One Piece: Grand Fleet! (Sandbox One Piece Group) All slots filled.

Started by Batman4560, December 05, 2017, 09:44:11 PM

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Batman4560


OOC: https://elliquiy.com/forums/index.php?topic=279531.0

All slots are now filled. If you are interested in joining anyway shoot me a message and we can talk about making your character a side character down the line.

Welcome! I'm recruiting a group for a One Piece based group. The Game will be a sandbox series controlled mostly by the players. I will be writing the villains and the other characters in role play, along with a fellow Co-GM, that the players will face off against. This will take place well after the series possibly ends, meaning that since the series isn't over some things will not follow the cannon of the series. Nobody will start with Devil Fruits but they will become available for writers who want them as the series progresses. If anyone would be interested in this at all please let me know in this thread! Character sheets are up so fill em out! Below are the roles I'm looking for writers to fill. I really hope everyone who reads this is interested and signs up! Thank you so much for your time.

Ten years after the Straw Hat Pirates found the One Piece, Luffy was executed in the same manner as Gol D. Rodger. Before his death Luffy told the world to find the One Piece, the same way Luffy found it. While the rest of his crew drifted off to the four corners of the world in order to live out the rest of their lives but not before they were sure that Pirates would always be around to challenge the Navy and their marines, cause chaos in the world and live freely. Now, once again the world is flooding with the next Pirate Era from all around the world. Who will find the new hidden location of the One Piece? Sail the great seas of One Piece with a crew, make enemies, friends, and discover who you are!

Captain - Sin Sheena
First Mate - Rairaku
Quarter master - Reina Furlock
Helmsman - Taiga
Navigator - Kyra
Cook - Emily Lockdall
Doctor - Lexxie MERCY
Shipwright - Rexile Soto
Gunner/Marksman - Nero Nehil

Character Sheet


[float=right][center][img height=400 padding=5]main photo here (animated/real actor)[/img]
[img height=100 padding=5]secondary photo[/img][img height=100 padding=5]secondary photo[/img][img height=100 padding=5]secondary photo[/img][/center][/float]

[b][u]BASIC INFO:[/u][/b]
[b]Name:[/b]
[b]Pirate Title/Nickname/Aliases:[/b]
[b]Home Island/Part of the World:[/b] (East, West, South, North Blue)
[b]Role/Secondary Role:[/b] (What role for the crew do you have? Do you have a second role such as Shipwright or cabin boy?)
[b]Education:[/b] (What kind of training/teaching do you have?)

[hr]
[b][u]PHYSICAL DESCRIPTION:[/u][/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair color:[/b]
[b]Eye color:[/b]
[b]Gender:[/b]
[b]Ethnicity:[/b]
[b]Age:[/b]
[b]General Appearance:[/b] (differences from photos? description of body/face/clothing style)

[b][u]OTHER INFORMATION:[/u][/b]
[b]Sexual Orientation:[/b]
[b]Ons/Offs:[/b]
[b]Wealth Level:[/b] (Does your character have any money or noble blood line?)
[b]Personality:[/b]


[b][u]STATS:[/u][/b] (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

[color=blue]Fighting:[/color] 00 - [color=blue]Agility:[/color] 00 - [color=blue]Strength: [/color] 00 - [color=blue]Endurance:[/color] 00 - [color=blue]Reason:[/color] 00 - [color=blue]Intuition:[/color] 00 - [color=blue]Psyche:[/color] 00

[u][b]Special Attacks:[/b][/u] (limit of total 'special attacks' is five. Basically, don't get silly with it. Please, if using a range attack put the range in feet.)
[i]Special Attack[/i] - (description of power)
[i]Special Attack[/i] - (description of power)

[u][b]ADVANTAGES:[/b][/u] (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
[i]ADVANTAGE[/i] - (description of advantage)
[i]ADVANTAGE[/i] - (description of advantage)
[i]ADVANTAGE[/i] - (description of advantage)



[b][u]DISADVANTAGES:[/b] (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
[i]DISADVANTAGE[/i] - (description of disadvantage)
[i]DISADVANTAGE[/i] - (description of disadvantage)
[i]DISADVANTAGE[/i] - (description of disadvantage)

[u][b]SKILLS:[/u] (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
[i]SKILL:[/i] - (description of skill/ how it was learned/ or why it's important)
[i]SKILL:[/i] - (description of skill/ how it was learned/ or why it's important)
[i]SKILL:[/i] - (description of skill/ how it was learned/ or why it's important)


[b][u]HISTORY:[/u][/b]

(the story of your pirate)

[b]Dream:[/b] (What is the Dream of your character?)

[b][u]OTHER NOTES:[/u][/b] (anything else?)


F.A.Q.

Spoiler: Click to Show/Hide

Q. - I posted a character but it isn't on the crew list, why is that?
A. - The character was deemed either O.P. by more than one player/Gm, another app fits the roles applied for better or after sending out a P.M. the creator of the character refused to work with the G.M. Honestly if you're character isn't on the list of Crew members there could be any number of reasons why but All characters will be kept for possible recruitment later.
Q. - Can I start my character with a Devil Fruit?
A. - Not at the start, as it's stated multiple times below, devil fruits will be given out but should be worked for, for character development.
Q. - What is the power scaling?
A. - We are starting small and going big.
Q. - How many crews are going to be in the game?
A. - Currently one, if things go well this may change.
Status: Stepping away for a while.

Amarlo

I am not terribly familiar with the series but I do plan to do some research, if that's okay with you. I'm thinking of something along the lines of a Navigator or Cook. ^^;

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Batman4560

Sure thing, I'm adding things bit by bit to the first post but feel free to ask any questions that you want!
Status: Stepping away for a while.

PrestaDGTation

  Huh.  I do love me some One Piece.

  Might be interested in the doctor, or a ship-wright role at least. 
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

Batman4560

Cool, I was thinking about adding a secondary role section to the character sheet. Would you like to see that?
Status: Stepping away for a while.

PrestaDGTation

Quote from: Batman4560 on December 05, 2017, 10:26:34 PM
Cool, I was thinking about adding a secondary role section to the character sheet. Would you like to see that?

  Sure!
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

Batman4560

Secondary role added, thanks for the input! I'm always open to suggestions so if someone sees something they would like to do or see included please message me!
Status: Stepping away for a while.

Evergreen

I'm a HUGE one piece fan! I'd love t apply for the cook role! Have you guys decided on whether we are using RL pictures or anime ones? I'm fine with either, I just want to fit in! :P
o/o

Batman4560

I don't want to limit anyone so if you prefer to use one over the other that is fine! I'm glad to hear that you want to be a cook, I'm so looking forward to getting this off the ground. :D
Status: Stepping away for a while.

Evergreen

#9



BASIC INFO:
Name: Emily Lockdall
Pirate Title/Nickname/Aliases: Lady Cinnamon
Home Island/Part of the World: As of yet unknown kingdom in North blue
Role/Secondary Role: Cook / Assassin   
Education: Being born as royalty, Emily is quite educated and might be deemed an intellectual person. Tough her passion for cooking outshines her other skills.



PHYSICAL DESCRIPTION:
Height: 5 ft 2¼ (She’s a lil cutiepie)
Weight: 115 pounds
Hair color:  Blonde
Eye color: Green
Gender: Female
Ethnicity: Caucasian
Age: 18
General Appearance: Emily's the sort of girl that would have you look twice, not because she flaunts any of her body, but simply because of a radiant beauty. It starts almost unsuspecting, her small form not lending itself to any large presence in a room. But then you notice her face, rounded and sweet, and skin full of warmth. As she smiles, her cheeks crimple into two dimples, framing her rose lips. A few strands of her shining blonde hair, the color of spun gold, flutter over her face, before descending down to rest on her shoulders in gentle waves.

OTHER INFORMATION:
Sexual Orientation: Straight
Ons/Offs: She’s quite kinky - O/o
Wealth Level: She’s a runaway princess. Clever enough to have stolen a diamond or two from daddy’s vault, prior to her escape. 
Personality: With her upbeat and often inspiring personality, Emily makes friends easily and attracts people from all walks of life. She has a way with words and an uncanny ability to motivate others. Above all she's adventures and brave. Friends usually count on her unburdened spirit whenever they need assistance or help.


STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 04 - Agility: 06 - Strength: 04 - Endurance: 05 - Reason: 06 - Intuition: 08 - Psyche: 07

Skills: (limit of total 'skills' is five. Basically, don't get silly with it.)
Heavenly cutter -  Swift hand motion with the kitchen knife is something Emily easily applied to her twin blades, which cut through meat like it was butter.
Fan of Knives - Emily sprays knives at all targets within range, which deal physical damage and might even apply poisons.
Nightstalker - She uses the advantage of nightfall, to shroud herself from view and ambush her prey like a snake.
Dancing blades - Spinning herself to the rhytem of her beat, Emily's close combat skill, mimics her various dancing lessons. 

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
Nobility - She knows how to act according to noble demeanor.
Multiple languages - As part of her royal upbringing, Emily has had a vast education.
Willfull - If there's something Emily had set into her head, she'd do everything to see it through.

DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
Naive - Sometimes she tends to believe in whatever she is told, without questioning whether it is right or wrong
Slutty - Takes advantage of her lush beauty to warp man around her finger to get what she wants.
Backstabbing - When cornered or desperate, Emily might even turn on those she deems her friends.

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
Cooking: - Ever since she was but a lil girl, she loved helping out in the royal kitchen. Spending hours decorating cakes and baking yummies.
Formidable dancer: - For a princess of Emily's status, it was expected to know every possible dance, common for royal occasions.
Entertainer: - Having had read countless of stories, which were at her disposal at the royal library, she tells the most exquisite tales. She enjoys gracing other with her swift and delectable dance moves. The latter combined with her vast cooking skills and a talent for jokes, Emily is essential for every good party.


HISTORY:

The young beauty named Emily was born a princess, with a comfortable, meaningless life. Her father ruled a vast human kingdom in North blue with an iron fist and he doted on his only daughter, and her nanny attended to her every want. Emily had a wardrobe full of embroidered silken dresses in every possible color. She was barely eighteen, and at every ball, she went to, young men would beg for the opportunity of a dance. And they bored her. Instead of ball's and other princess-appropriate chores, young Emily preferred to watch the royal knights practice and hone their sword skills in the courtyard. She'd spend her free time either reading books about myths of brave pirate queens, with the infamous big mom being her absolute favorite, or secretly sparing with a wooden stick with one of the stable boys. Tough beware if the king ever found out! "Such shenanigans are not suitable for a princess, you are a disgrace to the family!" He'd scold her each time he'd find her covered in mud and bruises.

But life was not as unbearable as it seemed. Due to their royal chef who happened to have served the Youku Charlotte Linlin herself, he graced Emily with his exquisite cooking skills. The latter being just as exciting to Emily as sword fighting. How the minor chef landed that position was questionable but his charges had been resolved by the world goverment after the Yonuku's crew had dissipated. Besides spending hours in the kitchen, conjuring delicious creations, Emily loved to listen to his plentiful tales. Tough one of her favorite ones was the story of the marriage conspiracy between Lady Pudding and Black leg Sanij!

And just so it happened that Emily blossomed into a beauty. Just the name of the woman summoned visions of exquisite perfection and ideal beauty. Emily Lockdall. Beautiful, slender, tall, and willowy but with curves in all the right places. A pinched waist, but childbearing hips that curved outward in the most delicate yet sensual of ways. The sight of her dress pulling taut across her swaying hips haunted a man's vision for months after seeing it. She was the treasure all men wanted, but no man received. ... Except for one. Her father, King Garen, told the Princess one day that she was to be married to the ruler of the neighboring Kingdom of Ulthar. A man tremble her age and weight, the King tried to explain to her that with this alliance, the safety of both Kingdoms would be assured and that her firstborn son would inherit a mighty empire made up of both crowns. Neither King had a son. So the son of Ulthar and Emily stood to gain worlds of power.

But the princess was immensely distraught. Unbeknownst to anyone but her and the other person involved, she had a secret lover. The newly assigned captain of the Royal Guard, Gunter had grew close to the forbidden fruit. He was much more open to her ideas and wouldn't back away from a challenge or dare. Thus, the two would spent plenty of nights in the sevres, where Gunter taught her the art of weapon mastery. With Emily’s lithe frame and agility, she soon grew accustomed to blades and knives, making her a formidable enemy even to well trained guards.

