Heroes of Sandpoint/Sandpoint

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Sandpoint


Introduction to Sandpoint

The town of Sandpoint needs you! Whatpoint? Sandwho? Whatwho? If the name of this friendly little coastal town doesn’t mean anything to you yet, never fear—your adventures in this game will fix that. Sandpoint, in a nutshell, is your new hometown. Here, you’ll make friends, buy your first suit of armor, visit your first tavern, and eventually tangle with monsters. The adventures you're about to embark on will determine the fate of not just Sandpoint, but the surrounding region as well. If you fail, your friends. families and countrymen might well be doomed to a new age of slavery and horror, but if you succeed, your triumphs shall be recorded by sages and kings, your immortality assured. You will become the latest heroes recorded in the Pathfinder Chronicles.

Those who head north from Magnimar along the rocky coastline quickly find themselves in a peculiar country. Fog drapes the rolling landscape, floating spectrally along damp and lonely moors. Small woodlands grace the region, their tangled depths redolent of nettles and pepperwood and pine sap, while further inland, river valleys lined by majestic redwoods wind between ragged tors and limestone escarpments. This vastness and the sense of isolation have earned the region its local name. This is the Lost Coast.

Yet there are pockets of civilization along the Lost Coast. Traditional Varisian campsites can be found in nearly every gulch and hollow along the cliff-lined reaches, and lonely houses sit upon bluffs now and then—domiciles for eccentrics or the rich seeking a bit of peace far from the bustle of Magnimar’s streets. Roadside inns grace the Lost Coast road every 24 miles or so, placed by virtue of the distance most travelers can walk given a day’s travel. Low stone shrines to Desna, goddess of wanderers and patron of the Varisians, give further opportunities for shelter should one of the all-too-common rainstorms catch the traveler unaware. Given time, any of these seeds of civilization could bloom into a fullgrown town, or even a city. It’s happened once already, along the shores of a natural harbor nestled among the cliffs some 50 miles northeast of Magnimar. What was once a larger-than-normal Varisian campsite in the shadow of an ancient ruined tower has become the Lost Coast’s largest town: Sandpoint.


Sandpoint Small Town conventional (mayor); AL NG GP Limit 800 gp; Assets 49,600 gp


Demographics


Population 1,240 Type isolated (58% Chelaxian human, 27% Varisian human, and 5% Shoanti human, 3% halfling, 2% dwarf, 2% elf, 1% half-elf, 1% gnome, 1% half-orc)


Authority Figures


Kendra Deverin, mayor; Belor Hemlock, sheriff; Abstalar Zantus, town priest; Titus Scarnetti, nobleman; Ethram Valdemar, nobleman; Lonjiku Kaijitsu, nobleman


The important families of Sandpoint are all Chelaxian: The Kaijitsus (glassmakers and jewelers) The Valdemars (shipbuilders) The Scarnettis (loggers) The Deverins (farmers and brewers)

Sandpoint At a Glance Most of the buildings in Sandpoint are made of wood, with stone foundations and wood shingle roofs. The majority are single story structures, with a few noted exceptions. The town is often thought of as two districts by the locals. Most of the buildings in Uptown are relatively new, and the streets are open and less crowded. This section of town is also physically above the rest, situated on a level bluff overlooking the southern half of town. The majority of the town’s buildings can be found downtown, which grows increasingly crowded as available space is claimed by new arrivals. Downtown is built on a gentle slope that runs from a height of about 60 feet above sea level to the west down to only a few feet above the waterline to the east and south.

Sandpoint Harbor is a fairly deep natural harbor, 30 feet for most of its expanse, with sharply rising slopes near the shore. The languid waters of the Turandarok River wind down from the hinterlands, skirting Devil’s Platter to empty into the harbor—the river is often used to transport lumber harvested far upriver down to the local saw mill. South of town rises another bluff on which Sandpoint’s most affluent landowners have staked their claims.

Only a few hundred feet north of town rises an upthrust spur of rocky land topped with a few trees—this is known now as Chopper’s Isle, once the home to Sandpoint’s most notorious criminal. A remote outcropping accessible only by flight or by a skilled climber, locals now believe the isle to be haunted by Chopper’s ghost. Children often dare each other to go out to the isle’s base at low tide and touch the barren cliff face that surrounds it, but no one’s visited the top in years.

The sight that strikes all visitors to Sandpoint at first is the ruins of the Old Light. The original height of this tower is unknown, but those who have studied the ancient architecture of the crumbling remains estimate it might have stood more than 700 feet tall. Today, less than a quarter of that remains. The Old Light rises from sea level and is built into the face of a 120-foot-tall cliff, the tower extending another 50 feet above that level to culminate in ragged ruins. The remaining shell is yet another reminder that neither the Chelaxians nor the Varisians are the first settlers of this land, yet apart from a few badly weathered carvings signifying that the peak of this tower once held a brilliant light, no insight to the tower’s true purpose remains.


