Infestation (Starcraft RP)

Started by Rachubka, August 02, 2010, 07:35:21 PM

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Rachubka

[Begin Transmission]

This is colony Code 0917, Jer-Kara. Emergency distress call. There’s something attacking the colony! An alien life form. If there is anyone out there, please send help quick! Evacuation is the only way we can survive. Without help, we- [static  & weapon fire] No! Please! I –Aaaaaaaaaaaaah!

Hissssssssssss...


[End Transmission]

The image faded to green then to black. It flashed the date in the bottom right corner of the screen several times. ‘February 16th, 2499’. Finally, the image disappeared completely into the projector sitting on an elegant wooden desk.

“Play it again,” a stern, veteran voice muttered from a chair behind the wooden fixture. As soon as he asked, the image popped up again and the desperate call for help replayed. He chewed on the unlit cigar in his mouth, wondering exactly what all of this meant for him. Did the colony discover something underneath the surface? If so, would it be worth bringing into light? Or maybe, just maybe, it was something beyond Terrans.

The door to the older man’s office slid open, a young man walking in soon after. He approached the desk in stride, taking a moment to recognize the distress call, and then pulling out his lighter to give his commander what he thought to be a well needed spark to bring the end of the cigar to life. The young man in an officer uniform waited for the tell-tale puff of smoke to escape his superior’s lips before speaking.

“It’s a fairly new colony,” the young man started, moving into place in front of the elder’s desk, standing at attention as soon as he did so. “Are they even worth trying to protect now? It’s been a few hours, at least...”

“You should know that colonists’... curiosity is rather infectious,” the older man replied. His tone seemed to let on that he knew more than he was suggesting, though his face gave no clue. The smoke emanating from his cigar and mouth didn’t help anyone read him. He rubbed the scruff of his salt and pepper beard, thinking about his next few words carefully.  “It was really only a matter of time until this sort of thing happened. We need to send people down there to clean up whatever it is’.”

“Typical,” the young officer started, relaxing his hands at his sides to give himself some reprieve. If he really thought that the older man cared, it wouldn’t have tried his luck. “They couldn’t leave it alone... but who’s to say that those that we send down won’t cause just as much trouble for us?” The young man’s uniform suggested officer, with the stripes and medals to go a step further and suggest a general or commander. The emblem stitched beside his name was clear enough in stating his allegiance to the Kel-Morian Combine. His elder, however, was dressed far more relaxed, albeit, elaborate and important.

“How else?” The old man smirked, his cigar somehow hanging from his mouth despite that. He looked over his shoulder just as the transmission stopped for the fifth time, an entire person had literally materialized before their eyes.

The young officer stumbled for a few seconds, reaching into the holster at his hip for his rather archaic looking pistol. He managed to point it at the newcomer, but it already had its sights on him.

“Relax.  She’s with us. She’ll be making sure that your crack team of soldiers don’t get too... curious.” He smiled again, though this one was less clever than the first. His right hand moved from his lap and onto the back of the woman’s left thigh, climbing all the way to her defined bottom and giving it a not-so-gentle smack.

“I... I see. Your taste for theatrics hasn’t let off in the slightest.” The officer coughed into a leather clad hand before placing it back at his side again. His other hand soon joined the first as soon as the pistol was put away. “A bodyguard and a playmate. I can only wish to be where you are in the years to come. “

As he remarked about her, he took notice of just what made up this person. Though this was no ordinary person. Wearing a tight jumpsuit with key crystal blue plating in important areas, this figure was decidedly female. Busty breasts covered by the plating with a small button over the center of the chest, armored her pelvis and private regions as well as her thighs, calves, forearms and biceps. Her eyes were covered by alternate coloured lens set of goggles, one red, and the other blue. Holding a standard issue ghost canister rifle with a few modifications. It seemed to be fitted to better suit close combat, with rapid fire capabilities and a shorter barrel to allow for easier movement in tight spaces, and a longer clip for more ammunition in a row. She had deep brown hair that looked entirely natural and would probably reach down to her shoulder blades if let loose. It was kept out of her way in part due to her goggles, the other thanks the hair tie that kept it into a spiky ponytail. The officer swallowed once after his rather shallow assessment. She lowered her weapon at the same time.

“I’ll be sure to get you your team. Sit tight.” He turned on his heel and left the room through the sliding door that he had come in from.

“He’s not lying; he’ll work diligently to get you the best operatives that there is to offer.” The ghost set down her on the desk, noting the way the older man was looking at her. He was just about to ask her the question she had just answered. The older man’s expression changed quickly, eliciting a sigh from the brunette. She nimbly removed her goggles and slid underneath the desk in a single movement.

“Then... what is it that you’ll do if one of them strays?” Though he asks this in the clearest of tones, he has a dirty grin on his face as he leans into his chair a bit. The ghost’s gloved fingers move to undo the front of his pants.

“I’ll kill them,” she says before beginning the very deed that coursed through the older man’s thoughts for the last few minutes. He groaned slowly, the sounds mixing with those that were coming from underneath the desk.

“I knew there were many reasons why I keep you around...”




The long awaited Starcraft RP has arrived! All general rules of RPing apply (No godmoding, etc.). On top of those, I cannot have anyone in this RP actively participate as Protoss or Zerg. It just won’t make any sense. Also, naturally I just wrote in ‘that’ bit to reel in some people, but this RP is not focused solely on the act. I welcome it, surely, but considering the cast that has showed interest in the interest probe, this is going to primarily be an RP more along the lines of... well, RP that doesn’t revolve around sex. Any plot devices that you would like to include in the RP should be addressed to me first! Last, but not least, I cannot have more than one ghost in the RP. Why? Because that would definitely sidetrack the role that I have for the character above. Not to mention that given the opportunity, this RP would probably have six ghosts in it.

Not really a rule, but I am expecting quite a few RPers that are more than willing to write in detail! Any applications that come into this thread that aren’t up to snuff, I’m not going to be afraid to scrap ‘em. As mentioned in the interest probe, there is going to be rankings to characters and they will be heeded.  No one will be above captain, of course.

Uh... that’s about it. I’ll let people yell at me in this thread to clear things up.

OOC Thread!
IC Thread!

[u][b]Character Template[/b][/u]

[b]Name & Rank:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Class:[/b] (Marine, Firebat, Medic, Marauder (for variety's sake), Goliath pilot, Wraith pilot, Dropship pilot (only 1 sorry, first come first serve), Siege tank pilot (Write up two profiles for this, as it probably takes two people to man a siege tank), Vulture pilot, SCV pilot. Anything else, bring to my attention!)

[b]Equipment:[/b] (Standard issue weapons for the given class, plus any side items he/she may have)

[b]Physical Description:[/b] (What they look like, armour not included, since...)

[b]Vehicle / Armour Description:[/b] (Special details / decals, the like)

[b]Personality:[/b]

[b]Bio:[/b]

Rachubka

#1
Character Template

Name & Rank: Jenna Hartfield (Ghost No. 19842)
Age: 24
Gender: Female
Class: Ghost

Equipment: A heavily modified canister rifle, firing smaller rounds and having a much longer clip and a silenced barrel much shorter than usual, made for closer encounters. Can be used as a sniper rifle with a laser scope add-on and sniper rounds. A P220, accompanied with a suppressor. Several clips of ammunition line her belt. Rifle can magnetically stick to her back thanks to her suit, while her pistol does the same on her thigh.

Physical Description: Mid-back length brown hair, often worn in a spiked ponytail. Her skin colour a healthy biege tan, but that's as much as anyone can tell from her face. Her Hostile Environment Suit prevents anyone from making any other assumptions. Curvy and busty in an almost goddess like figure, carved by angels, she seems rather detached from what goes on around her. A true professional. Rather, a programmed one.

Vehicle / Armour Description: The pale blue jumpsuit squeezing her features and a metallic navy blue coloured plating in key areas, though it only covers things like her thighs, calves, her forearms, and chest. The jumpsuit rides up her backside some, but doesn't reveal anything important as plating covers what her undersuit wouldn't. It seems to be designed for aesthetic reasons, to accentuate her body as much as it is for tactical reasons. Her goggles are kept at the top of her head if they are not in use. They also serve as a communications device. Each eye of her goggles are different colours, one red, the other green.

Personality: Rather aloof and distant. Makes conversation if it is directed at her, but makes no effort to socialize. Never disobeys an order from a higher rank, no matter what it is.

Bio: Her history is unknown to her and even though it is not in the Kel-Morian's MO to restrict their ghosts, Jenna has no recollection of her past; a number of inhibitors are keeping her powers, emotions, and thoughts in check. Those that do know anything about the ghost operative is sworn to secrecy. She wouldn't know where to look for these people, even if she wanted to.

Aiden

#2
Character Template





























Name & Rank: Brock "Brox" Vulcan, Assistant Overseer(Kel-Morian Military)
Age: 29
Gender: Male
Class:  Firebat

Equipment:
CMC-230 XF, Protype "Firebat" combat suit
Perdition Flamethrower, Dual mounted flame throwers mounted on each arm. Plasma tanks strapped to back to keep maximum ammo.
Double bandoleer of "Hell Fire" grenades- Incinerate on contact and spreads in a nice large radius.
Two large, thick jagged stilettos (nearly 2ft long) can be latched onto his armored plated fist to go hand to hand if he runs out of Grenades and Napalm.

Physical Description:
Brox is a giant of a man, standing at 6'6 and about 250 pounds of muscle and inked skin. He lived most of his early life as a miner, digging ore and vespene gas out of the various fringe worlds and meteors for the Kel-Morian Cause, which led him to his rather intimidating physique.

Vehicle / Armour Description: (Special details / decals, the like)
"Kiss the Chef" - Etched in black across his waist of his armor.
Personality:
Brox is a man of action, with deep hatred against the confederacy. He was among the first to sign up during the guild wars and holds many accomplishments as one of the first to man the "Firebat" suit. He feels at home in the flames, watching his enemy burn. The gasses from the plasma has roughed over his voice over the years giving him a deeper, rougher (nearly draconian) tone. In the heat of combat, the combination of gasses and "Stim" makes him a frightening man who does not stop until his tanks run empty and all that stand before and behind him are enveloped in flame.

Bio:
Brox was born and raised a miner since they day he could walk, he is proficient in all machinery that digs from pickax to laser drills. At the age of twelve his father taught him the ways of smelting ore and refining the precious vespene that kept their family wealthy and hard at work. When the confederacy's greed came knocking, the Kel-Morian answered with violence. He was no older than 15 when the confederacy began the war by attacking their claim on Onuru Sigma, his father died in that surprise attack and he swore vengeance by enlisting the moment he got off the rescue vessel.