Eventually, when the news of the arranged marriage were announced, Gunter  working with the Princess, devised a plan to secretly escort her out of the Kingdom and away from the “prison” she called home. He couldn't bear to see her in the arms or bed of another man, and she couldn't bear to lay underneath a man three times her age and weight nightly and submit to his lusts. So in the dead of night, the Princess clothed herself in the rough spun wool garments of a commoner, hid her hair beneath a hood, and was secreted away in the back of a tanners cart.

Nonetheless, she fled into the vast, wild world with food, some royal diamonds, water, and the determination to be alone to decide for herself who she would and would not wed. Out in the world, she was free to engage in her true love - exploring. Adventuring. Donning the clothes of a random adventurer and hiding her beauty beneath the dirt of the road, she tucked her hair away, took on a street name known as Cinnamon and embarked in adventuring with not a care in the world but her next meal and anyone who stood beside her.

Dream: To become the best Confectioner sea-wide!

OTHER NOTES:
o/o

Lady Sakura

I hate you right now! This is one of my favorite animes! However, I can't take on more games. I'll watch this for now!

Batman4560

Well if something frees up please feel free to stop back over, we would love to have you!
Status: Stepping away for a while.

Batman4560

We can work on that, I'm starting everyone at low levels without devil fruits so things don't get bogged down with that sort of thing off the bat.
Status: Stepping away for a while.

Batman4560

It does, if that is something your character would want, put it in the dreams section and if its just something you as a writer want put it in the others section.
Status: Stepping away for a while.

Steir

*sits on this one since it catches his interest*

Though I have to figure what kind of character to bring into this one.

:3c

Batman4560

Fishman is fine, we will work out the details of the devil fruit in pm, I need to talk to my co-gm and you and figure out a good place to put it. I want something like that to be a story thing since it sounds like fun. If anyone has any questions feel free to shoot me a pm!
Status: Stepping away for a while.

Juggtacular

Wanna call dibs on 1st Mate. Gonna Zoro the shit outta this!

Priapus89

Awesome. I'll be the captain ;) Gonna have a sheet up tonight.

Priapus89

Oh, on second thought, Imma remove my bid for the captain position.

Batman4560

Whatever you guys want to do. I hope you just make characters that have room to grow and have fun!
Status: Stepping away for a while.

Nygenn

Oh man, a One Piece campaign. I've tried to be in one twice but it never got off the ground. Unfortunately I can't recycle either for the characters I made, at least not directly because they started with fruits since childhood, but I can certainly use them for inspiration.

Mathim would have loved one of them I'm sure. It was a young male character who was a superb weapon smith because when he was a child he ended up eating a fruit that allowed him to transform partially or fully into a sword. In full sword form he would of course need to be wielded by someone else, but he would be at his most powerful and definitely boost the skills of the wielder. He'd be a great wordsmith because he understood swords like no one else could.

But that aside. I'm certainly interested and going to think about what kind of character I want to play. I can probably play any role and would be comfortable with a captains seat.

Batman4560

Happy to have you along. If we get enough real interest I might open things up to a second crew and again, if you want a devil fruit we can work one out but I want to give every character a chance to grow and shine so gaining a Devil Fruit would be a story for the characters! But that does sound like a cool Devil Fruit, very Soul Eater like.
Status: Stepping away for a while.

Nygenn

Quote from: Batman4560 on December 07, 2017, 09:20:26 PM
Happy to have you along. If we get enough real interest I might open things up to a second crew and again, if you want a devil fruit we can work one out but I want to give every character a chance to grow and shine so gaining a Devil Fruit would be a story for the characters! But that does sound like a cool Devil Fruit, very Soul Eater like.

Soul Eater, exactly. Been so long since I saw that one that that hadn't even crossed my mind. :P

I guess the other one is more like Fullmetal Alchemist because she had the power to alter the form and shape of matter she touched. Pretty cool stuff and potentially very powerful. That character had issues with the Tenryubito. She was a woman with red hair and golden eyes and started a crew called the gold eyed pirates. She herself was known as the Crimson Witch and was a bit like Robin from OP, but then more driven and somewhat vengeful. Her fruit aside, she could actually be in interesting character to base a new one on, although my preferences go towards playing a male. Oh, and I think I have a pretty cool one in mind. Gonna have to work him out a little more and will get back to you, later. It's almost 5am here :/

Batman4560

No worries, I'm on almost daily so I should see whenever you post.
Status: Stepping away for a while.

Nygenn

Alright, well the gist of it is a young man named Salem Archon from the Acedia Tribe of the Archipelago Regalo Del'Mar. It's a relatively primitive tribe so he's not too up to date with the ways of the world, but I guess that's perfect for One Piece. He's active and adventurous and looking for something to give meaning to his life. He's too restless to stay on  his own island and needs to get out into the open world. He's got close ties with the ocean, and is an exceptionally good swimmer for a human though I suppose that doesn't mean much in a world with Fishmen. Perhaps he's half fishman? I could easily work that into the culture of his island. They revere the great current as their god after all. The lore goes that it liften the islands of the Archipelago from the ocean floor long ago, hench the name Regalo Del'Mar (gift from the sea).

As you may have guessed this is a concept I've already had laying around, but which was used for something else. I got lots of the working of the islands in the archipelago worked out, including unique customs, history and believes. It'll be fun conforming this all to the world of One Piece. ^^

Juggtacular

If the captain spot is open again I'd like to switch to that if possible. I was dead tired when I went for 1st Mate and didn't realize gm would only be baddies.

Nygenn

I would actually want to know if there are any plans for where the crew might start. Do they already know each other and do we work out some connections between the characters, which I would highly suggest for a stronger foundation. Or do we just make characters and then have first meetings in game, in which case the positions on board of the ship are yet to be determined. A first mate can just as easily be a captain and visa versa.

Batman4560

Nothing is set in stone yet so let me see some character sheets and I'll tell whoever puts in for Captain who might make a better one and we can go from there!

The crew are all going to start on the same island being their for whatever reason, be it they live there, are just stopping by or were forced to make a landing. Something will happen that will force the characters together and from there they will join up. That being said if players want their characters to know other characters that is fine. I'm a very reactionary DM and the word "No" isn't something I like to throw around.
Status: Stepping away for a while.

Nygenn

Quote from: Batman4560 on December 07, 2017, 10:28:49 PM
Nothing is set in stone yet so let me see some character sheets and I'll tell whoever puts in for Captain who might make a better one and we can go from there!

The crew are all going to start on the same island being their for whatever reason, be it they live there, are just stopping by or were forced to make a landing. Something will happen that will force the characters together and from there they will join up. That being said if players want their characters to know other characters that is fine. I'm a very reactionary DM and the word "No" isn't something I like to throw around.

Dude, that fact that you're hosting a game without insisting on having a personal character or two in the lead already puts you head and shoulders above other GM's I've encountered. Combine that with a willingness to free form a One Piece campaign and I'm willing to throw in all my chips to help make this thing work.

Batman4560

I'm glad! Those are the kinds of writers I want here, people who have a passion to see something tell a complete story. I'd rather have 3 writers who are only okay at writing but want to craft an epic than 8 writers who are great but aren't in it for a long haul.
Status: Stepping away for a while.

Batman4560

Status: Stepping away for a while.

Steir

Let me try my hand at making a character. This post is still subject to changes depending on what Batman says. ;3c






BASIC INFO:
Name: Taiga
Pirate Title/Nickname/Aliases: Many-Fanged Taiga
Home Island/Part of the World: a martially-focused island somewhere in South Blue
Role/Secondary Role: Helmsman/Weaponsmith (possibly subject to change)
Education: Taiga has undergone apprenticeship under a skilled weaponsmith on the island he grew up in, and taught himself to fight by experience on the streets and watching others. He has learned enough basic education to read, write, and count and get around making and maintaining weapons, but nothing more complicated than that.



PHYSICAL DESCRIPTION:
Height: 5'7"
Weight: 148 lbs
Hair color: Blond
Eye color: Blue
Gender: Male
Ethnicity: Asian
Age: 20
General Appearance: Taiga could be best described as a simple and straightforward youth who's mostly engrossed with whatever is important to him. He dresses based on the need - shirt, pants, boots, and some shoulder plates, arm braces, and light greaves for protection. The young man always carries at least one sword on his person, together with two to three knives just in case. His unkempt, spiky hair tends to stand up near the rear, making them resemble feline ears, while his canine tend to be more pronounced and visible even with his mouth closed.

OTHER INFORMATION:
Sexual Orientation: Straight
Ons/Offs: Please refer to this page
Wealth Level: Taiga has just enough money to get by, earning more by maintaining weapons for others or acting as a bodyguard.
Personality: Taiga is an honest and diligent individual, known to work hard when he figured out what he had to do. He is not one to shy away from strong individuals, hoping to match up against such people to measure his own strength as well as that of the weapons he makes. He's not fond of complicated matters and situations, preferring to get things done as soon as possible without much fanfare. He also tends to be slow at catching on to the feelings of others.

STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 07 - Agility: 07 - Strength: 07 - Endurance: 07 - Reason: 03 - Intuition: 04 - Psyche: 05

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it.)
Fang Rush - From a defensive stance with his weapon, Taiga charges forward with an explosive speed to deliver a straight thrust aimed at a perceived exposed spot. Taiga can switch this move up to go for Fang Rush Vertical (upward slash with weapon) or Fang Rush Horizontal (swinging slash) to catch the opponent off guard.
Soaring Stinger - Taiga throws a good number of his throwing weapons at the target's limbs or clothes, aiming to immobilize them against nearby objects or on the ground.
Bamboo Cutter - Taiga uses his explosive strength to leap into the air, then takes advantage of gravity to descend onto his opponent while striking them on the head with a heavy weapon.
Garou Step - Taiga rushes up to the opponent to deliver a quick strike with his primary weapon, followed by another weapon on his off-hand.
Benkei Kourin - Taiga rushes with explosive speed to deliver a flurry of successive strikes at his target with several different weapons. Taiga tends to get exhausted after using this attack, saving it usually as his trump card when all else fails.

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
Scrapper - Taiga is known to get up even after taking a lot of punishment from his opponents, pushing himself until he exhausts every option he has available.
Fighting Instincts - While not formally schooled or trained by a martial arts master, Taiga can fight like it is the most natural thing for him to do.
Quick Hands - Taiga is nimble with his hands, which can be the envy of thieves in training. He uses this to quickly switch around the weapons he wields.
Improviser - Taiga has a knack at figuring out how to use even everyday objects as weapons. Chairs, tables, plates, even a curtain is fair game and could be used to defend himself from imminent harm from his opponent.

DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
Dense - Taiga takes things as he sees them, and thus will miss out on any delicate hints directed his way. You have to spell it out in his face or he won't notice them at all.
Unmannered - growing up working in a smithy and fighting in the streets may have made Taiga a fighter, but he lacks tact and manners required for proper social interactions
Brawl!!! - if someone picks a fight with Taiga, he will gladly take it even if it is a bad time for one. If there's a fight in a bar or the streets, chances are he's right in the middle of it.
Someone's in trouble! - Taiga is a sucker for sob stories, and is easily convinced to help when someone seems to be in trouble.

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
Weaponsmithing: - learned skill at making weapons requiring a forge. Taiga has spent most of his childhood and teenage years learning how to make weapons from a skilled weaponsmith from his home island. It is crucial for his dream of creating the strongest weapons that can defeat any foe they come across.
Sword Fighting: - informal fighting skills backed up by his instincts that Taiga learned while testing his weapons in the streets and in the wild of his home island. Taiga gets by surviving the seas and other dangerous encounters by fighting his way through them.
Hunting: - hunting wild animals for food. Taiga's home island has been known for giant-sized beasts roaming about. Survival meant being able to take down one for the sake of food and other necessities.

HISTORY:

Taiga grew up at an island known for monstrous creatures in its wilderness. There are frequent casualties among the populace as warriors are sent out to hunt and take down these creatures. The most respected people in the village are those who can build powerful weapons for the warriors as well as those warriors who can fell the monstrous beasts. Adopted by an elderly weaponsmith, Taiga spent most of his days as an apprentice - cleaning and assisting around the smithy while learning all he can by observation and practice on his own during his free time.

