Zettai Ryouiki and the Prisoner of Futanaria (PF)(closed)

Started by Autocad, December 29, 2018, 11:46:38 AM

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Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 04:44:36 PM
HA. Not Undead. :P This time.
She might have liked Lucian, my Dhampir Kinslayer Inquisitor, though ;)

*Angry noises at Dhampir*

*Hesitates at Kinslayer*

*Is conflicted. Will observe closely*

The only good vampire is a dead one! Errr.....

Vergil Tanner

Lmao.
"I agree. I shall. Fall upon my blade as soon as I am the last Vampire blooded creature in existence. Until then, there is work to do."

:P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 04:58:51 PM
Lmao.
"I agree. I shall. Fall upon my blade as soon as I am the last Vampire blooded creature in existence. Until then, there is work to do."

:P

Oh they'd get along splendidly. As long as there's some repressed lust for vampire mistress booty in that mix.. :P

I kinda wanted to pick up the favored enemy II feat for undead only but I really liked the luck feats as an alternative and without knowing there'd be any didn't wanna put all eggs into one basket, just in case Auto DOES like vampire hunter more than spoopy lover. :P

Vergil Tanner

Well, there's some repressed lust on his part. Maybe she could seduce him ;-)

Lmao, yeah, sounds sensible. You don't want to specialise in hunting an enemy who will never show up in game xD flavour wise it makes sense...but you don't want to die because you've cripplingly over specialised against something that never comes up! XD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 05:20:51 PM
Well, there's some repressed lust on his part. Maybe she could seduce him ;-)

Lmao, yeah, sounds sensible. You don't want to specialise in hunting an enemy who will never show up in game xD flavour wise it makes sense...but you don't want to die because you've cripplingly over specialised against something that never comes up! XD

I mean, I've gotten really good at the 'everything's a nail' technique, makes for amusing characters if you limit yourself, like I intend to have her looking for vampires the entire time, regardless if she finds anything, vampires must be behind all these misshaps -somehow- after all.

Vergil Tanner

LMAO. "There are no rooms left at the Inn? Those cunning bloody Vampires!!!" xD

I agree, super limited characters can be fun. Only if you have an understanding GM though xD
Lucian in my IRL game was SUPER opposed to his heritage. He almost ran a character through when they called him a Vampire." I'm NOT a Vampire, and if you call me that again, I'll cut you down where you stand."
He had the strength and the BFS to do it, too xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 05:30:12 PM
LMAO. "There are no rooms left at the Inn? Those cunning bloody Vampires!!!" xD

I agree, super limited characters can be fun. Only if you have an understanding GM though xD
Lucian in my IRL game was SUPER opposed to his heritage. He almost ran a character through when they called him a Vampire." I'm NOT a Vampire, and if you call me that again, I'll cut you down where you stand."
He had the strength and the BFS to do it, too xD

Yeah. I'm serious.

Don't you know? Vampires need to be invited into private homes and often even rooms, we're dead meat on the streets! And of course he was opposed to the heritage! Rightly so!

I wouldn't be super conspiracey about it, but a little can be humorous I presume.

That all said, I do hope Autocad wont disappear on things again..

Vergil Tanner

WELP you're not getting accepted into the game ;-)

*is tempted to make A dhampir Futa now, but really wants to make Kiyoni*

Hmm. I'll consider. I might make a Dhampir version of Kiyoni. Maybe. ;-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 05:36:50 PM
WELP you're not getting accepted into the game ;-)

*is tempted to make A dhampir Futa now, but really wants to make Kiyoni*

Hmm. I'll consider. I might make a Dhampir version of Kiyoni. Maybe. ;-)

Eh, I mean, I get it, on occasion an idea just doesn't work out, I'm just getting hesitant with getting all those ideas cooked up and working up them characters before they are even accepted, or the setting started and it's stakes (no pun intended, prolly) are revealed. If the setting and characters develope and endure hardships, then I wanna talk more about their peculiarities.
Now I wrote vampire fetishist gal for me.. *chuckles* and if you wanna do Dhampir gal for the fun of writing her go wild.

Vergil Tanner

Lmao, I probably won't I mean, my lass is a Kitsune. "I can be whatever you want me to be, baby~" xD

But yeah, I get it. We should probably cool our jets a little xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Roleplay Frog

Quote from: Vergil Tanner on January 02, 2019, 05:53:06 PM
Lmao, I probably won't I mean, my lass is a Kitsune. "I can be whatever you want me to be, baby~" xD

But yeah, I get it. We should probably cool our jets a little xD

'Can you be a vampire?' ... 'slowly raises stake'

*coughs, cools Vergil* yeah thats my point.


Autocad

Quote from: Kunoichi on January 02, 2019, 01:10:57 PM
Also, on the mechanics front, would I be able to get a slightly custom version of the Sadist’s Lash?  Specifically, I’m just hoping for one without the Wounding property which, as a +2 weapon property, is upping the price by an entire 16,000 gp.

Sorry, nope.

Zaer Darkwail

#87
Stealing common format used so far.