Sandpoint #1-2: Sandpoint Cathedral

Sandpoint #1. Sandpoint CathedralImage Easily the largest building in Sandpoint, this impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof.

The original chapel built here was a collection of six different shrines, each its own building and connected to the others by open-air walkways. Desna’s worship was incorporated into these shrines as part of the peace accord with the local Varisians, but the original builders also incorporated five other deities as well. Four of these (Abadar, Sarenrae, Shelyn, and Gozreh) were patrons of the original founders of the Sandpoint Mercantile Consortium, while the fifth, Erastil, was the most popular among the initial settlers.

The previous chapel hosted less than a dozen acolytes, led by a well-loved cleric named Ezakien Tobyn, who sadly perished in the fire that claimed the church. The new high-priest of Sandpoint is his most accomplished student, a pleasant man named Abstalar Zantus. Himself a worshiper of Desna, Abstalar is very open about matters of faith and has slipped into the role of adviser for worshipers of other gods of Sandpoint with ease.

The rest of the staff is of acolyte level, except for Bowyer Artur Mellic, a cleric of Eristal, and the newly ordained Riggor Bladstal, also a Bowyer of Eristal.


Sandpoint #2. Sandpoint Boneyard Set in the shadow of the Sandpoint Cathedral and accessible via a gate to the north or from several doors leading into the cathedral itself, this expansive cemetery overlooks the Turandarok River. Stone vaults owned by affluent members of the town stand near the cemetery’s edges or at its center, while dozens of humble plots, each marked with a simple gravestone, sit amid trees and shrubberies. The boneyard is well-maintained, kept by a man named Naffer Vosk. Naffer has found redemption in Sarenrae, and despite a twisted spine that, from birth, has given him a sinister lurching gait, he’s one of the town’s most devout citizens. He keeps the boneyard meticulously clean and is also responsible for ringing the church bells every day at dawn, noon, and dusk.


Sandpoint #3: The White Deer

Sandpoint #3. The White Deer A pair of wooden life-sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn. The White Deer commands an impressive view of the Varisian Gulf to the north. The building is new, recently rebuilt after the previous inn at this location burnt to the ground five years ago in the same fire that destroyed the Sandpoint Chapel. The new building is a grand affair, three stories tall with a stone first floor and wooden upper floors with a dozen large rooms that can accommodate two to three guests each.

A somber and quiet Shoanti man named Garridan Viskalai owns the White Deer and runs the place with the aid of his family and a few local girls. Although Shoanti, and with a temperament ill-suited to town life, Garridan has been firmly rooted in Sandpoint for most of his life.

Eager to encourage visitors to stay at his inn, Garridan keeps the prices of his rooms and board low, matching those of the Rusty Dragon (area 37) despite the fact that his accommodations are much cleaner and more spacious. Still, his gruff attitude tends to make his establishment less popular than the Dragon. Garridan is the brother of Sandpoint’s sheriff, Belor Hemlock, although the two of them are in a long-running feud.


Sandpoint #4: The Way North

Sandpoint #4. The Way North As with several other buildings in the vicinity, this one-story structure was recently rebuilt after the Sandpoint Fire. Originally a stable, the building has been converted by its owner, an aged but spry gnome named Veznutt Parooh, into a cramped and cluttered library to house his tremendous collection of maps and sea charts. Maps of local regions, from the immediate vicinity up to the whole of Varisia and the Storval Plateau, can be purchased from him.


Sandpoint #5: Jeweler

Sandpoint #5. Jeweler This squat stone building escaped the fire that ravaged northern Sandpoint, much to the relief of its owner, a wild-haired jeweler named Maver Kesk. Maver retains a halfdozen local toughs as guards, but he has a habit of leaving doors and vaults open—a trait his wife Pennae Kesk often berates him for publicly.


Sandpoint #6-7: Junker’s Edge

Sandpoint #6. Junker’s Edge Garbage gathered by Gorvi’s boys (see area 7) is routinely dumped over the edge of this cliff to gather on the beach below. Several of the town’s Gozreh worshipers (in particular Hannah Velerin) rankle at this practice, but until an equally cost-effective and convenient option is presented, the town council is reticent to change its ways. In any event, the sea generally makes short work of the junk, ensuring it never piles up too high.


Sandpoint #7. Gorvi’s Shack This dilapidated shack is home to one of Sandpoint’s few halforcs, a fat, heavily tattooed lummox named Gorvi. Despite the ramshackle look of his home, Gorvi’s made quite a pretty penny for himself serving as Sandpoint’s dungsweeper, enough that he employs about two dozen vagrants and curs who would otherwise be causing trouble along the boardwalk, paying them regularly in copper to haul one of his distinctive red wheelbarrows through the streets to collect refuse and garbage. Sandpoint pays him handsomely for his services, a job that no one else really wants but everyone wants to see done.