He served the next four years fighting confederacy and when the war was over, he had to accept Confederacy rule but no true Kel-Morian actually ever submitted to the backwater hicks. Now serving in their Kel-Morian branch of the Confedracy armies, he is one more "accidental incineration" of a confederacy officer away from an entire re-socialization.

Rachubka

Oh yeah... good eye, Mr. Aiden. Forgot about those guys being all backwards in their rankings.

Skystomp

#4

Name: Robert "2 Gun" DiCarlo

Rank: Mercenary Clan Marine Raider, no 'official' rank, but considered to be equal to a Second Lieutenant.

Age: 26

Gender: Male

Class: Marine, Special Weapons unit

Equipment: C-14 "Impaler" Gauss Rifle, twin modified Heavy C-10 "Wasp" Gauss Pistols, C-24 "Swarm" Heavy Gauss rifle (think squad machine gun, or rotary gun and you'll be close to what I'm thinking of)

Physical Description: Robert is an average looking man, a little rough around the edges, but with clean skin, clean back hair pulled back into a mid-back pony tail and skin that's about normal for a spacer dealing with hard radiation from an early age. His eyes however are an off shade of muddy blue, almost a trademark of his clan. Heavy Italian blood giving them the dark hair and easily tanned complections, but one and all, have blue eyes of one shade or another. On his left shoulder he bears the burned brand of his Clan, a fanged skull with a singe unblinking eye, the symbol of Clan Vangard. Around his right arm is a tattoo of coiled thorned ivy that has yet to be colored in. It's a work in progress.

Armour Description: CMC-401, clan modified armor. This armor has been painted blue/gray with red shoulder and arm markings. Affectionatly called the Dawn Guard by Clan members. The modification comes from a Clan IFF transponder that IDs Clan units from other Terran forces and a retractable shoulder spotlight that stores behind the right shoulder. Other changes are purely cosmetic.

Personality: Robert is a easy going young man, especially for one that boils down to a Mercenary working a contract. His first loyalty is to his Clan, his second is to his friends and comrades. Given that most of those are also from his Clan it's one and the same. He will gladly give you the shirt off his back or a helping hand up regardless if you're resoc marine or a green recruit. To him all marines are the same until they prove themselves other wise. He beleive that actions speak louder then words and those that complain the most don't really have what it takes to be a Terran Marine, regardless of their faction. He can be as loud and as foul as any Marine you can to meantion, but on a mission he's all business, but he will crack a joke if he thinks it's appropriate. Outside of mission and during down time he'll crack a joke about anything and everything and make light of even the direst situation he's been in. He's been known to pitch in and do dirty grunt work with the mechanics in the bowels of ships, he may not have training, but every helping hand is a hand that will keep a ship running.

Bio: Robert was born into the roving gypsie miners that would in the future become the Devil Dogs mercenary company. From a young age he was taught, fleese the stupid to make them think, respect the brave for they are few, don't tread on the poor for they have little but their thoughts and honor and that the rich and powerful always have something to give. During the Guild Wars the clans took up arms and sold their services to the highest bidders, one week raiding vespine gas mines for one guild, the next staging a raid on a rival guild to kidnap scientists and technicians. They were very good at what they did and very honorable. This caused some friction with the various Guilds until they realized one important thing. While they would work for who ever could afford the price, that didn't mean they would spill all the information they had from previous employers. The Clans had their honor and would never give that information away. However that didn't mean they didn't use that information when they raided a Guild who had a weakness in say the left side electonic fences that would admit a force without tripping a single alarm.

The Clans are considered to be Specialists in Generalities, each being trained well enough to do a variety of tasks and their armors reflected that. Each suit having a host of tools built into the gauntlets to allow a wide variety of missions to be taken by a single squad. As a whole they distrust the entire Ghost program seeing it as a mental abomination at best and mental rape of young children at the worst. Each of the Clans has their own way of training gifted youngsters, but, in general each Clan teaches the Gifted to respect their powers, to use them wisely and to very abuse them least the Confederacy get their claws into them. That's not to say that there haven't been a number of incidents from Clan trained Gifted who have abused their powers, but the Clans are quick to police themselves of these trouble makers. The Clans look after their own. Good, and Bad. However the distrust of any 'offical' Confederacy Gifted is evident in their stiff, yet formal and polite demeanor. That's not to say a Ghost can't earn a Clansmen's trust, but it will never be given freely without proof of loyalty and friendship. However, once given, you can count on a Clansman to watch your back through thick, thin and to hell and back.

Robert himself is a second generation Marine Gunner totting around a modified C-24 "Swarm" gauss cannon. The C-24 was a Clan invention that was the next logical step in marine weapondry. One that the Confederation did not share. Given the lack of heavy vehicles it came down to the Marines to be able to carry around their own heavy weapons. This in turn insipred the Confederation to create the Marauder class of Marine.

Early on Robert knew he was destined to be a Marine, he had the hand eye cordination and the reflex speed to handle himself in almost any situation. It was during a simulation run he got the nick name 2-gun when he was given the ultimate Marine test. Fire 2 heavy pistols at once and plug the targets. He did much to the surprise of the Sargent who thought it was a fluke and made him do it two more times before he beleived what his eyes were seeing. Robert understands, however, that two pistol fighting is not a game and should only be used when the situation calls for it and has only had cause to use it once in combat when security forces were converging on his squad from more then one dirrection and the Swarm rifle wasn't going to be enough.
The only way you fail, is by not trying.
Linkara "I read it and I wish I hadn't!"

Aiden


Crovonovin

Character Template


Name & Rank: Elisabeth Bronski (Assistant Overseer)
Age: 25
Gender: Female
Class: Marine

Equipment:

  • C-14 Impaler
  • C-150 Ronin (Sidearm)
  • CMC-300 Powered Combat Suit
  • BE3 Grenades

Physical Description:
Elisabeth isn't one to put much stock in personal appearance--though many would-be admirers can attest to her savage sort of beauty--preferring to focus her efforts on more practical pursuits, such as ensuring that her body is in top physical condition.  She maintains that any marine worth their weight in armor should endeavor to turn their body into a weapon as lethal as their ordinance, a weapon that the Kel-Morian Military can use as they see fit.

Though not hardly devoid of curves, Elisabeth does her best to accentuate her fiercely athletic frame, frequently binding her breasts and exposing her well-defined torso in non-combat situations.  Knowing all too well that the Marines are by and large a male-centric organization, she constantly pushes herself both physically and mentally so that she may remain every bit as useful as a male soldier.

Vehicle / Armour Description:
Her Combat Armor bears no decals or unofficial markings, as befits someone with such a blunt and practical personality.  However, the interior of the suit is laden with a great deal of scratches from a heavy blade: tally marks, presumably signifying every personal kill throughout her career thus far.

Personality:
Elisabeth has adopted a very fatalistic approach to her life as a Marine.  Though she does not seek death as an End, she accepts it as an inevitability and shows no marked degree of fear in situations that may end with lethal consequences.  Her devotion to her government, to her planet, and to her Unit borders on the fanatical, and she makes no effort to hide the fact that she considers herself to be nothing more than a tool for those with power.  In spite of this, she seems to get absolutely no pleasure from killing or combat.  Her only desire is to protect and to safeguard the people of Moria, particularly her surviving family members.

Bio: (WIP)

Born of the union between an engineer and a miner, Elisabeth grew up in a harsh yet loving environment that prized familial ties above all else.  The definition of family was a loose one in her household, referring to anyone that she could trust and form an unbreakable bond with, regardless of actual blood relations.  It was a tie that went deeper than mere love or affection.  Family was something she would give her life to preserve, no matter what the circumstances.  As patriotic as she was, Elisabeth could not bring herself to put all of her faith in a military that she was not a part of, joining at the age of 18 so that she might be able to shield that which she held dear from any potential threats.

Rachubka

Whoa! Shihong came out of nowhere. Glad you're around, though!

Crovonovin

Like a Lurker I lie in wait, biding my time until just the right moment...then sneak out of nowhere and strike!

Er, post!

kingOFcalifornication

#9


Character Template

Name & Rank: Sergei Fedorov - Assistant Overseer
Age: 32
Gender: Male
Class: Marine

Equipment: Modified variant of the C-14 AC gauss rifle. Addition of retractable bayonet and extended clip. Standard C-7 pistol sidearm.

Physical Description: A bear of a man by any standards. Bodily, the man is built in an impressively solid manner and fairly chiseled, standing at roughly six foot, three inches tall. He sports a head of disheveled, medium length brown hair and a pair of steel colored eyes. Various scars occupy most of his left cheek. His facial features are typically relaxed and confident.

Vehicle / Armour Description: Standard set of CMC-400 power armor, adorned with countless scrapes, scratches, and the occasional missing chunk. The only unique factor to his armor is it's beige color and the addition of a large pauldron covering his left shoulder.

Personality: Sergei typically maintains a fairly nonchalant demeanor. Despite his physical attributes and profession, he is a mild-mannered individual. That is, when disregarding his occasional and legendary temper. He is fiercely loyal and prone to heroics. However, Sergei is not fanatical. A high level intelligence has both allowed him to survive and excel in his position. The majority of his actions are influenced by his very philosophical outlook.

Bio: His origins trace back to Tarsonis. The details of his birth are shady, though it is sure to have occurred somewhere in the seedy underbelly of the planet's vast urban networks. At some point, whether it be intentional or an act of a supreme being, Sergei was transported from a doomed orphanage to the planet Moria. Here, he thrived in a mining family for multiple years until opportunity came to him in the form of military service. The man quickly became a career Marine in order to satisfy his desire for knowledge, power, and slaughter. Naturally, he excelled at his duties through a combination of dedication, talent, and luck.

Writersblockade

#10
Definitely a WIP, since I haven’t played SC2, and it’s a loooong time since I got any SC1 in me. I will probably need a few cues from everyone to kinda make sure I’m keeping with the style of the game, so to speak.
Character Template

Name & Rank: Maddox
Age: 26
Gender: Male
Class: Marine

Equipment: C-14 Rifle “Mary Jane”, Suit-modded retractable bayonet blades attached to his forearms (big thanks for kOc. Retractable was the word I was looking for!)

Physical Description:
Just pushing 6 feet, and 205 pounds. His face generally displays an indication of rage, but as that look barely leaves his face, most people just assume he was born that way.

Vehicle / Armour Description: CMC-300 Combat Suit (Stim pack equipped). Battle scarred, with a small insignia of an LK on his left shoulder. The LK is accompanied by a silhouette of a woman bending over.