Name: Kali Lightbrand
Nicknames: Crimson Prophet, Inquisitor, Arbiter, Purifier
Class: Kineticist 8 (fire+fire elements)
Race: Aasimar (Archon-Blooded)
Alignment: LG
Gender: Futa
Personality: Kali Lightbrand was once originally nice and caring hearted peasant girl in humble farming community with people who lived simple lives and were devout in simple manner to founding saint of the village (which Kali was rumored to be descendant from). However one day evil encroached and shattered the innocence and kindness out of Kali and out came merciless arbiter of justice and purger of the wicked driven by divine (insane) zealot's zeal.

Kali's sense over good and law are warped, twisted, by trauma of her past. In all honestly she is pyromaniac who loves to burn things, but she clouds her desire to burn things with religious holy mission and doghma to make it justified she burns things. So thus console her wicked desire with binding it on holy cause. Besides this base nature she carries herself in confident manner and enjoys wielding her power and inspiring fear. She is devotee of Ragathiel, but she came to this conclusion after studying in temple's library to try figure out origin for her 'gift' and her heritage, which is entirely up to debate (a debate which she tolerates no nay sayers).

However despite her dark 'wicked' desires she has bit mercy on her and bit tolerance, so long you do play along with her antics and accept your place as a sinner who needs educated by her and brought to light. Then she can be tender and forgiving and merciful. Merciful as crimson clad dominatrix with fiery whip which both serves as tool of execution and discipline can be. Also despite all cruelties she has soft heart for children, she may gladly laugh and enjoy flay man alive with her fiery whip (when she views man deserves it), but she would not do so in front of children nor strike on children never with her fire. She gets excitement in both causing agony and pain to those whom she views 'evil' at the time. Visions she gets are unconfirmed in regards source, she herself believes come from divine origin but that can as well be debated. But only thing which cannot be debated is power and she has it and she flaunts and uses it in deadly proficiency.
Likes: Virtues, Prayer, Obedience, Law respecting individuals, Crusades against evil/rebellion, Fire, Purging Wickedness
Fetishes: Being alpha/dominant, bondage (others), personally handing out disciplinary actions (spankings example), breaking rebels/brats in rack into obedient sluts, brainwashing evil/rebels
Dislikes (non-sexual): Heretics, Disbelievers, Blasphemers (etc, basically all who disagrees with her conviction and beliefs in disrespectful manner), Aberrations, Undead, Evil (general), Oathbreakers, Evil/Chaotic outsiders, Criminals, Rebels
Dislikes (sexual): Scat, Vore, Dismember, Mutilation, Urine, Torture

Backstory
Kali Lightbrand (just Kali in past) was first born daughter to farmer parents in small town called Ivory Hills, named for once rich marble soil which was years ago mined dry and left simple farming community behind. She had also little brother called Thomas whom she treasured besides her parents and farm animals which she bonded with. Her life overall was peaceful and calm and locals revered a saint, a half-celestial paladin who had founded town years ago which Kali learned was her ancestor and proud of the fact.

But world is not kind place as a band of bandits, led by dark sorcerer who practiced necromancy and liked conjure fiends came to town. It started era of horror as bandits raided town for days until gates breached and just in less than day town became landscape similar to hell. Kali's father had died during siege, mother struggled against bandits from raping her and her throat was sliced. Thomas, a foolish and brave nine year old cried and pummeled bandit's leg and got head bashed in and remains eaten by hell hounds.

In fear Kali submitted, her shame displayed being futanari, it was something only her parents and brother knew but town did not, she was called freak, sexual nympho, just for that dual nature only and bandits started ravage her and she cried but did not struggle. She was afraid, she looked on saint's shattered statue and then she felt just pure rage, she silently made angriest prayer she had ever done. Even forget her humiliation and fear and focused all will and anger into pure all consuming fire.....and then out of nowhere flames engulfed bandits ravaging her body, burning alive. Soon she saw only red and she burned everything in town which was not yet burning, she screamed and launched fiery bolts again and again, bandits trying battle her but some force was empowering her and sorcerer realized this and fled with remaining bandits with their ill gotten loot.

All what remains of town now is ash covered ruins, horrors only remembered by sole survivor Kali who took Lightbrand, last name of the founding saint of the town as she departed and became wandering zealot of justice. Overtime she educated herself, mastered her powers and her powers grew. She even confronted sorcerer later on alongside with adventurers from Zettai Ryouiki guild, which she joined out of gratitude for their aid and help dealing with great (personal) evil she had ever faced. Albeit she views most girls as shameful sinners but she considers them comrades in arms and seeks guide them to 'righteous' crusade from whiting in the organization. On news that a official princess coronation is threatened unlawful manner by half-sister rouses a righteous fury in Kali and makes her eager to join the mission to protect the coronation (and perhaps scorch and burn half-sister or make her repent on her ways).

Goal: Be founder for zealous organization which purges the wicked from the world. A royal sponsor would be good financial support for that.