Sandpoint #8. Sage

Sandpoint #8. Sage The sole occupant of this ancient building is a cantankerous old man named Brodert Quink, a balding expert on Varisian history and engineering. Brodert claims to have spent two decades of his youth studying with dwarven engineers at Janderhoff and three decades as a cataloger at the Great Library of Magnimar, and is continually baffled and enraged that his learning and obvious intelligence haven’t afforded him more prestige.


Sandpoint #9. Locksmith

Sandpoint #9. Locksmith A flamboyant dwarf named Volioker Briskalberd has owned and operated Sandpoint’s locksmith business since the town’s founding. Something of an institution, most of the town’s locks were built by Volioker. He’s a tremendous fan of the arts, and never misses a new show at the playhouse.


Sandpoint #10. Sandpoint Garrison

Sandpoint #10. Sandpoint GarrisonImage This stone fortress serves double duty as Sandpoint’s militia barracks and its jail. The jail itself is located in an underground wing, while the above-ground portion houses the town’s guard.

The garrison is currently under the watchful eye of Sheriff Belor Hemlock, a native Shoanti who inherited the post of sheriff when the previous holder, Casp Avertin, was murdered by Chopper. Belor saw the town through that last terrible night and is generally held to be the man who stopped Chopper’s rampage.

The jail below the garrison is generally empty save for a few drunks or Sczarni doing time for some minor crime. The garrison’s jailor is a heavily scarred brute named Vachedi, a Shoanti tribesman.


Sandpoint #11. Sandpoint Town Hall

Sandpoint #11. Sandpoint Town HallImage The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint’s adults, although town meetings have rarely been even half so well attended. The upper floor contains offices and storerooms, while a vault in the basement below has been functioning as the town bank for decades. Sandpoint’s mayor, Kendra Deverin can often be found in this building, tending to the town’s needs.


Sandpoint #12. Savah’s Armory

Sandpoint #12. Savah’s Armory The northeast corner of this building bears a few scars from the Sandpoint Fire, but fortunately for its owner, Savah Bevaniky, the building escaped significant damage. Savah’s shop sells all manner of weapons and armor.


Sandpoint #13. Risa’s Place

Sandpoint #13. Risa’s Place Risa Magravi operated this tavern for the first 30 years of Sandpoint’s history, and even now that she’s gone mostly blind in her old age and has left the day-to-day affairs of the job to her three children Besk, Lanalee, and Vodger, the mysterious Varisian sorcereress remains a fixture of the tavern. Known as much for Risa’s tales of ancient legends and myths as for its spiced potatoes and cider, this tavern is a favorite of the locals if only because its out-of-the-way location ensures strangers rarely come by.


Sandpoint #14. Rovanky Tannery

Sandpoint #14. Rovanky Tannery Situated at the edge of town, Larz Rovanky runs Sandpoint’s tannery with ruthless efficiency. He expects perfection from his workers and his products, and as a result often works long hours on his own during the stretches when he’s temporarily fired the help. His leather and fur goods are of high quality, enough so that locals generally don’t mind the extra wait for custom orders while Larz fusses with getting things perfect.


Sandpoint #15: Red Dog Smithy

Sandpoint #15: Red Dog SmithyImage Named for its owner’s affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut. Das’s temper is, perhaps, his true claim to fame—he has little patience for customers, and even less for everyone else. Sandpoint suffers his foul-mouthed attitude and frequent drunken midnight rants because he really does know his job. And as long as he’s busy hammering metal, he stays relatively calm and confined to his smithy.


Sandpoint #16. The Pillbug’s Pantry

Sandpoint #16. The Pillbug’s Pantry Nestled at the base of a cliff and tucked between several old tenements, nothing but a painting of a pillbug perched on a mushroom indicates this building’s anything more than yet another home. The proprietor of this establishment is a short, rotund man named Aliver “Pillbug” Podiker, an accomplished herbalist and gardener. He maintains a healthy business selling medicine and potions.


Sandpoint #17. Bottled Solutions

Sandpoint #17. Bottled Solutions This cluttered shop is filled with shelves upon shelves of bottles, bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air. Nisk Tander fancies himself a more gifted alchemist, although the rumor around town is that he’s not quite as gifted as he might claim.


Sandpoint #18. Cracktooth’s Tavern

Sandpoint #18. Cracktooth’s Tavern A particular favorite of patrons of the Sandpoint Theater, Cracktooth’s Tavern is always full after the latest show at the nearby playhouse lets out. A large stage gives actors, singers, and anyone else the opportunity to show their stuff . Every night a crowd of would-be entertainers packs the taproom in the hopes of being discovered. Owner Jesk “Cracktooth” Berinni might look like a thug, but he’s actually quite well-read and possesses a scathing wit—nights when he takes the stage to deliver his observations on the political situations in Magnimar are quite popular.


Sandpoint #19. House of Blue Stones

Sandpoint #19. House of Blue Stones This long stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built 10 years after Sandpoint was founded by a wandering monk named Enderaki Sorn—today, the monastery is tended by Enderaki’s daughter, Sabyl Sorn, her father having passed away seven years ago. A worshiper of Irori, the god of self-perfection and knowledge, Sabyl maintains a large collection of old books and scrolls in the basement chambers below. She opens both the meditation floor and her library to fellow worshipers, but must be convinced to let other’s in.