Personality: A very “matter-of-fact” type of guy, without being Captain Obvious. He has been psyche-profiled as being highly team oriented, to a fault. This has led him into multiple situations where unauthorized actions were taken by himself, to the perceived detriment of the mission. Not much of a conversationalist, he would only bother wasting breath on those who have seen death up close and personal. Another red-flag on his profile shows a higher-than-normal need for survival. Another potentially detrimental trait to missions that calls for sacrifice. 

Bio: As a member of the Confederate forces, Maddox saw his first round of combat on the losing side of a battle as a mere diversion. Fighting alongside men he had barely gotten to know, and watching them die off one by one. He continued to fall back alongside a ragged group of survivors before they were surrounded. The order was simple, surrender or die. The others sounded off on their ignorant threat to “kill them all” before promptly being gunned down by Maddox. Their false bravado went against the truth as he saw it, and he absolutely refused to die in such an empty conflict.

The unit that had finally surrounded them were mercenaries. Their Commander, a man who fashioned himself as simply “The Captain” immediately brought him in as a prisoner for questioning. To put it plainly, his ensuing torture was slow and painful. After confirming that he knew nothing of the real reason for their diversionary attack, he was scheduled to be executed. An order rearranged by The Captain himself on the day of the execution. His choice, again, was very simple. Join or Die. As a member of the Lady Killers, his tenacity in battle for both himself and those under him, was well respected. They worked for whoever had the credits, and for some time life was as good as it got for a guy like him.

All that would change with a decision that ended with a Terran officer killed, and Maddox placed on the chopping block to appease the hands that fed the LKs. Left to rot in a military prison, his struggle for survival only left him more battle-tested. All that was left, after four years in, was the constant itch of getting back in his suit. The traumatic dreams of stim-accelerated battles were the escape of his present reality. When the Terran officer came to see him, he already knew what his answer was. He could give a fuck what the mission entailed, as long as he got to go home again.
Story Lottery Profile
Here’s my O/Os!

I don't know who this Muse person is, but if it explains away the voices in my head, then I'm all for it!

JerichoMyers

#11
Name & Rank:Richard Undercroft/ First class Goliath pilot
Age:23
Gender:Male
Class: Goliath Pilot
Equipment: Flash bang grenades, standardized military assault rifle,

Physical Description:

Vehicle / Armour Description:

Personality:Richard is a unique character among the crack team. Through all those burly men and woman, there is a coward. Tough and cocky behind the suit, firing on hells creation, he would sooner leave his comrades to die than attempt a suicide mission. He's behind heroic's and with his slacker attitude and sarcasm, it's a wonder how he made it so far.

Bio: About three years ago, Richard was drafted into a militia during a massive anarchist riot. The city was in chaos and thousands were literately dieing by the hour. Military presence had faded away during the heated firing lines, wearing all authority was promptly murdered by these anarchistic ruffians. Serving with several militia factions in battling these malicious rebels, they came upon the military facility. Using these vehicles to combat and ultimately defeat the rebels, though this only meant immediate drafting. When the coming fleet arrived, they replenished the militia's needs along with added training camps, were the newly founded pilots would hone their skills. During these times, Richard combated multiple times in the goliath suit, but not outside.
It soon came time for actual military involvement. Requested by superiors among the militia control, Richard was now a military standard pilot. Though nothing special among his ranks, his skills were recognized in combat against ex-marines. Though rugged and rough around the edges, proving himself with unflinching bravery behind his suit gave him the nickname "Shallow courage". Ever since then, he's held that name with great pride, putting much initiative to keep that title. His superiors on the other hand frown upon him, desperately seeking to create a solid soldier. Training him amongst marines, they were suppose to transfer him to the marine unit.... until he stole military equipment. Fighting raiders on the Planet Braxis, Richard retreated. Outnumbered and out gunned by superior forces, many followed behind. Passing fleets killed all stragglers leaving Richard inside his Goliath for many days and nights. Presumed dead when Terrain recovered him, they soon brought him back to consciousness. It became clear that those were galactic raiders who raided Braxis's small military outpost.
Uncertain about his military future, there wasn't much time to debate where he was going. Being hand picked for vehicle support on a new mission to investigate a lost colony, Richard hesitates at this mission. He'll be going in without a giant metal walker with and only grunts. Preparing for what might be his final mission, Richard has sudden;y found religion, well any god is good enough for him.

Acid Lips

Character Template

Name & Rank: Jessica Kazura
Age: 26
Gender: Female
Class: Medic

Equipment: Standard Issued medivac suit. Handgun sidearm, first aid kit built inside her suit.

Physical Description:

Vehicle / Armour Description: She has altered her suit to have a built in first aid kit in case of emergency. She is always seen making alterations to her suit to better handle any situation.

Personality:She is a very caring girl. She cares a lot for the physical well being of any person but also their minds. She is a great listener and is always around when you need her. She is never afraid to be the therapist of a crew sort to speak and hear their problems.

Bio:

She is a old brat of the Terran army. Her parents both were infantry in the war. She grew in the war and saw what they did to her parents mentally and physically. She decided not to go route of battle but instead she would go through the other route, she trained to become herself a medic for the Terran army. Her parents were very proud of her and told her that was a very respectable position to study and not a lot of people study it because her own life would be in the hands of others, but at the same time their lives is on her hands. Even during her break from her studies she dedicated herself to study medicine, not only physical medicine but mental as well.

Her parents being always in battle always worried her, she was afraid of what someday she knew would come. One day she received news that her parents died in combat, the reason was that the medic got captured and while them decided to go ahead with the mission, her parents decided to go help the medic, they got the medic out but got themselves killed while she ran away that action ensured the mission success .

Jessica was devastated when she heard the news but she knew the day would come. She dedicated herself to study more and more. Making alterations to her suite to better ensure the survival of whatever group she would be placed in. Going on a couple of missions they were always won because in part for her medical skills. She has became a preferred medic to go in missions since she does not get in the middle of the fight like other medics, she stand behind and heal while they fight, she knows how to position herself in every situation to get the most advantage on her abilities. She is not only a excellent medic but she has a very analytical mind and knows about science because of her studies, stuff that would prove very valuable in some missions.

Out of all her advantage, her only weakness is combat. She cannot fire a gun even to save her life, she depends on others to fight for her since in her mind, if she keep them alive they would keep her alive as well. Due to her parents death she decided to not be a rules Nazi. If the time would come that by not obeying a mission would ensure something better to happen she will take the opportunity and bring her ideas to the group.

Rachubka

Yay! Lotso interest! There are still one or two from the interest probe that I'll wait up for.

Also! I know that the ranking system is a little goofy because the Kel-Morian's have like... 4 rankings. At this point, I think there are about 3-4 Assistant Overseers which I suppose I could pick from to be the Squad Leader, but would rather not if someone is more than willing to step up! Soooo, I would like a short essay as to why you should be running the show!

Otherwise, I'll just pick based on who I think is neat. :)

JerichoMyers

"Oh baby, you're looking fine tonight." Fitting new ammo chains int his custom Goliath, Richard was quietly in the hanger making slight additions to the 'Escape Artist'. Rolling on the trolley under large mechanical feet, two other mechanic's joined him in upgrading for more devious reasons. Stepping into Richard's private hanger, guns of all assortments hung along the walls, illegal skulls of victims were nailed in his trophy, mostly because he's never earned actual trophies in his exploits. "Nice little hanger you got here?" Dressed in Brigadier General officers uniform, Richard and his mechanics stood completely still, stunned with surprise. Speaking his sly yet gruff tone, the general wave two his index and middle finger away, inviting Richard over. "I'd like to have a word, kid." He gulped, fearing the outcome of this conversation. Hesitant to take his first step forward it became obvious there was no other choice. Following behind, Richard began first. "General Sir, this is my own private hanger that--" Without a second thought, his sentence was cut-off with a strict older tone of voice. "I don't care the reason's, you're in possession of illegal Terran military property." Richard raised his finger, digging deep inside his deceptive mind for an excuse but none came to mind. "I'll overlook this little mess of yours if you perform a task of grave importance." Smirking deviously, looking down at the short man named Richard. Starring up, clueless in appearance he accepted without question, knowing he would regret either route. "I figured you would be aboard." Reaching inside his coat pocket drawing out several papers, they slapped into Richard's chest. Loosing his breath briefly, the general began leaving waving good bye but not giving him a second look.
"Yo, are we good to go." Richard waved his mechanics back to work while reading over his instructions. It seems a colony went quite. Reading the little details provided, it became clear about his role. The general needed eyes and ears, some one to become the narc among the investigation squad. Already having second thoughts about this mysterious mission, it seemed inevitable at this point. Registered for lift off to aid as their pilot and vehicle support, he could only sigh in regret. Still reading, his slightly high pitched voice yelled out. "Put the Goliath back together, we're field testing it."

He's not going to be running the show, just being a spy among the squad for his superiors. He'll be reporting any findings and following orders from his higher ups, and will most likely turn against his squad if given the orders. Yea, that means a goliath will letting loose on everyone, if it does come to that point. So he isn't running the show but one of the pawns.

Ptolemy

Character Template

Name & Rank: Matthew "Racetrack" Lee -Lt. of the Colonial Fleet
Age: 25
Gender: Male
Class: APOD-33 dropship pilot.

Equipment: Flight suit, a single action revolver with some modifications (Mostly ornamental), a pair of aviator glasses and a small personal, officer issue datapad for pilot administrative and technical work.

Physical Description:

6'2, slightly muscular.

Vehicle / Armour Description:

Note: The above picture only gives a general description of the form of the dropship, not the color and such.

Racetrack's dropship, callsign S6-22 "Vera", looked very similar to an unmodified APOD-33, but it had some major differences. For example, to decrease the possibility of radar detection or visual detection, the ship has been been painted in a matte very dark blue color, with only the white letters and numerals of the callsign, which are painted on the starboard side of the dropship, and some additional markings around the bay door and some other important areas of the ship. On the bow of the ship there was a special IR strobe, along with a laser marker. The ship has also flares, countermeasures and ECM protection. Some of the areas of the ship that are prone to reflecting radar signals have been covered by a nano-carbon alloy that absorbs it as much as he can (Makes a significant difference, but doesn't make it invisible, just hard to see to other Terran ships and planes).