Stats
Ability Scores(+Modifiers)
Str 10 --
Dex 14 +2
Con 22 +6
Int 12 +1
Wis 9 -1
Cha 14 +2

HP: 84 Armor Class: 19 (14 touch) Initiative Bonus: +2 Speed: 30 ft CMD: 18
Saving Throws: Fort +15 Ref +11 Will +4
Favored class: 1 6/2 Extra Wild Talent (human based, raised by humans)
Racials: +2 Con, +2 Wis, +2 Intimidate&Sense Motive, Continual Flame 1/day, Darkvision 60 ft, Celestial Resistance 5 vs Acid, Cold&Electricity
Kineticist Class Features

Burn, Elemental Focus (fire), Gather Power, Infusion(s), Wild Talen(s), Kinetic Blast 8d6+3, Elemental Defense (Searing Flesh), Elemental Overflow+2, Infusion Specialty 2, Metakinesis (empower), Internal Buffer 1, Expanded Element (fire)

Infusions (4)

Extended Range, Burn 1
= Able hit targets up to 120'ft.

Eruption, burn 2
= Able on 120'ft create 10'ft explosion which reaches up to 40'ft high into air in blast. Reflex save for half dmg.

Kinetic Blade, burn 1
= Form one handed/light melee weapon from chosen element and can be part of any standard, charge or full round action to do attack(s) with it and disappears at end of present turn.

Kinetic Whip, burn 2
= Same as kinetic blade but lasts until start of next turn and strikes foes who provoke AoO in it's reach (having regular reach for kineticist size, so 10'ft).

Utility (6)

Basic Pyrokinesis
= Do basic fire tricks, similar to light, flare and spark cantrips or similar. Radiates actual heat on light and using other cantrip ceases earlier one.

Burning Infusion
= People hit by your blasts gets burned up state (burning 1d6 dmg per round until standard action used to douse it off), also adds +2 to hit, save DC and spell penetration rolls vs SR with blasts on targets who are burning by essence infusion.

Fire’s Fury
= Add elemental overflow bonus to dmg with fire blasts/composite blasts with fire element. In case using elemental overflow (which doubles bonus for dmg), it stacks with it.

Elemental Whispers + Elemental Whispers (greater)
= Able talk to fire (familiar benefits), walk around with Fire Wysp, taking shape of fire corgi.

Flame Jet + Flame Jet (greater)
= Can fly 60'ft straight line, half upwards, as move action and can maintain altitude with spending move action every turn. Can free action hover.

Chosen Feats: Point Blank Shot, Precise Shot, Weapon Finesse, Combat Reflex

Traits: Cynic, Missionary

Skills:
Acrobatics (Dex) + 2 ranks + 3 class + misc = +7
Craft (Metalwork) (Int) + 1 ranks + 3 class + misc = +5
Diplomacy (Cha) + 5 ranks + 3 class + misc = +10
Escape Artist (Dex) + 2 ranks + 3 class + misc = +7
Heal (Wis) + 1 ranks + 3 class + misc = +3
Intimidate (Cha) + 5 ranks + 3 class + 2 misc = +10
Knowledge (Nature) (Int) + 1 ranks + 3 class + misc = +5
Knowledge (Nobility) (Int) + 8 ranks + 0 class + 1 misc = +10
Knowledge (Religion) (Int) + 8 ranks + 3 class + 1 misc = +13
Perception (Wis) + 3 ranks + 3 class + misc = +5
Profession (Preacher) (Wis) + 8 ranks + 3 class + misc = +10
Sense Motive (Wis) + 8 ranks + 3 class + 3 misc = +13
Stealth (Dex) + 2 ranks + 3 class + misc = +7
Use Magic Device (Cha) + 2 ranks + 3 class + misc = +7
Languages: Common, Celestial, Ignan

Background Skills:
Knowledge: Nobility 8 ranks
Profession: Preacher 8 ranks

Equipment and items:
Vest of Resistance+3, 9,000gp
Leather Armor+3, 9,000gp
Ring of Protection+2, 8,000gp
Headband of Intuition, 7,000gp

+/- 0 gold

Attacks 
Fire Blast, +8, 8d6+5 20/x2 (fire, ranged touch, SR check) 30'ft (or 120'ft)
Blue Flame Blast, +8, 8d6+5 20/x2 (fire, ranged touch, SR check) 30'ft (or 120'ft)
Fire Blade/Whip, +8, 8d6+5 20/x2 (fire, melee touch, SR check) melee range (or 10'ft reach)

Roleplay Frog


Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Kathyan

Name: Galaxa Glimmerwood
Nicknames: 'Gigi', 'Giggles'
Class(es): Paladin (Holy Tactician) 7, Fighter (Gladiator) 1
Race: Angel Blooded Aasimar (Human)
Gender: Futa (Female)
Alignment: Lawful Good

Description: Looking like a young human girl no matter where you look at her from, and she has been looked at very thoroughly, Galaxa possesses the curious ability of switching genders between female and futanari, she can even fully transform into a completely different humanoid thanks to her actually being descended from angels although that is a fact that only the closest people to her know.
Not a domme but a playful opportunist Galaxa is never afraid to take control whenever the chances allow her to do so but she usually does whatever she is told to her by those close to her. Rather submissive and somewhat masochistic she also got a soft spot for all kind of sensory stimulants like drugs and aphrodisiacs and will do everything to get herself some. She is quite depraved for a paladin but would never commit an evil act.
Fetishes: Being used and owned gently or roughly by just about anyone and owning those who cant or wont own her, corruption attempts, being humiliated, manipulated, fooled.
Dislikes: extreme violence on the bed or wherever sexy bits happen, being ignored, being abstinent.