He felt an itching discontent when he finally managed to complete his first weapon - a simple knife made from the common materials on the island. He started sneaking out to help warriors in their hunt by carrying their gear. He also spent time sparring against other kids and novice warriors to learn pointers. While he grew up becoming a novice weaponsmith and occasionally a warrior for the island, he felt that he wasn't pushing himself enough. Fighting against monsters was one thing, as well as making weapons to fight against monsters. He learned from visitors to the island how much more vast the world is and how there were stronger warriors out there as well as powerful weapons in existence.

Taiga's mind was made up after some thinking (which wasn't long), and after a heated discussion with his master and other superiors he finally set off to seek out strong warriors to learn from and measure his weapons and skills against.

Dream: To become the strongest warrior and make the strongest weapons

OTHER NOTES: ---

Batman4560

Everything looks good but it seems we have two candidates for Helmsman so I will message you both and we can see who will end up being the helmsman or the two of you can work that out yourselves.
Status: Stepping away for a while.

Steir

I can go with any other role if it becomes a problem.

It's just helmsman seems to be the most fitting role for someone who has muscle for brains.

:3c

kingmaster1

#34



BASIC INFO:
Name: Rairaku
Pirate Title/Nickname/Aliases: The red oni
Home Island/Part of the World: South blue
Role/Secondary Role: Captain/first mate
Education: Rairuka has gotten her teachings from a long line of tutors that raised her in place of parents. Trained in the cold wilderness and made to survive on her own regularly her tutelage came between bouts of fierce animal attacks and rampant hunger issues.



PHYSICAL DESCRIPTION:
Height: 6'3"
Weight: 200 lbs
Hair color: White
Eye color: Brown
Gender: Female
Ethnicity: Red
Age: 22
General Appearance: Rairaku will dress in loose pants and no shirt no matter the weather or instance, she views armor as the decoration of a coward. Though already looking well sized while bandaged her breasts are quite massive when left free to the cool air, a practice she will almost always follow when on her own ship. She will always heft about her large, wooden club and a massive jug of home brewed alcohol she will periodically drink throughout her day and especially during combat.

OTHER INFORMATION:
Sexual Orientation: Pansexual (lesbian leaning)
Ons/Offs: Refer to player's own
Wealth Level: Dirt poor from birth
Personality:
Hot headed, ill tempered, and impulsive, Rairuka can fly off the handle quite quickly if the right buttons are pushed. When not angry the woman is quite boisterous and prideful, often challenging others to bouts of strength and drinking competitions. She is fiercely loyal to her crew, easily ready to lay her life on the line for their protection and fight to her dying breath to defend them and their ship.

STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 10 - Agility: 05 - Strength: 10 - Endurance: 10 - Reason: 01 - Intuition: 03 - Psyche: 01

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it.)
Obsidian smash - Rairuka jumps high up into the air and plummets down, brandishing her wooden club. The force of impact combined with her own strength creates quite a large impact point and deals heavy, blunt damage.
Keg slam - Rairuka raises her heavy jug and rushes forward, slamming into her enemy with the hardened pot
Drunken punch - Drinking heavily from her jug of alcohol Rairuka embraces the fuzzy reality and throws her entire body weight into her strikes, fighting with reckless abandon
Bite - Rairuka bites down on her enemy with her strong, sharp jaws

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
Survivalist - Rairuka is able to take any wild animal and cook it into something relatively edible
Brewer - An experienced alcohol brewer; Rairuka knows several dozen recipes of varying alcohol to make
Heavy drinker - Not only can Rairuka brew some damn good alcohol she can also drink with the best of them, able to down insane amounts of volatile substances into her unbeatably strong liver and kidneys



DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
Quick tempered - It takes very little to get under Rairuka's skin, especially if she already doesn't like you
Lusty - Her base instinct of mating can guide many of her decisions, always wanting to show off when a potential mate is nearby
Drunk - Regularly inebriated, her decision making is often hindered by this

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
Hand to hand: - Trained extensively in physical combat from an early age, Rairuka is incredibly good in close range, hand-to-hand combat
Heavy weapon: - Having trained with her massive club her whole life Rairuka has developed impressive physical strength, giving her the ability to heft and wield massive weaponry with ease
Drunken fist style: - One of few who is proficient with the drunken fist style of kung fu, Rairuka's fighting style actually becomes more honed and precise when she's properly intoxicated


HISTORY:

Rairuka started life as an orphan, abandoned on the steps of a monastery upon her home island. There was no note left with her sleeping form, only a blanket and the basket she came in. Her physical appearance was an oddity as she grew up, her bright red skin and horns forcing the monks to keep her within the walls of the temple so that the surrounding village would not insult or assault the young girl. Her muscular power was quick to manifest, able to lift a full grown man above her head by five years old, this unnatural strength had set her upon the path to an ancient position for the monks. She was to become the gate keeper of the island, defending it from invasion or catastrophe. She would be regarded as a hero, the monks assured her.

She would train regularly with several of the masters at the temple, their method of teaching quite severe for a girl her age. Upon her fifteenth birthday she was presented with her first great challenge, being sent into the deep wilderness so she could survive using nothing but her strength, skill, and survival instincts. It was hard running, dozens of animals attempted to attack and eat her, for several nights she hid in trees just to get some peace and quiet. It was finally brought to a head when, during one night up in a tree, a large wolf had climbed up and grabbed her down. She plummeted to the forest floor and found herself surrounded. She picked up a large, broken tree limb and, with it, beat every single wolf to death.

The next morning she had clothing, food, and wolf teeth for the rest of her time. During her time training in the wilderness she would, occasionally, come across monks who were sent out to both check on her, and present new challenges for her. Sometimes she was to heft a boulder from one side of a river to another, other times she was made to best one or two other pupils in combat, even once she was made to carve an intricate pattern into a tree stump using her fingernails. Everything was grueling, everything was torturous. However, due to this, Rairuka's strength, endurance, and will to live increased ten fold.

The day had finally come for her to return to the monastery and continue her training in a more formal setting, however, life would not be so kind to the oni woman. Upon their arrival to the temple they found it in a panic, they'd gotten word that a massive ship was approaching the island, its origin unknown. With the others she took up weaponry, including the thick tree branch she'd kept throughout her trial since her fight with the wolves. Since that day she'd carved it to a better shape herself, now taking the appearance of a spiked club.

The monks lined up upon the coast, weapons at the ready, prepared for whatever invading force that came for them. The moment the ship touched down on their shore and men flooded out onto the beach the battle raged, weapons clashing, bodies falling and flailing, men and women crying out in combat. Rairuka fought with everything she had, a beast on the battlefield making quick work of any grunts she came across. It was only when the captain of the ship, a monolith of a man clad in black armor, showed himself that she felt something knew. Fear cut through her heart as she gazed up to him, the first time seeing a creature larger and stronger than herself.

Despite this fear she threw herself at the man, fighting with all the same ferocity she'd had prior. It wouldn't be enough, however, several strong blows from the man had the girl falling to her knees, looking up at him with a burning fire in her eyes. One last blow to the head robbed her of her consciousness.

She had no clue how long she'd been unconscious, the only thing she knew was that she wasn't dead and she was on a ship. Waves crashed against the wall beside her, a stiff, wooden plank was her bed, and she heard the sounds of men laughing above her. She'd been captured, this much was obvious. She had no clue what happened to the other monks, though she had her suspicions they'd all been slaughtered. Despair washed over her and the massive woman curled up into herself.

The days went by slowly after that, she eventually learned she was being held captive by a group calling themselves "The black clad conquerors". They didn't consider themselves pirates, they preferred a private military. Rairuka didn't care, to her they were all bastards. She stayed their captive for several weeks, listening to the things they said and trading insults with many of them. She never did see the captain of the ship a second time, perhaps he simply was too good to visit their captive. When they finally reached a port Rairuka knew what she needed to do, she couldn't be a captive to them any longer. They all left, or, at least the majority of them, going on to shore for shopping and grog, she was sure. With their absence she used her strength to bash open her cell door and rummaged about in their brig, eventually coming upon her club and a brew jug that she recognized from the temple. No doubt they'd held onto it after their raid. She cursed the men a thousand times over before jumping from their boat and swimming clear to the other side of the island.

She survived on this island for some time, using her skills to make herself a home, food, and new clothing. She needed to do something, needed to carry on the legend of the monks that taught her, needed to honor their memories somehow. The best way she could do that, to her, was to recall every bit of teaching they gave her and pass it on however she could.

Dream: Open up a new monastery on her own island to carry on the teachings of her masters

OTHER NOTES: ----




Hello!  ;D

Batman4560

Seems good, just gonna wait a few more days to make sure nobody else wants to challenge as captain. Mostly because I'm the devil.
Status: Stepping away for a while.

kingmaster1

Quote from: Batman4560 on December 08, 2017, 02:43:40 AM
Seems good, just gonna wait a few more days to make sure nobody else wants to challenge as captain. Mostly because I'm the devil.

That makes sense ^_^

She's a bit of a brute but she can be a solid leader as well :P

Nygenn

#37
I think the first 4 physical attributes are pretty self explanatory, but what do you understand under Reason, Intuition, and Psyche exactly?

I also understand that we're not really looking for anything realistic, or grounded rather, but that an anime sense of exaggeration is welcomed if not expected?

Batman4560

To explain it using One Piece examples...

Reason is how Luffy views being a pirate compared to everyone else's way of viewing things. "Pirates don't share their meat!"

Intuition would be something along the lines of how good Zoro is at reading a room or situation, let alone getting around alone.

Psyche being the ability to resist mental effects such as beer or hypnosis effects.

Anime sense of exaggeration is fine.

Also if you have a ranged effect please put a range in foot measurements on your character sheets. Remember to leave room for growth as I'm trying to figure out a way to give characters more as they grow as people.
Status: Stepping away for a while.

Solistair


Nygenn

I'm fleshing out a character sheet for Captain, or alternatively I can see him work as Navigator as well. Will have to see what fits for the same of the group.

Also, is this a first come first serve type of game or are you going to be looking at the best candidates that apply? If you are indeed looking for people with a passion then perhaps some fort of screening method might be advisable?

Koekje

#41


BASIC INFO:
Name: Nero Nehil
Pirate Title/Nickname/Aliases: Red-Eye
Home Island/Part of the World: East Blue
Role/Secondary Role: Gunner
Education: Standard schooling, alongside archery and unarmed combat.



PHYSICAL DESCRIPTION:
Height: 6"2
Weight: 170 pounds
Hair color: Dark brown
Eye color: green
Gender: Male
Ethnicity:Caucasian
Age: 17
General Appearance: He is almost always dressed in the traditional garb of his home country, though he only brings his hair up in a top knot during a dangerous situation to prepare for battle. During relaxed times, it is unbound and lets it cover his face. The red mark around his eyes is made not from blood as some people say. However, it's made from the essence of crushed Kirzek roots, of a plant indigenous to his island.

OTHER INFORMATION:
Sexual Orientation: Heteroflexible
Ons/Offs: Same as player
Wealth Level: While a descendant of a long line of members of the Warrior caste, tasked with defending the island, he is not of special birth.
Personality: Nero is a kind soul that has been tasked early on with the knowledge of having to fight to protect his family and all the inhabitants of the island. It has made him a rather serious person whom has devoted everything to his training and duty. While not seriously training, he doesn't mind sharing a laugh with the others ... if he can spare the time to not hone his skills. He is very patriotic and will jump at the first person to offend his home.


STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 07 - Agility: 08 - Strength: 05 - Endurance: 05 - Reason: 05 - Intuition: 04 - Psyche: 06

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it.)
Twin Shot - Nero manages to fire off two arrows at the same time, at one or two different targets, with pin point accuracy.
Flame On - Using special powders from his home island, he sets fire to certain objects like arrow heads, the wrappings or gloves on his fists, ...
Dead Shot - Nero makes a shot with deadly accuracy at certain body parts, like limbs to disable them. At his current training, he can hit a finger at 10 feet, a hand at 20, an arm at 30, a chest at 50 and a barrel the size of an adult at 100 yards.

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
Honest - Due to the upbringing in the military caste, he is honest to a fault.
Determined - It is his task to give it his all, his life if needed for his friends and the goal. He is determined to always give it his best.
Brave - Nothing will discourage him. Not fighting the strongest man alive, fighting an entire army by himself, ... He'll always be ready.