Sandpoint #20. Sandpoint Glassworks

Sandpoint #20. Sandpoint Glassworks One of the oldest industries in Sandpoint, the Glassworks has been owned by the Kaijitsu family from the town’s inception. The glassworking trade has been in the family for generations, and many of their techniques—perfected in distant Minkai—result in dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond.


Sandpoint #21. Sandpoint Savories

Sandpoint #21. Sandpoint Savories The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. Owned and operated by the Avertin family for the past two decades, Alma Avertin still hasn’t quite recovered from the brutal death of her son Casp five years ago under Chopper’s blade. Her twin daughters Arika and Aneka all but run the business these days.


Sandpoint #22. The Curious Goblin

Sandpoint #22. The Curious Goblin The sign out in front of this shop shows a wide-eyed goblin reading a book nearly as tall as him. Inside, this bookshop is a testament to one man’s obsession with the printed word. Chask Haladan has maintained his love affair with books for nearly 70 years and shows no sign of giving it up any time soon. His store is surprisingly complete, and while almost all of his wares are far too pricy for any of the locals to shop here with any frequency, several locals, including Brodert Quink (area 8), Sabyl Sorn (area 19), and Ilsorai Gandethus (area 27) can often be found here, either chatting with Chask or sitting in one of several large chairs, reading.


Sandpoint #23. Sandpoint Theater

Sandpoint #23. Sandpoint Theater Brand-new cathedrals and ancient ruins aren’t the only incongruities Sandpoint boasts. This massive playhouse, financed entirely by its larger-than-life owner, Cyrdak Drokkus, features one of the most impressive theaters on this side of Varisia—it certainly competes with the playhouses of Magnimar, a fact that Cyrdak takes great pride in, since he was forced to flee that city for mysterious reasons he’s eager to hint at but reticent to expound upon (although they certainly involve another local of note—Jasper Korvaski). The Sandpoint Theater often showcases local talent, but it’s the three weekend shows that locals generally look forward to. Cyrdak uses his contacts in Magnimar to great extent, ensuring that the most exciting new productions in the big city are available here as well. Although Cyrdak enjoys flirting with all of Sandpoint’s young women, his romantic relationship with Jasper is one of the town’s worst-kept secrets.


Sandpoint #24. Carpenter’s Guild

Sandpoint #24. Carpenter’s Guild The vast majority of the buildings in Sandpoint were erected by members of the town’s large and eternally-busy Carpenter’s Guild. Currently overseen by Guildmaster Aesrick Battlehorn, a dwarf who left his homeland with a near heretical fondness for working with wood rather than stone, the Sandpoint Carpenter’s Guild has recently been accepting a growing number of projects in the outlying farmlands as well as work about town. The guild has been in a minor feud with the Sandpoint Shipyard for years, one that most often flares up over which guild has claim to the best lumber from the mill.


Sandpoint #25. Sandpoint Lumber Mill

Sandpoint #25. Sandpoint Lumber Mill This long building was one of the first to be built when Sandpoint was founded. Owned by the industrious Scarnetti family, daily operation of the mill has recently been left more and more to a penny-pinching businessman named Banny Harker and his partner Ibor Thorn.


Sandpoint #26. General Store

Sandpoint #26. General Store Owned and operated by Ven Vinder and his family, Sandpoint’s oldest and best-stocked general store has a little bit of everything—farm equipment, weapons, tack, tools, furniture, food, and even homemade pies by Ven’s wife Solsta. Ven even keeps a shocking supply of alcohol in his basement, although a customer has to ask to see the “wine cellar” before Ven’ll admit to his special stock. Ven has a particular fondness for harsh bitter grog and rotgut imported from places as far as the orc city of Urglin. His true pride, though, are his daughters Katrine and Shayliss, whom he dotes upon.


Sandpoint #27. Turandarok Academy

Sandpoint #27. Turandarok Academy As families thronged to Sandpoint, the town founders quickly came to realize that they needed somewhere to handle the education of children, a place to house unfortunate orphans, and somewhere to busy older children to keep them from becoming delinquents. The answer was the Turandarok Academy. Part school, part orphanage, retired adventurer Ilsoari Gandethus volunteered to be the academy’s headmaster if he could have the basement of the two-story building to himself. The town agreed, and today, the rooms below the Academy are almost a museum of the strange things and trophies Ilsoari has collected over his years. He keeps these chambers locked, but the children who attend classes on the ground floor and the orphans who live on the upper floor have countless stories about what’s down there, ranging from a goblin farm to a nest of phantom spiders to the Sandpoint Devil itself. Although the contents are much less sinister (Ilsoari is all too happy to show off his collection of exotic weapons, strange maps, and monster trophies to anyone who asks nicely), the old wizard does nothing to dissuade the children’s tales.