Backstory

Never having known who her parents were Gigi was raised in the wild by... some people she can hardly remember their faces, they looked like nice people yes but it was a long time ago, several decades ago, something nobody would believe considering she still looks like a teen. Of course it is mostly the drinks and the toxins she's grown addicted to which actually make it almost impossible for her to remember her childhood in the forest where the fey took care of her until the human cities grew too much and merchant routes invaded her home forcing the fey to abandon her to her luck, luck that would bring her to civilized lands.

Graw 'TheRat', The human who picked her up was not a good man and he intended to make Gigi work for him, he would teach her to steal just like the other orphans he kept captive. But Gigi usually kept dawdling with the others, giggling and dancing for them just as she had lived before and soon earning the nickname of Giggles, but among the other captives she also tasted the vices of the human for the first time and before she knew it she was already addicted to every known(and unknown) substance there was, just as she was to every game, vice and depravity she was introduced to, or that was 'introduced' into her. Apparently she didn't suffer any side effects from it but it would cost her the divine resistances she should have developed.

She was kept because of her beauty and her pleasant physique and also for her pleasing behavior but the girl found in the woods not only was not deft nor smart enough to be a cutpurse but also proved to be much more an expense than a profit no matter how gorgeous she could be, she would have to be sold. The next thing Gigi knew was being washed and then dressed with nice clothes before she was taken to the marketplace, where thanks to flourish words of 'The Rat' Gigi would be taken by a fine looking young gentleman to which would be her new home. Arkthur, the fine gentleman, was a servant for lady Golinda, a local noble who was looking for a new maid and so he would be in charge of training her in a proper way.

Etiquette, manners and instruction would be given to Gigi as well as a new name, one proper of a servant of lady Golinda not one that simply sounded like two consonants mashed together although those two G's, together with her fey connection, would serve as inspiration for the name of Galaxa Glimmerwood. But that would not be everything she would also be taught how to sexually please the lady but before that Arkthur would have her way with Galaxa training her in several different sexual ways, some proper of a lady yes but some devilishly wicked yet Galaxa loved all of it and always craved for more. That must be why she took her chances to playfully molest some of the other maids not caring if she was punished for her lustful behavior... or did she actually enjoyed the punishment as well?

Trained not only to be the lady's plaything but later to be her bodyguard as well and to fight for the amusement in Golinda's private arena Galaxa grew in age and prestige as well and a well known guild would be sending a letter requesting her to join them. Golinda did not required of Galaxa's services except for amusement now and thought that this was probably for the best. Standing up and licking the mess she had done over Galaxa the mature lady commanded her to get dressed and call Arkthur as she would agree to the petition. The once young Arkthur, now an old man, would take the never seeming to age Galaxa to her chambers to help her pack not without looking at her with lust as she was released from her duties. As she got ready and as a way of saying goodbye Galaxa lighted up those intoxicating fumes that had earned her such vigorous spanking in her training times, she now inhaled them as she fucked one last time the man who trained before she departedto became part of the Zettai Ryouiki.

Stats

Ability Scores(+Modifiers)
Str 18 +4
Dex 12 +1
Con 14 +2
Int 07 -2
Wis 12 +1
Cha 22 +6

HP:61  Armor Class:28  ff25 T13 Initiative: +1  Speed: 20'  CMD: 24
Saving Throws: Fort +14 Ref +9 Will +13
Class/Racial Feats
Favored class: Paladin +7skill points
Angel-blooded Aasimar: +2Str +2Cha, Alter Self 1/day, Scion of Humanity, Truespeaker, Celestial Resistance, darkvision 60'
Paladin: Aura of Good, Detect Evil, Weal Champion 3/day (+6at+3damage self, +3at+2damage allies, 3Rs), Divine Grace, Lay on hands 11/day 5d6(6d6), Tactical Acumen, Battlefield Presence, Mercy(fatigued, enfeebled), Channel Positive Energy
Fighter: Bonus Feat, Performance Weapon Mastery

Feats:
Ally Shield, Lookout, Fey Foundling, Cunning, Great Mercy, Improved Critical, Deceitful

Traits: Defender of the Society, Addict

Skills:
+15 Diplomacy 6+3CS+6cha
+15 Bluff 6+6cha+1trait+2trait
+8 Sensemotive 1+3CS+1wis+2race+1trait
+10 Know (Local) 8+3CS-2int+1trait
+10 Disguise 2ranks+6cha+2feat

Background:
+5 Know(nobility) 4ranks+3CS-2int
+15 (+2 to erotic acting) Perform (act) 6ranks+3cs+6cha +2 to erotic acting
+6 Profession(maid) 2ranks+3CS+1wis
+4 Linguistics 4ranks-2int+2racial