DISADVANTAGES:
Stranger to the world - While there is some news that arrives via the paper, most of of his home town is rather estranged from the world and knows very little to nothing of modern technology.
Proud - While being confident is a good thing, Nero shows way too much pride in his skills and hometown.
Prude - There are very strict laws when it comes to clothing, dating and relationships in his hometown. SO much that even the slightest bit of bare skin on a woman is enough to push the boundaries of what he has known are common rules for attitude and attire growing up. He will very easily point this out in others.

SKILLS:
Archery: - The ability to use ranged weapons proficiently
Herbalism: - The ability to recognise, know and use plants and herbs to their fullest potential.
Survivalism: - Basically anything to do with how to make a fire, to prepare food, basic shelter, ...


HISTORY: Nero was born in an island in East Blue that is still stuck in a feudal society, born in the warrior caste. Taught from a young age to wield a bow and how to fight to protect his fellow islanders from external and internal threats. At the cusp of adulthood, the young men and women are sent out into the world to venture forth and prove themselves by overcoming massive obstacles, taking down infamous villains or strong heroes, ... Anything to prove their warrior spirit. He had just been sent away on his task, only to come back with enough adventures on his notch to prove himself.

Dream: Not only to prove himself during his challenge, but also to come back with results so grand that he'll be protected to the highest ranks of the warrior caste and become a personal bodyguard of their king.
He who acts honestly, hardly ever meets with trouble,
he who speaks honestly, hardly ever escapes trouble.
O'O's

kingmaster1

Nero will have a hell of a time if Rairaku is on the crew XD

She walks around topless whenever she's on the ship :P

Batman4560

Quote from: Nygenn on December 08, 2017, 04:46:06 PM
I'm fleshing out a character sheet for Captain, or alternatively I can see him work as Navigator as well. Will have to see what fits for the same of the group.

Also, is this a first come first serve type of game or are you going to be looking at the best candidates that apply? If you are indeed looking for people with a passion then perhaps some fort of screening method might be advisable?

Koekje, give me a range on your attacks in feet and it looks good.

Nygenn, I am looking at each sheet to see what feels right for each role but so far the characters look good. So if two people apply for the same position and I feel like one would make a better (Insert role here) I'll let them know and suggest the other character take a different role. This is why I ask each character have two roles on their sheets.
Status: Stepping away for a while.

Koekje

Don't you just love throwing a wrench in the gears of your character? Hence, the fun of getting to yell at her for being obscene and indecent :p
He who acts honestly, hardly ever meets with trouble,
he who speaks honestly, hardly ever escapes trouble.
O'O's

kingmaster1

Quote from: Batman4560 on December 08, 2017, 08:21:55 PM
Koekje, give me a range on your attacks in feet and it looks good.

Nygenn, I am looking at each sheet to see what feels right for each role but so far the characters look good. So if two people apply for the same position and I feel like one would make a better (Insert role here) I'll let them know and suggest the other character take a different role. This is why I ask each character have two roles on their sheets.

Does Brewer count? Should I change that to, like, cook or first mate or something?

Batman4560

I mean, brewer might make a better skill than role. Role should be something the crew needs. Hence the list I put up at the first page.
Status: Stepping away for a while.

Koekje

Added a range, but I'm not 100% sure if I should use yards or feet to see which sounds more plausible ...
He who acts honestly, hardly ever meets with trouble,
he who speaks honestly, hardly ever escapes trouble.
O'O's

kingmaster1

Quote from: Koekje on December 08, 2017, 08:22:57 PM
Don't you just love throwing a wrench in the gears of your character? Hence, the fun of getting to yell at her for being obscene and indecent :p

I would definitely enjoy it XD

Quote from: Batman4560 on December 08, 2017, 08:26:08 PM
I mean, brewer might make a better skill than role. Role should be something the crew needs. Hence the list I put up at the first page.

Makes sense, gonna put something to replace it!

Batman4560

Quote from: Koekje on December 08, 2017, 08:26:54 PM
Added a range, but I'm not 100% sure if I should use yards or feet to see which sounds more plausible ...

Feet please.
Status: Stepping away for a while.

Solistair

#50

BASIC INFO:
Name: Reina Furlock
Pirate Title/Nickname/Aliases: Scarlet Storm
Home Island/Part of the World: East Blue
Role/Secondary Role: Quartermaster/First Mate
Education: Navy Training



PHYSICAL DESCRIPTION:
Height: 6 foot
Weight: 165 lbs
Hair color: Red
Eye color: Hazel
Gender: Futa
Ethnicity: Caucasian
Age: 25
General Appearance: Prefers don robes or pants that are cut off at her waist where she instead bares her athletic, hourglass body with her perfect D breasts covered by tight straps. Occasionally wears a skimpy bikini that displays all her assets including a shockingly well-endowed man rod which just stands out so damn much in a bikini.

OTHER INFORMATION:
Sexual Orientation: Bisexual (leaning to females)
Ons/Offs: Same as player
Wealth Level: Commoner
Personality: Extremely level-headed Reina often is calm and observant even during battle. Although being a criminal she upholds a very simple code of honor as a permanent remnant of her past as a hero Navy officer. Enjoys the freedom of speaking her mind, something she longed to do in the Navy, and thus is very blunt in speech. Dominant in persona and sexuality Reina only takes respect from others but is more than capable of maintaining herself if she comes into contact with shit.


STATS:

Fighting: 7 - Agility: 7 - Strength: 4 - Endurance: 4 - Reason: 4 - Intuition: 7 - Psyche: 7

Special Attack

Razor Flurry Reina points her sword(s) at her opponent and unleashes a series fast, alternating jabs
Steel Wind – A honed combo assault where Reina utilises technique and speed to produce a combination of multiple different, fast sword strikes at the enemy
Double Slash – A simple but effective sword move where Reina attacks in a single, combined slash with 2 swords

Advantages

Combat Perception Her persona combined with her training grants Reina the ability to think creatively and tackle scenarios from different angles even under duress of conflict
Disciplined – She maintains herself regardless of the situation
Honourable – Her actions and words make her greatly respected
Unyielding – Nothing will make her flinch from her beliefs

Disadvantages

Materialistic Reina loves the idea of wealth, albeit actually earning it rather than unfairly gaining it. Things that are fancy she will take.
Exhibitionist – She likes being a tease, enjoying how men will eyerape her barely covered body. That is until she reveals her ‘little buddy’ which then becomes the ladies turn to blush.
Blunt – Reina won’t sugarcoat reality

SKILLS

Speed Swordsmanship – Standard Navy training and specialised personal training has made her place emphasis on being an agile, fast swordswoman
Ship Master – Through her time in the Navy she learnt the inner workings of ships and how to control them through the crew
Attuned Senses – Through remarkable intuition and perception Reina’s senses are battle-ready at all times whether she is conscious of it or not


HISTORY:

Ever since she was a little girl Reina had always wanted to be a marine. She grew up believing in the image of honour and awesomeness the sheer sight of a full-fledged marine exuded during their occasional battleship docking in her small hometown. Eventually she achieved her goal of becoming a marine. At first it was everything she had envisioned. Taking down pirate scum infestations in the Blue seas, she loved her job so much she earned the rank of lieutenant in no time. But as her career wore on Reina was exposed to the dark side of the Navy. Slavery, political corruption and a domineering presence on the seas made her question the organization. Managing to desert the Navy after slicing off the head of her Captain who tried to rape her, Reina sought higher ambitions; things that could only be achieved if she was truly a free wanderer of the seas.

Dream: To become an empress of the seas

OTHER NOTES: Curious about what a Devil Fruit tastes like x0

kingmaster1

I feel like her and Rairaku would be good friends XD


Nygenn

#53
Alright, so I got started on one character, but then thought the other might be better, so int he end I fleshed them both out. They're not finished yet, but I figured I'd get some feedback on their concepts before I really delve into the ins and outs of their attacks and abilities.

My preference is for Sheena, but considering she revolves around having a fruit power, I thought it pertinent to put up Salem as well, as an alternative.

Sin Sheena



BASIC INFO

Name:   Sin Sheena   
Nickname:   The Crimson Witch   
Home:   Kingdom of Lucedonia, Red Line
Role:   Captain / Navigator
Education:   All the general sciences, and basic soldier training



PHYSICAL DESCRIPTION

Height:   5’5 ft / 1.68 m   
Weight:   120 lbs /   54 kg   
Hair color:   Red   
Eye color:   Liquid Gold   
Gender:   Female   
Ethnicity:   Caucasian   
Age:   23   
Appearance:   Sheena is a beautiful and alluring woman, more handsome than pretty. She has a slender body with an obvious female shape and the hard muscles of a warrior woman. Her skin is smooth and pale, and her fugitive lifestyle has made her features stern. Were it not for her molten eyes and flaming hair she’d be a genuine ice queen. Her voice is melodious sounding, but due to the steel in it rather mournful than joyful.

OTHER INFORMATION

Sexual Orientation:   Bisexual   
Ons/Offs:      As dominant person she prefers being in charge and enjoys giving it to both men and women.
Wealth Level:   Better off than the average family.
Personality:      Sheena is the kind of women robbed of her childhood and desperate to get it back. She would give anything to be able to sing and dance for her father one more time, or tell him of some new story she found in the library. Unfortunately, this is not the woman she presents to the world. Sheena comes across as stern and often callous. She is driven by logic and rational thought and keeps anything side of her that may be seen as warm or soft a secret. Her life has made her hard and in order to continue to survive in a harsh men’s world she cannot afford to show weakness.

STATS

Fighting: 06 - Agility: 03 - Strength: 03 - Endurance: 08 - Reason: 04 - Intuition: 07 - Psyche: 09

SPECIAL ATTACKS

Henkaku   Transform – Using the power of the Ren Kin no Mi, Sheena can reshape any inanimate object as she sees fit. This ability makes her a world class sculptor if she takes the time for it, but also allows for other nifty tricks.
Engo   Barrier – Sheena can have a wall or shield or barrier jump up or out from any surface she touches, in an instant.
Yari   Spear/spikes – Applying the same principle as Engo she can have narrow poles shout out from any surface, flat or spear tipped, one or many.
Taiho   Entangle – Either by raising the ground or opening it up beneath a target, extruding a wall or pushing someone into one, she can encase them in any matter she touches to trap them. Needless to say, the strength of the prison is determined by the strength of the material used, and if she’s continuously maintaining the entangle or not.
Boketsu   Tunneling – Just like how she pool matter near her to shape it to her will, Sheena can also have it spread to open up, allowing her to essentially tunnel through any non-living wall/floor/ceiling. She can do this quietly by liquifying matter, or have it explode outwards, depending on her mood.

ADVANTAGES

Iron Will   Call it wilfulness or stubbornness, the fact remains that once she has made up her mind there is no changing it.
Eidetic Memory   Sheena is able to recall fine details with startling clarity.
Lightning Calculator   Utilizing her sharp mind she can solve advanced mathematic equations in the blink of an eye.
Intimidating Gaze   With her unique eyes and cool demeanor, Sheena is capable of delivering stares that can send shivers down the spine of even a marine admiral.

DISADVANTAGES

Curious   Sheena has an almost obsessive need to figure out how things work. To the point where it could affect her better judgement.
Harmful Past   There are things that have happened in her past that have traumatized her and also made her a very wanted woman.
Defining Features   With her blood red hair and bright golden eyes Sheena has a tendency to stick out in almost any crowd.
Vengeful   Sheena can ignore many slights, particularly at her own person, but when someone manages to get on her bad side she will not rest until the scales are balanced.
Honorable   She may be stubborn and she may not forgive quickly, but Sheena carries with her the honor and pride instilled into her by her late father.

SKILLS

Scholar   Having had her interest for the sciences tickled at an early age, Sheena spend most of her life gathering books and educating herself.
Sculpting   This may be the one creative art she has indulged herself in over the years. Often when she would be feeling lonely or needed to keep her hands busy she would be cutting figurines from wood or stone. At first this was a way to keep her abilities a secret, while making some money off of it, but later she did used it as a form of therapy and became convinced that anything worth doing would take time.
Sailing   Having spent most of her live aboard one ship or another and seeing fit to educate herself on the working and operations of all of them, she is an excellent sailor.