If entering the dropship by the bay doors, one would immediately notice the multiple rows of seats. About 16 people could be seated in the seats alone, with about up to 20 if the some space austerity measures were used. Unlike small craft made for assault or recon, his ship did not have a ECMO seat. His main control panel had several high-tech panels above it, as well his pitch, yaw and thrust controls. If he isn't wearing it, a pilot's helmet was frequently left on a small hanger just right of the yoke. There were some first aid supplies among the ship, as well as extra standard Terran ammunition, just in case, along with some additional survival supplies. Close to the main pilot seat lay a small locker that held his civilian and dress clothes, along with some creature comforts. Deep inside the locker, though, was a foldable carbine rifle, just in case the S has really HTF.

Personality:  Lots of bravado and confidence, as is of expected of a hot-shot pilot. Though, that is only a protective shell he keeps around him. Emotional issues quite quickly make him a serious and easily anger able man. Obeys military protocol, but his a very strict sense of right and wrong along with a moral code, which may interfere with what his superiors sometimes think a proper officer should have, but his talents have always proven to be an excellent card to play when faced with disciplinary action (Of course, he's gotten publically whipped in front of his squadron two times now, but that's another story altogether. ) and he always has done his job in the end regardless of the strength of his protests.

Bio:

He was was born in Tarsonis to a professor of linguistics and a government bureaucrat, none of them having any history of military service due to their well-off upbringing, Matthew was an unlikely candidate for Officer Candidate School. Most of the candidates came from one of the Tarsonian Old Families who have an obligation to serve as an officer, family military history or some sense of patriotic duty to the Confederacy, Racetrack only really, really liked flying spacecraft. Not the big lumbering cruisers and battleships (He would much rather do pencil pushing on ground than be a deck officer), he liked the smaller ones. Fighters, bombers, EW ships, dropships, recon ships.. much more beautiful and agile than the lumbering beasts his comrades in engineering would mentally pleasure themselves thinking about. Ever since he saw a flight show aboard a spaceship in some sort of ceremony he does not remember he does not remember, he has wanted to be a pilot.

While he studying in an undergraduate program, he had already applied for candidate school and committed himself to being an officer in the Navy. When he got his degree and applied as an officer in the Navy, he was accepted. He went through flight school. He was in very good physical shape and a gifted learner, but it became obvious in his sim and real flight training that he just didn't have the feel for flying a fighter. Disappointed, he tried to get to another spot as a combat pilot in CAS craft, but was denied that pleasure, as well. The fact wasn't that he was a bad pilot overall. He was an excellent one, but he simpily did not have a feel for combat. His technical know-how, speed-docking and atmospheric entry/landing tests were simpily excellent. His wish to be a combat pilot was not furfilled, but he did become a dropship pilot.

He soon developed a reputation for being a fucking crazy when under attack, but in the end, he always got the chalk assigned to him on the ground. He was even assigned to special squadron for special operations for a few months, which has put him in some rather extreme situations.


*******

Aboard the Space Station Baton Rouge, Tarsonis system, Koprulu Sector

There was a brown, wooden door at the left end of a short corridor that cut off from a rather long corridor. Upon it was an icon of a homo sapiens sapeiens male specimen. The background of the icon was matte blank, but the figure of the man was white. Contrast came handy for people with some disabilities, but seeing as this was a military deck of the station (Which greatly reduced the chance of people with some colourblindless to be here in the first place) and there were big red letters which read "FOR OFFICERS ONLY" (Which further made the contrast useless, seeing as there was no chance someone with a colorblind condition would be an officer. These are just the random daily thoughts that came through the thoughts of Colonel Grant as he came up to the bathroom it was RED

Contrast

"Fuck this stupid shit..", quickly passed through the neurons in his brain.

it was RED

He banged on the wooden door two times. Harder then he should of (His knuckles were a bit bruised afterwards), but he was already annoyed. Why? Looking for some fucking hotshot pilot all around the station due to some fucking hardcore commander, with his sly mustache, telling him this needs to be delivered immediately, wasn't exactly what the Colonel had in mind on what exactly he would do today. He opened the door and walked inside,  two soldiers by his side. The bathroom was squakey clean. Cheap, white ceramic everywhere, but at least it was clean. Metal sinks, metal-framed mirrors, metal-fucking bathroom stalls. Silence. "Louuuuteeenahnt Leeee, I no y'ere fuckin' in here and I ain't go not fuckin' time to waste.". He hated these pilots. Sociopaths, all of them! Couldn't get a proper leadership position, because they were too hardcore. Fucking chemically imbalanced fucks..

Shit, not that psychotic asshole again. Hated by his men, angry drunk, outbursts. What's not to like? The XO isn't doing his job if he's not hated, but if the CO is hated by his men, you know he's doing something wrong. After zipping up his pants, and raising one finger to his lips, he steps out of the bathroom stall and comes up to his superior officer. He stands at attention, and salutes the Colonel, a salute which is not returned. The gray-haired, balding, beady-eyed blue blood sure was an arrogant idiot. Racetrack normally wasn't the guy to support mutiny, but this guy is going to get murdered sooner or later unless he isn't put in some cushy staff job by one of his friends in the Good 'Ol Boy network of Old Families, which got him the his prestigious position anyway. You smell the expensive bourbon drunk in excess just by being a few close to him. "I wos ashskeed to give you theees", he said in his exaggerated High Tarsonian accent, while handing Racetrack a folder. "I'va been lookin' all over for 'ya. Some hotshot wants you doing a job for him of somesorts. Fuckin' read it.", he said, as he started walking away. His two escorts shrugged at Matthew. He winked back at them. They were having a bad day escorting the fucking the God-Admiral of the Colonial Fleet there. He opened the folder, and looked inside as the door to the bathroom closed.

He was intrigued by some of the things he read. A mysterious transmission, black-ops mission, specialized team of operatives.. This is going to be one hell of a ride, he could tell. Soon, the doors of the bathroom stall he was in before slightly creaked and he looked back at the very cute brunette that came out. Green, big eyes. A nice smile with perky lips that was covered by a slightly smudged rose lipstick. Unlike Racetrack, who was in his duty uniform, she was in her dressblues. Apparently, she was getting a commendation and she was looking for it, except maybe the fact that the the top buttons of her blouse were opened, showing her black lace brassiere along with some of her décolletage. She looked like she was in her early 30's. She kept on looking at him while holding on to the door, "Wow. That sounds big.", she said, while tilting her head. Racetrack glanced back at her, and said, "Yeah, it is big.", he said, as he closed the folder and walked towards her.

He kept his gaze on her, and she her look was a lustful one as well, "Well, Lieutenant,", she said, as she poked his rank insignia on the uniform, "for the good of the Colonial Fleet, I think you do need a morale booster, seeing as this is a very, very important mission.". She winked at him, and said, "Strictly professional.". Matthew grinned at her, and said "Affirmative, Lieutenant Commander", as he moved his hand towards her lace brassiere and picked the extruding nipple. He was dragged in to the stall, and it closed with a loud bang.





Rachubka

Gah. Reading over my OP again, I found SO many mistakes! I really need to learn to proofread beyond just those silly read lines. At least I'm only missing words entirely, or spelling words correctly that I don't even want in my sentences!

Okay... so this RP suddenly got much bigger than I thought. Most excellent! I'm going to now actually read everyone's contributions and figure out what needs to be edited if it doesn't quite fit into what I'm looking for. Everyone looks incredibly promising, though! I doubt I'll have to give anyone a slap on the wrist.

Acid Lips

I was going to ask if yo needed another ghost when I made the medic but since you were not online I made the medic. Do you need a ghost? I can sure play two chars if you want to.

Crovonovin

I think Rachubka made it clear that she'll be playing the only Ghost.  One of the discussions towards the top of the old Starcraft thread went on at length about some of the issues with having multiple Ghosts assigned to a single unit, which can be read here.

That, and I think we really will be needing a medic!

Acid Lips

Is okay then, don't worryy about it I was just asking I will play the medic fine ^^

Ptolemy

So, wait, I don't get it. Does this take place before SC1 or prior to SC2? If it's the latter, I'l have to make significant changes to my characters bio.

Aiden

This is happening prior the very first events of Sc1, when the terrans first discover the zerg.

Ptolemy

Quote from: Aiden on August 03, 2010, 06:05:44 PM
This is happening prior the very first events of Sc1, when the terrans first discover the zerg.

;D Excellent.

Rachubka

Quote from: Rachubka on August 03, 2010, 05:19:31 PM
Gah. Reading over my OP again, I found SO many mistakes! I really need to learn to proofread beyond just those silly read lines. At least I'm only missing words entirely, or spelling words correctly that I don't even want in my sentences!

Okay... so this RP suddenly got much bigger than I thought. Most excellent! I'm going to now actually read everyone's contributions and figure out what needs to be edited if it doesn't quite fit into what I'm looking for. Everyone looks incredibly promising, though! I doubt I'll have to give anyone a slap on the wrist.

Ironic.

Anyway, yes! Read through the apps and just have a few notes that I'd like to shine a little light on.

Yes, this is a Kel-Morian funded 'excursion', of sorts. What this means is that there is room for some of the members of this squad to be mercs. Those in the Confederacy can also be in this little squad, but their ties to them have to be incredibly shallow for the member to be considered in this mission. Even then, those that are a part of the Kel-Morian military will really, really not like you.

As a reminder, pilots are just that: pilots. You're not going to be the greatest of assets if you are without your vehicle. As much of a great shot you are with a rifle, you'll be in a jumpsuit that will likely cause trouble for you. That's not to say anyone in this RP has made a super soldier by any means, but just to let you know should, as Ptolemy said, the S really HTF.

Now, there are considerably more females than when I first started this idea. Not to say there's anything wrong with man-loving, but I'm going to assume that the odds of the deed occurring of been upped considerably. I haven't made the profile in such a way that would promote that, so I ask that you respect each other as RPers and be sure where you draw your lines should anyone decide to go at it.

Okay, so naturally, you've all probably figured out that this RP is going to be rather freeform. Any MAJOR conflicts I will have occur in my own posts, but if someone feels that it is necessary to throw in a surprise encounter or something, that's okay. When these major events occur, I'll leave it to everyone to make it exciting with their own levels of writing and detail. I just don't want anyone to have something 'serious' happen to someone else's character without either their permission, or just out of the blue! This is all standard stuff, though! Everyone knows better. Right? RIGHT!?

That's my last little rant until I can think of something! I tend to start writing these notes about something important, write about other things first to fluff up these important notes, and then forget what I wanted to write in the first place. Sooo, feel free to yell at me if you have any concerns!

ALSO!!! I'll probably have this thing jumping sometime tomorrow.  Maybe not, though. I'd rather everyone be comfortable with the setting and their characters before moving on. Would be awful if someone came into the RP talking about Mengsk and his dastardly coup while everyone else is like "Har har, that's ridiculous. It's never going to happen. That's like having an unlikely alliance with multiple alien races. Geez."