Languages: Common, Sylvan, Elven, Dwarven, Halfling, Draconic, Celestial, Gnome, Goblin

Equipment and items:
Headband of charisma +2 (4000)
Full Plate +2 (5650)
Heavy Shield +1 (1170)
Scimitar +1 (2315)
Ring of Protection +1 (2000)
Amulet of natural armor (2000)
Bracers of Merciful Knight (15600)
Sleeves of Many Garments (200)
Masterwork tool (erotic performance tools) (50)
Kit, Paladin’s (11)
Kit, Grooming (1)
Weapon's Cord (1sp)

Money left 2gp 9sp

Attacks:
+13/+8 damage 1d6+5 15-20/x2

Spellcasting:
3 Level 1
Bless Weapon/Honeyed tongue
Hero's Defiance
Preserve Grace
2 Level 2
Paladin Sacrifice x2

Chulanowa

#91
Name: Penelope Starwhinkle-Shimmerfitz
Stage name(s): The Magnificent Starshimmer; Miss Penny; Aughwhyistheresomuchfirethiswasn'tintheplaybill!
Race: Gnome, magic notwithstanding.
Class(es): Universalist Wizard
Gender: Female, magic notwithstanding.
Alignment: Chaotic Mostly-Good

Description: Like most gnomes, Penny's a short thing, topping out at three-foot-six (though between her heels and hat, she could pass for four-something to a generous measure-by-eyeball). Her sweet face is set with a pert nose and wide amber-eyes, framed by unruly dark pink hair that she has tried to tame into twin ponytails. What she really looks like is somewhat obscured by the clothing; Penny is an adorable mess. She looks like a truck full of pinafores crashed into a new age bike shop. Positive comparisons have been made between her and a a bouquet of pastel lace, chiffon and silk flowers all tied up in satin bows. Though, most of what's tied around her are an assortment of charms, sigils, talismans, small satchels, icons, and a string on one finger to remind her of something she's still trying to remember.  To top it all off (literally), imagine if the Hogwarts sorting hat had a very flamboyant second cousin, and there you go. But Penny is nothing if not a showwoman; even this riot of clothing is cut to give a flattering reveal of her plump cleavage and shapely legs. Gotta keep their attention even when the magic's not happening, after all!

...And this is all without even touching on the fey creature that is often accompanying her...

Background: If anyone told you The Magnificent Starshimmer was the daughter of a tax man and the pea farmer he fell in love with, they are surely lying. but it's a persistent story so let's work with it. According to the story, Penny is the third of five children, each just as gnomish as the last. But for some strange reason, while the first two were good at growing beans and the youngest two were good at counting them, Penny was pretty abysmal at both... but she was the only one in the family to manifest the famous illusion magic of gnomish fame. Given her lack of ability with loans and legumes, it seemed that her only logical course of a future was... No, not showbusiness, you don't go rampaging right to the stage. No, her first step was The Academy.

The Forlorn Keep. The Warlock Congress. Dhu Isgol, the Gated Towers. Bleakstone. The Inverted Mountain. The Blackened Hand. Whatever you wanted to call the fortress of dark stone that grew like a dead god's arm from the depths of the Ireswamp in southern Sug Lohldu, you had to admit they had the finest prospects for arcane study in the land. Penny was class of '43. Despite the academy's dark reputation, the schooling in the Art was pretty run of the mill. It was several years of scribing, linguistics, and alchemy before she was even granted her first cantrip, but it was so worth it! And there was barely any human sacrifice to appease unruly entities from the yawning void dividing space and time! Plus the best wrestling team of any school in the maegi conclave (Goooooo Fighting Almirajes!) She honed her skills as an illusionist, both with and without magical backing, but declined to specialize; unlike the occasional mad necromancer bent on world annihilation and control the Gated Towers occasionally produced on occasion, Penny had no real grand ambitions of maximum power, and saw her future in a versatile, flexible study of the Art. This did mean she graduated a decade before most of the rest of her class (I mean technically that makes her class of '33 but whatever)

Since graduation she's mostly made her living in performance; whirling, spinning lights, stages full of illusions performing their own plays and magic shows, and of course, pulling cards out of a lady's... well anyway, it's a lucrative career path, financially speaking, but when you literally have the power to reshape the cosmos universum to your every idle whim with nothing more than a snap of the fingers and a gummy eyelash and possible centuries of life, you get a little... antsy. And the way Penny saw it, she could either dust off the ol' necromantic grimoire and set about converting the globe to her minions in undeath, or take up goodly adventuring. Since she already had the outfit and because zombies are poor conversationalists, she opted for the latter, and sought a position in Zettai Ryouiki. Turns out she got into several positions, but that's neither here nor there. Ahem. "Adventure Ho!" as they say.