HISTORY
Somewhere on the Red Line there was a small but rich kingdom by the name of Lucedonia. This kingdom was peaceful and prosperous under the rule of its king. The royal guard, which kept the kingdom safe from invaders, was widely known for its might and fierce loyalty. The head of the guard in particular was a man of great renown. His reputation spread far and instilled fear in the hearts of all who would seek the kingdom harm. And they were many for the kingdom was rumoured to harbor a great treasure, the key to its abundant wealth, a powerful devil fruit. The one to possess the power of the fruit would have all the gold in the world at his or her fingertips, or so the legend stated. The king believed that such wealth could only destroy a man and bring unbalance to the kingdom and its people, so he kept it hidden and well guarded until one fateful day when the absence of the moon heralded the end of the kingdom. It was the long night in which the marines amassed en force and destroyed everything. Every building and every statue was destroyed. Every man, woman and child was killed and the once proud little kingdom of Lucedonia was wiped from the map in just one, dark night.

The whole ordeal began with a visit by a member of the Tenryuubito. The man had caught wind of the fabled treasure and came to see it for himself. Immediately upon arrival the man declared it to be his and demanded it be handed over to him at once. He stated that this little kingdom, lacking the real nobility that only the Tenryuubito possess, was unworthy of having such a treasure. The king, fearing what disasters the power of the fruit might bring in the hands of a Tenryuubito, lied. He tried to explain to his guest that the fruit was merely a fable, that it did not exist, but unfortunately his words went ignored. The Tenryuubito merely smiled and called in one of Marine Headquarters’ Admirals, who he had already standing by, and ordered an invasion of the kingdom.

Acting fast, the king and guards went out to meet the invaders head on in an attempt to buy the head of the guard time to escape with the fruit. After all, if there was no fruit then surely there would be no need to continue the assault. Unfortauntely, they fell easy prey before the might of the Marine Admiral and the head of the guard was soon surrounded, his escape cut off. In a final, desperate attempt to save the kingdom the guard captain entrusted the treasure to his young daughter and moved to stall the invaders. Alas though, even the mighty captain of the guard was no match for the admiral. They fought a long, albeit one sided and bloody, battle which cost the lives of many who ventured too near the two combatants.

Meanwhile, the frightened little girl, not even a teenager, made her way down towards the secret tunnels hidden deep beneath the kingdom. The path seemed clear until she was snatched up by the very same Tenryuubito that ordered the attack. He kicked the child until he could hear her bones break and took the fruit. Her hands were bloody, her ankles twisted and more than one rib broken, but still the girl did not want to fail her father. Biting through the pain and pushing herself beyond what she thought she could bear, the girl made a final wild lunch towards the Tenryuubito and swallowed the fruit, biting the man’s hand bloody in the process. Screaming in outrage, the Tenryuubito bore down on the girl who could do little to defend herself at this point. No one really knows the cause of what happened next, but the floor caved in and gave way. The Tenryuubito managed to jump to safety but the child went crashing down amidst the rocks and rubble.

It took days to clear out all the debris and when the work was finally done, men discovered an ancient tunnel system that went all the way down through the red line and ending at sea level. The girls body was never found, but traces of blood were everywhere. The Tenryuubito put out a search for the child, but it proved futile. After many years, people started to forget about the girl that only few alive had ever really seen.

The girl with the crimson hair, and golden eyes…

DREAM
Sheena wishes to one day be free of the terror of the Tenryubito. Simply living her life in hiding is not an option, not while the world is suffering the torment of the most elitist of families. She realizes that her dream might be too big for her, but if she can make large enough waves then there might come a time when the world government will be free of the whims of its founders and can dedicate itself to be a true force of peace keeping.

OTHER NOTES
Sheena is a devil fruit user and has been for most of her life. Unlike what the legends had people believe the power of the fruit did not grand gold, not exactly. The fruit, the Renkin no Mi bestowed upon her the ability to alter the shape of any non-living matter she touches.


Kinboushi no Kaizoku



Salem Archon



BASIC INFO

Name:   Salem   
Nickname:   Mist-Walker   
Home:   Acedia Island, Regalo Del’Mar Archipelago, Calm Belt
Role:   Navigator / Captain
Education:   Delmarian Philosophy amounts to what many would describe as an almost hedonistic way of life. The people are raised to be open-minded, free and caring, but most of all to embrace the positive aspects of life. As a result Salem is a free, if somewhat untamed, spirit who often takes things as they are whilst giving everyone the benefit of the doubt.

Shigure Soen Ryu is an old martial arts passed down through generations amongst the people of Del’Mar. It is said to have its roots in Fishman Karate back from the time when the islands were still submerged, but that it has since adapted to surface use. The art revolves around the reading and redirecting of forces by studying the currents and flow of wind and water. The result being that masters of the art can hold their own against opponents several times more powerful because they use their own strength against them, a necessity for a people physically weaker than their ocean dwelling counterparts and the beasts surrounding the archipelago.



PHYSICAL DESCRIPTION

Height:   6’0 ft / 1.83 m   
Weight:   200 lbs /   91 kg   
Hair color:   Silver / White   
Eye color:   Sea green   
Gender:   Male   
Ethnicity:   Mixed (human with fishman ancestry)   
Age:   25   
Appearance:   Salem is a healthy looking man possessing a warrior’s physique. His skin is a tanned, mocha color which contrasts with his unkempt silvery white shoulder length hair. He has a handsome face with surprisingly soft features, which is almost perpetually smiling, and framing the most intense, practically glowing, sea green eyes. The man is very warm blooded like most of his people, with a naturally high body temperature and his voice is deep, yet clear sounding with a hint of a musical accent. Strangely enough, the man knows how to conduct himself polite and chivalrous due to a childhood obsession with knightly stories and can thus come across as uncharacteristically eloquent.

Salem finds most clothes to be unnecessarily restrictive, but acknowledges that many societies are a lot less liberal than his own and therefor resigns himself to wearing somewhat appropriate pieces. In general he can be seen wearing loose shorts or a sarong and a baggy shirt or robe.

OTHER INFORMATION

Sexual Orientation:   Hetero-flexible   
Ons/Offs:      Salem enjoys whatever feels good and strikes his mood. Sometimes that’s giving it to a woman and other times that’s taking it from a man, or vice versa. He does not discriminate against other species either.
Wealth Level:   Salem’s possessions are only what he needs and the rest he gladly shares with others.   
Personality:      Salem is not only a man of the sea, but in many ways he is like the sea, calm and serene most of the time, open and inviting. He can be played with, and provide for you, but one should never forget that a sea can be dangerous and relentless as well. The young islander is the living embodiment of freedom, acceptance, and happiness. He rarely allows stress to take root and is known to give in to his urges and desires abundantly, which can make him appear whimsical and aloof. He also has a tendency to get lost in his thoughts and dreams which often result into him physically getting lost or bumping into people.

Despite his extrovert personality Salem is a man of surprisingly few words, however, communicates entire stories through body language, facial expressions, and especially meaningful looks and gazes. Underneath this carefree, playful demeanor hides a passionate man of few, but strong principles and primal instincts.

STATS

Fighting: 07 - Agility: 09 - Strength: 04 - Endurance: 04 - Reason: 02 - Intuition: 10 - Psyche: 04

SPECIAL ATTACKS

Special Attack   (description of power)
Special Attack   (description of power)
Special Attack   (description of power)
Special Attack   (description of power)
Special Attack   (description of power)

ADVANTAGES

Charismatic   Salem is a very handsome man with a smile that weakens the knees. On top of that he seems to have an almost empathic ability to calm others and connect with them.
Perceptive   Salem is acutely aware of many fine details when surveying people and areas. Useful for spotting dangers when his intuition tells him something is off.
Extended Breathing   Salem has a much larger lung capacity that most and can hold his breath for almost half an hour in ideal conditions.
Bump of Direction   Salem can always tell direction without reference to visual clues, and can also tell if he is above or below the local ground level.

DISADVANTAGES

Naive      Salem will always give everyone the benefit of the doubt and rarely doubts others at all. What reason would they have to lie to him, after all?
Unfamiliar with the ways of the World   Being from an isolated island where few leave and fewer arrive, Salem knows shockingly little of the way the rest of the world works. What’s common knowledge to most can be news to him.
Pleasure Seeker   Salem is a bit of a pleasure seeker and can sometimes get his priorities mixed up, if not act inappropriately, albeit in a well-mannered way.
Pragmatic   Due to being raised amongst free folk and wild beasts, Salem can sometimes have a bit of a practical way of looking at things. He’s not insensitive, but sometimes perceived as such when he acts via the laws of nature.

SKILLS
Shigure Soen Ryu   The Martial Arts of Del’Mar is a way of life on the islands and lived the breathed by all it’s people to some extend. Salem had a knack for it and took this art further than most, which not only allows him to be an exceptional fighter, but also a great hunter amongst other things.
Stalker   With a mastery of sensing and moving with the flow and current of his surroundings, Salem becomes a world class stalker who can move unheard and in many situations also unseen by his prey. He excels in traversing through mist and smoke especially.
Blind-fighting   Another almost preternatural ability which finds it’s origin in his mastery of Shigure Soen Ryu is his awareness of his surrounding. Being mindful of the airflow around him and possessing an animal like intuition for danger he can fight as well with his eyes closed as open.
Survivalist   Salem is perfectly at home on his own in the wilds with nothing but his wits and wild animals for company.

HISTORY
Salem grew up as the 4th child of a family of 7. Originally there would have been 8, but by the time he left the islands there were only 6. Salem has two older brothers and an older sister, a twin sister who did not make it through her first year and finally there came a little brother some years after. Together with their parents they made for a sizable family, though nothing out of the ordinary on Del’Mar. Because her baby sister died young, Salem’s older sister, Lyrana, took extra good care of him and practically dedicated her life to raising him. This may have also been in part because their mother blamed him for the death of his twin.

Salem grew up quickly and very capable. From an early age he showed much talent in the island’s martial arts, possessed great martial prowess, and albeit being too rambunctious to study the finer arts, proved to nevertheless be a smart young man. He soaked up whatever he put his mind to and quickly left most of his peers behind him. This led to a somewhat isolated life and he therefor ventured outside the village perimeters and into the wilds where he quickly found his place in the cycle of life.

While he had many female, and often also male, admirers, his sister was his only real friend and partner. This made his loss all the greater when he one day returned to the village in time for the annual Amnis Colo festival, to find that his sister had been elected as the maiden to be sacrificed in honor of the great current his people revered and worshipped. It was believed that the great current had long ago lifted the islands from the ocean floor and if they did not offer it a life every year that it would reclaim the land once more. Salem object, fought and pleaded, and while get got past many of the people guarding the ritual, it was his sister herself who eventually stopped him and convinced him that she would accept the burden so that another might live. She did request that Salem, in her eyes a figurative giant and too large for the small archipelago, would venture forth into the world and carry her in his heart so that she might see it to.

The morning after the festival Salem departed on his journey.

DREAM
Salem wants to see the world, and as such considers himself a World Wanderer, a cloud that goes where the winds take it. The islands he grew up on have become to small for him. He follows wherever his curiosity and desires now lead, and he is eager to expand his horizons and see all the wonders of the world in every corner of it.

OTHER NOTES
A child of the ocean Salem has always been an incredible swimmer, surfer and diver. He can hold his breath for a long time, and almost seems to fly through water.

Salem possess an almost instinctual knack for surviving in tropical and nautical areas. He has never been much of a scholar or strategist, therefor his mentor, and uncle, drilled into him all the survival tricks known to the people of Regalo Del’Mar, to the point that his body would almost instinctively know what to do in survival situations.

Similarly Salem, like most boys in Delmar, is well versed in the defensive martial arts that all the men (and many of the women) of the archipelago learn. It is an ancient art mimicking the push and pull of the sea. It flows gracefully and is primarily used for exercise and mental focus. Once a year, competitions are held among the seven tribes to determine that year’s guardian, an honorary title that grands some prestige on the Archipelago. The style relies on sharp reflexes and makes liberal use of throws followed by joint locks, as well as the occasional kick or jab. (The closest real world equivalent would be a combination of Tai Chi with Hapkido.)

Being quite the dexterous handyman Salem has acquired a surprisingly high proficiency with some of the skills predominantly practiced by the women in the tribes, such as weaving, massaging, and handicraft. Traits he is equally mocked, as admired for.