Skystomp

*pushes the pet Zergling back around the corner* Har Har... aliens... right... heh...
The only way you fail, is by not trying.
Linkara "I read it and I wish I hadn't!"

Writersblockade

Mmmmmm...Battle-armor love!

I pretty much came to the party to shoot some bugs. Anything else outside of that is out there in "whatever" land. Is it safe to assume that we wouldn't want the hot and heavy handled on the IC thread? I figure, to keep the overall purity of the story, people can simply allude to the deed, and maybe handle their business via PM? That satisfies things on both levels, right?

Looking forward to this. Should be fun. 
Story Lottery Profile
Here’s my O/Os!

I don't know who this Muse person is, but if it explains away the voices in my head, then I'm all for it!

Crovonovin

I think PMing segregates things a bit too much.  Though sex is not the focus of the roleplay, it is in the Adult section where such interactions could certainly end up taking place.  Rather than make things private, I suggest that any prolonged sexual encounters be taken to a new thread (Infestation: Player1 and Player2, for example), so that the other players are able to read through it if they so desire.  This keeps the main thread from being cluttered without shoving the sex off into the shadows, keeping it woven into the story.  Character relationships, particularly intimate ones, should not be hidden away in PMs during a group game.

At least that's my take on it.

Rachubka

Fair suggestion. Again, I'm not looking for it to happen, but THIS. IS. ELLIQUIY!

I also don't aim for any of 'it' to be relevant to the story should it happen, but if for whatever reason it is... well, I'm not going to push it out of--

Dang it, Shihong. Why do you think like me?

Crovonovin

It must be some sort of Protoss mind trick!

Writersblockade

*laughs@Rachubka+Shihong*

I agree. The freedom to fornicate literally *snickers* is a nice part of this joint. I was only thinking about players who wouldn't want to have to peruse through sex-play in between posts they feel are more important, so I can definitely understand creating another thread to accommodate the stim-pack assisted sexual thrashings of people whose entire beings and purpose are package in tight thrusts, bruised hips, wet lips, and thick dicks. I'm comfy if you guys are!
Story Lottery Profile
Here’s my O/Os!

I don't know who this Muse person is, but if it explains away the voices in my head, then I'm all for it!

Geradine

#30
woo, i have competition.

Character Template
Name & Rank: Gerad Honzue, Freelancer
Age: 20
Gender: Male
Class: Goliath pilot
Equipment: 1 Wasp pistol
Physical Description: Standing at 5'8", he has blue eyes and shock white hair, and is slightly muscular
Vehicle / Armour Description: Goliath is painted red and white, with red being primary. a hawk outline is painted on the side of each of the missile launcher bays.
Personality: Quiet and reserved, he spends most of his time working on his Goliath, making sure it's in working order as it's an older model than usual.
Bio: Born on a fringe world of the Kel-Morian Combine, he learned his way around machines from a young age on his fathers farm and from the Vulture races that would be held every year. when he reached the age of 18, he was skilled in piloting as well as mainntaining most types of vehicles, from dropships to siege tanks. he decided to take his father's old goliath and fix it up, and become a freelancer. in the two years since, he's made a rather large sum of money off of border disputes, and has decided to take just one final job before pulling out of the business until he needs money again.

"just one more mission to go, old girl, and i can get a well deserved rest,, and you can get a much needed overhaul." Gerad was cleaning his Goliath in the dropship bay, waiting to reach where his current employers had told him to wait. Climbing into the cockpit, he began a simulation startup to make sure everything was in working order. halfway through the startup, the left gun read jammed. "dammit, i just cleaned you you stupid piece of..." numerousinventive expletives started to fly as Gerad got back out of the cockpit and checked on the gun, and found a single bolt caught in the rotary gear. as he pulled it out, the pilot's voice came over the PA, "we're approaching the drop point. have a nice day, and get that damned thing off my ship already." Gerad just shook his head and smirked, and threw a mock salute towards the PA speaker. "yes sir, captain jackass." Hr got back into his goliath and started it up, waiting for the drop ramp to open.
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Tackyhillbilly

Name & Rank: Captainn Atton Holder
Age: 32
Gender: Male
Class: Wraith Pilot
Equipment: 25 mm Burst Lasters, Gemini Burst AA Missiles, Comm Headset, Sidearm
Physical Description:

Vehicle / Armour Description: Standard Issue Terran Wraith. The Vehicle is Grey, with purple bandings. Atton hasn't affixed any decals to it. He claims he used to put a marker down for every kill, but at the point where they covered the entire vehicle he was asked to stop. Most people believe this is a boast he can't back up. The ship has a number of minor tweaks, but for the most part, they are adjustments to his preferences, rather then actual changes.
Personality: Atton loves to fly. He stays with the Kel-Moiran Combine because they pay him well to do it. He's little more then a mercenary, but a highly skilled and valuable one. He's very protective of his ship, and has been known to curse out mechanics who do what he believes is a substandard job. In order to avoid such occurences, he does most of the work on the Vehicle himself. However, off duty, he's a fairly relaxed fellow, fond of gambling. Every once in a while, he gets considered for a promotion, and he deliberately instigates a disciniplary action in order to keep himself from getting moved to a desk. He's got little attachment to life, and just drifts through it, having fun, And almost getting killed. But that's life.
Bio: Atton was born in Deep Space. Like most born there, he's considered a bit off by most. As long as he can remember, he's been learning to fly, fix, and love ships. His parents gave him the best education they could. When Atton got tired of living under their thumb, he jumped ship. For a while, he flew atmospheric transports, but he still felt the call of the Deep Black. When the Guild Wars opened up, he saw his chance. Atton joined the Kel-Moiran Combine. He's been a military pilot sense.

He's skilled, if a little bit gung ho and rash. But he seems to survive well enough, and his record is impressive. Being in a position of Authority rarely works out well for him though. He expects to much of his fellow pilots. He's been shot down twice, and survived both times, an impressive feat, in and of itself. What was more strange about those events was that he demanded to go back into combat. He wanted revenger for his Ship.

JerichoMyers

About your little rant there about pilots, don't consider my character useful outside his suit. He would more likely point his gun and hoping he kills a Zerg/Protoss. He's going to be the coward of the group, the guy who will ditch you all when things get to heavy and he doesn't have his Goliath in hand. XD

Rachubka

Don't like that you called it a rant, but glad you know what the deal is. :O

I haven't looked at the probe thread, but I know there was Question Mark who had his heart set on the Siege Tank duo. I still haven't had anyone blatantly want to take up the role of Squad Leader, so I'll be picking momentarily! Thread will probably pop up in the next few days.

JerichoMyers

I would take the role, well I usually take the role, but when I created my character I wasn't thinking of squad leader. I kinda figured some one would be on that like flies on shit, so I just said fuck it. But if you want, I can take the helm of squad leader just to save you the possible arguing and bickering with the choice person.

CrazyIvan

#35
do you mind if I am a unit from Starcraft 2? I know technically speaking it would not be in use, but it could be a prototype or something like that? I ask this since the Marauder is in 2 and being allowed, the unit I was looking at was the Viking. If not I can always go with a standard unit from 1 I don't mind.

Rachubka

#36
Viking... I wouldn't really want in the RP. Just because I think we have enough vehicles, really. A lot of the RPing that I plan on having won't really involve a whole lot of open area terrain for these things to really be integral in the RP. That, and I'm not really a fan of the Viking anyway. Takes too long to transform. Haha.

I only put the Marauder in for variety's sake in terms of infantry. To be fair, there are a heck of a lot of options for a marine, but Marauders talk funny in the game so I like 'em.

For my own sake and maybe those still paying attention, I have a checklist!

1 Ghost
1 Firebat
4 Marines
1 Medic
2 Goliath Pilots (One pending a more... colourful profile)
1 Dropship Pilot
1 Wraith Pilot

As mentioned earlier, there is a Siege Tank duo (hopefully) in the works. I'd like to refrain from any more vehicles beyond the ones above, unless for some reason someone wants to be a Hellion or a Vulture pilot. No big guns, essentially. :)


CrazyIvan

Okay I understand and see I will see where my ideas take me.

Skystomp

Hehe I'm not sure any of us Marine players made our chars up to be squad leaders per say.

@CrazyIvan just make a marine with a modified Firebat suit that fires of grenades/rockets instead of flame and you can be our anti-vehicle go to guy. That'd make two heavy weapon specialist in the group, each with our own place to shine.
The only way you fail, is by not trying.
Linkara "I read it and I wish I hadn't!"

Aiden

I keep mentioning this game in other threads, so I hope you do not mind if we get more players Rachubka!  XD

Ptolemy

#40
Do you think you'l be able to get it up tonight, Rachubka? :-)

Geradine

i has colorfied my post. it's somewhere up near the middle of the page.
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Rachubka

Tonight is a little rough. I got soccer practice, a soccer game, and then a little birthday get together. I still want to wait on Question Mark and Aiden is apparently desperate for another medic. What I think I may do is make the opening post for the thread, but have it no where that it would be necessary for the whole entire squad to be together. That way, people can mingle and crap while some others are still applying! That just brings up the question as to where to put the thread. Exotic? lol

I've decided that I'm just going to pick who will be Squad Leader Numero Uno and his second hand. Why a second? Because with this many people, there are chances that a little splitting up is in order. Who knows though, right? All of this is mostly on the fly!

Candidates based on rank:

Assistant Overseer Brock Vulcan
Assistant Overseer Elisabeth Bronski (Someone is definitely going to have to give her a nickname)
Assistant Overseer Sergei Fedorov (Isn't that the name of a hockey player?)
Lt. of the Colonial Fleet Matthew Lee
Captain Atton Holder

I think it really does boil down to Kel-Morian military roles, so, that leaves...

Assistant Overseer Brock Vulcan
Assistant Overseer Elisabeth Bronski
Assistant Overseer Sergei Fedorov

Of those three, based on military experience (and shallow forum experience)...

Assistant Overseer Brock Vulcan (Aiden) &
Assistant Overseer Elisabeth Bronski (Shihong) as his second.

These officers will stand until someone objects. Obviously the voices of these two are going to be primary if they want to step down. What being an officer really means is that they'll just get a little more insight on the events to come than the rest of the RPers. They can ask me questions and I can guide them this way and that so that their characters can make effective decisions (or ineffective decisions, based on how I feel that day).

Any questions? No. Good. Carry on.


Aiden

Who doesn't love medics...They keep you up in the heat of combat.

After it is all done, they can keep your morale up to remind you why the hell you are fighting for in the first place.
Hooo rah!