Goals: learn all about Futanaria; she's never been to the place, and everything she's heard about it interests her; the heaving weights of its mountains, the throbbing girths of its rivers, the fertile furrows of its fields! She'd of course like to expand her arcane repertoire, and make a name for herself in this Queendom; whether as a heroic adventurer, or a delightful stage performer! Or perhaps the father of the next heir, with a little help from the wonderful school of transmutation. She'd very much like to see and thoroughly interview a dragon. If at all possible, she would also like to defy the oppressive forces of physics that bind us all like slaves to the whims of indifferent gods, freeing all thinking beings into their true forms of pure mana-energy of limitless enlightenment. Failing that she'll settle for a cute new dress.

Kinks: Shapeshifting, transformation, and illusion-play (esp. genderbending.); Size differences (it can't be helped, really); knotted cocks (This one time, at a gnoll camp...); lingerie; Toys, including creative uses of magic; holding hands; having her hair played with in any capacity is strangely exhilarating.

Sheet: (still WIP) https://www.myth-weavers.com/sheet.html#id=1793561

Familiar
Neysa, the Wayfinder

Appearance: Neysa is almost like a storybook faerie; she's tiny, barely reaching two feet, and floats through the air on shimmering, gossamer butterfly wings that change color in iridescent patterns. Her slender limbs are adorned with beaded crystals and pearls and twined with roses, as are her thick golden curls. The woman's elfin face is set with soft pink lips, eyes that shimmer like polished amethyst, and a farm flush of rosy pink. For garments, she wears a gown woven of spidersilk, barely noticeable save for the ripples it causes in the breeze around her; certainly it does nothing to hide her body, from the graceful legs, to the full swell of her rose-capped breasts, to even the faint golden down between her legs. She's a creature of aching ethereal beauty, only enhanced by the strains of her voice and skill with the lyre.

Background: Like any celestial being, Neysa is eternal, and her story would be too long to tell here. What's important is that after a prank that did not end well, she was banished - for a time! - to the mortal world. Oh, they called it guardianship, but she knew it was banishment. still, the view was stunning, a secluded grove of soaring pines against a waterfall that glowed like flowing gold with every sunrise. She could have easily enjoyed her banishment carving poems to the beauty of her land on the bark of the trees, were it not for the Eaters.

Neysa isn't sure what they were. They weren't quite beetles, and they weren't quite squirrels, and they certainly weren't quite gremlins, but they had elements of all. They stripped the pines to the quick, and soon the grove, and lands beyond, were plagued by the beasties. She could do little to rally the beasts and birds of her little realm against the threat, and against her better judgement, left to find those who could help. he lucked out, coming across a group of mortals who had found the same problem, and sought to fix it before the plague spread further into their lands! Among them was a cunning, feisty gnome named Penelope. While the entire group's heroism finally rooted out the grublike monster that was spawning the Eaters, Neysa found herself most admiring the clever magician. More than admiring, in fact; After a night spent legs entwined in the wizard's bedroll, the two forged a pact of mutual support and partnership.

Neysa doesn't see herself as a servant, nor does Penny really treat her like one; Penny is clearly the more powerful of the duo and Neysa will usually defer to her, but they are friends and occasionally still lovers. Neysa doesn't mind; even with the long lives of gnomes, this is a short time for an Azata, and she'll be back in her grove in a few years; long enough to let the trees come back.

Ershin

Trying to decide if I want to make a female healslut Oracle or a melee focused Bard / Skald >_>;

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Waldham

A
#94
LADY ISTRELLA TESS
Futa human bonded investigator (majordomo) 8 
N Medium humanoid (human)
Init +2; Senses Perception +13
DEFENSE
AC
20, touch 12, flat-footed 18 (+4 armor, +2 Dex, + 4 natural armor) / 24 (castling)
hp 44 (8d8+8)
Fort +3, Ref +8, Will +8;
OFFENSE
Speed
30 ft.
Melee mwk rapier +8/+3 (1d6+1/18–20)
Ranged mwk revolver +9/+4 (1d8/×4) or wrist launcher +8/+3
Special Attacks studied combat (+4, 4 rounds), studied strike +1d6
TACTICS
Before Combat
Istrella prefers to pick the battlefield whenever possible, luring opponents into areas she knows well or has rigged with traps. Before entering a fight, she uses her potion to augment her abilities.
During Combat Istrella Tess recognizes that her role in combat is to coordinate and protect her allies. She uses her delegate ability to provide allies with the benefits of teamwork feats and picks off troublemakers with her XXX.
Morale Istrella prefers discretion over valor, and retreats from combat when reduced below half hit points.
STATISTICS
Str
12, Dex 14, Con 13, Int 18[20], Wis 14, Cha 14
Base Atk +6/+1; CMB +7; CMD 19
Feats Master Craftsman, Victory Through Unity, Improved Familiar (Bonded Investigator), Gunsmithing, Craft Wondrous Item, Craft Magic Armor and Arms
Teamwork Feats : Stealth synergy, Blood for the Empire, Spirit of the corps
Skills Acrobatics + 6, Appraise + 6, Bluff + 13, Climb + 5, Craft (clockwork) + 16[+ 22 (tools, familiar, feat)], Craft (firearms) + 16 [+ 20 (tools, familiar)], Diplomacy  +13, Disable device + 16, Disguise + 6, Escape artist + 6, Heal + 6, Intimidate + 6, Knowledge (engineering) + 16, Knowledge (local) + 16, Knowledge (Arcana, Geography, Planes, Religion) + 9, Linguistics + 16, Perception + 14, Perform (dance) + 6, Sense Motive + 13, Sleight of Hand + 6, Spellcraft+ 9,  Stealth + 13, Survival + 6, Swim + 6, Use Magic Device + 6.
Background Skills Craft (alchemy) + 16 [+ 20 (Alchemist's lab, familiar)], Knowledge (Nobility) + 17
Traits Athletic Champion (Swim, Perception), Child of Futanaria
Languages Common, Draconic, Elven, Giant, Halfling, Aquan*, Auran*, Ignan*, Terran*, Celestial*, Abyssal*, Infernal*, Sylvan*.
SQ delegate (2 feats, noncombat tasks, 11 rounds, move action, 3/day), inspiration (12), inspired manager, investigator talents (firearm training, castling), keen recollection, paper trail +4