Sandpoint #28. Madame Mvashti’s House

Sandpoint #28. Madame Mvashti’s HouseImage Although from outside this appears to be an ancient, decrepit manor house with several rooms, only one person lives in this old building—ancient and mysterious Niska Mvashti. Old even when Sandpoint was founded some 40 years ago, Madame Mvashti (as she prefers to be called) is a Varisian historian and seer, part of a long tradition of oracles in her family. She performs most of her readings with cards or carved bones but seems only very rarely to enjoy casting her predictions. Druids from the hinterlands make weekly visits to her home, often helping her along on the long walks she still enjoys in the nearby countryside.


Sandpoint #29. Grocer’s Hall

Sandpoint #29. Grocer’s Hall This building’s facade is open to the air where it faces the market. During the day, bins and trays and tables here are heaped with produce brought in that morning from the outlying farms. Near the back of the store are tools, seeds, feed, tack, and other supplies useful for farming. The other half of this building is filled with living quarters, meeting halls, file rooms, and storage. Olmur Danvakus, a wirery halfling took up the post of guildmaster here after the previous guildmaster was murdered by Chopper.


Sandpoint #30. Vernah’s Fine Clothing

Sandpoint #30. Vernah’s Fine Clothing Rynshinn Povalli has owned and operated this clothing shop for the last five years. The only daughter of a kindly woman named Vernah, Rynshinn never knew her father, Iremiel, only that he was killed by goblins less than a week after she was born. At the time, Vernah’s tempestuous affair with the mysterious elven bard was the talk of the town.

Since her mother’s death five years ago during Chopper’s murder spree, Rynshinn has expanded her mother’s tailoring business, and even founded a guild that brings together dozens of quilters, crafters, sewers, and tailors so they can sell their wares here. A number of Sandpoint’s young men idly court Rynshinn, who many hold title to be the town’s most beautiful citizen, but to date, the lonely woman has politely eschewed all possible suitors for reasons she has not shared.


Sandpoint #31. Wheen’s Wagons

Sandpoint #31. Wheen’s Wagons A lanky man named Bilivar Wheen owns this workshop. Bilivar is a down-on-his-luck wheelwright who’s lately been spending more time at various taverns (especially the Hagfish—area 33) than here working—ever since his daughter Tanethia drowned in the Mill Pond last year, his wife Vorah has grown more and more shrill and paranoid that her remaining two children’s days are numbered as well. Bilivar’s been heard to mutter about packing up and skipping town to some of his drinking buddies at the Hagfish, but no one thinks he’ll really follow through on this plan.


Sandpoint #32. Scarnetti Mill

Sandpoint #32. Scarnetti Mill As with the Sandpoint Lumber Mill, this building is owned by the Scarnettis. All of the flower and grain produced here is supplied by local farmers. Mysterious fires have claimed the Soggy River Mill, the Biston Pond Mill, and most recently the Cougar Creek Mill, leaving this mill the only functioning grain mill in the region. Accusations of Scarnetti-sponsered arson have been flying high, but the manager of this mill, constantly worried and sneezing Courrin Whesterwill, has gracefully lowered the prices for its use to record lows until the outlying mills can be rebuilt, a gracious move that has alleviated, to some extent, extensive public outcry.


Sandpoint #33. The Hagfish

Sandpoint #33. The Hagfish One of Sandpoint’s most popular taverns, especially among fishermen and gamblers, the Hagfish is also Sandpoint’s best bet for a good old-fashioned seafood meal. Owned by a gregarious one-legged man named Jargie Quinn, the Hagfish gets its name from the large glass aquarium that sits behind the bar, the home of a repellent hagfish that Jargie affectionately calls Norah. Hanging from a nail next to Norah’s tank is a leather pouch bulging with coins: prize money for anyone who can drink down a single tankard of “water” scooped from Norah’s tank. It’s a single silver coin to try, but the trick is that, since she’s a hagfish, the water in Norah’s tank is thick and horrifically slimy and foul-tasting. Few can stomach the stuff, but those who do get to keep however many coins have accumulated in the pouch, and then get to carve their names in the ceiling beam above the bar. To date, there are only 28 names carved there, and the Hagfish has been in business for nearly 10 years.

But there’s certainly more to this tavern than Norah. Jargie’s game tables are always well-attended, with games ranging from cards to checkers to dice to darts. Tall tales are a favorite pastime here, with one popular game called “yarning” involving seeing how long a local can string along an impromptu fable without contradicting himself. The most popular subject of these tales is traditionally Old Murdermaw, the legendary giant red snapper who might or might not dwell in the depths of the Varisian Gulf. Jargie himself is quite an accomplished yarner, with the everchanging story of how he lost his leg being his favorite starting point for his tales.


