet ‘Teegarden b’ for 2 Earth years and had already travelled 173 solar cycles. One orbit of the red dwarf took just 4.2 Earth days so that seasons on the planet were indistinguishable and, thanks to the bound rotation, the same half of the planet always pointed towards the sun. So there was no day-night cycle, but there was a perpetual day side and a permanent night side.

‘Teegarden b’ established a new name ‘Tee-B’ and had an Earth similarity factor of 95%. Nevertheless, the terraforming started after arrival would take another 2 decades before the group of settlers could live on the surface without breathing apparatus. The majority of the settlers therefore remained in their flying home.


Diliculum was designed to reach a maximum speed of one fifth of the speed of light. Together with the fuel-intensive acceleration and deceleration phases, the journey from Earth took just over 62 years. Due to the time dilation of around 2% at these high speeds, the settlers experienced the same time for a good year less. In the final years of the journey, the third generation was born on the ship's own 196 living quarters in the rotating torus, which were divided into 24 sectors together with large areas for recreation and socialising. Only a few of the first generation of settlers were still alive. The main burden of labour lay on the second generation, which had already been born on the way to the Teegarden star system in space.

Such a community on board a spaceship, some of whom spend their entire lives in the cramped conditions, was initially characterised by a strict hierarchy and a rigid set of rules of conduct. There was simply too much at stake and mistakes were not easily forgiven by all the technical systems on such a long journey. Delinquent inhabitants had to give up their privileges of living in their own habitat for a while and were also forced to do hard labour. The legal system worked well for the first few years, but then gradually had to be tightened further due to unexpected resource problems. In year 39 of the journey, there was a catastrophic incident in which one sector (sector 17) failed completely, killing 21 people. It was decided that the four second-generation residents responsible could not provide any adequate compensation. This was the point at which the death penalty system was introduced to save the scarce ressources on board of the generation ship. Only if a fully-fledged member of society could prove that he could feed and house the convicted subject for at least 25 years, the sentence could be commuted to a form of serfdom. Strict care was taken to ensure that the member did not receive any additional resources from the community to house the convict. This was a great responsibility and only very cleverly organised members were prepared to do this. This was essentially nothing more than a form of slavery. The convicts no longer had any rights of their own and their owners could do whatever they wanted with them.

framework
possible themes:
BDSM in any variation from soft to hard and even snuff, but all this in a cramped and difficult environment.

This could be playes out in different combinations, but always 1:1:
MC m, YC f
MC f, YC f
MC f, YC m

I prefer the Top-role and my writing partner to take the bottom-role.
But with good consultation and a suitable kink match we could also switch.

See a potential character here: https://elliquiy.com/forums/index.php?msg=16860049

domatt67


domatt67

Complete rework of the thread.
Added a "romance" section.

Looking for one or two new roleplays.

Feel free to suggest something adapted or something completely new. 

domatt67

Bump.
Made some adjustments and added new ideas. There is no special craving. They are all open right now.

We can use them as given here. But as always: I'm also open for customisations and of course discussions to make it interesting for both sides. I'm very flexible and happy to get involved in a conversation.