Combat Gear +1 studded leather (175 gp, 20 lbs), mwk revolver  (4,300 gp, 4 lbs), mwk rapier (320 gp, 2 lbs), wrist launcher (200 gp, 1 lbs) with 10 featherweight darts (1 gp, 0 lb); liquid blade  (40 gp, 2 lbs) , oils of taggit (90 gp, 0 lb)
Other Gear good invisible ink (25 gp), masterwork clockworking tools (50 gp, 1 lb), masterwork gunsmithing tools (50 gp, 1 lb), Brass Spider (2,500 gp, 2 lbs), sunrods (2 gp 1 lb), tindertwigs (10, 10 gp), Tess family signet ring (worth 100 gp), antitoxins (3, 150 gp), Antiplague (50 gp, 0 lb), Fuse grenade (100 gp, 1 lb), Blue whinnis (3, 360 gp, 0 lb) Lore of Needle (4,000 gp, 0 lbs), Clockwork Bug (1,100 gp, 1/2 lbs), variant Furry Mother's Mask (3,600 gp, 1 lb), Gunsmithing's Kit (15 gp, 2 lbs), Alchemist's lab (Child of Futanaria trait, 40 lbs, manor), Firearm oil (260 gp, 1 lb), Oil of Silence (250 gp, 0 lb), Bullet (30, 30 gp, 1/2 lb), Metal cartridge (15 gp, 0 lb), smokestick (20 gp, 1/2 lb), powder (1 cp, 1/2 lb), Heavyload Belt (2000 gp, 3 lbs), Headband of vast intelligence + 2 [Linguistics*] (4,000 gp, 1 lb), Handy Haversack (2,000 gp, 5 lbs), Coat of Mist (8,400 gp, 3 lbs).

Favored class : Investigator (+1 skill /level)

Familiar Archetype : Valet (Animal Focus Mouse : Evasion)
Sprite Alie
CN Diminutive fey
Init +3; Senses detect evil, detect good, low-light vision; Perception +6
Defense
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 22 (8d6)
Fort +2, Ref +9, Will +6
DR 2/cold iron
Offense
Speed 15 ft., fly 60 ft. (perfect)
Melee short sword +2/-3 (1d2–4/19–20)
Ranged short bow +9/+4 (1d2/x3)
Space 1 ft., Reach 0 ft.
Spell-Like Abilities (CL 5th; concentration +5)
Constant—detect evil, detect good
At will—dancing lights, daze (DC 10), open/close and prestidigitation, all the teamwork feats its master has.
1/day—color spray (DC 11)
Statistics
Str 3, Dex 17, Con 10, Int 9, Wis 11, Cha 10
Base Atk +0; CMB –1; CMD 5
Feats Alertness, Cooperative Crafting, item creation feats
Skills Craft skills its master has, Escape Artist +15, Fly +21, Perception +6, Sense Motive +6, Stealth +19; Racial Modifiers +8 Escape Artist
Languages Common, Sylvan
SQ luminous, Deliver Aid, Empathic Link
Special Abilities
Luminous (Su) A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.
Deliver Aid (Ex): At 7th level, a valet can move before and after using the aid another action, as long as its total movement does not exceed its speed.
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Background :
A short tryst between Countess Mara Tess and a visiting emissary, Amala San, resulted in the birth of the half-blooded Istrella, placing the child in a precarious situation even before her birth. While Amala ultimately carried the child to term, the scandalized ambassador abandoned the infant to her futa mother’s family only days later. Like most nobles, Mara felt some obligation to raise his bastard, though without any of the affection or resources lavished upon the children sired with her wife.
Istrella spent her early years on the grounds of the family estate in prefecture. Arcane magic runs thick in Tess blood, and every generation produces some of Futanaria’s greatest wizards. But despite a keen mind, Istrella struggled with even the basics of spellcasting. Unlike her half-siblings, who excelled in their arcane studies, Istrella could master nothing but the fundamental theories behind magic. This lack of aptitude only reinforced her outcast status among her already distant siblings. Eventually her family simply shipped her off to a private boarding school, the  Academia, to remove the embarrassment from their sight. Away from her family’s condescension and myopic focus on the arcane arts, Istrella mastered countless different skills instead: mathematics, natural philosophy, alchemy, and eventually engineering. It was during her school years that Istrella first encountered a young Duchess from Futanaria—several years her elder— and began looking up to the friendly girl as an adoptive sister. Their circle of friends found constant trouble and excitement between Eutropia’s bravado and Istrella’s inventive gifts, and the two built a friendship they maintain to this day.