Crovonovin

I have no qualms about Elisabeth being Brock's second.  Given her personality, I'm not sure if she'd cut it in a leadership position (at least not as the primary one), though she knows her way around the battlefield well enough to issue orders in a pinch.  Of course, this is going to be a very different battlefield than the one she or any of them are is experienced in!

I should also mention now that my posting may be sporadic from the 5th through to the 12th, as I will be on Vacation during that time.  I'll still have access to a computer, but I'll also be pretty busy during the day!

(And she totally does need a nickname.  I'll leave that to the other members of the Kel-Morian squad.  What fun are call-signs unless someone else sticks you with one?)

Aiden

Ahhhaaa...typical orders from Both Brock and Elisabeth are nearly the same.

"Kill them all, ask questions later."

That is what I gather from their personalities, I really hope none of our squad mates are fiercely loyal confederates.

Rachubka

I don't think any are fiercely loyal. We have a mix of Kel-Morian natives, confederates, and a few mercenaries.

But seriously, where should I put this sucker? NC Human? NC Exotic (I dunno... maybe someone fancies a little Zerg love)? Bondage? I don't think anyone wants to really have gore in THAT sense in this RP.

Aiden

I would say NC-Exotic small groups, if we get to graphic with our deaths and kills...it might get pushed over into extreme.

NC because there is violence and action, exotic because we are dealing with exotic species. I don't think anyone wants to get it on with a zerg...maybe someone who wants to get infested we can play that out...but nothing like a zergs going family style on someone.

Crovonovin

My Catch-All category for most games involving anything that isn't human is always NC-Exotic, if only because it covers all the bases without going into Extreme territory and saves me the trouble of requesting that it be moved later on down the line if anything unexpected comes up.

JerichoMyers

I would love to play one of the siege tank roles, but it would be better if some one would come along for the ride. Honestly, the siege tank s my favorite in the series but I don't think anyone would want to do that with me; but if some one is game, I am.

Rachubka

As I've said earlier, the Siege Tank should be played by one person, but two people manning it. It's just so someone does not get stuck having to wait for his 'partner' to fire off the cannon before making another post about driving around / finding targets in Siege Mode.

Aaaaand NC Exotic it is. Just trying to think of a neat Battlecruiser name then I can get on with writing. lol

Aiden


Rachubka

I think I'm going to go with "The Kinder Surprise".

JerichoMyers

Alrighty, if anyone is up for doing a duo of Seige speak now or forever hold your typing fingers. I'll began my siege tank profile in a half hour.

Rachubka

#54
Errrrrr, well... I also said that Question Mark has had dibs on the Siege Tank crew since the interest probe. I'd rather wait for him to respond, or not have the Siege Tank at all.

Edit: Kidding about the Battlecruiser name!

Edit 2: Am out for what will probably be the rest of the night. Aiden's in charge. Don't let any scoundrels steal anything.

JerichoMyers

Oh, I thought you meant some thing else on Question mark. I didn't think he was an actual person. This is the second time I got the Question Mark thing confused.

Aiden

Alright I am in charge...last one at Bubba Ray's (Bar) has to pay tonight's tab!

-Commandeers a vulture bike and speeds off!-

Geradine

when you do post the primary, please leave a link on this thread so i do not become lost on the way to the rest of the squad. *pictures stomping around in a Goliath around all of E*
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Question Mark

#58
I go away for two days, and then come back to find THIS monstrosity?!  What the hell guys! :P

I've only skimmed the thread to make sure I haven't missed anything BIG.  So yes, I'm still playing the siege tank duo.  I'll post their profile up ASAP.

EDIT #1: Battlecruiser name: the "Cattlebruiser" or the "Wayward Traveler" or the "Patriot's Blood" or the "Peacemaker"

EDIT #2: Ah, Jericho.  Er...  We can have two siege tanks, maybe?  Rach is right about the whole "waiting for someone else to post" dilemma of such an intimate (not that way!) pair of pilots.  Having both of us in a tank is a delay waiting to happen.

EDIT #3: I've reread the thread and focused on some of the macro going on.  The situation is a crack ghost is scraping together a team of skilled men and women to investigate a colony that dropped off the radar, thus eliminating the major logistics of a full scale rescue fleet while still retaining the information gathering ability of a skilled and heavily armed scout party.  Thus, vehicles are NOT LIKELY.  Especially fighter craft.  Remember, this is a remote, small colony.  The only airboys we need are dropships from the battlecruiser to the ground (unless you'd prefer to jump, of course ;) ).

What's my point?  My point is that we need a reason to have vehicles in this RP.  I'm thinking something as simple as having a scout drone getting jammed and then dissapearing as it scouts the surface alerts the battlecruiser.  It's unusual vanishing act calls for heavy guns, causing the KMs to send down infantry alongside heavy vehicle support (goliaths and my siege tank), with some on-call air support thrown in (the wraith).  And then the shit hits the fan.

TBH, I'm kind of worried on how we're going to insert the flyboys into the RP proper.  After the dropship drops us off, it should stay where it is with a small guard and the pilot.  The wraith shouldn't have to touch down any time; will he be communicating via radio whenever he posts?  I'm just kind of worried about the scale of interaction our characters will be able to have with some of the more distant people.

Writersblockade

Can't say I disagree with Q on the vehicles issue. At first I was thinking about this as a Dirty Dozen version of Starcraft. The flyboys would have been NPCs, since we'd barely see them anyway, right? Goliath (maybe 2) and a tank because of the heavy resistance issue that we won't know about, but others higher up would. *shurgs* Either way, I'm still interested!
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#60
Character Template

Name & Rank: Junior Taskmaster Ed Paul Dyatolv
Age: 39
Gender: Male
Class: Siege Tank General Operator and Gunner

Equipment: No power armor, just his body, a thick internally cooled jumpsuit, and a helmet.  Ed doesn't carry a fire-arm on his person.

Physical Description: He's a bit of a big guy.  5'10'' and on the heavier side too.  He doesn't have a beer gut or anything like that - he's too conditioned by the military.  He just has extra fat packed into all the little places, mixed with muscle and a naturally large figure.  Definitely not someone you'd want to try and tackle.  His face reflects his constant cheerfullnes, with plenty of laugh lines.  His facial skin is pockmarked and weathered from literal years spent within the not-exactly-comfortable atmosphere of a siege tank.

Personality: Imagine the siege tank operator from Starcraft.  He's that guy, without all the patriotic spewing.  Ed always defers to the man above him, finding that putting faith in his leaders gives him the best chance for survival.  Given his long and convoluted military career, it would seem that he's correct.  Ed places high values on the guild system employed by the Kel-Morian Combine, often citing it as the reason why he's still in the military.  Well, that and dropping the hammer in order to spread some in-deh-scriminate JUSTICE.  He's an all around cheerful guy, and has taken on an aura of invincibility after having survived so many fields of combat.  Ed doesn't feel fear as acutely as most people do because of this, and so can be inappropriately gung-ho and upbeat in the midst of fighting.

Bio: Ed was born on an off-world 'roid (mining base within an asteroid) in the Sara system, known simply as "the 'Roid" by locals.  The 'Roid was run by an independent guild that claimed no allegiance to either the Kel-Morian Combine or the Confederacy of Man.  It was small, containing only a couple dozen families, but it made a decent profit selling ore to the highest bidder.  With tensions rising in the years before the Guild Wars, the Confederacy began seizing guild interests in and around the Kel-Morian's center of power.  The 'Roid was one such "guild interest."

Four years before the outbreak of the Guild Wars, when Ed was 20 and working as an SCV operator and general miner, a Confederate strike force blockaded the 'Roid and forced the occupants to turn over all weaponry and military-grade equipment.  They then seized the majority of the teenagers and young adults for conscription - Ed included - and replaced them with loyal Confederate workers, while leaving the 'Roid's guild-run government intact in order to avoid a political annexation - an offense equitable to a declaration of war.  The 'Roid was powerless to interfere, and Ed and fifty other men and women were absorbed into the Marine Corp.
Ed initially complied with the Confederates, completing his training.  His experience with mining vehicles, SCVs, and the like made him a prime candidate for vehicular training.  He was fully trained in the workings of a siege tank the year before the Guild Wars broke out.  And when they did, Ed was amongst the first deployed in a preemptive land-based strike.  He immediately killed his gunner and defected to the Kel-Morians, and served as an artilleryman for the rest of the war.

He remained in the Kel-Morian military, only fleeing once at the end of the war in order to avoid being captured by the Confederates and executed for his betrayal.  He rejoined the next year.  Unfortunately, the 'Roid was still in Confederate hands, his guild long-since broken up and scattered across the Koprulu Sector.  With no home to return to, Ed vouched to remain an Arclite operator, and has served with distinction ever since.




Vehicle / Armour Description: Their vehicle (pictured here with Ed for scale) is an AAV-5 Arclite Siege Tank MAP (Mobile Artillery Platform).  It bears the standard armaments (PPG-7 80mm plasma cannons and the 120mm shock cannon) and is in fantastic condition.  The tank is painted red as seen in the picture, with decals of the Kel-Morian insignia on each tread and on the top of the tower.  It's treads are able to shift between flat terrain, rough terrain, and soft terrain (the version seen in the picture) variations by altering the slope of each link.  It's treads and cockpit are fitted with grips and handholds so that armored and unarmored personnel can climb on and hitch a ride, or to buff up the tank's dead zone.






Name & Rank: Elizabeth "Hedge" Olzewski, Assistant Junior Taskmaster
Age: 24
Gender: Female
Class: Siege Tank Pilot, Communications Officer, Navigator, and Range Finder

Equipment: No power armor, just her body, a thick internally cooled jumpsuit, and a helmet.  Hedge doesn't carry a fire-arm on her person, but she does have a CRAP (Combat, Relaxation, All-Purpose) knife, 8".  In case you're wondering, the acronym comes from the rank'n'file.

Physical Description: Hedge has often heard that she's a smaller, more feminine version of Ed (much to everybody's disgust once the mental image kicks in).  It's a fairly accurate description, to an extent.  Hedge is short and stocky, in as good shape as her gunner, but with a much fitter body.  She's much stronger than she is agile, and her frame conveys a sense of durability.  Her hair is brown, but was recently bleached yellow by the sun, salt water, and an otherwise harmless chemical spill in said water while on leave in the tropics.  She's not too fond of it.  Hedge's face is indicative of her distant Eastern European Earthen heritage, with a round face, low cheek bones, and thoughtfully happy expression.  She stands at about 5'3".