Edit: Wrote down some basic ideas for special attacks and uses of her fruit ability for Sheena.

Batman4560

Nygenn- Both look good but like I said before, Devil Fruits won't be something players start off with right away. But they will be available if you want to get one.

Solistair- Sheet looks good as well. Either tonight or tomorrow I'll start looking at character sheets that don't have competing positions and posting them on the first page.

In the mean time, what board area do you think this should go to?
Status: Stepping away for a while.

kingmaster1

Maybe bondage small groups? Depending on the sexual content, I don't think there's gonna be much rape, is there? I'm fine if so, I just wouldn't expect it XD

Batman4560

That was what I was thinking too but I'd rather get a group opinion than just assume something.
Status: Stepping away for a while.

Nygenn

I dunno, if some people want to get frisky with fishmen, or the even more out there species. This is one piece, anything's possible. Exotic small group maybe?

I'm gonna have to rethink Sheena in that case. See if she works without her fruit. Her whole story would be different after all. Otherwise it's gonna have to be Salem.
Perhaps she didn't end up eating the fruit but hiding it? Her character can still work, her backstory just needs to be completely revamped. I'm gonna think on that, but I'm open to suggestion from anyone. As I said before, my preference is for Sheena. I think she could be really cool captain, a sort of responsible mother to the crew. I'm probably going to make her older as well.

Juggtacular

Sorry Bats. Wanted to join this but its a few too many hoops and competition to get a spot, especially one I wanted.

Batman4560

Names have been added to roles on the first post, still waiting on a few apps to be finished up before we start.
Status: Stepping away for a while.

kingmaster1


Batman4560

Yeah, I decided to split quartermaster and 1st mate because while both your characters are great I can't see them being the solid "Captain" but a great "Okay guys lets go get this done" type once things start to roll.
Status: Stepping away for a while.

kingmaster1

Quote from: Batman4560 on December 09, 2017, 11:30:32 PM
Yeah, I decided to split quartermaster and 1st mate because while both your characters are great I can't see them being the solid "Captain" but a great "Okay guys lets go get this done" type once things start to roll.

Yeah, that's fair :-P

Saric

Have Character idea, will make post tomorrow. Too late for thinking here, must sleep now. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

PrestaDGTation

#64


BASIC INFO:
Name: Rexile Soto
Pirate Title/Nickname/Aliases: The Last Shaman, Scrap Maiden Rexile
Home Island/Part of the World: North Blue
Role/Secondary Role: Engineer / Shipwright
Education: Cybernetics



PHYSICAL DESCRIPTION:
Height: 5'9"
Weight: 175 lb
Hair color: Brown
Eye color: Hazel
Gender: Female
Ethnicity: Caucasion
Age: 26
General Appearance: A female with bold features, wearing dark clothing with heavy use of metals.  She has face dyes for certain rituals, and usually carries herself as a tall, somewhat imposing figure.

OTHER INFORMATION:
Sexual Orientation: Pan Sexual
Ons/Offs: Tends to like it rough, doesn't play with bathroom wastes.
Wealth Level: One a scale of 1-10, about a 3.
Personality:  Anyone who hangs around Rexile for long will realize that she grew up too fast.  She comes off with a hard edge, usually leading with her dark-side.  A lot of spiritualism and pain have brought her a scary sort of aura.  Once you get past that, however, you'll find a very caring person who is excited for life, and who dreams of peace for the whole world.

STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 07 - Agility: 03 - Strength: 05 - Endurance: 05 - Reason: 06 - Intuition: 07 - Psyche: 07

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it.)
Special Attack - Scrap Angel - Her armor can turn into a set of blades which attach to her arms or act independently.  She cannot fly, but she can do some damage.
Special Attack - Piston Leg - Her legs are fitting with an array of firing pistons, which allows her to jump extremely high, move very fast, or kick very hard.  She got the armor right, so each can work without damaging her.  However, each leg only has three such pistons, meaning she can't use this power continuously without taking a moment to reset the pistons to firing position.
Special Attack - Furnace Fingers - She is capable of super-heating her hands so they glow red-hot.  This is usually used to forge or weld components, but it can easily be transferred to combat.  However, long use of the ability will drain energy and leave her unable to use her other abilities.
Special Attack - Commune with Spirits - A Shaman Ability, Rexile can locate and tap into local spiritual forces, sometimes drawing them out to fight on her behalf.  It takes a moment or two of intense concentration, but the effects can be absurd.
Special Attack - Astral Projection - A Shaman Ability, Rexile can pop out of her body and look around.  Not an attack, so much, but it does allow her to canvass an area, locate enemies and so forth.  She cannot attack in this position, but for forward planning, it's close enough.

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
ADVANTAGE - Quick Study - Rexile is very intelligent, despite not exactly being an intellectual.  This allows her to learn a variety of skills in a short time. 
ADVANTAGE - The Last Shaman - Rexile is the head of her religion, and possibly the most important figure on her home island: a fact she is able to use to open political doors abroad.
ADVANTAGE - Indomitable - Rexile's willpower is astounding, and she is willing to use unorthodox and even uncouth means to achieve her ends.
ADVANTAGE - Intuitive - Rexile's training as a Shaman was rushed, but it did give her a good sense of intuition.  She knows how to read signs and how to feel a situation.


DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
DISADVANTAGE - Stunted Growth - Rexile didn't have a childhood, instead putting her face into every book she could make time to read.  As such, she sometimes comes off as maladjusted, immature, etc. 
DISADVANTAGE - Heavy Weight - If Rexile dies, her entire religion dies with her.  It's a paradox, that she's been asked to journey into the world despite such risks.  It makes her more afraid of her own death.
DISADVANTAGE - Vengeance - In spite of Rexile's lofty motives, she still craves revenge against Germa 66, and against pirates who have done likewise to other islands and lands.
DISADVANTAGE - Distrustful - Rexile doesn't trust established authority.  She will frequently question her orders if she feels the one given them is out of line.
DISADVANTAGE - Thin Shroud - Rexile has what you might call a demon lurking in her.  Decades of repressed anger is barely contained by good intentions.  She recognizes this in herself, of course, but it's just so.. easy to kill people.  She's tasted what that feels like, and will admit that going back to that place is tempting.  If she does, though.. is she any better than Germa?
DISADVANTAGE - Trust the signs - Being intuitive helps, but part of learning how to do so is knowing when you're actually seeing a sign, and when you are seeing what you expect.  She is.. learning.

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
SKILL: - Medical.  She learned first aid and herbalism from Shamans, but learned advanced medical theory and practice from formal schooling abroad.
SKILL: - Engineering, with an emphasis in Cybernetics.  She was self taught, but now formal training adds to her abilities.  She is able to reconstruct a failing human body with robotic parts.
SKILL: - Spiritualism.  Eryc was her mentor in this, teaching her to open her mind's eye, meditate, astral project, and commune with spiritual forces.  It is an all but extinct path of Shamanism from an island where spiritual pursuits were the highest profession.
SKILL: - Shipwright - Part of her journey lead her to building and maintaining her own vessels.  She's still learning, but tends to get excited about applying new skills and techniques to a newer ship.
SKILL: - Combat.  Eryc wouldn't have liked to know that she'd been seeing another teacher behind his back, to learn the art of hand-to-hand combat.  Such things are supposed to be forbidden to a proper Shaman.  Instead, Rexile boasts some moderate training.  Enough to get by on.

HISTORY:

  Rexile Soto born on Acanape Island, over 20 years ago.  They were primitive in those days.  They simply had never had any reason to advance themselves.  Deep within the land was a spring with immense curative properties, which the islanders had used to water their crops.  The fish were large, the harvests were great, and almost everyone lived well into their hundreds.  It was an easy life.  The only thing anyone needed to do was to keep the spring secret.  So, naturally, that didn't happen at all.

  She was five the day Germa 66 rode in.  The spring was of such importance, they sent their cyborg elites to overrun the island.  In an afternoon, she didn't have a homeland at all.  A week later, Germa finished excavating the spring.  They found the source, whatever it was.  The islanders who revolted were slaughtered easily.  Germa 66 laughed, as they took their prize and went on their way, leaving islanders that once wanted for nothing bleeding out in the sun.

  Rexile, like everyone on the island, was forced to learn medicine as quickly as possible.  She took to it extremely well, prompting some of the Shamans to pull her aside for medical and spiritual instruction.  An honor, at any age.  But there were other problems.  Failing crops and barren fishing spots were the start of an upheaval.  There were some islanders that wanted to rapidly improve their technological standing, while others wanted to keep to the old ways that had guided them.  A civil conflict broke out, and machines began filling thei island as the wounded piled up.  Rexile, tending over a dying boy, finally had an epiphany.  Using parts from the machines, she rebuilt the boy as a cyborg.

  Rexile sought to broker peace between the two factions, explaining that cybernetics could be used to restore longevity, strength, and plenty to the island.  Her attempts did not go well, and she was outcast.  All except for a lone shaman that followed her into exile.  He knew where she might learn proper medicine and cybernetics.  But he offered to go with her, so that she would also learn the spiritual ways of her people.  Eryc was a kind man, who had bucked the tenants of tradition in his tribe.  He felt that every group of spiritualists should have at least one dissenter, someone willing to risk damnation to bring back good ideas.  And then the spirits could sort out what was useful.  Even so, what he did for Rexile, he did for the good of his island.  Rexile saw, and he saw, that the only way to restore their home was to return whatever it was Germa 66 had taken.  And that meant learning their ways.

  Rexile missed a good bit of her childhood, throwing herself into studies.  When she did return to Acanape, she was already in her mid-twenties.  She expected her exile to come up, but what she found was more grizzly.  The shamans had been exterminated, one and all, by a brutal purge from the technology faction.  Her people had no one with even the knowledge of basic healing herbs, much less a certifiable medical practitioner.  And worse yet, her beloved island of green and plenty was ravaged.  Husks of war machines fielded by both sides sat in scorched craters amid the wilting trees.  Eryc and Rexile were quick to work, and were seen as a blessing.  A sign the Old Gods hadn't forgotten Acanape.  With a solemn, joyless ceremony, Eryc formally made Rexile a shaman.  She received her Hawk, which would be her companion until it was time for her to teach instead of learn.  They rebuilt.

  That was, until Eryc was assassinated one night.  The new chiefs saw a threat, a resurgence of the enemies it had cost them so much to destroy.  They also sent men for Rexile, but she was ready.  She had enhanced herself, in the image of those horrifying things she'd seen ruin her homeland 20 years ago.  With her agility and strength, and with surprise on her side, she managed to overthrow the chiefs and establish herself as the island's ruler.  The Last Shaman, calling for an end to the war.  The people listened.

  Since then, she's set up a small governing body.  As a Shaman, she cannot hold office except in the most dire of circumstances.  She instead began teaching them how to use technology, medicine, and such things.  The rites of a Shaman are things she is unable to teach until her Hawk passes on, leaving her to observe the spirit world while she helps her island.  She has become known as the Scrap Maiden, because of her unusual affinity for using such metals in clothing and cybernetics.  However, the Hawk is supposed to be a guide, and she constantly saw it flying on the eastern edge of the island, as if drawing her to leave.

  Leave she did.  It was the hardest thing she ever did, but after spending much too long helping her home recover, she finally took the call of the Shaman's Journey, and went abroad again.  What she has found, however, is disheartening.  Everywhere is like her island.  People starving, people with nothing to defend themselves.  Neither knowledge nor miracles to depend on.  Her perspective blossomed.  Until then, she'd dreamed only of restoring her home to the beautiful place she'd known as a child.  But why should it only be her home that was restored?  No, she wanted everywhere to be beautiful, a world where no one wanted for anything.  The Hawk rested on her shoulder as her dream came to her.

  Since then, she's sought a crew.  It was time to see the world, and learn what miracles and knowledge she could find to make it whole.

Dream: She wishes to bring the peace of her childhood's Acanape Island to the entire world, and create a place where no one lacks for anything.  To this end, she will recover the artifact stolen by Germa 66, and find others like it.