A terrible accident befell Mara Tess one evening while the countess worked in his study. A sudden heart attack struck, killing the middle-aged woman.

Istrella attended the funeral, where she learned that her eldest half-sister, Aby, would take over the day-to-day management of the family lands. Aby visited Istrella once following the death of their mother, and rather than console his sister, she instead told her not to return to the family estate unless she brought a suitor who would actually bring value to the Tess family. When she completed her schooling, Istrella found herself alone— without a home, a family, or any resources. Seeing Istrella without anywhere else to go, the Duchess Michellia offered her a position within the growing political coterie she had assembled. Istrella accepted the offer, not only out of friendship, but also because the alternative was to find a dullard suitor if she ever wanted to see her ancestral home again.
Istrella Tess honed herself at becoming a spymaster worthy of the Duchess Michellia. While she lacks magical aptitude, Istrella makes up for it with skill in crafting mechanical devices and understanding alchemical reactions. The secrets she overhears, the papers she intercepts, and the agents she places in estate staffs have proven valuable in positioning the princess for an eventual succession of power, and she now works diligently behind the scenes to identify and block threats to the duchess’s life or plans. A great deal of bitterness remains in Istrella’s heart regarding her family, making her more ruthless than she’d like to admit, but much of that is tempered by the princess’s charitable influence. While she refuses to admit it, she still sees the princess as the only family who ever reached out to her, and she is willing to do anything to keep the princess safe.

Goal : Create a mean to change the animal, fey, outsider, humanoïd, monstrous humanoid in futa

Kinks : She loves to be in control, she can edge for hours when she fucks someone. She likes all physical characters except obese and overweight. She prefers female and hermaphrodite partners. She can copulate with all races and species if she attracted by the partner. She likes knotting cock, large and small breasts, big and multiple penises, tentacles. She is not paying enough attention to the status.
She likes anal and vaginal sex, the bondage, domination, multiple partners, oral sex, sex toys.

Dislikes : She doesn't like giving or receveing ennemas, scat. She hates pain and torture.

BRASS CHATTERBOX
This elegant clockwork cricket, molded from brass and darkwood with a key in its back, is a clever invention of Lady Istrella to deter eavesdropping.
BRASS CHATTERBOX    PRICE 300 GP
SLOT none    CL 8th    WEIGHT
AURA moderate divination
If wound as a full-round action, this elegant clockwork cricket clicks and chirps softly for 2 minutes. Though it’s generally too subtle to be noticed, this noise obscures speech and similar sounds nearby; speakers within 5 feet of the brass chatterbox can hear one another without difficulty, but anyone beyond this space takes a –5 penalty on Perception checks to overhear details of the conversation. If attached to a door, the brass chatterbox instead imposes this penalty on Perception checks to hear noises through the door.



I will like help for my picture. What do you think about these ? What is the better ? Other pictures to suggest ?








Roleplay Frog

Quote


Why.. how is you find so nice pictur.. frog is sad and jelaous.

GunmetalDreamer

See, I have kind of the opposite reaction.  The techniques used to create the image are fine, but the composition is hurting me.  It feels like it was cropped from a larger image.

Like, why would you put only the face in shadow?  It makes the cleavage the focal point of the image, and then you follow the arms down and over to the sword where ... pbbbt.  I won't get into the practicality of the pose, or how shifting the camera to either the front or the back would give a much stronger impression of the scene.

I get the impression that this was someone throwing the full weight of their digital painting skills at a one-off sketch in a book.  I like the texture, and the colors for the most part but ... the art monkey in me cries.

I promise, I'm planning to actually submit a character, not just commenting on the art <_<

Roleplay Frog

Quote from: GunmetalDreamer on January 04, 2019, 03:41:39 PM
Like, why would you put only the face in shadow?  It makes the cleavage the focal point of the image,

Hmnyessss..

What where we talking about again? Oh yes, well it's not a great character profile image and the sword is basically a shortsword that someone dragged to enlarge but... you know.. is hard to find the proper aesthetic and I like it!

Also what you said about the artwork got me curious so I reverse googled it and I guess you are right about the artist learning, but wrong about the full weight bit. https://www.artstation.com/arteslav

.. #Skintight

Kunoichi

I'm afraid I'm going to have to withdraw my application from this game. ><; I've come down with a cold, and unfortunately I don't think I'll be able to finish my character sheet by the due date as a result.

Vergil Tanner

Nuuuu, not Lucille! D: Poor you :-( I hope you get better soon!!!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.