Personality: Hedge is not exactly a kind person.  She's rather belligerent and impatient, but intelligent.  She understands that some things take time, but she won't put up with crap.  She hates ceremony and tradition and pointless protocol, always preferring the logical and utilitarian route over the safe and predetermined one.  This makes Hedge come across as a bit of a hothead, and often has to be reared in by the older and more experienced Ed.  She takes great pride in her ability to pilot a siege tank, often claiming she can "trim a hedge razor straight" with the side of her tank, thus her nickname.  In reality, she's only a modest pilot; more than capable, but nothing too exceptional.  Her bravado and boasting is just part of her personality.  Nonetheless, no one doubts her ability to trim a hedge: after all, the tank has a hardline cruise control wired into it.

Bio: Hedge was born and raised on the planet Moria, born to a relatively high class family.  Her parents pounded it into her head that she was in the minute minority, and that the vast majority of people live a much poorer life.  She accepted the lesson, seamlessly fitting in amongst her peers despite her elevated station.  At her parent's request, Hedge joined the Kel-Morian military as soon as she was old enough.  Like she needed to be told in the first place; her eyes had been set on the gleaming machinery and raw firepower of the military guilds for years.

Rachubka

To be honest, I was worried about that to and have been trying to think of a solution since the problem came to mind. The dropship, as you said, is an easy fix. The vehicles would need justification and the alarming nature of the call as well as something like a probe getting messed up by forces unknown would do it.

The Wraith, however... may be a little harder to do. I have thought of a solution, but that would involve a little conversing between me and the pilot of the fighter. I probably should have thought of that a little further than I did. Poo on me.

And it's 2 AM, I just got home from rather strange night of birthdaying so I'ma go to sleep so I can work in the morning. Then again, I'm a little wired so I might stay up!

JerichoMyers

I didn't know Question Mark was an actual person..... I kinda figure you were talking about some weird topic and just wanted a tank duo.

Crovonovin

Nope!  If you go to the initial discussion thread, he was one of the first interested players and gave everyone a lot of insight into the dynamics of Ghosts within the Starcraft universe, among other things.

JerichoMyers

I understand the dilemma about the vehicles and that's why I made my character a scout based character. His Goliath is meant for scouting long range, that's about it. I kinda figured most people would want to be epic marines and fire bats, whooping ass and being bad ass. If you want, I can change my character since there is another Goliath pilot.

Question Mark

Quote from: JerichoMyers on August 05, 2010, 07:53:31 AM
I understand the dilemma about the vehicles and that's why I made my character a scout based character. His Goliath is meant for scouting long range, that's about it. I kinda figured most people would want to be epic marines and fire bats, whooping ass and being bad ass. If you want, I can change my character since there is another Goliath pilot.

I don't think there's a need to change your character.  ;)

Time for some more, ah, insight as Shihong put it.  (I love this kind of stuff)

Goliaths are mobile weapons platforms.  They are slow, bulky, costly, and require plenty of protection within their dead zone (you try throwing four or five goliaths into a batch of zerglings and see what happens).  The benefit is that they carry some BIG guns which can do a lot of damage, as well as SAM missiles for shooting down aircraft.  Similar to ghosts, goliaths are great specialty weapons, meant to be applied in specific circumstances (think sieges, defences, plains warfare, etc.).  Also like ghosts, goliaths are terrible scouts.  In fact, virtually everything on the ground is a terrible scout, because of speed and line-of-sight limitations.  Goliaths particularly so, because of the aforementioned vulnerability and slow speed (and they're not exactly stealthy either :P )  Aircraft, and given the fact that we have a battlecruiser, sensor sweeps, and good ol' fashioned telescopy are much quicker, more accurate, and more efficient ways of scouting terrain.  In the case of buildings or urban areas, goliaths make nice fortifications, but are too bulky and unwieldy to handle streets and closed areas well.  Infantry make good short range scouts in this instance, while the Goliath makes a nice command post, what with its protective frame and communications suite.

In other words, a goliath is not a scout.  If you want to be a long range scout, sign up for the wraith squadron.  Cloaking, small size, and good speed make them the ideal long range scouts.

Aiden

Nothing wrong with extra Goliaths btw, so even if we have a few I think we will need them.


Rachubka

The land vehicles are fine. It's just the Wraith that's the BIG problem; the dropship is workable.

Rachubka

https://elliquiy.com/forums/index.php?topic=78043.0

And thar she blows. Anything that seems untoward is again my fault complete! Wrote that in like 20 minutes before I have to head for work. :D Hopefully there are a bajillion posts to read when I get back.

Or four. I'll take four, too.

Aiden

Rachubka- Do you want to make a separate OOC thread in that section of the boards? Or ask a mod to move this one over and we keep the previous one here in case we want to recruit more.

Crovonovin

Just another reminder that my posting will be sporadic for the next week or so!  Managed to get a post in before leaving for my flight.

Acid Lips

I am sorry but I will need to bow out, soon I will start to study and I won't like starting this rp and not being able to post. I am so sorry guys the oportunity just kinda happened a few hours ago and I am taking it.

Writersblockade

Awww...I bet your medic would have been awesome, Acid! Good luck with your studies.
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Rachubka

I'll make an OOC / Character thread soon enough. If worse comes to worse and someone cannot find another medic, I'll cover. :) Medics are... going to be essential, I think.

Sorry we couldn't keep you, Acid! That makes me sound like an addict.

Acid Lips

LOL yea but I will still lurk around if you let me

Question Mark

Maybe the wraith gets shot down right away?  Kind negates the whole wraith pilot thing, but at least his character is with everyone else's.

Writersblockade

#77
Are we going to be in an environment where a pilot can survive without armor? Because that could work...wouldn't like their chances on the ground lol, but it could work.

@Aiden - Good song! I have one that I love to listen to when I'm playing the Terran Marines

Blue Oyster Cult: Veteran of the Psychic Wars
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Rachubka

Silly Question Mark... you ruined my exciting intro to the danger of the RP.

i h8 u

Just kidding.

JerichoMyers

Maybe I can improve my role play skillage by reading your posts. You guys seem very experienced and pro after reading some of those intro posts.

Writersblockade


Don't worry about it too much, Jericho. We all have our different styles of writing, and I'm sure yours will change over time, just like mine.
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Rachubka

https://elliquiy.com/forums/index.php?topic=78192.0

Character / OOC thread! Don't post in it yet, though. Just bookmark it or something so you have it! I'm going to try and make something fancy for the Character Thread.

Actually, everyone just post their characters over. If those that don't have pictures it would be neat if you could get one or two! Helps for my fancy idea.

Ironwolf85

is this still open?
I'm torn between playing terran or trying zerg if they're somehow availible
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Writersblockade

Wouldn't you want to play a nice, battle-weary ex-marine-turned-pacifist medic? That's got RP gold written all over it! You heard it here first!
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Ironwolf85

nah. maybe medic tired of seeing good marines die. a medic in heavy marine armor, carrying a reaper pistol in one hand and a medikit in the other
"GET AWAY FROM MY PATENT!" BAM BAM BAM *sound zerg screeching, and of medical saw revving, sound of Hydralisk dying*

could be fun XD

or try playing a unique zerg or somthing, I'm always up for new roles
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Rachubka

Zerg... no, not so much. Again, would entirely defeat the purpose of the RP.

Ironwolf85

that's why I thought of the Medic as well
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Rachubka

If there was to be a medic, I'd rather he/she be more... traditional.

Writersblockade

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Question Mark

Quote from: Rachubka on August 06, 2010, 11:21:57 PM
Zerg... no, not so much. Again, would entirely defeat the purpose of the RP.

That's what makes non-traditional characters so much fun!  They come right out of left field, all new and interesting.  Like Richard; he's a nervous, clumsy, and implied cowardly pilot.  Right off the get-go I like him because he feels more realistic than any cigar chomping, hard as steel, bravado filled military man.

>.>

<.<

...

*silently sulks back to the corner futon and lights a bowl* 

JerichoMyers

I'll take that as a compliment. :)

Ironwolf85

I like playing a diffrent and unique character.
no sense in being the same badass marine we always see...
or the same pascifist medic.
or psychotic firebat
if I'm gonna play a medic I'm gonna at least have him armed with a reaper pistol!

my favorite preview clip from Red Alert 3 is the soviet engineer.
Yes I mean that slow, fat guy in the overalls who looks like a russian mario.

Another engineer runs for a building to capture it and there's no way this out of shape professor turned engineer can keep up, he just sighs, pulls out an old revolver, shoots the other engineer in the back, then waddles over, and takes the building.

so of course I had the idea of a terran medic walking behind the marines and in the migddle of the fight having some stray zergling unbury and rush him, he just whips around and pops it with a pistol and goes back to work...
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Writersblockade

*smiles* Medics  are armed too, at least in this military. I think the focus on them not fighting was a class system thing on the game, least you have a shitload of medics who fight and heal at the same damn time. Nightmaaaaare! Anyway, I would think that a medic with small arms would be doable, right folks?
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Ironwolf85

true. most games balance it with the medic or engineer having low damage or low hp on their own, in most games they have to hide in a building or behind a barracade to be effective.
maybe for my medic his armor is less protective because of all the medical stuff in it, sure he can take burst from an assault rifile, but that's about his limit.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Rachubka

I know it makes perfect sense, but I'd RATHER not. Pacifist Medic, no, I'm not looking for that, but I'd prefer that there is some sort of dynamic to the squad.  If everyone is packing heat, it's not exactly the most exciting thing when the squad is surrounded by 'something'. I'm not saying Zerg, yet. :P

Small arms are perfectly fine. If I were to be a medic a SIDEARM is to be expected. I believe Acid Lips had a sidearm when she applied for it. I'm not expecting the role of a medic in this RP to be similar to that of the game with a mysterious healing beam of amazing. Wounds are going to take time to heal and without being in the right environment, things can get complicated.

With a medic that you described, that sort of goes against what I was thinking. If everyone is against me on this then I'll gladly have you on as a medic that's running about with a medical saw and a gauss pistol, ripping 'stuff' up.

Ironwolf85

I knew the first medic idea wasn't going to take off but I had to start somewhere.
the medi saw might be a last resort if forced into hand to hand, it'd probably get clogged with monsterbitz if used like that anyway. but the idea of a terrified medic screaming in terror, driving it into a monster's and goo splattering everywhere.
priceless...
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Rachubka

I wouldn't say priceless... but colourful, sure.

If you'd like to be the medic, feel free to fill out a character sheet. There is also the idea of being an SCV pilot that would go along with your thoughts of a medic. Someone who wants to desperately be something like a marine and such but couldn't for whatever reason. On the field, the pilots of vehicles may not have the luxury that they do on the battlecruiser and repairs will be needed. We still lack an engineer, so SCV could be neat.