OTHER NOTES: Has a Hawk named Venicca.  She knows the basics of how to handle the creature, but for now, it is her guide and not her's to control.  Eventually, she hopes to train it.
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

Steir

Quote from: Batman4560 on December 09, 2017, 11:30:32 PM
Yeah, I decided to split quartermaster and 1st mate because while both your characters are great I can't see them being the solid "Captain" but a great "Okay guys lets go get this done" type once things start to roll.
Sounds good to me.

:3c

Juggtacular



BASIC INFO:
Name: Hanzo D. Nakatori
Pirate Title/Nickname/Aliases: Demon Hanzo, Red-Eye
Home Island/Part of the World: Wano Country/New Worl
Role/Secondary Role: Captain
Education: As his family was once in the employ of the Emperor, Hanzo was given the best education money could buy, learning math, history, sciences, and more. He has also trained in the art of Ninjutsu since childhood, as the Nakatori Clan were among the most elite of Wano's shinobi sects.




PHYSICAL DESCRIPTION:
Height: 6'2
Weight: 200lbs
Hair color: White/Gold[When using his Ki Control]
Eye color: Red/Gold[Using Ki Control]
Gender: Male
Ethnicity: Japanese
Age: 18
General Appearance: Hanzo tends to cover the lower half of his face with a fukumen(face mask), a habit from growing up as a Shinobi. Even though those close to him know what he looks like, he figures his face being mostly unkown would help with the mystique of who he was. He has short white hair, that turns to a glowing golden color when he uses his ki abilities. He dresses much like a stereotypical ninja, wearing loose, comfortable pants, and often going shirtless or wearing mesh tanktops. Miscellaneous gear can also be found on him at any given time.

OTHER INFORMATION:
Sexual Orientation: Heterosexual
Ons/Offs:
On- Vanilla Sex, Rough Sex, Foreplay, Dirty Talk, Oral, Anal, Multiple Partners, Aggressive Partner, Risky/Public Sex
Off- Gore, Vore, Blood(beyond kinky amounts), Watersports, scat, etc...
Wealth Level: The Nakatori's were once considered a part of the royal family due to their ties with the Emperor, so Hanzo still has much of his families money saved. On top of that, his parents time as pirates yielded quite a pretty penny. He's got enough money that he's not worried about bankrolling his crew.
Personality: Having been raised as royalty, Hanzo is used to people following orders when given, although he tends to ask rather than tell unless necessary. More flies with honey and all that. Due to his upbringing, he tends to constantly focus on everyone and everything around him, searching for possible errors with what should be, spies, or anything just feeling wrong in general. It's who he is and he wouldn't be a good ninja if he were any different. He always keeps his cool, even in the most stressful of situations, he doesn't even seem to break into a sweat. He is fiercely loyal, and would fight tooth and nail to protect someone he cares about, odds be damned. He tends to plan the world, for lack of a better world. He likes to shape how things react around him and tries to push situations to go in ways favorable to him. He even does that with people in a subtle way, although it's just as not-noticeable to him as it usually is to his "victims". He tends to make friends fast, and has a contagious personality. During battle, he likes to tease and taunt his opponents to keep them off guard. However, should his friends be injured, or something occur to make things personal, his personality changes and he becomes cold and efficient. When he gets like that, he likes to toy with his victims, playing with his food for a bit to teach them the error of their ways.(he is an assassin after all)


STATS:
Fighting: 10 - Agility: 10 - Strength: 08 - Endurance: 06 - Reason: 01 - Intuition: 02 - Psyche: 03

Special Attacks: Kage Bunshin no Jutsu[Shadow Clone(s) Technique] - Hanzo can concentrate his ki and summon anywhere(currently) between 1 and 5 solid copies of himself that can attack and think on their own, as well as take mental commands from Hanzo. Without a special way of sensing him, it's impossible to differentiate between Hanzo and a clone. When hit with sufficient force, they "explode" in a puff of smoke. He usually uses them for combo attacks, although he also likes to summon a clone at the last second to take an attack for him.
Meikyō Shisui[Soul Mirror, Deadly Water] - By focusing his killing intent around him like an aura, Hanzo can instill so much fear in the people around him that he becomes invisible to them, as their fear becomes all-encompassing to the point of paralysis. During this time, he attacks from their blindspot, inflicting massive damage with any number of techniques.
Bīsuto kankaku[Beast Senses] - By extending his senses in all directions at once, Hanzo can essentially form a mental picture of his surroundings and everything/everyone within a certain vicinity[about 100 yards], even if they are hidden from sight or away from his immediate area. This allows him a unique advantage in a fight, or during reconnaissance and more.
Akuma Rasshu[Demonic Rush] - Utilizing his amazing speed, Hanzo moves so fast he vanishes from sight and attacks his opponent from multiple angles in rapid succession, with the velocity of his attacks multiplying the force by a great deal.
Doragon no shi[Death by Dragon] - Hanzo manipulates his ki so that it covers the striking points on his body(elbows, hands, feet, knees, etc...) This allows his blows to land with far more force and impact than normal, as well as causing internal and external damage due to the ki technique itself. By exerting even more of his energy, he can extend his ki to cover his entire body like a cloak. This allows him to move faster, and absorb more damage on top of his own damage increase. Although this move drains energy fast so he uses it sparingly.

ADVANTAGES:
Strategist - Being a Shinobi is just as much about information as it is about skill. Knowing your enemy, knowing their weaknesses, how they'll react are all just as important as learning ninja arts. Because of his dedication to all aspects of Ninjutsu, he is very well versed at coming up with battle strategies and plans to help his crew succeed.
Serene Mind - He will never panic or falter in the face of danger or failure. Keeping a calm mind means one can always think their way out of any situation.
Ex-Nobility - Despite being on bad terms with the false Emperor, resulting in his retainer status being revoked, Hanzo still benefits from the money he and his family have accumulated. Also, as most people aren't aware of what goes on inside Wano Country, most don't know the Nakatori's are no longer in good standing and he tries to exploit his status when he can.
Charming - A true ninja must be able to do as much damage with their words as with their blade. Hanzo is devilishly charming, and seems to know just what to say to get on someone's good side or butter them up.


DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
User - A sort of built-in behavior due to his training is how Hanzo tends to see how people can best be suited to helping him further his goals. It's not intentional, it just became second nature over time.
Self-Reliance - Although he fully believes in his crew and his allies, he more often than not relies on himself as much as possible. Growing up he was taught that the one person who can never fail you is yourself, and that tenet has helped him in his life.
Confidence - Although not considered full-fledged arrogance, Hanzo does teeter on the brink from time to time. It's hard not to when you've seen success from a young age and then experience it yourself.
Lecherous - He's a perv, plain and simple. Hanzo routinely takes full advantage of his stealth abilities to peek on girls when they least expect it.

SKILLS:
Instantaneous Movement: - By infusing his already highly trained body with ki, Hanzo can move at nearly impossible speeds even beyond his norm, far faster than the eye can follow. This technique was learned over years of extreme physical conditioning, and is paramount to any successful Shinobi's arsenal.
Taijutsu: - Taijutsu is a blanket term for unarmed combat, as many Shinobi schools teach multiple styles of fighting, often mixing them together to create new and unorthodox techniques to keep their enemies unaware of how a ninja fights. Both of his parents are ninja, so Hanzo learned from them, especially his father who is his Kage and sensei.
Ninjutsu: - Ninjutsu describes most of the "mystical" techniques of the shinobi, like after-images, clone techniques, weapon summoning, etc... Hanzo learned these through years of study from various scrolls and hands-on lessons with his parents.
Genjutsu: - Genjutsu are illusion techniques that can confuse and disorient opponents by attacking senses directly. These techniques must be understood to be learned, so Hanzo had to become a victim to all of them to figure out how to use them.
Kenjutsu: - Kenjutsu is the Shinobi's way of the sword. Within it are several techniques that turn the already deadly blade, into a weapon of extreme precision and lethality in the hands of a shinobi. Hanzo has the scars to prove the hours upon hours he spent honing his blade skills to the point they are today. His speciality is "Battojutsu", drawing and striking with the blade in the fastest, most efficient way possible for maximum damage.


HISTORY:

Hanzo D. Nakatori was the first and only child born to the Head of the Nakatori Shinobi-ryu, Raizo, and his wife Yumi. He was also born to the "Will of D.", signifying that he would cause an upheaval in the world, for good or bad. During this time, the Nakatori were the most powerful of the Shinobi families in the Wano Country, and Raizo was one of the five retainers of the Kozuki family, Wano's rulers. From birth, Hanzo was raised and trained to succeed his father as head of the Nakatori-ryu and Momonosuke-sama's personal Shinobi. However, around his fourteenth birthday, Emperor Momonosuke was betrayed and deposed.

Thanks to the Nakatori's and a few other fiercely loyal families, Momonosuke and his closest followers were able to escape the country. However, due to Wano's closed off status from the rest of the world, they basically had no help in returning the Emperor to power. To keep him safe while his loyal retainers devised a plan, Momonosuke was taken back to Zou where he remains with the Mink tribe till this day, waiting until he can be put back on his throne.

Making plans from such a bad position takes time, and during that time, the families did what they needed to survive. The Nakatori-Ryu became the Nakatori Pirates, and used their activities as a front to travel the world and collect information on those who dethroned Momonosuke. The name Nakatori soon became known far and wide through all four oceans, as his father and mother made headlines from East Blue all the way to Mariejois. And Hanzo was along for the ride the whole time.

At fourteen he was already more than a match for most grown men, and he only grew stronger as their fame grew and they faced tougher and tougher trials and opponents. Four years later, he has reached adulthood and decided he wanted to make a name for himself and make his family proud. He would help return his Daimyo to the throne, and become King of the Pirates himself. Then he and Momonosuke could help Wano come back to the world, changing it at the same time. He knows he is young, but Monkey D. Luffy was even younger than him when he turned the world on it's head, so he had nothing but high hopes.

Dream: His dream is to return Wano Country to greatness, but also to open it to the world. But what kind of Pirate would he be if he didn't want to become Pirate King?!

OTHER NOTES: Although he does enjoy swimming, he's always wanted to find a Devil Fruit.

DummieBlondie

hey there, I am currently working on a doctor character for the crew and I think I will able to post it today. well maybe not with a complete History

Batman4560

Status: Stepping away for a while.

DummieBlondie

#69



BASIC INFO:
Name: Lexxie MERCY
Pirate Title/Nickname/Aliases: Hottie, The Grip of Hell
Home Island/Part of the World: (East, West, South, North Blue)
Role/Secondary Role: Doctor
Education: home taught at an orphanage



PHYSICAL DESCRIPTION:
Height: 5 ft 3 in
Weight: 106 lbs
Hair color: Platinum Blonde
Eye color: Blue
Gender: Female
Ethnicity:
Age: 21
General Appearance: Nearly always in bikinis on the ship, otherwise dressed in a revealing way.

OTHER INFORMATION:
Sexual Orientation: Heteroflexible, Bi-curious
Ons/Offs: You know there is bathroom right? so go there. Other than that she is open even can be count as kinky
Wealth Level: a few coins which is enough for her to not starve to death (rest? she probably spent at shopping)
Personality:
Lexxie is one of the most cheerful people you can find around the world. She nearly always smiles and tell funny stories to people around her if they don't look happy. She loves it when people around her having fun. She always tries to find a good thing even in the worst topics. because of her hard and uneasy childhood she is also cares so much about her comfort. Lexxie learnt that she shouldn't get mad at people around her when they ignore her ideas for issues which they shouldn't since she really knows how to solve that puzzle or the answer they are looking for because of her appearance. And it is also so much fun to keep telling them that how she was right non-stopping. She has an instinct to talk, talk a lot. She always has a gossip which she had over heard about someone (who knows about who she is talking about) to tell and if she doesn't well she can always talk about that last shopping she had last time right? Lexxie is clever actually way more clever than people expect her to be because of her looks. People knows her for long enough very well aware of that fact but also her glamour makes them to act otherwise mostly. She has the knowledge, she has the information. She has probably knows much more even the things about she knows. But her lacking of logic makes her get into silly situations or awkward positions. And sometimes cunning people can take advantage of that by tricking her.

STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 08 - Agility: 08 - Strength: 01 - Endurance: 10 - Reason: 01 - Intuition: 10 - Psyche: 02

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it. Please, if using a range attack put the range in feet.)
The Grip of Hell - she know where to grip and how to squeeze to make her opponents fill the real pain
Counter Throw - she throws her opponent away when they attacked in close range. her opponents flew away according to how strong they are.
Reflect - She can reflect small projectiles to back or to a different target.