Sandpoint #34. Valdemar Fishmarket

Sandpoint #34. Valdemar Fishmarket Like the Grocer’s Guild across the market, the facade of this long building is open to the air. Here, locals can shop among the day’s catch, picking out cod, salmon, tuna, shellfish, and even the odd octopus for the evening’s meal. Turch Sterglus, a retired fisherman with a lazy eye and a wild white beard, runs the fishmarket in a lovably crochety manner, constantly complaining about the weather or the day’s catch or the antics of local youth, but always packaging his customers’ purchases with a smile and a wink. The fishmarket itself is owned by the Valdemar family, but most locals act as if the building and business were Turch’s, often tipping the loveable old man a few extra coins. Turch’s five sons, each smarter than the next, have made a career working for their father as fish cleaners, haulers, and even cooks.


Sandpoint #35. Sandpoint Market

Sandpoint #35. Sandpoint Market On most days, Sandpoint’s marketplace is empty save for the odd group of children who enjoy using the wide-open area to play whistleball or other games. Twice a week, the market fills with vendors. At the start of each week, the farmer’s market radically increases the daily selection of goods available at the Grocer’s Hall, while all day at the end of the week merchants from Magnimar, Galduria, Nybor, Wartle, and beyond take part in the Town Market. Goods purchased at the Town Market adhere to Sandpoint’s 800 gp limit, but prices are generally 75% of the regular asking price.


Sandpoint #36. Sandpoint Meat Market

Sandpoint #36. Sandpoint Meat Market Local butcher Gunthor "Butcher" (even his wife calls him Butcher) Bladstal runs the Sandpoint Meat Market. Half of this building doubles as a slaughterhouse, with the meat itself put on display for sale in the front half of the market. Most of the meat processed here is from livestock or animals caught by hunters, including Butcher himself. Ask anyone in the village, when it came to hunting big game in the plains south from the Turandarok River, they’ll mention Butcher Bladstal. Once a year, Butcher heads into the Mushfen to hunt the giant crocs found there.

Butcher is short a finger on his left hand, and claims a croc snapped it off, but it's more likely the result of his being in a profession where he handles razor-sharp knives. His missing tooth is the result of a hunting accident: a stag he brought down with a fine bow-shot still had a one last kick in him, which landed square in Butcher's face.

Bladstal is married and has three children. The boy Riggor is a promising acolyte at the cathedral and his two daughters Ororli and Ketra are giving his wife Marta prematurely gray hair as they enter their teen years.


Sandpoint #37. The Rusty Dragon

Sandpoint #37. The Rusty DragonImage This large structure is Sandpoint’s oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building’s roof, doubling as a lightning rod and decoration. Owned and operated for the past six years by the lovely and popular Ameiko Kaijitsu, the Rusty Dragon is not only one of the town’s most popular eateries (made so, in large part, by the spicy and exotic food served here), but also a great place to meet visitors from out of town, since most newcomers to Sandpoint come upon this inn first, the north Lost Coast Road being less traveled. It certainly doesn’t hurt that Ameiko’s exotic beauty is more than matched by her skill at music, and few are the evenings that pass without at least two or three songs by the talented woman. Some bad blood exists between Ameiko and Cyrdak (area 23), and one never seems to miss a chance to badmouth the other, but no one in town really understands the reason behind their rivalry. Of greater concern to Ameiko is the long-running feud with her family—leaving town to become an adventurer scandalized her family enough, but when she returned, rich and successful (and with a seemingly endless supply of eccentric hairstyles), with a desire to purchase and renovate Sandpoint’s oldest tavern, her family officially took to shunning her. The Rusty Dragon is probably the most adventurer-friendly establishment in town, with its ubiquitous “Help Wanted” board near the bar and Ameiko’s “discount rooms for anyone who tells an exciting adventure story” policy.


Sandpoint #38. Goblin Squash Stables

Sandpoint #38. Goblin Squash Stables The sign above this door perpetuates one of the greatest fears of the lowly goblin—being trampled underfoot by a horse. Tended by a retired hunter named Daviren Hosk, Daviren’s hatred of goblins is nearly legendary in Sandpoint. In a somewhat grisly display, over the entrance to the stable’s covered barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblin’s name burned into the leathery flesh—mostly because Daviren knows that writing down a goblin’s name is one of the worst things you can do to desecrate his memory. The hosteler’s pride and joy is a large glass bottle filled with brine in which he’s preserved the body of Chief Whartus of the now extinct (due in large part to Daviren) Bonegrinder Tribe.


Sandpoint #39. Two Knight Brewery

Sandpoint #39. Two Knight Brewery While Sandpoint’s taverns serve a wide variety of spirits, they all proudly serve the mead, ale, and rum brewed here at the Two Knight Brewery. Established almost 40 years ago by two brothers (cousins of Mayor Deverin) only a few years after Sandpoint was founded, their expertise at brewing has only increased over the years. Tragically, Wade Deverin was one of the first of Chopper’s victims, a murder that has shaken his brother Gaven Deverin’s faith. Locals whisper that since Wade’s death, the brew from here simply hasn’t tasted as good, but they would never say something to this effect to Gaven’s face.