Ironwolf85

(I'm making 2 profiles... one for Quinn as a medic and another as an SCV engineer)
Name & Rank: Armartis Quinn, Doctor, offically a civilan.
Age: 20
Gender:male
Class: Medic
Equipment: Standard medical kit includes medi-gelto speed the healing process, this will close a wound, but not remove the bullet inside it good for quick heals. medical chain blade attached to wrist for cutting open armor in emergency. standard white medical armor, emergency stimpacks, backup first aid kit just in case. He also carries a Reaper 24 automatic pistol, predicesor to the leathal Reaper 24 SMG used in the second game. though he's a good shot with it, he's never fired it in anger before. he's also got a few flashbangs just in case.
(this is before brood war, when the UED medics introdouce speedy laser surgery)
Physical Description: 6'1 tan skin, blonde hair, blue eyes, clean shaven.
Vehicle / Armour Description: this is before medics see widespread use in warfare in this sector. As such Quinn is mostly dressed in rekitted marine armor painted white, with some of the plates removed to make way for medical attachments. However to represent his gender (as male medics are uncommon) in place of the red cross his symbol are blue medical symbols spraypainted on the sholders.
Personality: smart, cool, almost cold. this is a professional mask, and it will crack under combat stress. Quinn is simply just not used to bullets flying around him.
Bio: unlike his marine counterparts, Dr. Armitus Quinn is one of the first terrans to become a field medic. it is normally traditional to simply replace marines lost in the line of duty or drag the injuted back to get fixed up back at camp, but for this mission that is not possible. So the down on his luck doctor found himself chasing his paycheck into this mission, and right into a suit of armor. Quinn was a member of a prominent family, even going to collage and becoming a doctor. he fell hard when his clinic stopped recieving donations the wealthy son did not realize "non-profit" means eating instant-noodles every night.
now he finds himself working his way out of debt, and nothing pays better than war...
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Writersblockade

#98
So you mean symbols like this?


Or something like this?
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Geradine

as an opinion, i think it's most likely the second one. it's something that can be easily stenciled on.
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Geradine

and i find your character intriguing, Scya. i'm pretty sure Rachubka'll let you in, considering we still need an engineer...
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Writersblockade

Yay! Engineer! SCV good to go!

Let's get this massacre started!
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Rachubka

So now... I guess I'll ask Ironwolf to lay off on the SCV as Scya is our engineer.

If anyone is still interested in this RP, support roles are always welcome, but I think we have enough in terms of firepower. You two are fine to move your characters over to the OOC thread and post!

Ironwolf85

glad to see someone nab the SCV.
I think this for his symbol will do well
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

JerichoMyers

This sucks, I think the role play died off..... my heart hurts.

Aiden

Not at all, but people's posting rates vary. I was gone most of the weekend, will move the game along with a post.

Drop ship pilot, your show once the battlecruiser opens those bay doors.

Ptolemy

Quote from: Aiden on August 09, 2010, 04:19:55 PM
Not at all, but people's posting rates vary. I was gone most of the weekend, will move the game along with a post.

Drop ship pilot, your show once the battlecruiser opens those bay doors.

Will be on it.

JerichoMyers

Where Shihong go, I was hoping for a little comedy to add to the strict setting.

Rachubka

Shihong's on vacay! Everyone feel free to post amongst yourselves. Not that big of a scene at the start. It's really Aiden's last word that moves the story forward. Well, of course I'll be doing the story moving along, but it's once his post and everyone is on the dropship (save the Wraith pilot) that everything moves forward.

Aiden

I didn't want to place this in the IC thread since the youtube video seemed distracting.

*
Starcraft 2 Jukebox - Romeo Delta - Raw Power


post almost done 

Writersblockade

Jesus! I wasn't even aware we were posting in earnest! I'll try to cook up my intro post before the day is over.
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Ironwolf85

is there an IC thread? if so where....
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Aiden


JerichoMyers

Should I put my Goliath in another dropship?

Question Mark

Quote from: JerichoMyers on August 09, 2010, 11:25:56 PM
Should I put my Goliath in another dropship?

A dropship should be able to hold two walkers and a squad of marines.  They'd be in separate bays though, to avoid unfortunate incidents involving turbulence and squishing.

JerichoMyers

Their are one tank and one walker, so I think things are a bit cramped.

Rachubka

Artistic liberties, my friends. Artistic liberties. If you would like, we can split up into multiple dropships. It's just... a little out of what I had originally planned.

JerichoMyers

Maybe, just a suggestion, my Goliath could be used as an overlook. Placed on high ground for an outpost or some thing along those lines.

Aiden

In game I know that everything fits, but since we only have one drop ship pilot I stacked us in tight. Which is also why I made comments on a overloaded drop ship.

Plus it gives the pilot a chance to go into detail about being over burdened, rough flights etc

Rachubka

I actually had a change of heart, and since QM had already mentioned multiple drop ships, I may as well go with it. Besides, it's more fun this way.

Aaaaaaand trust me, once the squad is actually assembled on Jer-Kara, things will be more... fluid. An explanation post to follow! In the mean time, everyone post their dang profile to the OOC thread.

https://elliquiy.com/forums/index.php?topic=78192.0

Rachubka

#120
Dropship 1 Matthew Lee (pilot):
Brock Vulcan
Jenna Hartfield
Sergei Federov
Alexandra Desmond & her SCV
Richard Undercroft & his Goliath

Dropship 2:
Ed Dyatolv, Elizabeth Olzewski & their Siege Tank 'Hammer 9'

Dropship 3:
Elisabeth Bronski
Maddox
Robert DiCarlo
Armartis Quinn
Gerad Honzue & his Goliath

Wraith Escort Atton Holder (pilot)




Hopefully I got everyone! If not, hop into a dropship of your choosing, but be alert as to how full it could be.

JerichoMyers

Now there we go, good job Rachubka; all eyes on your skillage.

Rachubka

#122
Bah... just REread QM's post and HE went to dropship 2 while Gerad went to 3. All fixed! Or is it? One second...

Quote from: Rachubka on August 10, 2010, 12:06:45 AM
Dropship 1 Matthew Lee (pilot):
Brock Vulcan
Jenna Hartfield
Sergei Federov
Alexandra Desmond & her SCV
Richard Undercroft & his Goliath

Dropship 2:
Ed Dyatolv, Elizabeth Olzewski & their Siege Tank 'Hammer 9'

Dropship 3:
Elisabeth Bronski
Maddox
Robert DiCarlo
Armartis Quinn
Gerad Honzue & his Goliath

Wraith Escort Atton Holder (pilot)




Hopefully I got everyone! If not, hop into a dropship of your choosing, but be alert as to how full it could be.

Okay! Not changing that again. lol

Ironwolf85

I do all that stuff tomorrow... got one other post to make
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

JerichoMyers

-Tosses a post in the role play- There you go my good chums.

Question Mark

Richard: Yet another charming[\i] Confederate poster boy.

Crovonovin

Just dropping in to say that I'll be able to start posting again later this Thursday.  I'll try to catch up, as I wouldn't want to slow anyone down with my absence!

JerichoMyers

Is that a good thing or bad thing? :P

Rachubka


Crovonovin

Hey all, I'm back!  I'll try and get a post up later today, once I've gotten some sleeeeep

JerichoMyers

Sorry for the gimp post everyone, I've lost my inspirational writings and loosing my posting edge.

Rachubka

Well... hope everyone gets a first post in before the end of the weekend or else DIRE THINGS WILL HAPPEN TO THEIR CHARACTER! I think I've waited long enough. :D

Aiden

I'm waiting for our drop ship pilots to drop us back on ground, not mush for me to do till then.

Writersblockade

Yeah, I think most of us have gotten our intro stuff in. Awaiting Dropship arrival.
Story Lottery Profile
Here’s my O/Os!

I don't know who this Muse person is, but if it explains away the voices in my head, then I'm all for it!

Ironwolf85

I'm having a hard time finding the IC thread... I gotta check again
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Skystomp

The only way you fail, is by not trying.
Linkara "I read it and I wish I hadn't!"

Rachubka

Will post tomorrow! Busy day today. S:

JerichoMyers

Oh thank god, I was so scared it died.

Crovonovin

Sorry for my lack of responses!  I at least managed to get my first in, but it seems as though most interaction with Bronski will be occurring during the mission!  A lot of stuff came up all at once and it's been a bit difficult staying on track.

kingOFcalifornication

Lol @ not realizing I used the name of some hockey player until now...

Fuck it.

Rachubka

Hahaha, I pointed that out ages ago!

Alsoooooooo! If you haven't already, post bios to character / ooc thread!

Also!!!!!!!!!!!! I will post tonight. Busy couple of days, it seemed.

Aiden

Rachubka- If you can get our asses on the ground with your post we can begin.

Regarding the story line, you can PM me if you don't want to spoil what they discover as Brock will issue orders depending on the state of the colony.

Geradine

jjust so everybody knows, i am still in. i just haven't seen something that involved me in any way, shape or form, so i haven't posted. and doc, bronski was talking to you, not me. i am sitting quite comfortably in my goliath dozing until we hit the ground. :P
The view from behind a scope puts everything into perspective.

There are many things you can tell about a person by the way he/she writes. -me, i think.

Crovonovin

Yeah Ironwolf, that was Elisabeth knocking on Doc's helmet.  :P

JerichoMyers

-Dropping chocolate babies- I'll post after I'm done today's job.

Ironwolf85

oh durf... oh well Elisibith it is... gotta edit
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

JerichoMyers

I don't think I'm really fitting into this judging by how things are turning out. I'm gonna peel out.

Ironwolf85

I'm the pansy doctor... but I'm not pulling out...
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

JerichoMyers

It's not that, I've dealt with the cycle coming up many times and I'm not up for it. I'm not gonna say anything so I won't look stupid, but yea.

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Crovonovin

I'm not exactly sure what you're referring to by a "cycle".  I think you've done an admirable job at keeping up with everyone else thus far (certainly moreso than myself!).  If something about the game is irking you, perhaps you could voice your concerns to Rachubka?  Regardless, I hope you're having fun in your other games!

Rachubka

Yeeeuuup. I'm around.  Would definitely prefer to keep people around so let me know if I can help. :) Most definitely hung over today, though, sooo I might not be that helpful today.

Writersblockade

friends don't let friends RP drunk!
Story Lottery Profile
Here’s my O/Os!

I don't know who this Muse person is, but if it explains away the voices in my head, then I'm all for it!