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
GLAMOUR - She has the perfect body a female could have. Her behaviors and body language are always sexy and flirty by instinctively
LUCKY - When she needs desperately need something, somehow that thing finds it's way to her. (like when she realized that she  forgot her purse in the ship but needs to pay the bill after that huge launch she had at that fancy restaurant? Lucky she turned out the 1000th customer and won that launch as a gift.)
AWKWARD MEMORY - She remembers nearly everything she heard, saw or read and tells those information whenever she hears someone asks for it. it is awkward because of her bimbo disadvantage she is going to be ignored mostly which will cause a "I told you so..." scene in the end.
GOLD DIGGER - She is very well aware of her glamour and she doesn't even blink an eye for using that milking coins out of people's pockets. And also she knows how to use that sex appeal perfectly.

DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
SHOPAHOLIC - No there is no way that she will miss this sale on her favorite boutique
KLEPTOMANIA - She is going to steal or try to steal at least one or two items when walks into a store (that pretty ring... It should be hers even if she cannot afford it.)
CLUMSY - it is not like she cannot make a brain surgery but more like if there is a trap she will definitely trigger it accidentally or it is natural for her to find her upper body stuck in chest after she bend into it to find something
JEWELRY - whenever beautiful jewelry gets in her line of sight her focus instantly shifts on it. (She has to have that one... yes that big diamond... please... like who cares that it is on the crown of the freaking king... right?)
BIMBO - Because of her appearance and her sexy nature people rarely care what she is saying when they are discussing important topics even if she is right

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
ACUPUNCTURE: - it is possible heal everything if you know where to shove that niddle
SLEIGHT OF HAND: - she knows that how and when she should pick pocket someone
MASSAGE: - when you know to pressure the right part of the body, you can even heal the broken bones. Some says that a good massage better than a good night sleep
AIKIDO: - martial art of using the opponents movements and strength against them.
NURSING: - knowing how to take care sick or elderly people

HISTORY:

A merchant had found Lexxie on a basket on the see when he was going to Loguetown for trade. At first he and his crew couldn't be sure about what to do but eventually they have rescued her and hand her over to an orphanage. Where she is got taken care of and raised safely.

The orphanage was run by women who were mostly ex-sex workers and living there to attune their sins after they started to feel religious and some men who have connections with dirty marines and slave traders. Actually sorry sex workers trying to live a religious life was a frontal view. They were trying to raise and sell specially trained slaves. Slaves that can act as lover, domestic servant, nurse, bodyguard or even a doctor for their owners when needed. The only problem was what they were trying to do was already known by most of Loguetown. So they couldn't find children to work on it. That was of course until the merchant hands Lexxie over them.

Lexxie is taught by the women there for every other professions which will raises her price on the slave market. Before she was sixteen she was already nearly mastered the art of nursing, massage, massage and aikido there with from their very experts working at the orphanage. They have trained for nearly everything but not as a slave. since the prices for newly caught not broken humans are worth much more than slaves already learnt their places in the life as a slave.

One night when she was seventeen and her trainers were waiting for a few more months for her to turn eighteen to sell her on an auction. Lexxie decided to run away from the place where she was calling home without knowing the real purpose of the people around her to see that lively life at in the city. That was she over heard two of her trainers talking about who are they going to spend all that gold when they finally managed to sell Lexxie out. She run away that night not like a just a sneaky night out to see the city but running away as far as possible the people she knew for all her life.

She managed to sneak in a merchant ship which was sailing to North Blue that night and able to hide a few days between the cargo load. Until one of the crew members saw her while she was stealing some food when she was so hungry to resist the temptation of that baked potatoes. At first the captain couldn't know what to do with her but she ended up as a cabin-girl for the ship during their travel to Lvneel Kingdom.

Lexxie left the merchants and started to live there and ended up as a bar maid in one of the taverns where was near the docks to serve to ship crews and even pirates sometimes. A few years past like that way and until she eventually got bored from this life and and started to look for a ship to sail again when she was twenty years old. Well the need of finding a ship and a new trip to unknown maybe not just because of her boredom but also people around her found out how she was getting that much money to spent at shopping at the market district while the merchants at the market district already learned her habit to tent to steal things whenever she walked into their stores.

So her adventure to find a ship to sailing from one place to another began. But no more as a cabin-girl she started years ago to her very first sailing. Lexxie figured out that she can easily work as a doctor or at least a nurse at the ships with her nursing, massaging and acupuncture skills which lets her get a more comfortable life on the docks. but her habit and lust for stealing made her to stick around with pirates most of the time.

Dream: Her dream is finding her parents dead or alive and live with them.

OTHER NOTES: "What do you mean that was a freaking Devil Fruit?" she said with a shocking expression on her face. "like mean I am not going to swim again?" she asked then yelled "oh gosh damn it!" angrily... this can be how she have aten the devil fruit if she ever got the opportunity to find one




If this looks good, I will start to work on History and gonna do some editing on Personality. So please let me know.

Saric


Alternative NSFW Appearances
https://img.rule34.xxx//images/1514/a39ce828e386c98d392c547dbeefc5b2.jpeg?1616798
https://img.rule34.xxx//images/1486/4f280b219bffa45b1c09af3bd851ee62.jpeg?2497964

BASIC INFO:
Name: Kyra
Pirate Title/Nickname/Aliases: Eyebender, The Illusionist, Doppelganger, 'That Bitch', "The Best Lay of my Life!"
Home Island/Part of the World: Germa Kingdom (North Blue)
Role/Secondary Role: Bard/Entertainer/Spy/Navigator
Education: Illusions (both magical and slight of hand), Entertaining, Astrology, Geography, Technopsykic Development (Implanted)



PHYSICAL DESCRIPTION:
Height: Varies, Usually 6'
Weight: Varies, Usually 180lbs
Hair color: Varies, Usually green
Eye color: Varies, Usually brown
Gender: Varies, Usually Futanari
Ethnicity: Varies, Usually Caucasion
Age: 14 and 28
General Appearance: Shock or surprise can cause her features to bleed and blur at the edges.

OTHER INFORMATION:
Sexual Orientation: Omnisexual
Ons: Multiple Partners, Extreme Sluttiness, Cum Inflation, Inpregnation, Eager Depravity
Offs: Bathroom play, Gore, Snuff of any kind.
Wealth Level: 2 (stolen)
Personality: Kyra is an upbeat, friendly, joyous individual wrestling with soul crushing guilt, fear, and rage. She spends most of her time singing, dancing, and entertaining people with a wide grin on her face and laughter in her voice; but certain stimuli can send her into a cold killer's rage or leave her weeping and wracked with surviver's guilt.


STATS: (distribute 40 points among the following stats. We won't be using a system, but I would like a fairly specific idea of what these characters are capable of in case we need a dice roll to solve something. Ten is max, 0-3 is poor, 4-6 is mediocre, 7-9 is exceptional.

Fighting: 04 - Agility: 06 - Strength: 02 - Endurance: 04 - Reason: 07 - Intuition: 07 - Psyche: 10

Special Attacks: (limit of total 'special attacks' is five. Basically, don't get silly with it. Please, if using a range attack put the range in feet.)
Illusions - Can make illusionary images and sounds to confuse and deceive others.
Solid Illusions - Can make some smaller illusions (or parts thereof) temporarily 'real' allowing a sword or claws to hit or a limb to push.
Flashbang - Creates an illusionary burst of light and sound to blind, deafen, and disorient enemies
Shapeshifter - Can change appearance and shape largely at will, mimicing a specific individual requires their appearance, a mirror, and some time to copy the form. Favorite or generic forms or appearances (such as her 'default') can be remembered and assumed within moments.
Invisibility/Inaudibility - Can conceal sight and sound of herself or another long enough to get into knife range... if needed.

ADVANTAGES: (limit of total 'advantages' is four. Examples of advantages: Noble, perceptive, knows multiple languages, brave, detail oriented, willful, charismatic, etc.
Myriad - Many faces, all unknown, make her easily hidden or underestimated.
Impermeable Existance - Largely immune to any attempt to influence or control her mind or body against her will using powers, chemicals, pheromones, etc.
Flexible - Can change herself to fit almost any situation or need, from bending in half at the waist... backwards, to turning her hand into a wrench.



DISADVANTAGES: (also known as character flaws. All characters need flaws and shortcomings, torture your creation!! It's fun. Minimum of three for all characters, more is suggested.)
Unknown - Has no reputation to speak of without being able to prove her identity... which is subjective to what the other people involved consider 'proof'
Slut - Can't resist putting on a show. Can't stop at just a show...
Mentally Compromised - Suffering from severe psychological damage that can leave her helpless if triggered.

SKILLS: (limit of five, these are capabilities outside of advantages and powers. Trained skills that took practice and dedication to master. These will usually be referenced to in history below, since it's impossible to learn a skill without spending some time doing it.)
Entertaining: - Singing, dancing, musical instruments, story telling, fortune telling, horoscopes and bedroom games.
Sleight of Hand: - Skilled at deceiving the eye, even without her illusions.
Self Defense: - Handy with a knife or simple club and able to handle herself in a fight... but she's no soldier.
Technopsykic Development - The use of advanced technology to boost, control, or empower natural psychic powers.
Navigation - Once she realized she was able to use her knowledge of Astrology and Geography to chart simple courses she studied the ways of wind and waves to become a proper navigator.

HISTORY:

Simply speaking Kyra doesn't technically exist. Instead she is a permanent solid illusion created by a young girl named Lyra while under the effects of an experimental machine which a copy of Lyra's mind has been trapped in.

Lyra was a child of poor entertainers who had immigrated to the Germa Kingdom to practice simple illusion magic for the technologically spoiled but magically starved inhabitants. She would have been just another face in the crowd who lived and died without accomplishing much had she not been uniquely gifted with the ability to make illusions that could actually interact with the real world. A scientist, who had been observing her parents to try and learn how to replicate their gifts with technology, caught her using an illusion to fish her hat from the sea and reported it to his superiors in both the scientific and government communities. Troops were dispatched with a group of scientists to study and harness her power for recreation and use by the Government. When her parents declined to give her up they were summarily executed for 'treason' and Lyra taken into 'protective custody' and experimented on for the next six years. Finally a disaster occurred while she was strapped into a machine meant to enhance and control her powers which resulted in the creation of Kyra, with all of Lyra's memories up to that point, and Lyra falling into a coma from which she has yet to awaken.

Kyra's ability to change forms and appearances allowed her to escape the Lab, but prevented her from taking her body with her. Lyra has since been shipped to a secret Government facility and Kyra is desperate to rescue her, believing that simple contact with her will be enough to repair her tortured mind and restore her to life. Kyra also believes that this will end her own, 'false', existence and so seeks to live every moment as her last until she is able to redeem her creator. Unknown to Kyra, while Lyra's mind and powers are trapped within her body, her own existence is now separate and those powers are mutating. In all likelihood, bringing the two back together will result in twins who share the same power and memories of the last fourteen years, rather then ending Kyra's existence.

Dream: Rescuing/Restoring Lyra and Destroying both the Germa Kingdom and World Government.

OTHER NOTES: Want to eventually eat a Mimic Devil's Fruit


What do you guys think? I know it's a little out there but I feel like it fits the setting oddly well. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

kingmaster1


Batman4560

OOC thread is up now on the first post. If your character's name is under the crew list you have been approved and can go ahead and post in the OOC thread.
Status: Stepping away for a while.

Batman4560

Haven't heard from my co-gm in a few days and I have to assume they have pulled out. So to anyone reading this, all roles are either filled or pending a completed character sheet. I do however still need a Co-Gm if you are interested please PM me so we can see if the two of us mesh well.
Status: Stepping away for a while.

Saric

Quote from: Batman4560 on December 11, 2017, 01:34:35 AM
Haven't heard from my co-gm in a few days and I have to assume they have pulled out. So to anyone reading this, all roles are either filled or pending a completed character sheet. I do however still need a Co-Gm if you are interested please PM me so we can see if the two of us mesh well.

Is Kyra being considered, rejected, considered incomplete, or something else? I'd like to know if you just haven't finished working through them or if I need to do something.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

DummieBlondie


Saric

"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)