Sandpoint #40. Sandpoint Mercantile League

Sandpoint #40. Sandpoint Mercantile League This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans or carriages for overland travel, or send messages to folk in town or as far away as Korvosa or even Riddleport. Day-to-day business is handled by the capable hands of Sir Jasper Korvaski. In his younger years, Jasper was a paladin of Abadar, and although he’s long since given up the more dangerous lifestyle of a crusader, he remains loyal and devout. Despite his best efforts, his romance with Cyrdak Drokkus (area 23) has become one of Sandpoint’s worst-kept secrets.


Sandpoint #41. Sandpoint Boutique

Sandpoint #41. Sandpoint Boutique This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature. The place is owned by Hayliss Korvaski, who is, like her brother Jasper (area 40), a devout worshiper of Abadar. Yet unlike her brother, her temper isn’t braced by a desire to keep everyone happy. Hayliss isn’t afraid of making enemies and wears her disdain for the Scarnettis on her sleeve. She’s even gone as far as sometimes upcharging her goods for members of the Scarnetti family, in spite of Mayor Deverin’s repeated requests to keep the peace.


Sandpoint #42. Fatman’s Feedbag

Sandpoint #42. Fatman’s Feedbag If the Hagfish is Sandpoint’s most popular tavern, Fatman’s Feedbag is its most notorious. Bar fights are common, and Sheriff Hemlock typically has to come down here two or three times a week to sort them out when they grow particularly violent or loud.

The tavern is operated by an enormous man named Gressel Tenniwar, and caters to a rough crowd of Varisian scoundrels and less-reputable sailors. lead by Jubrayl Vhiski. Rumor is, and Sheriff Hemlock suspects that Jubrayl is the local leader of the Sczarni, and would like nothing more than to bring him in, but has never been able to pin anything on the man, or more than petty violations on any of the rest of the crowd that congregate here.


Sandpoint #43. The Pixie’s Kitten

Sandpoint #43. The Pixie’s Kitten Many of Sandpoint’s crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers. Although prostitution isn’t illegal in Sandpoint, Kaye’s not-so-secret friendship (and romance) with the town’s sheriff is a minor scandal in the eyes of some, particularly the concervative Scarnetti family.


Sandpoint #44. The Feathered Serpent

Sandpoint #44. The Feathered Serpent This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop is for sale, rendering it part museum in its eclectic collection of strange relics, statues, and monument fragments. Vorvashali’s stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock. Adventurers seeking magic items and other tools of the trade can find what they’re looking for here more often than not.


Sandpoint #45. Hannah’s

Sandpoint #45. Hannah’s While Abstalar Zantus (area 1) does his best to take care of Sandpoint’s truly sick and needy, he can’t help everyone. For minor aches, pains, and illnesses, most of Sandpoint’s citizens depend on Hannah Velerin. Hannah spends most of her mornings out in the surrounding wilds, gathering herbs or simply enjoying Gozreh’s bounty. In the afternoons, she returns to her shop and home here to prepare medicines and receive patients. Hannah’s the one to go to when you need a midwife to aid in a birth. Hnnnah also offers other, more discrete and confidential, services.


Sandpoint #46. Sandpoint Shipyard

Sandpoint #46. Sandpoint Shipyard The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four drydocks right on the shore. The shipyard is owned by the Valdemars, with Belven Valdemar, old Ethram’s eldest son, overseeing the constant work here. Belven is a handsome and quite available bachelor, but his dedication to his craft and family have so far left him little time to entertain the dozens of young women who’ve been trying to catch his eye for the past several years.


Sandpoint #47-50: Noble Family Manors

Sandpoint #47. Valdemar Manor This manor house commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the family most connected to the town’s shipbuilding and fishing industries. The family itself remains under the patriarchal rule of old Ethram Valdemar, the only one of the original members of the Sandpoint Mercantile League still alive. Ethram’s years are numbered, though, for the old man has a lung infection that keeps coming back, no matter how often the family pays to have it cured. He's basically an invalid under the care of his long-suffering daugher-in-law, a widow to the sea, since her husband Devin Valdemar is rarely in port.


Sandpoint #48. Scarnetti Manor Perhaps Sandpoint’s most notorious noble family, many of Sandpoint’s elderly Varisian locals still haven’t forgotten or forgiven Alamon Scarnetti’s assault on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Cemetery. The Scarnetti family, now headed by Alamon’s only surviving son Titus, controls Sandpoint’s mills and the lumber industry. The control of the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint’s most traditional family, who cling to old Chelish values that are, in many cases, outdated today.


