Push related roleplay. Group only.

Started by Corbin, April 09, 2013, 12:24:42 AM

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Corbin

Basic Plot

There are special people in this world. We don't ask to be special; We're just born this way. We pass you on the streets every day, unnoticed by most. It started in 1945. The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers. Lots of us died. The war ended, but the experiments never stopped. Other governments around the world set up what they called "divisions", trying to do what the Nazis couldn't, to turn us into weapons. The Division agents are trained to track and hunt us down like animals. Take us away from our families and friends. They test us and categorize us. In divisions' eyes, we're all just lab rats. No one has ever survived the drug meant to boost our powers.

It's been fifty-seven years since the head of Division has been taken out. Most of our kind scattered to different places around the world, laying low. Some chose to build families and settle down while others kept themselves on the move, just as our ancestors had done. Many await the day when those men-in-black will burst through their doors to capture them.

Well, that day has come.




Spoiler: Click to Show/Hide
Type of Superhumans:
- Watchers:
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers' visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities.

- Movers:
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.

- Pushers:
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.


- Bleeders:
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.

- Sniffs:
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.

- Shifters:
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.

- Wipers:
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory. Wipers need to be in contact with the person(s) they choose to wipe.

- Shaders:
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.

- Stitches:
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. They must be in contact with the person in order to use their powers. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.

- Jumper:
Jumpers are people who can Teleport, anywhere with just a simple thought.[/b]




Rules of the RP:

1. Most importantly, Have as much fun as you can. :D

2. DO NOT Godmod, metagame or autohit. Do it and see how long you last in the RP.

3. You do not need to know anything about the movies, just follow along in the RP and make sure you get the plot.

4. I want a lot of action in this RP. So if action isn't your thing, don't join.

5. This RP will have some mature content. Don't like it? Please don't join. Just don't go overboard with the content.

6. Put either "Push" or "Jump" in your Character Skeleton so that I know you read the rules.

7. I will allow you to have up to two characters in the RP.

8. Only one people per ability. (For instance, if John Doe chooses Stitcher then Jane Doe CANNOT choose Stitcher.)

9. Everyone needs to get along. We are all adults here, have a problem with someone, solve it.

10. I will take a three day reservation.

11. If you don't post for a minimum of three days, either let me know what the deal is or you will be removed, instantly.

12. Please be able to post multiple paragraphs.

13. Color code your dialogue and italicize your thoughts, please.(Optional)

That is all.




Character Skeleton:

Name:

Age:

Gender:

Sexual Orientation:

Appearance(Pics and a brief description):

Ability:

Skills:

Personality:

Bio:

Other:


By the way, I am choosing the Pusher ability. I really want to do this roleplay so hopefully I have enough interests.

Miss Red

"My pessimism extends to the point of even suspecting the sincerity of the pessimists." - Jean Rostand



101 Excuses (A/A)

Silver

O/O's  Request Thread  A/A's
Now Playing: Star - ♡ Machinedrum (A$AP Ferg Remix)
People fear what they don't understand, But then they get mad because they don't dare to do it, Everybody a shinin' star, they ain't get far so they can't prove it, Most stars foolish, full of gas, useless, Pushin' bad influence, wonder what happened to 'em?, They say hurt people hurt people, guess that is proven, They put on a mask to mask feelings, Fill the universe with mass ceilings, Most people not even tappin' in...♡

Mist

Character Skeleton: Push

Name: Theodore Burton

Age: 28

Gender: Male

Sexual Orientation: Heterosexual

Appearance(Pics and a brief description):  6'2", 230 lbs, short brown hair and a trimmed beard, blue eyes, square jaw, in good shape but not overly muscular

Ability: Jumper

Skills: Mostly hand weapons like knives but also has some minor training in hand to hand combat visa vi martial arts.  He also has a fencing background.

Personality: LIght and usually funny but knows when serious situations call for a straight face.  Charming and polite but will not back down from an argument if he knows he is right and its important to him

Bio: Raised in a wealthy family, Theo never really had to work hard for much.  He was smart so school was a breeze.  He had money so he had "friends", and he was always athletic so sports were plentiful.  Not to mention before he could drive a car, he had learned how to Jump.   It wasn't until his father caught him Jumping back into his room one night that he was discovered.  He almost played it off, so he thought, as his father left the room and told him goodnight. 
The next day was his birthday.  He woke up on that June morning expecting a big breakfast so when the house was quiet and the odor of bacon was nowhere to be found, he looked out his window and saw his father walking back up the front walk to the door with three men in black suites and ties with white shirts.  He felt a hole open in his gut and he knew what has coming.  When he heard his father call for him, he Jumped and never looked back.
He spent the next 10 years mostly as a burglar.  He stole what he needed and avoided human contact.  He spent time looking up information on the paranormal and what his abilities meant and wondering if there were more of him out there.  He was determined to find them if they did exist.  But he knew someone else would be looking for him and the others too.
O/O

iambrowncoat

character skeleton : jump

name : ben penlot

age :21

gender: male

sexual orientation:hetarosexual

apperance: 5"8 white skin (do to him being irish ) long red hair and a read gotea skiny but not to skiny  and musculer

ability: pusher
skills: street smarts good with knives and good in a fight but more like a boxer then mma fighter .