Sandpoint #49. Kaijitsu Manor This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in the exotic and impressive furnishings within. Lonjiku Kaijitsu has carried on his father’s proud work as glassmaker, and the Sandpoint Glassworks is perhaps the town’s most prosperous business, with its products regularly shipped as far as Korvosa. Lonjiku's eldest son Tsuto is a half-elf, proof of his wife’s affair with an unknown elf. Tsuto left the region several years ago after an argument that resulted in Lonjiku striking his son with his cane. His eldest daughter Ameiko (area 37) shamed him not only by becoming an adventurer, but by opening and running a tavern and flophouse—“ hardly women’s work,” he’s fond of telling anyone who’ll listen. Of course, those who know Lonjiku know his short temper is his real problem.


Sandpoint #50. Deverin Manor Living within the largest manor, the Deverins have traditionally held the role of “leader” in Sandpoint. Old Amos Deverin served as the town’s mayor for its first 23 years, and his son Fenchus served for the next 11. Both Deverins perished to unfortunate accidents (Amos to a runaway horse on Festival street and Fenchus to a snakebite while on a boar hunt), leaving Amos’s youngest daughter as the heir to the family fortune and a likely candidate for mayor. Kendra Deverin didn’t initially want the job, but after she was nominated for the role by her close friend Casp Avertin, she won the election by a landslide. For some time there was talk of her and Casp becoming wife and husband, but Casp’s death at Chopper’s hands cut that short. Kendra shares this manor with her brother’s rather large family, and although her sister- in-law Vana constantly complains about needing even more space and luxuries, Kendra has done a saintly job so far in keeping her temper under control.


Sandpoint Hinterlands

Sandpoint Hinterlands

Around and about Sandpoint are many points of interest. Many farms and small farming communities called thorps dot the land. Forests, swamps, and towering limestone escarpments cover large areas not devoted to agriculture and several ruins and significant buildings lay within walking distance of the town. A few of the more commonly known local landmarks are detailed below.

Brinestump Marsh: The Licktoad goblins, goblin snakes, giant geckos, and a few tribes of faceless stalkers are the primary menaces that dwell in this tangled fen, but persistent rumors of Old Megus the Swamp Witch are the primary reason locals avoid this region.

Dragon’s Punchbowl: This bowl-shaped island is little more than a series of stony ridges surrounding a small lake; wyverns are said to roost in caves here, and rumors hold that a dragon visits the place once or twice a year for unknown reasons.

The Escarpments: These upthrust limestone pavements are bleak, stony regions. The smaller of the two (Ashen Rise) is relatively safe, but the edges of Devil’s Platter are known haunts for the Birdcruncher goblins. Deeper in, it’s rumored that the place is controlled by devil-worshiping bugbears that avoid the light of day but emerge at night from caves to light their fires.

Grubber’s Hermitage: A notorious generator of shipwrecks, Grubber’s Hermitage is a small, isolated isle hosting a thorp which is home to a dozen fishing families. Their ways are their own and they generally don’t welcome visitors; Sandpoint citizens theorize that the place is infested with lepers, ghosts, or worse.

The Moors: The moors that stretch through much of the hinterlands consist of poor-quality soil and stony ground. It is devoid of most vegetation apart from thick patches of tall grass and scattered copses of trees. Wolves, worgs, and worse are said to dwell here.

The Pit: Deep in the heart of the Devil’s Platter is a sunken area ending in a ten-foot-wide hole that drops down into an inky dark. This is generally agreed to be the most likely lair of the Sandpoint Devil, though no one has yet dared to explore its depths.

Wisher’s Well: One of the less-known ruins, this landmark consists of what appears to be a circular stone tower only 30 feet high from the outside, but drops away into a 100-foot-deep shaft ending in a deep pool of water on the inside. Of course, all manner of monsters are said to dwell in the flooded caverns below the well.

The Sandpoint Devil

The Sandpoint Devil

Some common rumors about a local spook. Warning: These rumors may not be true.

Bad Omen: It's bad luck to see the Sandpoint devil. Any who do are cursed to suffer an ill fate. Before tragedies, murders, and shipwrecks, it's said the devil flies unseen by all but the doomed through the night sky.

Devil-Spawned: The Sandpoint devil is the son of a widow named Agatha Leeds, a woman who used to live north of town and was said to practice dark magics and consort with evil beings. When she wandered into town round with child, she ignored all questions about her pregnancy. Weeks later, her home was found reduced to cinders with its mysterious owner missing. It wasn't long thereafter that the first sightings of the Sandpoint devil began.

Disappearances: Evidence of Sandpoint devil sightings often disappears before it can be examined. Tracks, bitten animals, weapons dripping with its blood, and similar such evidence simply vanish, no matter how well watched or guarded. In fact, even those who have sought to catch or kill the Sandpoint devil have disappeared without a trace, both during their hunts and in the weeks after returning home from a failed attempt.

Fire Starter: Paintings and reports of the Sandpoint devil mysteriously catch on fire, sometimes burning entire homes to the ground.

Immortal Protector: Some Varisians claim they Sandpoint devil has lived along the Lost Coast for thousands of years, and that it protects the coast's resources from those who seek to exploit the land. Its modern misdeeds are merely its way of fending off the most recent encroachment of civilization.