personality: funny but somewhat of a smartass is always ready with a funny coment or comeback  but also shy at times and a bit of a loner

bio: abandon at a young age ben lived and grew up on the streets doing what he had anything and everything to keep alive. whine he turned 12 ben learnd of his power whine he made a apple flote to him and he used this power to his advantige hiting casinos and useing his powers to win at rulet to make money whine he needed it untell the casino bosses cought on to what he was doing . now on the run from people he owes money to ben gos from place to place as a pick pockit or as he calles it an " gentlemen thife"

Corbin

@Miss Red: Sure. I bet you will make an awesome Watcher. :D

@Silver: Thanks.

@Mist: Accepted!

@Brown: If you read, the Pusher ability has been taken by me. So please choose other ability. Thank you. :)

iambrowncoat

Quote from: iambrowncoat on April 09, 2013, 04:22:24 AM
character skeleton : jump

name : ben penlot

age :21

gender: male

sexual orientation:hetarosexual

apperance: 5"8 white skin (do to him being irish ) long red hair and a read gotea skiny but not to skiny  and musculer

ability: pusher
skills: street smarts good with knives and good in a fight but more like a boxer then mma fighter .

personality: funny but somewhat of a smartass is always ready with a funny coment or comeback  but also shy at times and a bit of a loner

bio: abandon at a young age ben lived and grew up on the streets doing what he had anything and everything to keep alive. whine he turned 12 ben learnd of his power whine he changed a monoply 100 into a real 100 he used his power to gamble at casinos and to make money whine he needed it untell the casino bosses cought on to what he was doing . now on the run from people he owes money to ben gos from place to place as a pick pockit or as he calles it an " gentlemen thife"


Corbin

@Brown: Then your ability would be Shifter, not a Pusher.

iambrowncoat

yes sorry changed one part for got to change the other

Corbin

Quote from: Corbin on April 09, 2013, 12:24:42 AM
Basic Plot

There are special people in this world. We don't ask to be special; We're just born this way. We pass you on the streets every day, unnoticed by most. It started in 1945. The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers. Lots of us died. The war ended, but the experiments never stopped. Other governments around the world set up what they called "divisions", trying to do what the Nazis couldn't, to turn us into weapons. The Division agents are trained to track and hunt us down like animals. Take us away from our families and friends. They test us and categorize us. In divisions' eyes, we're all just lab rats. No one has ever survived the drug meant to boost our powers.

It's been fifty-seven years since the head of Division has been taken out. Most of our kind scattered to different places around the world, laying low. Some chose to build families and settle down while others kept themselves on the move, just as our ancestors had done. Many await the day when those men-in-black will burst through their doors to capture them.

Well, that day has come.




Spoiler: Click to Show/Hide
Type of Superhumans:
- Watchers:
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers' visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities.

- Movers:
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.

- Pushers:
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.


- Bleeders:
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.

- Sniffs:
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.

- Shifters:
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.


- Wipers:
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory. Wipers need to be in contact with the person(s) they choose to wipe.

- Shaders:
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.

- Stitches:
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. They must be in contact with the person in order to use their powers. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.

- Jumper:
Jumpers are people who can Teleport, anywhere with just a simple thought.
[/b]




Rules of the RP:

1. Most importantly, Have as much fun as you can. :D

2. DO NOT Godmod, metagame or autohit. Do it and see how long you last in the RP.

3. You do not need to know anything about the movies, just follow along in the RP and make sure you get the plot.

4. I want a lot of action in this RP. So if action isn't your thing, don't join.

5. This RP will have some mature content. Don't like it? Please don't join. Just don't go overboard with the content.

6. Put either "Push" or "Jump" in your Character Skeleton so that I know you read the rules.

7. I will allow you to have up to two characters in the RP.

8. Only one people per ability. (For instance, if John Doe chooses Stitcher then Jane Doe CANNOT choose Stitcher.)

9. Everyone needs to get along. We are all adults here, have a problem with someone, solve it.

10. I will take a three day reservation.

11. If you don't post for a minimum of three days, either let me know what the deal is or you will be removed, instantly.

12. Please be able to post multiple paragraphs.

13. Color code your dialogue and italicize your thoughts, please.(Optional)

That is all.




Character Skeleton:

Name:

Age:

Gender:

Sexual Orientation:

Appearance(Pics and a brief description):

Ability:

Skills:

Personality:

Bio:

Other:


By the way, I am choosing the Pusher ability. I really want to do this roleplay so hopefully I have enough interests.